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Best Video Games of 2018 Best Video Games of 2018


The Best Video Games of 2018



Best Video Games 2018

We’re finally here – the ten best games of 2018 – or at least what is our staff’s ten favourite games released this year.

As I mentioned in the first part of this list, whittling down the year’s best video games is simply impossible to do since none of us here at Goomba Stomp have the time nor money to play every game.

There was a veritable barrage of excellent games released, from overstuffed triple AAA bonanzas to indie games made by small teams of passionate game developers.

While we wish we had more time to play more games, we are very happy with the way the list came out, and we couldn’t be prouder of the titles that our team selected.

The 10 Best Video Games of 2018

Best Video Games 2018 ACO

10 – Assassin’s Creed Odyssey

It might seem absurd to nominate what is essentially a series with an annual release schedule for one of the best games of the year, but if Fortnite can claim such a title, then I see no reason why the latest entry in one of Ubisoft’s best known and loved series couldn’t either. 2017’s Assassin’s Creed Origins was a bold departure for the beleaguered franchise, one that was long overdue. The developers were obviously keen to capitalize on the goodwill and reinvigorated enthusiasm of the fanbase, and so while Assassin’s Creed Odyssey may not have been the great stride forward that its recent predecessor was, it continued to raise the high bar that had been set for the series.

Odyssey‘s world is an immaculately realized representation of ancient Greece in all its riotous magnificence, a place and time that birthed many of the scientific, philosophic, artistic, and political concepts that we now take for granted. The decently fleshed-out skill tree makes leveling up feel genuinely interesting, and with the ability to freely reset skill points, players are never punished for wanting to try out a new playstyle or mixing up their chosen skill set. The story itself may not be anything that Herodotus would write home about, but it nevertheless provides a compelling backdrop to the action, and never fails to entertain. Assassin’s Creed Odyssey may not prove to be one of the best games of all time, but it more than holds its own against the rest that 2018 had to offer. (Chris Underwood)

Best Games 2018 Far Cry 5

9 – Far Cry 5

Far Cry 5 is a game that has encountered controversy since the first image was released, largely thanks to Ubisoft’s decision to set the game in Hope County, a fictional region in rural Montana overrun by a doomsday cult called the Project at Eden’s Gate. Although this cult has no coherent doctrine, and its structure doesn’t resemble real-world cults in the slightest, it has nevertheless managed to anger many game critics who for some reason were expecting an entry in the Far Cry series to send a clear political message that perhaps addresses the polarized nature of current American politics.

But seriously folks, this is the fifth entry in a series that has never taken itself too seriously. It’s a sandbox adventure known for its non-stop action, extreme violence and cruelty — all of which is juxtaposed with over-the-top humor and bombast. The truth is, Far Cry may not be the best game of 2018, but it is the most fun game I’ve played so far this year. It fully embraces what the series does best, while Ubisoft has thankfully done away with some of the franchise’s most frustrating aspects.

There are plenty of welcome new additions, including the Arcade Mode, which includes a powerful map editor that allows you to create challenges and share them with other players, and an escort system that allows you to hire and fight alongside up to two other characters who you meet in the game, each of whom brings special skills into combat (my personal favorite being a dog named Boomer). Meanwhile, the side missions are a blast, the game looks absolutely gorgeous, and it features one hell of an ending. There’s really so much to love here that it makes it easy to overlook what the game lacks in story. If you are a fan of the series and haven’t yet had a chance to play Far Cry 5, I highly recommend it. (Ricky D)

best games 2018 pokemon lets go

8 – Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!

Nostalgia is an addiction that the older generation is often powerless to resist. When Nintendo announced Pokémon: Let’s Go, Pikachu! and Eevee!, they knew it was the children of the 90s that were going to buy into this charm offensive, with any doubts about the two games being quickly dispersed.

Curiously, the nostalgic elements of Pokémon: Let’s Go, Pikachu! and Eevee! are merely a facade, with much of the gameplay mechanics drawing from Pokémon Go in one form or another. Notably, catching a pokémon is borrowed straight from that mobile title, with much of the gameplay centered around catching as many as possible. This is made easier by wild pokémon that appear visibly on the screen, with the tall grass acting as a loose spawn point. While it’s easy to argue that Pokémon: Let’s Go is an experiment by Game Freak before the main series titles land next year, many of the mechanics introduced could easily be used in the next Pokémon adventure.

Creating addictive gameplay and wrapping it all up in memories of Pokémon Yellow is the best present we’ve had from Nintendo this year, and we didn’t even know we wanted it. Essentially, what has made Pokémon: Let’s Go such a raving success isn’t that it’s what we expected, but it’s everything we thought we didn’t want but now do. We’ve been seduced by Nintendo, and now we’re craving more; the new generation can’t come soon enough. (James Baker)

Best Games 2018 Dead Cells

7 – Dead Cells

Dead Cells doesn’t necessarily evolve the rogue-like genre, but what it does expertly refines it. Sporting buttery-smooth gameplay with an addictive and rewarding one-more-run structure, Dead Cells is as exhilarating as it is brutally difficult. Each run through its procedurally generated levels is filled to the brim with pixel-perfect combat, relentless enemies, loot and upgrades aplenty, and most importantly, a substantial level of variety that helps make each run feel distinct. This is very much a good thing — a mandatory thing, even — because repeating levels is what you’ll be doing as you die, again and again, all in the name of mostly minuscule progress. Whenever you do get through a run and finally beat a boss or unlock some incredibly badass weapon for a future attempt, the satisfaction is all the sweeter for it.

Rogue-likes have nailed formulas like this in the past, and standing out in an arguably oversaturated genre is tough these days. Dead Cells couldn’t make a splash as just a hard game, and so its visuals are even more of a significant USP, seeming to be the pioneer for pushing indie developers’ updated nostalgia graphics from 8-bit to 16-bit. The game has that familiar Symphony of the Night look to it, and this focus not only comes off great but also helps the game run beautifully. Put simply, the intuitive combat that Dead Cells hangs its hat on just wouldn’t feel the same in another visual style, and the combination of the two is so good that the game rightly sits right at the top of its genre. (Alex Aldridge)

Best Games 2018 - Octopath Traveller

6 – Octopath Traveler

What sort of group dynamic drama happens when you posse up a grizzled warrior, a pure-as-snow cleric, a feisty merchant, an idealistic apothecary, a vengeful dancer, a pompous academic, a wise huntress, and a dumbass thief? You’ll have to play a different game to find out, as Octopath Traveler has no interest in telling that sort of macro story, instead keeping its focus on the eight individuals that populate its fantasy world. This approach may irk fans of intricate JRPG plotting, but creates an opportunity for role-players to take on more of a part than just mere button pushing, allowing them to fill in the relationship blanks by using an ancient weapon once known as ‘imagination.’

It’s a bold move, but Octopath helps jumpstart that inner creativity with lush visuals inspired by the 16-bit era, a hybrid mix of pixel art and polygons that results in gorgeous pop-up book quality. From shimmering desert sands to soft ripples of idyllic ponds, the many landscapes are stunning, themselves almost incentive enough to continue the eight quests. Luckily, Octopath‘s turn-based gameplay is just as engaging, mixing Boosts and Breaks with a variety of attacks and defenses to provide an accessible level of depth and complexity that should encourage players to try out new characters and strategies. It’s a throwback that captures the feeling of older JRPGs while simultaneously feeling fresh and exciting, making for one of the best games of the year. (Patrick Murphy)

Best Games 2018 Super Smash Bros Ultimate

5 – Super Smash Bros. Ultimate

There are very few game franchises where every release is a major cultural event for the medium. Leading with the tagline “Everyone is here,” Super Smash Bros. Ultimate is absolutely jam-packed with more characters, stages, music, and game modes than ever before. The sheer value it offers is ridiculous (especially compared to other major fighting games).

The truth, however, is that this latest iteration has delivered far more than just a massive volume of content. Ultimate is a fast-paced, addictive romp of a fighting game that is so well-balanced that nearly any of the 70+ fighters are viable given enough practice. Impressively, it also lends itself well to being a perfect pick-up-and-play game that players of all skill levels can jump into and enjoy. This perfect balance of depth and accessibility has almost always been the hallmark of the series, and it’s back in full effect here.

There really is something for everyone in Ultimate. The new smattering of multiplayer modes (the fan-favorite Smashdown is especially fun) and specially customized Classic Mode battles offer significantly new ways to play for series veterans. Meanwhile, the new single-player mode — called World of Light — is a fresh way for newcomers to gradually become acquainted with different characters and matchups. And the rock-solid core fighting mechanics? They tie everything together. The result is a must-own Switch title right up there with Breath of the Wild and Super Mario Odyssey. (Brent Middleton)

Best Games 2018 Celeste

4 – Celeste

Celeste elevates video games. This deceptively simple-looking platformer hooks you in with a mixture of tight mechanics and a sharp style, but then leaps further up the mountain of video game history and brings emotional resonance to its narrative in unexpected ways. In itself, Celeste looks and sounds beautiful, and is deeply rewarding to simply play and get good at. Each stage is a carefully designed, 16-bit set-piece, and every screen of every level is well-crafted and satisfying to overcome, as much a puzzle as a brutal challenge of dexterity. Celeste relies upon the tightly implemented mechanic of jumping and air-jumping, but this expands in nuanced ways that feel deeply satisfying to understand and master. But where Celeste travels further and evolves video games is in its unprecedented fusion of gameplay and storytelling.

The narrative and character arcs of Celeste are woven into every element of its gameplay and progression. The improbable tasks of reflecting upon deep ideas surrounding depression and anxiety are manifested within the gameplay itself (and via a few carefully structured and thoughtful dialogues and moments of glorious calm). It often feels impossible to get through a particular stage, just as it may feel often impossible to get through a particular day, but the solution opens up and feels utterly aligned with the emotional journey of Celeste‘s endearing protagonist, Madison.

Tying Madison’s emotional journey to gameplay progression continues to unfold as you climb further up the mountain and learn more about her inner world. Celeste subtly acknowledges that we each climb a mountain in our lives, and with a light touch that feels natural alongside its excellent gameplay and design, Celeste‘s unprecedented emotional narrative unfolds as you climb — both light-hearted and heartfelt. With a message that never gets in the way of a fine gameplay experience, Celeste is not only one of the greatest games of the last six months, but one of the greatest games of the last decade. Climb that mountain. (Marty Allen)

Best Games 2018 Red Dead Redemption

3 – Red Dead Redemption II

Red Dead Redemption II is undoubtedly one of the weirdest big-budget sequels of 2018. It’s a game that offers a staggering level of detail, as well as an open world more impressive than any ever crafted before, but it’s also a game that gives not one whit of consideration for your time. You’re going to spend plenty of hours riding from town to town on your own, making sure you’re getting enough food and sleep and brushing your steed’s hair to keep him healthy. Grand Theft Auto on horses, it ain’t.

It’s easy to see why someone might pick up Red Dead Redemption II and be put off — this is truly not a game for everyone. But beneath the often finicky controls, obtuse systems, and frequently bewildering adhesion to realism, lies a game that contains an abundance of rewards for players willing to persevere with Rockstar Games’ more obstinate design choices.

The slow-burning cowboy story is surprisingly thoughtful and sad, the characters feel genuine and often likeable despite their moral ambiguity, and the mission design is strong throughout. The open world feels lived in and realistic to a fault, populated by citizens and creatures that go about their business as though they could quite easily go on living even after you’ve turned off your console. It’s a massive, sixty-hour story full of moments that will shock or delight, and a technical masterpiece that will unlikely be bettered any time soon. (John Cal McCormick)

Best Games 2018 Spider-Man

2 – Marvel’s Spider-Man

Nearly five years after the release of the PlayStation 4, Sony doesn’t seem to be slowing down one bit in giving gamers worldwide reason after reason to buy this generation’s best-selling console. If not for God of War and Monster Hunter World, the PS4 is once again a must-have system for anyone wanting to play Sony’s exclusive titles thanks to the amazing job Insomniac Games did on Marvel’s Spider-Man. It may not be groundbreaking like God of War, but at its best, Spider-Man might just be the finest superhero video game ever made, and one of the most enjoyable games I played this year.

Swinging about the richly detailed open-world recreation of Manhattan is an absolute blast, and it helps that the game does such a great job at maintaining an urgent tone, since there’s never a moment that doesn’t go by in which you don’t have something important to do. If Spidey’s cell phone isn’t ringing, there’s always something to keep your friendly neighborhood Spider-Man busy. As you progress, you’ll unlock new abilities and new power suits that not only open up the game more but help keep everything fresh and exciting.

Seriously, the traversal system in Spider-Man is a joy, and it gets better the further you progress in the story. Furthermore, Spider-Man is also one of the best looking games of 2018. From the day-and-night cycle to the photo mode to the gorgeous cutscenes, there’s always a reason to stop and snap a screenshot. Everything from the city design, various costumes, cinematography, and CG effects is top-notch — and John Paesano’s music is absolutely fantastic as well.

Where the game shines most is its story. Boasting six entertaining villains, a deep emotional focus, and a finale that may leave some players in tears, Spider-Man is hands down the best Spider-Man story (outside of the comics) since Sam Raimi’s Spider-Man 2. Last, but not least, the epic boss battles in Spider-Man rival most action scenes in Marvel movies, and little touches such as Spidey’s Twitter feed, various side quests, and multiple Easter Eggs will keep players coming back for more and more. There’s a reason why Spider-Man’s platinum completion rate is insane. The game is hard to put down and begs players to explore every nook and cranny. All in all, this game is a blockbuster with both a heart and a brain. (Ricky D)

Best Games 2018 God of War

1 – God of War

Like so many popular video game franchises that have reinvented themselves in recent years, the new God of War offers a twist by shifting its focus to Norse mythology, casting off the iconic Greek gods for that of Asgard. The move northward sees Kratos on a long and trying journey to scatter his late wife’s ashes on the tallest mountain in Norse mythology, accompanied by his young son, Atreus. Kratos doesn’t think his son is ready for the trek, but due to unforeseen circumstances, Kratos can’t wait any longer

There is a long list of reasons as to why many have called God of War a masterpiece. I could praise the stunningly gorgeous world — here is a game in which every frame is heightened by the distinctive color palette, sensual light, and smoky haze. There’s an intimacy and unspoken emotion in God of War that not only can be felt but seems like you can touch it. God of War is without a doubt one of the best-looking console games ever released, and it’s all framed by one continuous camera shot to boot. I could also praise Bear McCreary’s incredible soundtrack, which gravitates toward low orchestral instruments, Icelandic choir, folk percussion, and Nordic stringed instruments to craft a unique theme for each and every character. And then there is the hard-hitting combat that grows more feverish and impressive as you progress, not to mention Kratos’ signature weapon, the Leviathan Axe, which is one of the best weapons in any video game.

Like its predecessors, God of War is indeed a technical and artistic showcase, but a masterpiece this would not be without its renewed focus on storytelling that sets a new bar for what can be accomplished in the world of AAA games. The previous installments of the series (which debuted in 2005) had little time to explore the emotional landscape of its testosterone-pumped protagonist, but what’s become of the brooding death machine in the latest installment is what leaves the biggest impression. This time around, the furious, bloodthirsty icon has transformed into a sensitive father figure, and while part of him retains the old violent tendencies that we remember him for, Kratos (for the most part) holds back his savage ways in order to be a positive role model. As a result, the relationship between father and son is everything.

In short, God of War has some of the best storytelling and best character development in any video game. Take that away, and what you are left with is yet another traditional hack-n-slash game, albeit a beautiful one. (Ricky D)


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Most Important Games of the Decade: ‘Dark Souls’

Despite the difficulty and learning curve, gamers are still flocking to the Dark Souls series, and the genre it spawned, in massive numbers.



Dark Souls Remastered Review Nintendo Switch

Over the course of the last decade a lot of games have made large and influential impacts on the medium of gaming but few have done so as significantly or triumphantly as Dark Souls

The pseudo-sequel to Demon’s Souls, Dark Souls took the framework of the original title and altered it considerably. Gone were the many individual stages and hub area, replaced by a massive open world that continuously unfolded, via shortcuts and environmental changes, like a massive metroidvania style map. 

Dark Souls also doubled down on nearly every aspect of the original. The lore and world-building were elaborated on considerably, making the land of Lordran feel more lived in and expansive. An entire backstory for the game, one that went back thousands of years, was created and unfolded through small environmental details and item descriptions. 


The bosses were bigger, meaner and more challenging, with some of them ranking right up there with the best of all time. Even standard enemies seemed to grow more deadly as the game went on, with many of them actually being bosses you’d faced at an earlier time in the game. Tiny details like this didn’t just make the player feel more powerful, they added to the outright scale of the entire game.

Still, if we’re here to talk about the biggest influence Dark Souls had on the gaming world, we have to talk about the online system. While the abilities to write messages and summon help were available in Demon’s Souls, Dark Souls improved on and enhanced these features to the point where they changed the game considerably. 

The wider player base made the online components work more consistently as well. Rarely were players left standing around for 15-20 minutes waiting to summon or be summoned for a boss fight. There were more messages on the ground to lead (or mislead) players, and the animated spirits of dead players warned of the hundreds of ways you might die while playing through the game. 

Dark Souls

The addictive nature of the game and its rewarding gameplay loop would lead to the establishment of the Souls-like genre. Like with metroidvania, there are few compliments a game can receive that are as rewarding as having an entire genre named for them.

Since 2011, the year of Dark Souls’ release, dozens of Souls-likes have emerged from the ether, each with their own little tweaks on the formula. Salt and Sanctuary went 2D,The Surge added a sci-fi angle, and Nioh went for a feudal Japanese aesthetic, to name just a few. 

Either way, Dark Souls’ influence has been long felt in the gaming industry ever since. Despite the hardcore difficulty and intense learning curve, gamers are still flocking to the series, and the genre it spawned, in massive numbers. For this reason alone, Dark Souls will live on forever in the annals of gaming history. 

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Game Reviews

‘Riverbond’ Review: Colorful Hack’n’Slash Chaos



Sometimes a little bit of mindless smashing is just what people play video games for, and if some light sword-swinging, spear-stabbing, laser-shooting giant hand-slapping action that crumbles a destructible world into tiny blocks sounds like a pleasant way to spend a few hours, then Riverbond might just satisfy that urge. Though its short campaign can get a little repetitive by the end, colorful voxel levels and quirky characters generally make this rampaging romp a button-mashing good time, especially if you bring along a few friends.

Riverbond grass

There really isn’t much of a story here outside something about some mystical leaders being imprisoned by a knight, and Riverbond lets players choose from its eight levels in Mega Man fashion, so don’t go in expecting some sort of narrative thread. Instead, each land has its own mini-situation going on, whether that involves eradicating some hostile pig warriors or reading library books or freeing numerous rabbit villagers scattered about, the narrative motivation is pretty light here. That doesn’t mean that these stages don’t each have their various charms, however, as several punnily named NPCs will blurt out humorous bits of dialogue that work well as breezy pit stops between all the cubic carnage.

Developer Cococucumber has also wisely created plenty of visual variety for their fantastical world, as players will find their polygonal hero traversing the lush greenery of grassy plains, the wooden piers of a ship’s dockyard, the surrounding battlements of a medieval castle, and the craggy outcroppings of a snowy mountain, among other locations, each with a distinct theme. Many of the trees or bridges or crates or whatever else happens to be lying around are completely destructible, able to be razed to the ground with enough brute force. Occasionally the physics involved in these crumbling structures helps gain access to jewels or other loot, but this mechanic mostly just their for the visual appeal one gets from cascading blocks; Riverbond isn’t exactly deep in its design.

Riverbond boss

That shallowness also applies to the basic gameplay, which pretty much involves hacking or shooting enemies and environments to pieces, activating whatever task happens to be the main goal for each sub-stage, then moving on or scouring around a bit for treasure before finally arriving at a boss. Though there are plenty of different weapons to find, they generally fall into only a few categories: small swinging implements that allow for quick slashes, large swinging implements that are slow but deal heavier damage, spears that offer quick jabs, or guns that…shoot stuff. There are some variations among these in speed, power, and possible side effects (a gun that fired electricity is somewhat weak, but sticks to opponents and gives off an extra, devastating burst), but once an agreeable weapon is found, there is little reason to give it up outside experimentation.

Still, there is a rhythmic pleasure to be found in games like this when they are done right, and Riverbond mostly comes through with tight controls, hummable tunes, and twisting levels that do a good job of mixing in some verticality to mask the repetitiveness. It’s easy for up to four players to get in on the dungeon-crawling-like pixelated slaughter, and the amount of blocks exploding onscreen can make for some fun and frenzied fireworks, especially when whomping on one of the game’s giant bosses. A plethora of skins for the hero are also discoverable, with at least one or two tucked away in locations both obvious and less so around each sub-stage. These goofy characters exist purely for aesthetic reasons, but those who prefer wiping out legions of enemies dressed as Shovel Knight or a sentient watermelon slice will be able to fulfill that fantasy.

Riverbond bears

By the end, the repetitive fights and quests can make Rivebond feel a little same-y, but the experience wraps up quickly without dragging things out. This may disappoint players looking for a more involved adventure, but those who sometimes find relaxation by going on autopilot — especially with some buddies on the couch — will appreciate how well the block-smashing basics are done here.

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Game Reviews

‘Earthnight’ Review: Hit the Dragon Running

Between its lush visuals and its constantly evolving gameplay, Earthnight never gets old, from the first dragon you slay to the hundredth.




In Earthnight, you do one thing: run. There’s not much more to do in this roguelike auto-runner but to dash across the backs of massive dragons to reach their heads and strike them down. This may be an extremely simple gameplay loop, but Earthnight pulls it off with such elegance and style. Between its lush comic book visuals and its constantly evolving gameplay, it creates an experience that never gets old, from the first dragon you slay to the hundredth.

Dragons have descended from space and are wreaking havoc upon humanity. No one is powerful enough to take them down – except for the two-player characters, Sydney and Stanley, of course. As the chosen ones to save the human race, they must board a spaceship and drop from the heavens while slaying as many dragons on your way down as they can. For every defeated creature, they’ll be rewarded with water – an extremely precious resource in the wake of the dragon apocalypse. This resource can be exchanged for upgrades that make the next run that much better.

This simple story forms the basis for a similarly basic, yet engaging gameplay loop. Each time you dive from your spaceship, you’ll see an assortment of dragons to land on. Once you make a landing, you’ll dash across its back and avoid the obstacles it throws at you before reaching its head, where you’ll strike the final blow. Earthnight is procedurally generated, so every time you leap down from your home base, there’s a different set of dragons to face, making each run feel unique. There are often special rewards for hunting specific breeds of dragon, so it’s always exciting to see the new set of creatures before you and hunt for the one you need at any given moment.

Earthnight is an acrobatic, dragon-hunting ballet that only becomes more beautifully extravagant with every run.”


Landing on the dragons is only the first step to slaying them. Entire hordes of monsters live on their backs, and in true auto-runner fashion, they’ll rush at you with reckless abandon from the very start. During the game’s first few runs, the onrush of enemies can feel overwhelming. Massive crowds of them will burst forth at once, and it can feel impossible to survive their onslaughts. However, this is where Earthnight begins to truly shine. The more dragons you slay, the more upgrade items become available, which are either given as rewards for slaying specific dragons or can be purchased with the water you’ve gained in each run. Many of these feel essentially vital for progression – some allow you to kill certain enemies just by touching them, whereas others can grant you an additional jump, both of which are much appreciated in the utter chaos of obstacles found on each dragon.

Procedural generation can often result in bland or repetitive level design, but it’s this item progression system that keeps Earthnight from ever feeling dry. It creates a constant sense of improvement: with more items in your arsenal after each new defeated dragon, you’ll be able to descend even further in the next run. This makes every level that much more exciting: with more power under your belt, there are greater possibilities for defeating enemies, stacking up combos, or climbing high above the dragons. It becomes an acrobatic, dragon-hunting ballet that only becomes more beautifully extravagant with every run.


At its very best, Earthnight feels like a rhythm game. With the perfect upgrades for each level, it becomes only natural to bounce off of enemies’ heads and soar through the heavens with an almost musical flow. The vibrant chiptune soundtrack certainly helps with this. Packed full of driving beats and memorable melodies with a mixture of chiptune and modern instrumentation, the music makes it easy to charge forward through whatever each level will throw your way.

That is not to say that Earthnight never feels too chaotic for its own good – rather, there are some points where its flood of enemies and obstacles can feel too random or overwhelming, to the point where it can be hard to keep track of your character or feel as if it’s impossible to avoid enemies. Sometimes the game can’t even keep up with itself, with the performance beginning to chug once enemies crowd the screen too much, at least in the Switch version. However, this is the exception, rather than the rule, and for the most part, simply making good use of its upgrades and reacting quickly to the challenges before you will serve you well in your dragon-slaying quest.


Earthnight is a race that’s worth running time and time again.”

It certainly helps that Earthnight is a visual treat as well. It adopts a striking comic book style, in which nearly every frame of animation is lovingly hand-drawn and loaded with detail. Sometimes these details feel a bit excessive – some characters are almost grotesquely detailed, with the faces of the bobble-headed protagonists sometimes seeming too elaborate for comfort. However, in general, it’s a gorgeous game, with its luscious backdrops of deep space and high sky, along with creative monsters and dragon designs that only get more outlandish and spectacular the farther down you soar.

Earthnight is a competent auto-runner that might not revolutionize its genre, but it makes up for this simplicity by elegantly executing its core gameplay loop so that it constantly changes yet remains endlessly addictive. Its excellent visual and audio presentation helps to make it all the more engrossing, while it strikes the perfect balance between randomized level design and permanent progression thanks to its items and upgrades system. At times it may get too chaotic for its own good, but all told, Earthnight is a race that’s worth running time and time again.

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