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Five Wishes for ‘Metroid Prime 4’

Nintendo shocked the world when it announced Metroid Prime 4 at its Nintendo Spotlight, surprising gamers who had been looking for a quality Metroid experience for almost ten years. Without any in-engine footage and absent veteran developer Retro Studios, there is little idea of how the final product will look and feel when compared to the other games in the series. However, with the pedigree that a series like Metroid typically carries and the high expectations that new games in the series evoke, here are five changes that Metroid Prime 4 would be wise to implement.

[Warning, post contains light spoilers]

5.) Give the Series a Fresh, Interesting Villain

Short of a retcon so contrived as to make even comic publishers blush, Metroid Prime 4 needs a new, interesting villain. While Dark Samus, Mother Brain, and Ridley have served as the antagonists for almost every game in the series, it’s long past time for a new villain to take center stage. If the secret endings of Metroid Prime 3: Corruption and Metroid Prime: Federation Force are any indication, then the bounty hunter Sylux from Metroid Prime: Hunters is the logical choice. Possessing both a stolen Federation suit and a virulent hatred for Samus, Sylux has both the means and the motive to serve as an intriguing foe. If implemented correctly, he could add a much needed personal element to Metroid Prime 4, giving Samus her first real human antagonist, a welcome change of pace for a series that has typically been defined by its one-dimensional, primal villains.

Sylux is the best candidate for the main villain in Metroid Prime 4.

4.) Return to Separate, Non-Stackable Weapons

Metroid Prime 3: Corruption is one of the best games in the Metroid series, improving upon almost every aspect of its predecessors. However, if there was one major change that felt more like a step back and that irked long-time fans of the Prime series, it was the decision to stack, rather than separate, the different beams that Samus obtained in the game. While beam-stacking is by no means a new feature of the Metroid series, having been an integral part of every 2D Metroid, as well as Metroid: Other M, its inclusion in the Prime series felt odd, to say the least. Part of the appeal of obtaining new beams, especially powerful ones such as the Plasma Beam in Metroid Prime and the Annihilator Beam in Metroid Prime 2: Echoes, was the feeling of choice it gave the player. It allowed for a more nuanced way to solve puzzles and defeat enemies, an element not as pronounced in Corruption. While not a necessity, a return to separate beams in Metroid Prime 4 could add creativity and flair to a combat system that, in Corruption, often didn’t measure up to the standards set in Metroid Prime and Metroid Prime 2: Echoes.

The Nova Beam was an awesome weapon in Metroid Prime 3: Corruption, but without the ability to change beams, the game as a whole suffered.

3.) Adopt Smooth, Dual-Analog Controls

The original Metroid Prime is, no question, one of the greatest games of all time, aging well in almost every discernible way. Regardless, the controls in Metroid Prime, despite being mostly amenable, are far-and-above the weakest part of the game and a significant barrier of entry to gamers inoculated by nearly ten years of annualized, dual-analog first-person shooters. If, as their strategy has suggested, Nintendo is making the Switch as appealing as possible to core gamers as possible, then there is a need for one of their most popular franchises to adopt dual-analog controls. Without the Wii Remote to make firing as seamless an experience as in Metroid Prime: Trilogy and with the need for Prime 4 to run in the Switch’s handheld mode, dual-analog controls are the logical, if mundane, choice for Nintendo. While it would undoubtedly feel strange at first, adopting a familiar control scheme is a must for Nintendo, especially if they wish to use the latest Metroid Prime game as a means to reach out to fans of first person shooters on other consoles.

Metroid Prime‘s control scheme was workable back in 2002 but feels practically antediluvian today.

2.) Return to Isolation

Metroid Prime 3: CorruptionMetroid Fusion, and Metroid: Other M, while as dissimilar as games in the same franchise can be, all shared a similar flaw, disruptive dialogue. All three games were, for the most part, linear experiences that had Samus talking to and with others for a large part of each game, something not typically seen in the series. They all lacked a true sense of isolation, instead belaying the player with a litany of voices at any given time throughout the story. Despite how great almost all of those games were, isolation is one of the keys to an excellent Metroid experience and its absence lessened the games’ ambiance. In Metroid Prime, the lack of other voices provided the game with the atmosphere it needed. Neither the depths of the Phazon Mines nor the crevices of the Impact Crater would have felt as atmospheric with another voice around to interrupt the immersion and defuse the tension. Likewise, Super Metroid leaned heavily upon isolation to make the planet Zebes feel as threatening and atmospheric as possible. While some games in the series that leaned less heavily upon isolation, such as Metroid Prime 3: Corruption, were excellent games, the Metroid series needs isolation and the atmosphere it creates. It is as core to the series as the Power Suit, Wave Beam, and even Samus herself.

As long as we never have to hear from this guy again…

1.) Stick to the Metroid Formula

With games such as The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, Nintendo has given more creative leeway to developers making new entries in popular series. It worked for Breath of the Wild and seems poised to work again for Super Mario Odyssey. Despite the wishes of some fans, however, Nintendo cannot do that with the next Metroid PrimeMetroid can not be reworked into an open-ended adventure game because the series has never been about its huge worlds or its excellent sense of exploration. Rather, it has always emphasized two concepts that don’t work well with open-world games: speed-running and tight, measured progression. Metroid has never been a series to let players off at the beginning of games to explore to their heart’s content. In fact, it has done much the opposite, limiting player progression with doors, enemies, blocks, etc. that force the player to search for the items needed to progress in the game. Nintendo doesn’t need to reinvent the wheel for the next Metroid game, they simply need to perfect what has been working for the past thirty years, and deliver an experience as classic as the one that launched on the GameCube fifteen years ago.

Nintendo doesn’t need to reinvent the wheel with Metroid Prime 4, they simply need to keep making good games.

Written By

Although a gamer since before I can remember, there is not a better definition of me than these three words: Christian, moderate, and learner. I am steadfast in my Faith, my Beliefs, and in my Opinions, but I am always willing to hear the other side of the discussion. I love Nintendo, History, and the NBA. Currently a PhD Student at Liberty University.

11 Comments

11 Comments

  1. Brent Middleton

    July 4, 2017 at 6:29 pm

    I wonder if they’ll release an HD Trilogy pack for the Switch next year (assuming Prime 4 is coming 2019) to build up some hype and introduce players to the trilogy who never played the originals 10 years ago.

    • Ricky D

      July 4, 2017 at 6:41 pm

      Nintendo clearly had the 3DS game planned for a while. I think they gave fans a shitty Photoshop title card of Metroid 4 because if they didn’t, fans would have lost their shit and made a fuss about Nintendo giving them a Metroid game for the 3ds and not the Switch, and worse, a remake.

      I’m willing to bet one hundred dollars they haven’t even written a single line of code yet. I don’t expect it out until 2020.

      • Izsak “Khane” Barnette

        July 5, 2017 at 10:57 am

        Thanks for commenting, Rick. I would honestly expect it to be out by Holiday 2018, barring an unforseen delay.

      • Brent Middleton

        July 5, 2017 at 9:34 pm

        There’s no way it’s coming 2020. Barring Zelda, Nintendo typically shows games close to when they’re released. I think we’ll see gameplay at next year’s E3, and then it’ll be 2019’s major release. Next year’s major release will probably be Pokemon Switch in Holiday 2018. It’s definitely already in the works.

        • Ricky D

          July 6, 2017 at 1:20 pm

          You guys are both crazy. There is no way, Metroid Prime 4 will be out in 2018. No way. There is just no way. Even if they work on the previous build, it will still take time to make. Late 2019 is the EARLIEST but I estimate 2020.

          • Izsak “Khane” Barnette

            July 6, 2017 at 2:10 pm

            I don’t know. They’ve surprised us before with releases. I personally never expected Xenoblade Chronicles 2 to come out this year.

    • Izsak “Khane” Barnette

      July 5, 2017 at 10:56 am

      Thanks for commenting, Brent. If they release an HD remaster for the Switch, I would totally buy that.

  2. Booski

    July 9, 2017 at 8:46 pm

    Exploration is a huge part of Metroid. I agree it’s always been less open, but I think the series can at least take a cue from BOTW and change up conventions a bit. In particular they need to rethink boss battles in the prime series. Most are very slow paced and formulaic. Battles usually end up losing tension quickly. Other M had many faults but the bosses were almost always exciting and never dragged on. Other M also had easily the best screw attack of a 3D Metroid, and a pretty decent shine spark! Anyway, I don’t want them to make the game similar to BOTW, but I want that feeling of playing something familiar but totally fresh and unexpected that BOTW gave me.

    • Izsak “Khane” Barnette

      July 12, 2017 at 6:23 pm

      Thanks for commenting! I don’t know if I would agree with your comment about Prime’s boss battles. Meta Ridley, the Omega Pirate, and the final boss were all pretty tense, in my opinion. Prime 2’s boss battles were even more intense as well. Remember the Boost Ball and Spider Ball Guardians?

      • Booski

        July 13, 2017 at 12:19 pm

        I agree about the first Prime’s bosses. Thardus is great too and the final boss might be my favorite in the whole series. But I think in the later games many either became tedious or dragged. Or maybe the pattern/repeat stuff just became played out to me. I actually hate the boost and spider guardians and the grapple guardian is awful too. Chykka from Echoes and Mogenar from from Corruption stick out to me as being unenjoyable as well. I guess I just want something fresh in the series. I kinda feel the Prime series was wrapped up after 3. One of the nice things about each new Zelda game is it’s not bound to the previous one. I know my post sounds super negative but I’m actually really excited for both new Metroid games.

        • Izsak “Khane” Barnette

          July 14, 2017 at 11:10 am

          Yeah, I understand. Chykka was probably the most tedious boss in the entire series. Metroid is prone to being more static than Zelda, but that’s honestly something I’m fine with. I don’t expect Prime 4 to relate the other Prime games except in gameplay design. Thanks again for commenting!

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