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The 25 Best Wii U Games (Top 20)

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20. Captain Toad: Treasure Tracker

It would be a rare Super Mario 3D World fan that didn’t enjoy the clever Captain Toad puzzles, distractions that served as a nice break from the brilliant platforming en route to Bowser’s castle, and those who thought the jump-less little guy deserved his own adorable game got their wish with Captain Toad: Treasure Tracker. Instead of amassing green stars, the leader of the Toad Brigade is out to enhance his personal wealth by collecting the many diamonds tucked away in hidden spots across the various levels. Along the way, he feuds with a giant bird, shoots turnips from a mine cart, and generally runs away from everyone and everything. It’s a grand adventure on a smaller scale, the perfect low-key spinoff for the cowering fortune-seeker.

Nintendo has always been adept at wringing the most out of whatever gameplay concepts they come up with, and though things start out easy enough, to begin with, the puzzle makers come up some devilishly tricky courses for Captain Toad and his lady friend, Toadette, to explore. Most of these are contained within diorama-like stages, each of which must be rotated to gain different perspectives and discover the secrets stashed away in every nook and cranny. The “aha” moments this elicits are satisfying, and finding the best (or sometimes only) way for the stubby-legged Captain to waddle his way through a mess of shy guys or hard-charging Chucks on the way to that precious, precious jewel is never less than engaging. The winsome visuals certainly contribute to the delight, with bright Nintendo colors popping off the screen and fuzzy textures that look soft enough to snuggle up next to. The whole game emits such a relaxed and pleasant atmosphere that even when actual dexterity is required, and the grounded pipsqueak demonstrates why he isn’t the beloved star of the Mario games, players’ smiles are unlikely to fade for long. Hopefully neither will Captain Toad: Treasure Tracker. (Patrick Murphy)

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19. New Super Luigi U

Constructed from the same assets used to create New Super Mario Bros. U, New Super Luigi U feels instantly familiar to any Mario veteran who plays it. Besides the introduction of Nabbit in multiplayer, the gameplay, enemies, and world themes are all identical. However, one key difference cemented this game as more than just an interesting take on the traditional Mario formula: the introduction of a 100 second time limit.

Not only did this repurpose a criminally underused element in the Mario series, the stage timer, but it also injected a much-needed sense of difficulty into a series more known for placating newcomers than challenging veterans of the series. That key change, coupled with Luigi’s fundamentally different physics, produces a game not seen before and not seen since in the Mario series. The player has to think like a speedrunner, plotting out a path ahead of them and eliminating unnecessary elements of the run in order to successfully complete the level. New Super Luigi U succeeds by teaching Mario players to fundamentally rethink the way they approach levels. Even while reusing the same assets, it manages to craft an experience so ubiquitously Luigi-esque and difficult that it’s a shame such creativity isn’t evident in every entry in the Mario series. (Izsak Barnette)

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18. New Super Mario Bros. U

Released as a launch title for the Wii U in late 2012, New Super Mario Bros. U seemed destined to disappoint gamers eagerly awaiting a third entry in the Super Mario Galaxy series. As the fourth New Super Mario Bros. game in six years and with the least amount of new content, New Super Mario Bros. U has faced an uphill battle to gain the recognition that it rightfully deserves. Shunned by the public and decried by gamers as Nintendo simply cashing in on existing assets, New Super Mario Bros. U is well worth the time and energy it takes to recognize its greatness.

While it may lack originality, New Super Mario Bros. U more than makes up for it by executing what is perhaps Mario’s most tightly constructed 2D platforming adventure yet. Balancing expertly the scales of difficulty and accessibility, the game manages to appeal to newcomers and veterans alike, and the Star Coin challenges are some of the finest in the New Super Mario Bros. series. That, coupled with a truly beautiful HD, sixty fps presentation, cement this as not only the best traditional New Super Mario Bros. game, but also one of the Wii U’s best outings. (Izsak Barnette)

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17. Yoshi’s Wooly World

Few games are as capable of representing their publishers as well as Yoshi’s Wooly World represents Nintendo. Charm, creativity, and a love for pure fun define this most recent installment in the Yoshi series. Developer Good-Feel delivered on an interesting new Yoshi concept that, instead of attempting to imitate past Yoshi’s Island games, stands out boldly. Despite utilizing the yarn motif previously seen in Kirby’s Epic Yarn, Yoshi’s Wooly World still manages to find means by which to continually impress the player and showcase what is perhaps the most well-crafted, or perhaps well-knitted, art style this side of Paper Mario: Color Splash.

Cleverly challenging levels, brilliant yarn mechanics, and a fun, family-friendly atmosphere all compound what is one of Nintendo’s most well-executed game concepts in recent memory. Running at a brisk sixty frames per second and rendered lovingly in high definition, there is perhaps no other game on the Wii U that looks as good as Yoshi’s Wooly World when it is in motion. From the meticulous design of the enemies to the incredible texture work that makes the game feel like it’s made out of yarn, Yoshi’s Wooly World is a poignant reminder that in the world of squabbles over 4K and graphical fidelity, execution matters more than anything else. (Izsak Barnette)

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16. Axiom Verge

A nostalgia-inducing experience inspired by the NES classic Metroid. Thomas Happ Games combined Metroid with elements of other retro games, such as Contra and Bionic Commander, sharpened its teeth with more weaponry, and created amazing boss battles that recrudesce moments from our childhood. A chaotic storyline serves to flesh out an explorational challenge across the high-tech world of Sudra, leaving you sometimes lost and vulnerable, without a clear path to completion. The endless pursuit of more power to find the hidden pathways stumbles you through some beautifully designed settings, that only confirm that retro style games still have a place in the 21st century. (James Baker)

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15. Tokyo Mirage Sessions #FE

What makes Tokyo Mirage Sessions #FE so special is the fact that it merges two of Japan’s biggest RPG franchises, Fire Emblem and Shin Megami Tensei. Both series have had success on Nintendo consoles, and watching them come together masterfully in one game is something truly special.

The story of Tokyo Mirage Sessions is, at its core, very reminiscent of previous Atlus titles, with a focus on teens, relationships, and otherworldly monsters and demons.  However, Fire Emblem‘s hand in the narrative is never put in second place, as both franchises share the spotlight. Fan favorites like Chrom and Tharja make appearances as the protagonists summon, or as they’re called in the game, mirages. These mirages help develop the plot as well as provide an interesting dynamic in combat. What’s more, the game’s focus on pop stars and the entertainment industry means that every attack is attached to some dance move or musical note. This creates a vibrant, exciting, and engaging battle system that is both unfamiliar and oddly reminiscent of previous Atlus RPGs.

As with the Fire Emblem franchise, crafting and acquiring new gear both play pivotal roles in progressing through Tokyo Mirage Sessions. This also allows the player to tailor their team’s combat skills to their liking. Every member of the player’s party fights differently, but by utilizing newfound gear and abilities, the characters can play off each others’ strengths and weaknesses.

As with most Japanese RPGs, Tokyo Mirage Sessions #FE takes a decent amount of time to get into, but the slog through the first few hours is well worth what comes after. With a diverse cast of characters and the intriguing backdrop of the Japanese entertainment industry, it’s hard for Mirage Sessions to disappoint.

Atlus truly struck gold with Tokyo Mirage Sessions.  The combat is intuitive and enjoyable, the story is exciting and intriguing, and the gameplay works just as well as any of Atlus’s other titles.  What’s more, the near endless item and ability customizations and team combinations ensure that the player will always have something to draw them back in.  If nothing else, Mirage Sessions is a fantastic appetizer to Atlus’s next big release, the long awaited Persona 5. (Carston Carasella)

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14. Mario Kart 8

Despite being an old dog with few new tricks, the Mario Kart formula is inherently fun, still consistently entertaining after all these years, and while Mario Kart 8 doesn’t try to shake anything up too much, it refines those elements to create one of the best entries the franchise has to offer. Building upon successful elements of its predecessors, Mario Kart 8 delivers a slew of fantastic courses, half new and half remastered from previous titles, each designed to perfection and shown off via some of the most beautiful visuals to be found on the Wii U, or anywhere else. Thanks to a seemingly endless amount of customization available for karts, power sliding through the deliciously caked roads of Sweet Sweet Canyon or across the neon keys of the Electrodrome feels as smooth as silk, and new anti-gravity boosts help turn an otherwise fairly superficial addition into something strategic.

Any tactical advantage will be necessary when going head to head with the top drivers in Mario Kart 8‘s robust online community, even with the sometimes crazy nature of lead changes the series is known for. Luckily, a local friend can be brought along to help (or fire a red shell into your back), extending the options for couch co-op and highlighting even more what makes Mario Kart so special: local multiplayer. Using lightning to shrink up to three of your pals, then mercilessly running them over and seeing their obscenity-laced reactions because they’re actually in the same room doesn’t get any better. This party aspect remains a huge part of why the franchise has had such lasting appeal after seven sequels, and the near-flawless experience provided here surely guarantees that streak will continue. Gorgeous, precise, maddening, joyous, with one of the catchiest soundtracks around and incredible DLC, it’s no wonder that Mario Kart 8 is one of the best games on the Wii U. (Patrick Murphy)

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13. Xenoblade Chronicles X

When Xenoblade Chronicles X was originally announced for Wii U, I didn’t know what to think of it. It struck a chord with me with its open world, sleek mechs, and Monster Hunter vibes, but nowadays you never know if a game this ambitious can match the hype. Little did I know that it would become my favourite game of all time.

Xenoblade Chronicles X has a lot going for it. The world of Mira is as large as it is mysterious. Even after hundreds of hours, I still discover new secrets every time I wonder out into the wilderness. The environments can be breathtaking, oppressive, or utterly confusing; it truly feels like an alien world. The cast of playable characters is large, full of unique personalities and relationships. The soundtrack is one of composer Hiroyuki Sawano’s best and has a distinctly alien feel to it. It crosses several genres and languages, giving a varied box of hits that are great on their own but come together to form an outstanding package. Not to mention, its battle system is incredibly satisfying once you get to grips with it, especially when Skells are introduced.

Sadly, this game isn’t exactly the most beginner-friendly. Anyone new to JRPGs will quickly find themselves lost and confused, and some of the songs take time to grow on you. The game is a great experience if you love to get lost in a world and enjoy figuring things out for yourself, but if you’re into more guided experiences, Xenoblade Chronicles X will rub you the wrong way. The extensive amount of work taken to earn and maintain Skells may also turn off less dedicated players.

There’s a lot of conflicting opinions on whether Xenoblade Chronicles X can be said to match up to or surpass its Wii predecessor, but either way, it is an experience you won’t get anywhere else, and one of the best games the Wii U has to offer. (Ade Adeoye)

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12. The Wonderful 101

Few games symbolize the Wii U experience better than The Wonderful 101. Charming in its joyful exuberance, yet occasionally clunky in execution, this gonzo action-spectacular from Platinum Games tries a bit of everything, assaulting the player with eye-popping sensory overload while experimenting with a variety of gameplay options made possible by the gamepad. Inspired by tokusatsu, the story has players in control of an ever-expanding team of color-coded superheroes known as The Wonderful 100 (guess who the extra hero is), each with a special power that allows them all to unite like Voltron into a larger form, usually a powerful weapon of some sort, and take on the bad guys. When a race of hilariously evil lizard aliens (cheesily named GEATH JERK) attempts to invade Earth, the United Nations secret service, CENTINELS, tasks a mild-mannered school teacher also known as Wonder Red with leading the group in defense of a planet under siege.

The main draw of The Wonderful 101 is the sheer zaniness of it all, with epic battles against armies of giant robots laying waste to isometric cityscapes by blowing up everything they come across in truly spectacular fashion, panicked citizens fleeing like ants in every direction who must be corralled and rescued, and outrageous set piece after outrageous set piece, from leading kids through a train of flaming school buses under attack by a mechanized three-headed dragon, to getting shrunk and going full-on Innerspace before squashing a malicious bug atop a keyboard. It’s as weird to describe as it is to play, but the fun Platinum clearly had making this game is infectious. Heroes and villains are portrayed in such slapstick broadness that even silly stereotypes can elicit a grin, and dialogue is a nice combination of stupid and witty. The action suffers some from awkward symbol drawing that doesn’t work smoothly no matter how one does it, and when the camera switches to the gamepad it’s easy to get lost, but at least The Wonderful 101 tries for something new, even if it doesn’t always succeed with flying superhero colors. With a full complement of characters onscreen, the chaos can sometimes be overwhelming, but those having problems with the sometimes finicky touch controls or Bayonetta-like combos can simply tone down the difficulty level and enjoy the dazzling fireworks show. For fans of B-movie inanity it’s completely worth it. (Patrick Murphy)

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11. Pokkén Tournament

Whether you’re in it to catch ‘em all, battle to be the best like no one ever was, or simply love the world, the lasting impact of the infinitely popular game series Pokémon can’t be understated. However, the turn-based RPG nature of the games leaves a lot to the imagination when considering Pokémon battles. Don’t get me wrong; I love the turn-based battle mechanics central to the main series titles. However, the concept of a Pokémon fighting game where players could control their favorite Pokémon in bouts for glory has long been dreamed of, and it’s surprising that it took so long for that to appear. The wait, however, was worth it. Pokkén Tournament, from the makers of the popular fighting franchise, Tekken, not only fulfills a long term wish of Poké-fanatics, but is a brilliantly novel new fighter, apart from the Pokémon brand but all the more brilliant for its clever fan service and celebration of the franchise. At the game’s core is a colorful cast of Pocket Monsters comprised of fan favorites and a blend of the franchise’s many types of Pokémon. Each Pokémon has its own unique move set, despite being grouped into one of four categories of fighter: Standard, Power, Technical, or Speed, types assigned to give a general impression of how the character will play. Despite having a roster of fourteen totally unique characters, and two variations of featured Pokémon that play completely differently than the Pokémon they’re based on, Pokkén is remarkable for its overall balance and ease of use. Mastery of its unique characteristics, however, will separate the simple trainer from the Pokémon Master.

Most notably, Pokkén Tournament features two different styles of battle in a single match. The first, Field Phase, is a free range, 3D arena mode where players can traverse the entire map. Dual Phase plays more like a standard 2D fighter. Both phases impact character move sets and play to character strengths differently, and only by landing a heavy hit can a player shift phases. Consequently, mastery means having a handle on a Pokémon’s move set regardless of phase. Fairly unique to fighters, Pokkén Tournament also features Support Sets, duos of Pokémon that can be summoned once a specific meter has been filled. These support Pokémon feature varying charge times and abilities, and provide an interesting level of strategy, as only one Pokémon can be selected per round, while the other will be fully ready for the following round, providing a decent amount of strategy and plotting on the part of the player. The game also features a Synergy Meter that allows Pokémon to unleash a special move or transformation when ready, and feature some fantastically designed cut scenes when these moves are pulled off. The result of all of this is a diverse fighter featuring some of the most recognizable Pokémon around, enjoyable fighting mechanics and gameplay including a sort of rock, paper, scissors take on different move types, exciting special moves, fun supports, and an incredibly unique phase system to keep players on their toes. Pokkén Tournament is a fun fighting diversion for fans of the franchise, and a refreshing fighting escapade for fans of the genre craving something new. (Tim Maison)

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Most Important Games of the Decade: ‘Fortnite’

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Join us all month as our staff looks back at the most influential games of the past decade. This is not a list of our favourite games but rather a look back at the games that left the biggest impact in the last ten years on an artistic and cultural level. After careful consideration, we narrowed it down to ten games that have most defined, influenced and shaped the industry as we know it.

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You know, I never thought I’d be writing this article.

I thought Fortnite was going to be another one of those fads that came around quickly and left just as quickly, a fading blip of relevance like every other AAA game that releases and is buried under something better. Whether that be better looking, better playing, or just plain…better.

That never happened. Instead, what we got was a phenomenon.

There are only three other times in history where I feel like the world “phenomenon” really translates well: the original NES, PokéMania in the West, and the launch of World of Warcraft. However, Fortnite really captures the meaning of that word. It absorbed, and to a slightly lesser extent, continues to absorb large amounts of popular culture, integrating itself into the American ethos in a way that sent ripples throughout the larger, non-gamer market.

It’s hard to quantify the impact of a peak claim of nearly 250 million players. Most games don’t reach a fraction of that player base and those that do don’t often carry the clout that Fortnite accumulated for itself. Oftentimes, when a game is as mentioned and cited in the industry as Fortnite, it’s for unmitigated disasters or fads that quickly fade due to their failure to adapt.

Fortnite, on the other hand, has done nothing but adapt to changing player tastes, pumping out content on a hitherto unimaginable scale on an ever-expanding number of platforms. What started out confined to the typical trio of PC, PS4, and Xbox One soon expanded onto Android, iOS, MacOS, and Nintendo Switch quickly. Well-optimized ports and eventual cross-play enabled players to play with each other despite their own hardware choices. That two friends with an iPhone SE and a GTX 2080ti-equipped PC can play together is proof that Fortnite has done well to integrate players together from varying socioeconomic backgrounds.

If anything, Fortnite has proven right a premise that Nintendo has preached for years: that the more accessible a game is, the greater the success that it can be. Fortnite’s accessibility didn’t stop at its incredibly easy-to-run game engine or its easy-to-learn gameplay loop, but also continued in its actual presentation. For a game ostensibly about hunting down other players Hunger Games-style until only one player remains, it has strikingly bright and appealing visuals. Characters and skins are not only instantly recognizable, but easily marketable, ensuring that all fans–yes, even the middle-schoolers you overhear at your local games store–can purchase physical, in addition to digital, representations of their favorite characters.

In many ways, Fortnite, and its publisher, Epic Games, remind me of NES-era Nintendo.

Did they operate calculating business with a keen eye for profit through manipulating kids’ access to the First Bank of Mom and Dad? Yes. Did they create playground, and message board, conversation starters that create narratives that continue exist long after irrelevance? Yes.

But, in the end, did they create games whose importance changed gaming forever?

Yes.

Ultimately, I think that is the biggest aspect of Fortnite‘s legacy: it is one of the few games that did not shackle its free-to-play players with unfair restrictions or give paying players unfair, buy-to-win advantages. For all that it offered: hours of fun with friends, inclusion in massive social events, and the ability to continue your play across nearly every console, it gave it all for free.

And that, I think, will endure long after all the V-bucks and Battle Buses have faded away.

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‘KartRider: Drift’ is Gorgeous But in Need of Fine-Tuning

KartRider: Drift is Microsoft’s new exclusive racer coming in 2020. Here are hands-on beta impressions from behind the wheel.

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KartRider: Drift had the odds stacked against it from the outset. Though the KartRider series has been immensely popular in China and Korea for more than a decade, its brand recognition in the West has been largely nonexistent. Thus, when it was showcased at Microsoft’s XO19 event in November, many dismissed the game as a generic Mario Kart clone. In reality, not only is KartRider is one of the longest-running competitive racing games in the world, but its closed beta weekend proved that Nexon is taking the impending Western release very seriously.

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Beta players were given access to three modes: online matchmaking, solo time trials, and the garage for character and kart customization. The online interface is simple and intuitive; with a press of the “X” button players can toggle between Solo, Duo, and Squad (four-player) races across Item Mode (featuring traditional kart racer items) and Speed Mode (no items). Switching between different configurations is a snap and, thanks to KartRacer already being such a massive game in the East, I rarely had to wait more than 20 seconds to get thrown into a match. Creating private parties and inviting friends to race is also an option.

Although maps took a while to load, performance was consistently smooth once races actually began. It’s here where Nexon’s investment in Unreal Engine 4 really shines; the tracks are simply a joy to look at. Each manage to pop with personality despite not being based on recognizable IP like Mario Kart or Crash Team Racing. Of the nine tracks available during the beta only two stuck out as being a bit samey. Each of the drivers also benefit from colorful, distinct designs and fully customizable win/loss animations. The only portion of the presentation that didn’t impress was the music, which was quite catchy at first, but looped endlessly irrespective of the track.

Unfortunately, the same can’t be said of the actual course design, which is largely serviceable but also initially frustrating. For instance, a forest-themed track features logs that stick up from the ground and stop racers in their tracks. This wouldn’t be too egregious, but the logs are so large that only tiny spaces on either side remain. Nearly half of my races on this map were marred by traffic jams caused by a couple of these choke points. Another map features a jump that must be hit at just the right time to not collide with a building and cost players the entire race.

Even maps that don’t demand unreasonable precision from new players suffer from jarringly sharp edges that make it easy to get stuck on corners. This is only exacerbated by a finicky drift mechanic that takes hours of experimentation and countless losses to nail down. While growing more competent at cornering eventually felt rewarding and worthwhile, the high skill threshold here feels like it’s at odds with KartRider: Drift’s framing as an accessible, beginner-friendly experience. These aren’t necessarily design flaws, but they seem like missteps in a game that’s trying to appeal to as many newcomers as possible.

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Tantalizing Customization

While KartRider: Drift’s core mechanics might aggravate the casual players it’s trying to reach, its customization options are some of the most appealing I’ve seen in any kart racer. Players can choose from a range of skins, emotes, kart types, and wheels to fully deck out their characters. Be it the aggressively adorable Bunny Buggy or skins that turn characters into little baseball and football players, it’s tough not to fall in love with the clean, cutesy charm on display here.

One potential worry is that since the game will be completely free-to-play, it’ll follow the route of relying on premium skins and emotes to generate revenue. There was no store or lootbox-esque system implemented in the beta build, but it’s clear from the “Epic” and “Rare” tags on items that premium customization will surely be a major focus. Considering players gain experience and level up the more races they compete in, there’s hope that at least some items might be unlockables to encourage higher attachment rates.

KartRacer: Drift is an unusual Microsoft exclusive, and yet it’s clear that Nexon has poured a tremendous amount of care and resources into it over the years. Having crossplay with PC this early on was crucial and ensures a built-in online community of millions from the get-go. It remains to be seen if the team makes any track design tweaks or alters the hyper-touchy drift, but what’s already here is at least worth giving a whirl when it releases for free sometime in 2020.

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The Best Reveals of Indie World December 2019

From long-awaited sequels to unexpected crossovers to some surprising shadow drops, there was something for everyone in the latest Indie World showcase.

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Indie World

It’s been a banner year for independent games, and Nintendo has closed it out with a new Indie World presentation. From long awaited sequels to unexpected crossovers to some surprising shadow drops, there was something for everyone in this showcase. We’ve rounded up a few of the very best reveals below.

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The show started off strong with the reveal of Sports Story, a sequel to 2017’s much loved, golf-obsessed RPG Golf Story. Whereas the first game focused solely on the noble sport of golf, the sequel has a much broader scope, integrating a variety of new sports like tennis, baseball, and soccer, to name only a few. On top of that, the gameplay is expanding with plenty of new elements, including dungeons to explore, espionage missions to sneak through, and numerous memorable characters to interact with. Just like its predecessor, Sports Story will be a Switch exclusive when it launches in mid-2020.

Some of the best indies can be immensely stylish experiences, and such games were well represented throughout this showcase. The first one shown was Gleamlight, a 2D action game created by developers who worked on the recent Bloodstained: Ritual of the Night. It puts players in control of a sentient sword, tasked with exploring a mysterious world made of stained glass. It leaves players to their own devices, with no UI or dialogue to tell its somber story. Like so many other games in this presentation, it will release in early 2020.

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Another eye-catching title was Liberated, which describes itself as “a playable graphic novel.” Literally taking place across the panels and pages of a cyberpunk comic book, Liberated features a mixture of stealth-based gunplay and action platforming, along with a dystopian story told from numerous perspectives. It will be a timed Switch console exclusive when it launches next year.

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Not all games were so serious or artistic – some were decidedly sillier. One such game was SkateBIRD, which, as the title implies, is all about controlling cute little birds on skateboards. This intrepid athletes will spend their time “grinding on bendy straws, kickflipping over staplers or carving lines through a park held together by sticky tape,” and if that doesn’t sound like a good time, I don’t know what does. These little birdies won’t take flight until late 2020.

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To get even sillier, imagine the bizarre bird-based dating simulator Hatoful Boyfriend set to an Ace Attorney soundtrack. As bizarre as that sounds, that’s exactly what Murder by the Numbers is. This murder mystery visual novel blends detective work with pixelated puzzling, featuring characters designed by Hatoful Boyfriend creator Hato Moa and music by Ace Attorney composer Masakazu Sugimori. Releasing early next year, this unusual mashup will be a timed Switch exclusive at launch.

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Procedural generation can feel like a tired trope in indie games. However, SuperMash, which describes itself as “the game that makes games,” looks like it should be a unique take on that style with its inventive genre-mashing style. Players will be able to mash distinct genres together – such as JRPG and platformer – to randomly created entirely new gameplay styles. It has plenty of unique mashing potential, releasing in May next year on Switch.

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It’s seemingly impossible for Nintendo to hold a presentation without a shadow drop or two, and that holds true with this Indie World showcase. The free-to-play multiplayer hit Dauntless was revealed to include exclusive weapons and armor in the Switch version, which also features full cross-play support. Likewise, the deluxe version of the philosophical puzzler The Talos Principle was announced for Nintendo’s hybrid wonder, featuring all the immersive mind teasers and world design that made the game such a hit when it launched years ago. Unlike most other titles in this showcase, you won’t need to wait until next year to play these – instead, they’re both available for download now.

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The presentation opened with a sequel to a fan-favorite indie, and fittingly enough, that’s also how it closed, with the announcement of Axiom Verge 2. Details are currently scarce, but this new title will return to the sci-fi universe of the original 2015 Metroidvania hit, including “completely new characters, abilities, and gameplay.” We’re sure to learn more about this mysterious new sequel ahead of its release in Fall 2020.

These are only a few of the most exciting reveals from Indie World. For everything announced, you can see the full presentation below.

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