Culture
Is the Gaming Industry Killing Gaming Parties?

There was a time when “multiplayer” didn’t mean crackling headsets, lag spikes, and trying to guess if your squadmate rage-quit or just lost Wi-Fi. It meant gathering in cramped living rooms, dragging monitors across town for a LAN party, and bonding over tangled wires and shared snacks.
In those days, you didn’t just play with your friends – you existed with them in the same room, feeding off each other’s energy, arguing over screen cheating, and occasionally pausing the game to order pizza.
But somewhere between the rise of matchmaking lobbies and the fall of split-screen support, something changed. Modern gaming – with all its global connectivity, real-time voice chat, and beautifully optimized online ecosystems – has quietly killed off one of its most social traditions: the in-person gaming party.
Couch Co-Op Is on Life Support
Split-screen was once the gold standard. You’d squeeze four people onto a 27-inch screen, and somehow everyone still had fun, even if your bottom-left corner friend couldn’t stop blocking your view. Today? Most AAA titles don’t even offer local multiplayer, let alone LAN support. Online co-op is now the default, and while that’s convenient, it’s also isolating.
It’s hard to replicate the energy of real-life trash talk or the joy of punching your friend off a ledge in person. And despite the technical marvels of cross-platform play and global matchmaking, something has been lost in translation.
The Industry’s Shift Away from In-Person Play
Why did this happen? Easy: money, scalability, and control.
Online multiplayer lets companies gate features behind subscriptions, track player behavior, and push in-game purchases. It’s harder to monetize a couch full of friends sharing one copy of a game and a pizza. But split that experience into four individual accounts with season passes and battle passes? Now you’re printing money.
Then there’s convenience. Why schedule a night with friends, sync controllers, and deal with HDMI cables when you can hop into a party chat at midnight and play with strangers from three time zones away? The answer, of course, is because one is infinitely better. But the industry didn’t build itself around what feels good – it built itself around what scales.
Sharing Culture Has Changed
Even the culture around gaming expenses has gone digital. Back then, someone would show up with chips and a controller, maybe hand you five bucks for pizza. Now, people just shoot over a few dollars on their Venmo card to cover their share of the Game Pass or server fee. It’s efficient, but like online multiplayer itself, it’s also a little bit soulless.
Is It Gone Forever?
No. LAN parties and couch co-op still exist – you just have to work harder to make them happen. It’s a deliberate act now. You’ve got to plan, coordinate, and maybe even dig out an older console. But when it all comes together? It’s still magical. The yelling, the shared snacks, the brutal in-person humiliation – it’s all worth it.
So next time you think about loading up a solo queue or hopping into yet another voice chat with muted microphones and tired hellos, maybe consider throwing an actual game night. And if you’re looking for a game to fuel that couch chaos or nostalgic LAN session? You’ll find great deals over at digital marketplaces like Eneba. Because at least someone’s still supporting the dream.

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