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Interview With ‘Retro Games’ Author Marty Allen

Goomba Stomp’s own Marty Allen wrote a book! We didn’t even know he could read…



Retro Games Book

If you’ve never even heard of a time pre-GameCube, if you have no idea what made the Mario Bros. ‘super,’ or you can’t understand why anyone ever thought Crash Bandicoot was a good game (you’re definitely not alone in that one), then Goomba Stomp contributor Marty Allen is here to help. In a shameless act of promotion, we decided to ask Marty about his new book, Retro Games:

So apparently you can do more than just guest host the NXpress Nintendo Podcast — who would have thought? Before we dive in too deep, however, could you tell us what your new book is about?

Hey Patrick. Thanks for asking! My new book is called Retro Games. It’s a look at 40 of the most influential and fun video games (and their requisite consoles) from bygone days of pixelated wonder.

That sounds like a not-at-all controversial list to pin down. What sort of criteria went into making the game selections?

My editor’s vision was the NES through the Playstation, which is what we settled on. As a lover of early arcade and Atari games, we talked about including some games and systems from further back, but ultimately we came to the conclusion that starting with the NES before moving through other major consoles, then concluding at the dawn of 3-D gaming felt like a smart choice, as it would portray a pivotal slice of gaming history. And for me as a gamer, these were my most formative years.

The cutoff console is the N64. Obviously there were several other consoles in the mix during that era, and while they are alluded to, we wanted to keep the focus on the real juggernauts of gaming. So, it’s exclusively NES, Genesis, a little Gameboy, Playstation, and N64, largely because we want to reach out to the maximum number of people who remember them. We are trying to sell books, after all.

Outside of that, the criteria was left in my hands. As I lived through the time with these systems and actively grew up with them, I have a strong sense of what are some of their most important games. However, I did consult many web sites, articles, threads, colleagues, and fellow gamers to get a general consensus as well. If you’ll recall, I even reached out at one point to Goomba Stomp’s own internal forums. Ultimately, the calls were entirely mine to make.

No Turbografx-16? An outrage. Anyway, what sort of research did you conduct? Did you play any of these games for the first time in order to get an impression?

I researched many many other ‘best of’ lists extensively. It was particularly useful to look into some dusty corners of the internet at older lists from the times the games were born. I also did a lot of anecdotal research among gamer friends (both hard core and casual), as well as colleagues. I’m lucky enough to know an awesome community of gaming writers (like you, Patrick!), as well as several cool folks in the gaming industry who I get to badger.

But more than anything else, I’ve been researching the book for my whole life. I can honestly say that I have played at least some of every single game in this book, the majority of which at the time they were released. There were a handful that I didn’t know as well as I’d have liked, but I still perceived their influence, and in those cases I either played them when and where I could or at the least found gameplay footage and articles to study from. My weakest area is The PlayStation, which I played a lot of, but not as much of ‘the hits.’ So I had to dig in a bit on some big guns like the original Tomb Raider and Crash Bandicoot.

How did it feel to call playing video games “research?”

Amazing. Like breathing, but with more Doritos.

Gaming nostalgia is clearly big business, but more and more titles no longer have viable options as to actually playing them. What are your thoughts on the best methods for preservation? What part do books like this have in helping to keep gaming history relevant?

This is an interesting question, and my thoughts are evolving on the topic. Certainly, books are a great place to help with the preservation of this medium, but nothing can compare with actually playing them. I believe in paying creative people for the things that they make, so I personally don’t support piracy of any game that can be bought or downloaded via a straightforward legal method.

That said, there are many games for which this is not an option, and I do believe that their preservation has a place in the conversation. If a game is important, or even if it was simply made and is unavailable through other channels, I see no reason why dedicated preservationists shouldn’t be able to provide the means to play it. I’d go to that library all the time.

Well, it would be better than the kind with books. Oh, wait— I mean, reading is fun! Ahem. So what’s your personal favorite game on this list? And if you have the guts, what’s your least favorite?

Oh wow, this is the hard-hitting stuff. The favorite is actually easy for me, it’s Legend of Zelda: A Link to the Past. That game is in my bones and blood.

Least favorite? There are a few where I prioritized impact over enjoyment… Actually, the two I mentioned above — Crash and Tomb Raider — aren’t too fun for me. But of the games listed in the book that I played a lot of when they came out, well, my least favorite in retrospect…is tough. The original Super Mario Kart isn’t nearly as fun as I want it to be now that all of the new ones have spun so much fast-paced magic. It kind of just makes me want to play the better versions.

Were there any titles you wanted that just missed making the cut?

The original draft of the book had ten other games and was called 50 Greatest Retro Games. I struggled deeply with Final Fantasy VI vs Chrono Trigger (you’ll have to buy the book to see which one I chose!), but I love Earthbound so much that I just needed it to be on the list, so it felt like one of those other RPGs had to go. I’m still not sure I made the right call. Super Mario RPG was in the running as well, but didn’t make it.

Some other tough cuts were Mario Party, Earthworm Jim, and a weird dark horse I often champion — Disney’s Aladdin for the Genesis. The absolute last cut I made, however, was Kid Icarus, because I just love writing about The Eggplant Wizard and Gunpei Yokoi (I actually wrote a song about him/them many years ago).

Let’s invite more social media outrage: what contemporary games do you think have a good chance of appearing in a book like this someday?

What an interesting question! I think Nintendo has still got it (whatever that elusive ‘it’ is), and a game like Breath of the Wild will influence games for generations to come. So many amazing games come out nowadays, it’s humbling.

If we look a bit further back, like in terms of what has come out since the N64, there are lots. I’d love to write that book, too. I think in the last ten or twenty years, some of the most important games have included: Journey, Shadow of the Colossus, Dark Souls, Fez, Animal Crossing, Pikmin, The Stanley Parable, Portal, Diablo, Resident Evil 4, Rock Band/Guitar Hero,The SIMs, Minecraft, World of Warcraft, Doom, The Grand Theft Auto series, Halo, Skyrim, God of War, and some form of Call of Duty. That’s off the top of my head, and I’m sure there’s a ton I’ll be kicking myself for not thinking of in a day or so. More recently again, Fortnite seems to really have some legs. And I’m always wearing my Nintendo-love on my sleeve and cheering for Splatoon and Wario Ware.

A project like this can seem rather straightforward, but are there any interesting behind-the-scenes stories that readers might appreciate?

Certainly. Perhaps the most interesting and conspicuous thing about this book about video games is that there are no actual pictures of the video games I talk about. My editor commissioned the book and I wrote it, and then I asked one day, “What are you guys doing about image rights?” My publisher is full of seasoned professionals who are excellent at making books, but this was their first one about video games. They assumed that such a thing might be simple, and as it turns out, in order to do so legally and not raise the ire of a certain playful juggernaut known as the Big N (and many other lawyer-types), it is no small task to secure these image rights.

So, we regrouped and re-thought, and rather than pushing past legal boundaries, we decided to respect the requisite creative copyrights and focus on passionate and engaging writing paired with playful and evocative design. It ends up being an odd thing to write a widely published book about video games with no pictures of the actual games in it, but in the end I’m proud of our decision and the result.

Finally, it seems you have written about more than just video games, though I’m not sure why. Where can readers find your work?

I wrote four other books before I smartened up. My first ever was about sock puppets, of all things. Then there was one about finger-boarding, another about tying knots, and then one little one about Emojis! It’s been a very diverse career! You can find many of them at local stores or any online retailer, but for your convenience, here is my fancy Amazon writers profile page. And All of my work is also available to scrutinize through my web site,

I’m also working working working on a novel, which I will some day finish and release, called Theodore and The Seven Layers of Space. I’m deep into the second draft, hopefully I will try to find a publisher some time in 2019.

Thanks for being awesome, Patrick, Goomba Stomp, and everyone and anyone who reads Goomba Stomp!

Our pleasure, Marty! (And you owe us one.)

*You can find ‘Retro Games’ via major book retailers, as well as right here on Amazon

Patrick Murphy grew up in the hearty Midwest, where he spent many winter hours watching movies and playing video games while waiting for baseball season to start again. When not thinking of his next Nintendo post or writing screenplays to satisfy his film school training, he’s getting his cinema fix as the Editor of Sordid Cinema, Goomba Stomp's Film and TV section.

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PAX Online: ‘Unpacking’ and ‘Infernax’

Our PAX Online coverage continues with a game the calm and relaxing Unpacking and the not-so calm and relaxing Infernax.



Unpacking and Infernax

Our PAX Online coverage continues with a game that takes a hated activity and somehow makes it relaxing and another game that will leave you clenching your buttocks.


Unpacking game

Platforms: PC
Release: 2021

As someone who is coming fresh off of moving just a little over a month ago, you couldn’t have blamed me for being a little skeptical going into what was dubbed a “zen puzzle” game based on the final stretch of the process. Unpacking is just that, though. It’s a calming, almost therapeutic exercise that happened to serve as a wonderful way for me to unwind at the end of a day.

Unpacking is exactly what it says on the tin. There are no scores, no timers, no leaderboards, just you, and a few boxes with various items in them that need to be placed somewhere. The demo starts with a single bedroom in 1997. There’s nothing in the game that tells you where something should go, only your own taste and intuition; a locked diary would probably go in a desk-drawer while a soccer trophy would probably be displayed on a shelf.

As I slowly unearthed items one-by-one, I gradually got a feel for what the room’s new inhabitant was most likely like. The endless supply of stuffed animals implied someone of younger age while the numerous art supplies indicated someone inclined to right brain thinking. It’s rather engaging to learn about this person’s life purely by their belongings.

Every item taken out was like a delightful surprise and would sometimes even make me feel a little sentimental such as when I took out a small device that was clearly a Tamagotchi. More importantly, Unpacking nails that sinking feeling of when you feel like you’ve used all your available space but still have boxes left. Reaching the point of just throwing stuff wherever it fits is such an immediately relatable feeling that I was almost offended. And that was only for a single bedroom!

Unpacking game

The demo’s second stage was a little more involved with a bedroom, bathroom, and kitchen in the year of 2004. The hilarious moments of finding a boot in your kitchenware box or a bra with your toiletries also felt like a call-out to my own hodge-podge packing methods. It’s something I can’t help but let out an exasperated chuckle at.

It was also neat to see how this person has grown since their earlier abode. Much fewer stuffed animals but more art supplies and a brand new computer imply this character is maybe entering the working adult world. I’ve never actually seen this character, but I can’t help but feel a connection to them already, and that was only after two moves. The full game will have eight total moves to follow them through and I am genuinely curious to see how our nameless and faceless protagonist grows throughout them.

Now if only unpacking in real life could be this soothing.



Platforms: PC
Release: TBA

Some players may recognize Berzerk Studio for their excellent 2018 bullet-hell, rhythm game Just Shapes & Beats. Coming hot of the heels of that hit they immediately pivoted in the new direction with Infernax, a delightfully edgy 8-bit adventure platformer that takes cues from old-school Castlevania titles.

Our hero returns to his land after a successful crusade only to find it overrun by horrible monstrosities in every which direction. With nothing but mace in hand, he sets out on a quest anew to rid the land of the undead filth. Immediately apparent upon starting is just how tightly the game controls; anyone fond of earlier NES titles will feel right at home with Infernax. I quickly got a handle on my exact attack reach down to the pixel and began mowing down the zombies in front of me. It emphasized how much joy a game is possible of eliciting from simply a jump and attack button.

Getting to that proficiency is important too because the game doesn’t waste any time in taking off the training wheels! Even the base enemies shaved off half my HP if I got careless and that difficulty ramped up at a rapid rate as new enemy types were introduced at a decent clip such as flying evil eyes and jumping rodents. Not only do these foes burst into tasty experience points and gold to be spent on upgrades, but also into extremely satisfying fountains of blood.

Infernax isn’t particularly shy about turning up the gore factor, but it’s still impressive by just how creative they get with it using simple pixel art. Nowhere is this more apparent than when you are killed. Every single enemy type has a unique kill animation when they deal the final blow to our hero. From the chump ass pillbugs to the big bad bosses, all of them mutilate you in a different way and it’s honestly morbidly mesmerizing to witness. It made me want to suicide against every enemy I came across just so I could see what creative way they took my life.


Depending on your playstyle you might not want to do this, though, as Infernax features two different ways to respawn when you die. Hardcore respawn sends you all the way back to your last save point, just like in those classic NES titles. Casual respawn lets you restart right where you left off with no loss in progress, but choosing to do so locks you out from Hardcore the rest of the game. It’s a sort of mark of shame that I was glad to wear during the demo after I came up against the final boss and promptly got my ass handed to me. It sounds a little cheeky on paper but is actually very consistent with the game’s overtly edgy tone.

Infernax feels like a game that was lost to time during the NES era and is just now being rediscovered. Those looking for for a game that harkens back to the simplicity of the olden days need not look any further.

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Indie Games Spotlight – Going Full Circle

We’re featuring five exciting indie games in our latest spotlight, including the internship roguelike Going Under and the cozy puzzles of Lonesome Village.



Journey of the Broken Circle

Indie Games Spotlight is Goomba Stomp’s biweekly column where we highlight some of the most exciting new and upcoming independent games. Summer may have come to a close, but that hasn’t stopped big announcements from rolling in. With events like PAX Online and the recent PlayStation 5 Showcase flooding the web with announcements, trailers, and gameplay footage, there’s been a constant deluge of news to keep up with. With so much coming on the horizon, we’re spotlighting five exciting indies that you’ll be able to play sooner rather than later. Whether you’re in the mood for a brutally addictive action game or a cozy adventure and social sim, there’s bound to be a game that speaks to you in this spotlight.

Moving Up Professionally in Going Under

Work is its own payment in Going Under. In this action game from developer Aggro Crab, you’re put in the shoes of an unpaid intern who must explore the endless ruins of failed tech startups while fighting off the monsters that spawn within them. It’s hard work to do without a single paycheck—but hey, at least you’re gaining valuable experience!

As a former unpaid intern myself, the writing in Going Under certainly resonates with me and it’s sure to strike a chord with anyone who’s ever felt underappreciated or overworked. Its vibrant and colorful 3D graphics, as well as its satirical story, only make it all the more enticing. It really should offer a great working experience when it hits all consoles and PC via Steam on September 24.

Animated GIF

Fill in the Gaps in Journey of the Broken Circle

Something’s missing in Journey of the Broken Circle. Like its name would suggest, this puzzle platformer follows a Pacman-like circle with a hole to fill. It wanders through a world that is whimsical and existential at once, searching for a companion to fill its gaps. As the circle rolls through ethereal environments, it encounters different shapes to use that allow for new gameplay mechanics.

Journey of the Broken Circle might be about an abstract shape, but in its quest to become whole, it strives to capture the human experience. It promises to be an intimate experience that clocks in at about five hours to complete. If you’re interested in getting this ball rolling, it’s already available now on Switch and Steam.

Prepare to Get GORSD

There’s a delicate balance between unsettling the player without being outright scary. GORSD treads the line here as a one-hit-kill shooter that stars humans encased in the skins of octopuses, dragons with human faces, and nightmarish environments. Something feels off about GORSD, but that’s exactly what makes it so interesting.

Brought to life with detailed pixel art, GORSD supports up to four players who can face off in chaotic matches in varied arenas. It also features a full-fledged single-player campaign with a vast overworld with dozens of unique stages. Its concept is inspired by its developers’ native Southeast Asian cultures, making for a unique gameplay and aesthetic experience. If you’re ready to dive in and see it for yourself, it’s available now on all consoles and PC via Steam.

Get Ready For a Foregone Conclusion

Saying Foregone is a 2D Dark Souls would be cliché, but accurate nonetheless. It’s a hardcore action game where you’ll fight against insurmountable odds to prevent monsters from overrunning the world. It has a brutally addictive gameplay loop—its difficulty may be excruciating, but because it offers a wide assortment of abilities to leverage, it’s immensely euphoric once you overcome the challenges before you.

This beautiful 3D/pixelated hybrid action game has been available on PC in early access since February, but at long last, it’s seeing its full console release in October. It’s been a promising title ever since its pre-release days, and now that it’s finally seeing its complete iteration, there’s never been a better time to dive in and give it a shot. It’s hitting all platforms on October 5, so there’s not long to wait!

Finding Good Company in a Lonesome Village

Mix Zelda with Animal Crossing and you might get something like Lonesome Village. This newly-revealed puzzle adventure game features Zelda-like adventure in a hand-drawn world populated by animal characters. Players control a wandering coyote who stumbles upon a strange village and decides to investigate its mysterious happenings by interacting with villagers, solving puzzles, and exploring its dungeons.

It’s more than a simple adventure game. In addition to puzzle-solving, you’ll interact with Lonesome Village’s eclectic cast of characters to forge relationships and unravel brooding mysteries. It’s showing plenty of potential with its cozy gameplay loop, and if you want to give it a shot, check out its official demo from its Kickstarter page! It’s already been fully funded in less than 24 hours, but if you want to help the developers out even further, consider contributing to their campaign.

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PAX Online: ‘Inkulinati’ and ‘Pumpkin Jack’

The PAX Online celebrations continue with the strategy game, Inkulinati, and spooky Halloween themed Pumpkin Jack.



Inkulinati and Pumpkin Jack

The PAX Online celebrations continue with a strategy game whose tales are writ in ink and a game sure to put you in an early Halloween mood.



Platforms: Switch and Steam
Release: 2021

Preview in new tab(opens in a new tab)

Competitive strategy games stress me out. Chess? Stresses me out. Checkers? Stresses me out. Star Craft? Stresses me out. Managing that stress as a form of stimulation is what makes the best strategy games shine, though, and Inkulinati is so far demonstrating all the facets of such a game.

The titular Inkulinati are masters of a craft that brings their inked creatures to life on parchment, including a caricature of themselves. The two Inkulinati do written battle with each other until only one is left standing. The battles are carried out in a charming medieval art style that looks like it was taken straight out of a manuscript you’d find carefully stored in a library. These aren’t the masterpieces of Da Vinci or Van Gogh, but the kinds of scribbles you’d find the layman making on the edges of pages either out of boredom or mischievousness. The playful art makes for a playful tone and jolly times.

The core thrust of the gameplay is that each Inkulinati utilizes ink points to conjure units, or “creatures”, onto the parchment in a turn-based manner and sends them into the fray. There were a fair amount of creatures available in the demo — ranging from a simple swordsdog with well-rounded stats to a donkey capable of stunning foes with its trusty butt trumpet. Many many more creature types are promised in the full game, but I found even with the limited selection of the demo the gameplay was still able to be showcased well.

Your primary Inkulinati also has some tricks up its depending on the type you’ve chosen to take into battle. Instant damage to or healing a unit were the two shown off in the demo, as well as being able to shove units. Shoving is particularly useful as you can push enemies into the hellfires that encroach the battlefield as the battle wages on, instantly defeating them.

Doing battle with an opponent it all well and good, but what’s the point if it’s not immortalized for generations to experience down the line? Inkulimati understands this need and will record every single action of the battlefield in written word. It’s infinitely charming, and the amount of variations in how to say what amounts to just “X unit attacked Y enemy” is astonishing. How can you not chuckle at, “Powerful Morpheus killed the enemy and may those who failed to witness this live in constant pain and regret”?

Pumpkin Jack

Pumpkin Jack

Platforms: PS4, Xbox One, Switch, and Steam
Release: Q4 2020

Halloween may be a little over a month away but that didn’t stop the 3D action platformer Pumpkin Jack getting me in the spookyween mood. The human realm is suffering from the Devil’s curse and have elected the aid of a wizarding champion to save them from it. Not to be outdone, the Devil also chooses his own champion to stop the wizard, choosing the despicable spirit Jack. With the tasty reward of being able to pass on from hell, Jack dons his pumpkin head and a wooden & straw body on his quest to keep the world ruined. The premise sounds slightly grim but make no mistake that this is a goofy game through and through, a fact only emphasized by a brilliant opening narration dripping with sarcasm and morbid glee.

The demo took us through Pumpkin Jack‘s first stage, a dilapidated farmland full of ambient lanterns abandoned storehouses. The visuals are compliments by a wonderfully corny soundtrack full of all the tubas, xylophones, and ghost whistles one would expect a title that is eternally in the Halloween mood.

We got the basics of traversal, like dodge rolling and double jumps, before coming upon a terrified murder of crows. Turns out their favorite field has been occupied by a dastardly living scarecrow and they want Jack to take care of it. One crow joins Jack on his quest, taking the form of a projectile attack that he can sic on enemies. Jack also obtains a shovel he can use to whack on the animated skeletons with a simple three-hit combo. There’s nothing particularly standout about the combat, but it doesn’t necessarily need to be this early on. More weapons such as a rifle and scythe are promised in the full game and should go a way towards developing the combat along with more enemy variety.

Pumpkin Jack

Collectible crow skulls also dot the map and seem to be cleverly hidden as even when I felt like I was carefully searching the whole stage I had only found 12 out of 20 by the end. Their purpose is unknown in the demo, so here’s hopping they amount to something making me want to find those last eight in the full version.

After accidentally lighting a barn ablaze and escaping in a dramatic sequence we came across the scarecrow in question. Defeating it was a rather simple affair that was just a matter of shooting it out of the air with the crow then wailing on it with Jack’s shovel. We were awarded a new glaive-type weapon as a reward but unable to give it a whirl in the demo, unfortunately. All-in-all, Pumpkin Jack shows promise as a follow-up to action 3D platformers of yore like Jak & Daxter, so here’s hoping to a solid haunting when it releases later this year.

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