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NXpress Nintendo Podcast 70: ‘Paper Mario Color Splash’



This week, we review the latest Wii U release, Paper Mario Color Splash and list off three television shows we would like to see adapted into video games.

Color Splash isn’t so much a sequel to the 2012’s Paper Mario: Sticker Star as it is a vibrant and colorful make-over with Intelligent Systems hoping to iron out the wrinkles in Sticker Star’s template. Is it any good? We shall let you know. All this and more.



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00:00: Intro
01:00: Nintendosage: The last of the NX rumors
18:00: Paper Mario Color Splash trailer
20:00: Main Event: Paper Mario Color Splash review
40:00: Stranger Things Theme Song
41:00: Bonus segment: Television shows we would like to see adapted into video games
60:00: Outro

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The NXpress is a weekly podcast hosted at in which we discuss all things Nintendo. We stay clear from in-depth game strategies and keep things light. There’s plenty of nostalgia and feedback that will resonate with vintage game collectors; meanwhile modern games are sprinkled in and each week our show revolves around a central theme.



  1. Tekshow

    October 12, 2016 at 6:27 pm

    I think Ricky is a little harsh on it. Color Splash is definitely a game I can recommend. I’m a fan of the series and have played every entry, but having seen it evolve I find myself addicted to the Wii U installment. Once I wrapped my head around it being an adventure game, I really got into it. Like most adventure games each scene, the puzzles and dialogue is what is entertaining. I’ll concede that the Gamepad doesn’t enhance the battles, but there can be a lot of strategy, especially from the middle of the game on.

    As you all mention, you have to fight enemies in order, and I think this adds to the tactics. Instead of most turn based games where it’s rock, paper, scissors, you line up attacks and easily take out all the enemies in a row, you’re forced to think and maximize each attack. Do you spend a card that might also damage the second enemy? Will your first card be enough to finish off the first bad guy? How will you prevent from being attacked if there’s three or more henchmen on screen? I find all of this entertaining especially with the variety of the bad guys. Shy guys with shields, spikes on their heads, snifits, big Hammer Bros. Bloopers, Buzzy beetles, and more add some layers of depth. Don’t know where the “all goomba” comments come from, sounds like someone isn’t very far in the game. I’ll be interested in hearing Ricky’s comments after progressing.

    The game is a return to form in the fact it’s a Paper Mario game, AND Intelligent Systems pulled off an adventure title. It’s not an RPG, it’s an adventure game with endless moments of charm and personality. Yes, the all toad cast returns, (do a little research, the developers aren’t out of ideas, this restriction was levied by Miyamoto) but each and every mushroom in the kingdom has a big personality. The coffee shop proprietors had me in stitches. The ghost house that was mentioned is one of my all time favorite setups in any Mario RPG. The rescue squads that always need rescuing. The toad super heroes who turn out to be “key holders.”

    Even that boss battle, not sure if it’s the same one Patrick mentioned, but I was stuck at the colosseum. I had even picked up two main items after backtracking once and thought I had him. I liked the challenge of not just blowing through the boss, even though it wasn’t skill based, it was like an old school adventure game.

    Man I’m ranting, but I love this game. I think eventually it’ll be looked back on as a great last game for the Wii I console.

    Keep up the podcast guys, I enjoy listening even when I disagree. And chin up, we are bound to have some official NX news annnnnnnnnnny day now. Keep on, keeping on.

    • Patrick

      October 12, 2016 at 7:16 pm

      Man, the Colosseum… That’s the one, all right. I would’ve creamed that guy if it weren’t for the thing cards being required, and instead I was confused for a good 2 hours (seriously) about what to do and where to go. I’m totally with you on the game’s charms and some very awesome stages (haunted hotel is amazing), but I wish I didn’t hit a roadblock like that. Regardless, I’m consistently up waaay too late at night playing it. Despite my problems with the combat, it’s still a ton of fun and utterly irresistible.

      Thanks for listening!

      • Tekshow

        October 12, 2016 at 7:20 pm

        Absolutely, it’s been great to have another solid Nintendo podcast to listen to. CS is totally irresistible!

        I knew I could’ve looked up the solution with the thing card, but I found it really rewarding to solve it. We are on the same page, I wandered around for about the same amount of time. :p

    • Ricky D

      October 12, 2016 at 8:59 pm

      I was only harsh on the battle system. I’m not the type of person to get mad over mistakes like other podcasters, Making video games is a lot of hard work but the battle system was a terrible decision and even Patrick, who loves the game agrees. I do still like the game and I am actually playing it right now!!!

      • Tekshow

        October 12, 2016 at 9:20 pm

        Oh man I know, I know. It could definitely be better. You think here’s an obvious design decision we could make simple and fun, but then Nintendo steps in and flies in the face of rationale.

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Ricky Da Conceicao, Founder, Editor-in-Chief
Patrick Murphy, Editor, co-founder
Mike Worby, Managing Editor
Marc Kaliroff, Games Editor, (NXpress Podcast)
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