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Nintendo Podcast

NXpress Nintendo Podcast 70: ‘Paper Mario Color Splash’

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This week, we review the latest Wii U release, Paper Mario Color Splash and list off three television shows we would like to see adapted into video games.

Color Splash isn’t so much a sequel to the 2012’s Paper Mario: Sticker Star as it is a vibrant and colorful make-over with Intelligent Systems hoping to iron out the wrinkles in Sticker Star’s template. Is it any good? We shall let you know. All this and more.

[powerpress]

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Playlist

00:00: Intro
01:00: Nintendosage: The last of the NX rumors
18:00: Paper Mario Color Splash trailer
20:00: Main Event: Paper Mario Color Splash review
40:00: Stranger Things Theme Song
41:00: Bonus segment: Television shows we would like to see adapted into video games
60:00: Outro

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The NXpress is a weekly podcast hosted at NXpresspodcast.com in which we discuss all things Nintendo. We stay clear from in-depth game strategies and keep things light. There’s plenty of nostalgia and feedback that will resonate with vintage game collectors; meanwhile modern games are sprinkled in and each week our show revolves around a central theme.

5 Comments

5 Comments

  1. Tekshow

    October 12, 2016 at 6:27 pm

    I think Ricky is a little harsh on it. Color Splash is definitely a game I can recommend. I’m a fan of the series and have played every entry, but having seen it evolve I find myself addicted to the Wii U installment. Once I wrapped my head around it being an adventure game, I really got into it. Like most adventure games each scene, the puzzles and dialogue is what is entertaining. I’ll concede that the Gamepad doesn’t enhance the battles, but there can be a lot of strategy, especially from the middle of the game on.

    As you all mention, you have to fight enemies in order, and I think this adds to the tactics. Instead of most turn based games where it’s rock, paper, scissors, you line up attacks and easily take out all the enemies in a row, you’re forced to think and maximize each attack. Do you spend a card that might also damage the second enemy? Will your first card be enough to finish off the first bad guy? How will you prevent from being attacked if there’s three or more henchmen on screen? I find all of this entertaining especially with the variety of the bad guys. Shy guys with shields, spikes on their heads, snifits, big Hammer Bros. Bloopers, Buzzy beetles, and more add some layers of depth. Don’t know where the “all goomba” comments come from, sounds like someone isn’t very far in the game. I’ll be interested in hearing Ricky’s comments after progressing.

    The game is a return to form in the fact it’s a Paper Mario game, AND Intelligent Systems pulled off an adventure title. It’s not an RPG, it’s an adventure game with endless moments of charm and personality. Yes, the all toad cast returns, (do a little research, the developers aren’t out of ideas, this restriction was levied by Miyamoto) but each and every mushroom in the kingdom has a big personality. The coffee shop proprietors had me in stitches. The ghost house that was mentioned is one of my all time favorite setups in any Mario RPG. The rescue squads that always need rescuing. The toad super heroes who turn out to be “key holders.”

    Even that boss battle, not sure if it’s the same one Patrick mentioned, but I was stuck at the colosseum. I had even picked up two main items after backtracking once and thought I had him. I liked the challenge of not just blowing through the boss, even though it wasn’t skill based, it was like an old school adventure game.

    Man I’m ranting, but I love this game. I think eventually it’ll be looked back on as a great last game for the Wii I console.

    Keep up the podcast guys, I enjoy listening even when I disagree. And chin up, we are bound to have some official NX news annnnnnnnnnny day now. Keep on, keeping on.

    • Patrick

      October 12, 2016 at 7:16 pm

      Man, the Colosseum… That’s the one, all right. I would’ve creamed that guy if it weren’t for the thing cards being required, and instead I was confused for a good 2 hours (seriously) about what to do and where to go. I’m totally with you on the game’s charms and some very awesome stages (haunted hotel is amazing), but I wish I didn’t hit a roadblock like that. Regardless, I’m consistently up waaay too late at night playing it. Despite my problems with the combat, it’s still a ton of fun and utterly irresistible.

      Thanks for listening!

      • Tekshow

        October 12, 2016 at 7:20 pm

        Absolutely, it’s been great to have another solid Nintendo podcast to listen to. CS is totally irresistible!

        I knew I could’ve looked up the solution with the thing card, but I found it really rewarding to solve it. We are on the same page, I wandered around for about the same amount of time. :p

    • Ricky D

      October 12, 2016 at 8:59 pm

      I was only harsh on the battle system. I’m not the type of person to get mad over mistakes like other podcasters, Making video games is a lot of hard work but the battle system was a terrible decision and even Patrick, who loves the game agrees. I do still like the game and I am actually playing it right now!!!

      • Tekshow

        October 12, 2016 at 9:20 pm

        Oh man I know, I know. It could definitely be better. You think here’s an obvious design decision we could make simple and fun, but then Nintendo steps in and flies in the face of rationale.

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NXpress Nintendo Podcast #185: The Importance of Visuals, and the Pokemon Backlash

Plus a review of indie game, ‘Woven’

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Pokemon Sword and Shield Podcast Review

It’s a cozy episode this week on the NXpress Nintendo Podcast, as Tim and Patrick are joined by…no one! However, that doesn’t mean the guys don’t have plenty to talk about. Patrick kicks things off with his review of Woven, a pleasant — if blurry — stroll through a woolen world that young gamers should especially enjoy. The cheery, fairy tale atmosphere overcomes the simplicity of the gameplay, but could those fuzzy visuals have made the relaxing experience better and more accessible?

This question leads into the second segment, which finds Tim and Patrick discussing the issue of the importance of game visuals, and how tied they can be to the success of certain games. Sure, everyone loves eye candy, but when do cutting-edge graphics matter more than gameplay, and vise versa? Would games like Luigi’s Mansion 3 or Breath of the Wild be less effective with lesser looks? Does anyone care that Fire Emblem: Three Houses isn’t the prettiest game on the Switch?

Of course, Pokemon Sword and Shield have lately received their fair share of criticism for a perceived lack of major upgrades in the visuals department. In the third segment, the guys take a brief look at this issue, attempt to determine just where the outrage came from, and whether they agree with it. For all this and more, have a listen!

Playlist

LFXIV – NXpress Intro
Nintendosage: Woven Review
Woven Trailer
Main Event: The importance of visuals in games
Pokemon Sword and Shield soundtrack
Bonus Content: Pokemon Sword and Shield backlash
Pokemon Sword and Shield  soundtrack

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Nintendo Podcast

NXpress Nintendo Podcast #184: ‘Luigi’s Mansion 3’ and ‘Afterparty’

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Nintendo Switch Podcast

The NXpress Nintendo Podcast will be losing one of its hosts for the next month or so, but before Rick uses his vacation time from the show, he gives a full rundown Oxenfree developer Night School Studios’ latest title, Afterparty. Apparently, anyone not scared of a little hellish drinking should have a blast trying to booze their way out of the afterlife by beating demons at beer pong. While it hasn’t released quite yet for the Switch, hopefully, more information will be revealed soon.

In the main segment, Tim and Patrick are left all by themselves to deliver a full review of Luigi’s latest spookfest, Luigi’s Mansion 3. Did Patrick’s first impressions hold up? Absolutely. Without spoiling anything, the guys go over the many reasons they believe that this is the richest, most detailed, most puzzle-packed entry in the ghost-busting franchise. While there are those who may miss the haunted mansion, we’re up for an extended stay at this creepy hotel. Nintendo is entering the stretch run for their 2019 releases, but so far it definitely seems like they’ve saved one of the best for (almost) last.

Finally, the last segment finds Tim and Patrick musing on some of their favorite co-op puzzle games of recent years. It’s not a genre with an overwhelming amount of entries, but there are still some real gems that may have been overlooked. For all this and more, have a listen!

 

Playlist

LFXIV – NXpress Intro
Nintendosage: Afterparty Review
Afterparty Trailer
Main Event: Luigi’s Mansion 3 Review
Luigi’s Mansion 3 soundtrack
Bonus Content: Discussing puzzle games on the Switch
Luigi’s Mansion 3 soundtrack

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Nintendo Podcast

NXpress Nintendo Podcast #183: ‘Luigi’s Mansion 3’ and Competing for the Future

Plus ‘Return of the Obra Din,’ ‘Yooka Laylee’ and ‘Dark Devotion’

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NXpress Nintendo Podcast Luigi's Mansion 3

There’s a little bit of the past, some more of the present, and a whole lot of the future in this week’s episode of the NXpress Nintendo Podcast. Things kick off as Rick, Tim, and Patrick are joined by Zack Rezac to hear his thoughts on Yooka-Laylee and the Impossible Lair. How does Playtonic’s side-scrolling sequel to their fun but flawed 3D platformer outshine its predecessor? After that, Patrick let’s the guys in on how much he’s been enjoying the upcoming Luigi’s Mansion 3 so far. He can’t go into details just yet, but let’s just say that things are looking good.

For the main segment, the crew looks at gaming’s near future, with new consoles looming in the coming year. How can Nintendo maintain momentum for the Switch in the face of two powerhouses and the rising tide of subscription-based services like Apple Arcade? The Switch has a lot of outstanding things going for it, not the least of which is one of the best libraries out there, but its steep price and barebones online service might warrant some adjustments. Or maybe they just need to keep on keepin’ on? The guys debate the best strategies, and look forward to seeing how Nintendo handles it.

Finally, the last segment features Rick’s review of Return of the Obra Din, a detective-puzzle game recently released on Switch. This title looks to be right up the alley of players who love a good head-scratcher, but those not into paying attention to minute clues may want to steer clear. Also, Zack gives his thoughts on the twisted roguelike Dark Devotion, also recently released on Switch. For all this and more, have a listen!

Playlist

LFXIV – NXpress Intro
Nintendosage: Yooka Laylee and the Impossible Lair and Luigi’s Mansion 3
Luigi’s Mansion 3 Soundtrack
Main Event: What is the future of Nintendo?
Luigi’s Mansion 3 soundtrack
Bonus Content: ‘Return of the Obra Dinn’ and ‘Dark Devotion’
Return of the Obra Dinn Soundtrack

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