Culture
‘Mega Man X’
Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.
Capcom made Mega Man fans wait a very long time for the arrival of Mega Man X, releasing the game for the SNES two and a half years after the system’s debut. But when it arrived, it was obvious why it took so long. This wasn’t just another Mega Man game, it was a complete reinvention of the franchise and it blew our young minds. The classic series mythology forms the basis for Mega Man X, but the plot is new – taking place a century after the original Mega Man series with an all-new arch-nemesis named Sigma, and a supporting hero named Zero – a Maverick Hunter/ mechanical soldier who helps X (Mega Man) defeat robots who turned against humanity. With the help of his partner Zero, X must thwart the plans of Sigma and save mankind. The standard run-and-gun action remains intact with traditional attack strategies all carrying over – but this time around players get an assortment of advanced maneuvers like dashing, wall jumping, and instant weapon-swapping. In addition, X can charge his buster and the slide has been replaced with a dash. Furthermore, Mega Man could now increase the length of his health meter — and he could upgrade his suit, piece by piece, to complete a set of new armor (which makes you look more and more like his hero, Zero). If you haven’t yet played this game, give it a try, and find out why Mega Man X is one of the all-time best. (Ricky D)
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