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Cookin’ With Link – How to Become a Master Chef in ‘Breath of the Wild’

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A Handy Guide and Recipes

Cooking in Breath of the Wild is essential to surviving. Nearly everything can kill you, from running out of stamina at a bad time to literally freezing to death, so taking the time to cook can help you survive out in the wild a little longer. Cooking creates meals and elixirs than can do more than just restore hearts, it creates an abundance of opportunities to boost your attack, stamina, defense, stealth, and resistance to hot and cold temperatures. So if your gliding around and the paraglider and run out of stamina, you can quickly hit pause, eat some honey candy, boost your stamina and be on your way without the fear of plummeting to your inevitable death. It is without a doubt an incredibly handy tool.

The basics of how to cook are vague but simple:

  1. Locate a cooking pot, which looks like a black bowl or wok on top of a fire.
  2. Go into the inventory and select ingredients, up to 5, and select “Hold”. 
  3. Walk up to the cooking pot and hit “Cook” when prompted.

There are several different types of meals to make that correspond with different bonus effects. Those are:

Hearty                  Recover all Hearts
Hasty                    Increase Movement Speed
Sneaky                 Increase Stealth
Mighty                 Increase Strength
Tough                   Increase Defense
Spicy                    Resist Cold
Chilly                   Resist Heat
Electro                 Resist Electricity
Fireproof             Resist Burn
Energizing          Restore Stamina
Enduring            Temporary Stamina

Finding ingredients to cook said meals are surprisingly self-explanatory. Things picked up while exploring are usually labeled something like “swift carrot” or “Zapshroom”. To get added bonus effects in meals or to make elixirs, you cook them together like ingredients. However cooking together 2 different effect ingredients cancels out the bonus effect altogether. An Iron Mushroom, for example, can’t be mixed with a Spicy Pepper to make something defensive and spicy but effects can stack if they’re within the same category. For instance, a tough meal can consist of a combination of things like an Iron Mushroom and a Pumpkin. Effects can last longer by the number of similar ingredients you add, like adding all 5 Spicy Peppers gets you cold resistance for 10 minutes.

On top of the bonus effects, when cooking you may also hear a certain sound. When this happens you will receive an extra bonus at random. These are:

  • An extra yellow heart
  • Three extra hearts
  • Bonus increase by a further 5 or 10 minutes
  • Bonus increased by +1
  • Stamina increases

You can guarantee to get these bonuses by using particular items or cooking during a certain time. Cooking during a Blood Moon, when the moon is red and enemies respawn, will give you a random bonus. As will using a star fragment or dragon body part in your recipe.

Recipes:
While Breath of the Wild encourages the player to experiment with cooking, after some trial and error and a few if not many bad meals (too horrible to even look at) there are some staple recipes to help get one started to becoming Master Chef Link.

Restore Hearts:
Omelet
Ingredients: Bird Egg
Effect: Restores 2 hearts
Meat Skewer
Ingredients: Apple, Raw Meat
Effect: Restores 3 hearts.
Seared Gourmet Steak
Ingredients: Raw Gourmet Meat
Effect: Restores 4 and a half hearts, can be cooked on an open flame.
Fish and Mushroom Skewer
Ingredients: Fleet-Lotus Seeds, Zapshroom, Staminoka Bass.
Effect: Restores 7 hearts.
Glazed Meat
Ingredients: Hearty Truffle, Raw Meat, Courser Bee Honey.
Effect: Restores 10 hearts.

Resist Cold
Spicy Fruit and Mushroom Mix
Ingredients: Hylian Shroom (x3), Spicy Pepper (x2).
Effect: Restores 5 hearts and gives cold resistance for 6 mins, 30 secs.
Spicy Pepper Seafood
Ingredients: Hyrule Bass, Spicy Pepper.
Effect: Restores 3 hearts and gives cold resistance for 3 mins.
Spicy Meaty Rice Balls
Ingredients: Raw Meat, Hylian Rice, Fresh Milk, Goat Butter, Spicy Pepper.
Effects: Restores 6 hearts and gives cold resistance for 6 mins, 40 secs.

Resist Heat
Chilly Steamed Fish
Ingredients: Hylian Shroom, Cool Safflina, Hyrule Bass.
Effects: Gives heat resistance for 3 mins, 30 secs.

Boost Attack:
Mighty Crab Risotto
Ingredients: Hylian Rice, Goat Butter, Rock Salt, Razorclaw Crab.
Effects: Restores 4 hearts, gives attack boost for 4 mins, 10 secs.
Mighty Steamed Fish
Ingredients: Bird Egg, Hyrule Herb, Razorclaw Crab.
Effects: Restores 6 hearts and gives attack boost for 2 mins 50 secs.

Boost Defense
Tough Fish and Mushroom Skewer
Ingredients: Hylian Shroom, Armored Carp.
Effects: Restores 3 hearts, gives defense boost for 1 min 20 secs.
Tough Milk
Ingredients: Fortified Pumpkin, Milk.
Effects: Restores 2 hearts, defense boost for 3 mins 30 secs.

Boost Speed
Hasty Fish and Mushroom Skewer
Ingredients: Fleet-Lotus Seeds, Hylian Shroom, Hyrule Bass.
Effect: Restores 3 hearts and gives speed boost for 2 mins.
Hasty Friend Wild Greens
Ingredients: Swift Carrot.
Effects: Restores 1 heart, gives speed boost for 2 mins 10 secs.

Boost Stamina
Energizing Fish Skewer
Ingredients: Staminoka Bass
Effects: Restores 2 hearts, refills stamina to the max.
Energizing Glazed Meat
Ingredients: Raw Meat, Courser Bee Honey.
Effects: Restore 6 hearts and refills some stamina.

Boost Stealth
Sneaky Fried Wild Greens
Ingredients: Blue Nightshade.
Effects: Gives stealth boost for 2 mins.
Sneaky Steamed Fish
Ingredients: Silent Shroom (x2), Silent Princess, Sneaky River Snail (x2).
Effects: Restores 8 hearts and gives stealth boost for 10 mins.

Elixirs
Like meals, elixirs are potions made by combining food, monster parts and critters. Monster parts are found around once a monster is killed, like Moblin Fang. Critters are the small insects buzzing throughout the game like butterflies, fireflies.

Spicy Elixir
ingredients: Sizzlewing Butterfly, Bokoblin Fang.
Effect: Cold resistance.
Spicy Elixir
ingredients: Warm Darner, Monster Parts.
Effect: Cold resistance.
Energizing Elixir
ingredients: Bokoblin Horn, Restless Cricket.
Effect: Restores full Stamina.
Hasty Elixir
ingredients: Highland Lizard, Monster Parts.
Effect: Increases movement speed.
Hasty Elixir
ingredients: Hightail Lizard, Bokoblin Horn.
Effect: Increases movement speed for 2 mins 10 secs.
Hasty Elixir
ingredients: Hot-footed Frog, Monster Parts.
Effect: Increases movement speed for 4 mins 10 secs.
Sneaky Elixir
ingredients: Keese Eyeball, Sunset Firefly.
Effect: Increases stealth.
Sneaky Elixir
ingredients: Sneaky River Snail, Sunset Firefly, Octorock Eyeball.
Effect: Increases stealth for 5 mins, 50 secs.
Electro Elixir
ingredients: Thunderwing Butterfly, Yellow Lizalfos tail.
Effect: Electric resistance for 5 mins, 40 secs.
Electro Elixir
ingredients: Thunderwing Butterfly, Electric Darner, Yellow Lizalfos tail.
Effect: Electric resistance for 8 mins 10 secs.
Chilly Elixir
ingredients: Cold Darner, Red Lizalfos tail.
Effect: Heat resistance for 5 mins 40 secs.
Mighty Elixir
ingredients: Bladed Rhino Beetle, Moblin Horn.
Effect: Attack boost for 2 mins.
Fairy Tonic
ingredients: Fairy, Bokoblin Horn (x2), Bokoblin Fang (x2).
Effect: a recovery Elixir that rewards with five heart icons.

Cooking in Breath of the Wild may seem daunting and time-consuming, but it can actually save a player in a split second more than one would think. Now get cookin’.

Katrina Lind is a Writer, Editor, and PR Manager for Goomba Stomp. She has an affinity for everything Indie Gaming and loves the idea of comparing the world of gaming to the world of art, theater, and literature. Katrina resides in the Pacific Northwest where she swears she grew up in a town closely resembling Gravity Falls and Twin Peaks.

1 Comment

1 Comment

  1. Ricky D

    March 11, 2017 at 4:12 pm

    Honest to God. I am the worst cook in BOTW so this really helps me. I had no problem locating the Master Sword, beating any of the boss battles but cooking … not for me.

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‘Tecmo Bowl, the Godfather of NFL Games

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Tecmo Bowl Retrospective

Tecmo Bowl was a big deal back in 1989!

With Madden growing more popular and even more complex every year, we sometimes forget about the game that started it all.

I cannot stress the importance of Tecmo Bowl twenty-nine years after its release. Originally an arcade game, Tecmo Bowl was ported to the Nintendo Entertainment System by the makers of such classics as Ninja Gaiden, Mighty Bomb Jack, and Solomon’s Key, and it took everyone by surprise by just how good it was. Nobody expected the Japanese developers of puzzle games and 2D platformers to succeed in creating a sports game, much less an American sports game, but they did. Named NES Sports Game of the Year, Tecmo Bowl provided players with the best football experience found on the NES console back in 1989 and it paved the way for what became the biggest trend in sports games to this day.

Although Tecmo didn’t have the official NFL license to use the actual team names and logos (the teams in the game are identified by their home city or state), the game features players from 12 NFL franchises due to being licensed by the NFLPA (National Football League Players Association). Nowadays this doesn’t seem like a big deal but back in 1989 it was huge! Tecmo Bowl features some of football’s greatest players including John Elway, Bo Jackson, Marcus Allen, Mike Singletary, Joe Montana, Ronnie Lott, Walter Payton, and Dan Marino, and when it shipped 29 years ago, it changed everything for sports video games.

Long before football video games became just as complex as real-life football, Tecmo Bowl laid the groundwork for what would be the standard moving forward. There aren’t many plays to choose from but you’re given the choice of 4 plays while on offense and another 4 while on defense. In addition, the game features three different modes: Single Player, Two Player, and Coaching mode which allows you to call plays while letting the CPU control the players on the field. The simple and responsive controls work perfectly within the framework of the game, and it is this simplicity that makes the game fun to play to this day. And regardless if you know don’t know much about the sport, anyone can easily follow along thanks to the broadcast camera view and two-button controls.

Tecmo_Celebration_1280w

Tecmo Bowl is a seemingly effortless game in which everything falls neatly into place. It stripped football down to its basic elements and created a fun arcade experience anyone can enjoy. Tecmo Bowl was Madden before Madden was a household name. It’s the game that started the football franchise craze in video games and laid the groundwork for the even better, Tecmo Super Bowl. American football games have come a long way over the years, but what hasn’t changed is the sheer enjoyment any football fan can have when playing Tecmo Bowl.

Tecmo Bowl is without a doubt the granddaddy of football games, and there’s something to be said for the back-to-basics formula that Tecmo Bowl employed. With technological enhancements in gameplay, graphics, power, and speed, the original Tecmo Bowl seems incredibly dated in 2016, but surprisingly the game holds up nearly three decades later.

Side Note: There were two NES versions of the game released in the U.S. The first release is easily identified by its black and gold seal of quality and the second version by its white and gold seal. It should also be noted that the names of players were removed on the virtual console release.

Tecmo Bowl
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Game Reviews

‘Coffee Talk’ Review: The Best Brew in Town

Coffee Talk is as quaint as your local coffee shop. It’s relatively short, wonderfully sweet, and absolutely committed to the art form of telling a story through a video game screen.

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It’s 9:00pm. The rain just started coming down softly a few minutes ago, and the street outside is reflecting the lights above it. Neon signs shine brightly in the distance, although it’s hard to make out the words. You unlock the doors to the coffee shop and wipe down the counters in order to get them clean for the customers. The rain makes a soft sound as it hits the glass and passerby speed up their walking pace to avoid it. The bells chime as a tall, green orc walks in and sits down at your table in silence. You wonder what their story is…

I wanted to set the tone for this review because of how important atmosphere and audio/visual design is in the world of Coffee Talk. While it’s easy to boil the game down as a visual novel-type experience, it’s honestly so much more than that. A unique cast of characters, incredible user interface, and a mysterious protagonist combine to form the most enjoyable experience I’ve had this year on Switch.

Coffee Talk
Some of the subject matter can be pretty serious in nature…

Coffee Talk is beautiful because of how simple it is. The entire game takes place within a single coffee shop. As the barista, you’re tasked with making drinks for the patrons of the shop as well as making conversations with them. The twist is that earth is populated with creatures like orcs, werewolves, and succubi. The relationship between the various races is handled very well throughout the story, and some interesting parallels are made to the real world.

Making drinks is as simple as putting together a combination of three ingredients and hitting the ‘Serve’ button. If a unique drink is made, it will be added to a recipe list that can be referenced on the barista’s cell phone. This is where the awesome user interface comes in, as the phone has a series of apps that can be accessed at any moment in the game. One app houses your recipe list, another acts as a facebook for the characters in the game, one allows you to switch between songs, and the other houses a series of short stories that one of the characters in the game writes as it progresses. It’s one of the coolest parts of the whole experience and helps it stand out from other games in the genre.

Coffee Talk is as quaint as your local coffee shop. It’s relatively short, wonderfully sweet, and absolutely committed to the art form of telling a story through a video game screen.

Coffee Talk cycles between talking with customers and making drinks for them. In the beginning, they will ask for basic beverages that can be brewed on the fly. Later on however, they may ask for a specific type of drink that has a unique title. These drinks often have certain descriptive features that hint at other possibilities in terms of unique dialogue. If the wrong drink is made, you’ll have five chances to trash it and make a new one. If the wrong drink is made, don’t expect the customer to be pleased about it.

The gameplay really is not the focus here though; it’s the characters and their stories that take center stage. An elf with relationship issues, a writer that can’t seem to pin down her next story, and an alien whose sole goal is to mate with an earthling are just a few of the examples of the characters you’ll meet during the story. There are tons of memorable moments throughout Coffee Talk, with every character bringing something unique to the table. The barista develops an interesting relationship with many of these characters as well.

Coffee Talk
Appearances can often be deceiving in this game.

Even though serving the wrong drinks can change some of the dialogue, don’t expect any sort of options or branching paths in terms of the story. It’s not that kind of experience; the story should simply be enjoyed for what it is. I found myself glued to the screen at the end of each of the in-game days, waiting to see what would happen in the morning. The first playthrough also doesn’t answer all of the game’s questions, as the second one is filled with all kinds of surprises that I won’t spoil here.


Coffee Talk is as quaint as your local coffee shop. It’s relatively short, wonderfully sweet, and absolutely committed to the art form of telling a story through a video game screen. It’s an easy recommendation for anyone who loves video games, not just visual novel fans. There are characters in the game that I’ll certainly be thinking about for a long time, especially when the setting brings out the best in them. Don’t pass this one up.

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The Magic of Nintendo: How Mario and Zelda Connect us to Our Inner Child

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Magic of Nintendo

Nintendo is special. Many excellent developers depend upon story or progression systems to entice engagement, but not Nintendo. Nintendo games captivate because of their immediate charm. There is no need for a payoff. The games, themselves, are enough: they elicit feelings, hard to find in adulthood. Through intrepid discovery, playful presentation, and unfiltered whimsy, the best of Nintendo connects gamers to their childlike selves.

The heart of any great Nintendo game is discovery and no encounter encapsulates this better than Breath of the Wild’s Eventide Island. First, finding the island requires genuine gumption. Found far from Hyrule’s shore, the island is only clearly visible from other islands, and even then, it’s only a speck in the distance. Reaching the island requires players to brave the open ocean and head towards something … that could be nothing. Then, upon arriving on the beach, a spirit takes all the player’s gear, including clothes and food. Link, literally, is left in his underwear. From there, players must make clever use of Link’s base skills in order to steal enemy weapons and make traps. The scenario creates a marvelous sense of self-sufficiency brought on by one’s own desire to discover. The player comes to the island purely of their own choosing, tackles the sea, and then overcomes obstacles without the aid of their strongest tools. The game turns players into plucky children who are discovering they can take care of themselves.

The intrepidity of Breath of the Wild and other Nintendo greats mirrors the feelings Shigeru Miyamoto, the father of many Nintendo franchises, experienced as a child. “I can still recall the kind of sensation I had when I was in a small river, and I was searching with my hands beneath a rock, and something hit my finger, and I noticed it was a fish,” Miyamoto told the New Yorker. “That’s something that I just can’t express in words. It’s such an unusual situation.” In sequences like Eventide Island, players don’t just understand what Miyamoto describes, they feel it: Apprehension gives way to exhilaration as the unknown becomes a place of play.

 Nintendo’s intrepid gameplay is often amplified by playful presentation with Super Mario World 2: Yoshi’s Island being the quintessential example. The game’s visuals, defined by pastel colors and simple hand-drawings, appear crayoned by a child while the celestial chimes that punctuate the jubilant soundtrack evoke shooting stars. The overall effect cannot be understated. It takes the surreal and turns it real, allowing players to interact, tangibly, with imagination.

Super Mario Odyssey Wooden Kingdom

Even if one removes the presentation and gameplay from Nintendo’s masterpieces, an unabashed creativity remains that bucks norm and convention. The arbiter is fun; reason and logic have no say. For instance, Super Mario Odyssey’s Wooded Kingdom, takes place in a post-apocalyptic setting akin to Nier Automata. Players explore the metal remnants of a civilization that has become a lush home to robotic beings. However, unlike Nier, the dark undertones of the past have no bearing on the game or those who inhabit its universe. The post-apocalyptic setting is just a fun backdrop. It’s as though a bunch of children got together, began playing with toys, and one of the kids brought along his sibling’s adult action figures. There is no attention paid to the context, only unfiltered imagination.

When they’re at their best the creators at Nintendo invite gamers to come and play, like a parent arranging a play date. Pulled along by joyful gameplay that expands in unforeseen ways, players desire to play for the sake of play. It’s a halcyon state of being: No messy thoughts or contradiction, just joy.

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