Connect with us


Is Xenoblade Chronicles 2 Hurt by its Anime Aesthetic?



Is Xenoblade Chronicles 2 Hurt By Its Anime Aesthetic?

Let’s Discuss the Xenoblade Chronicles 2 Art

One of the biggest games to release in the first year of the Nintendo Switch was Xenoblade Chronicles 2, and one of the biggest issues people had upon its reveal was the art style. While the previous Xenoblade games did take inspiration from anime-style visuals, Xenoblade Chronicles 2 took it a step further. In reaction to this, there’s been a discussion about whether the choice to go with the anime art style ended up being to the game’s benefit or detriment. Well, now that I’ve had ample time to play through the game for myself, I think I’ve come up with a good answer for that.

Firstly, we need to understand why this art style was chosen. Executive director Tetsuya Takahashi of the game is quoted as saying that they used the anime style to improve the expressiveness of the characters. Looking at the game’s predecessors, expressiveness was definitely an issue the series needed to deal with, as the facial expressions were just too limited to carry the proper amount of emotional weight. Luckily, Chronicles 2’s characters are indeed very expressive. Their animation in big cut-scenes is also very fitting for the tone of the scene. Sometimes, they’re even too expressive. But, the anime influences don’t stop at the art style.

The story and dialog might as well have come straight out of an anime (a very average anime). If it wasn’t for the stellar soundtrack, I might’ve played with the sound off. Regarding the story and dialogue, they aren’t necessarily bad, but if you’re familiar with anime then they’re nothing new. A lot of the characters are archetypes we’ve seen before, and end up being extremely uninteresting. Tora in particular is made quite insufferable by his odd obsession with cutesy maid aesthetics. Even Mythra, who is supposed to be an integral character in the story, ends up being unlikable because she’s just a ‘tsundere’ archetype.

This takes us unto the blades, who make up the bulk of the characters in the game. The blades are designed by a wide range of different character designers, and thus vary heavily in quality. On the worse end are blades like Theory and Dhalia who’s designs epitomise the worst that mainstream anime has to offer. Theory is absurdly spiky, and looks like an 11-year-old whilst sounding like an adult, while Dhalia’s appearance has caused a bit of controversy. By trying to appeal to specific people’s character preferences, they end up sacrificing their quality.  Meanwhile, blades like Pandoria and Nim who aren’t overly pander-y, end up being delightful party members and easy favourites. And, the anime style helped make the good blades good as much as it made the bad blades bad. Maybe if all the character designers were as good as Tetsuya Nomura, this wouldn’t have been a problem.

And that’s the thing I realised. While sometimes the anime influences made me sigh and pray for certain scenes to just end, it also made other scenes extremely comedic and enjoyable. For every eye roll, there was a genuine moment of delight. For every blade I hated too much to use, there were two that I loved too much to choose between. By borrowing so heavily from anime, Xenoblade Chronicles 2 seems to have also borrowed all the things I hate and love about anime. It has too many obnoxious tropes and archetypes, but it can be extremely emotional and awe inspiring.

Ultimately, I wouldn’t say that the anime influences ended up being a detriment to the game. They definitely had a big impact on the final product, which will likely make or break the game for a lot of people depending on their preferences. The characters are more expressive than previous games, but their personalities and designs are very hit or miss. As much as I ended up liking the game, I would’ve preferred if they’d kept the game’s anime influences sparse, much like the first two Xenoblade games. I’m always a fan of moderation, and I feel like Xenoblade Chronicles 2 just threw moderation out the window with its anime style.

Gaming for almost a decade and writing even longer, Adeolu Adeoye is an avid fan of both art forms, with a love for convoluted storylines and cheesy dialogue. You can always depend on him to switch to support, or talk for hours about character design.



  1. Mitchell Ryan

    January 14, 2018 at 6:38 pm

    Very interesting, I wouldn’t have thought about it this way. Makes one wonder if the next will be another ‘core’ game, say, Xenoblade Chronicles 3, or they will take the reaction into account and make another divergent title like X was.

    • Adeolu Adeoye

      January 14, 2018 at 9:26 pm

      I personally want a sequel to Chronicles X. That game ended on an unforgivable cliffhangar

  2. James Baker

    January 15, 2018 at 8:57 am

    The anime art-style has always been a manifestation of what humans typically find desirable. Not only in the abnormal body shapes but how the face is drawn; big eyes, small nose are the typical characteristics that come with ‘cuteness’. I’ve always been laid-back about the expression of sex in games, most of the time I find it hilarious. The sexualisation of the blades was always going to divide opinion, but ultimately, it’s up to the artists and developers how they wish to express their creativity, so I’d hate to see this become too political.

  3. Izsak “Khane” Barnette

    January 15, 2018 at 1:40 pm

    The character design was certainly the largest turnoff for me with this game and the main reason that, despite loving the first one as much as I do, I didn’t buy it.

  4. Mariah

    January 16, 2018 at 7:08 am

    The game outsold the previous entries total just one month after release in japan. It had the highest opening in the UK, France, and Spain. Topped the US eshop for two straight weeks.

    We’ll get NPD numbers soon.

    So clearly commercially, it’s not hurting anything. They made the right choice.

  5. Drybonekoopa85

    January 16, 2018 at 7:20 am

    I loved the game! I have been slowly getting into anime more and more over the past few months. I think they chose right to use this style of character storytelling.

    I think the director chose this art because he wanted it to appeal a little more to the Japanese audience. Sales have always been lacking in that region when it comes to the Xenoblade games.

  6. Brent Middleton

    May 23, 2018 at 6:09 am

    I personally love the anime aesthetic. It can be derivative sometimes, sure, but I feel like it lends so much more personality to the game and its characters compared to Xeno 1.

    On another note, I don’t think archetypes or blades having certain body dimensions necessarily makes them unlikable–heck, just look at Pyra/Mythra, they’re beloved by the game’s community! If you already hate that style of character I can understand it, but I don’t think it makes the characters themselves insufferable.

    • James Baker

      May 23, 2018 at 8:10 am

      I agree. I wasn’t sold on some of the game mechanics of Xeno 2, but the animé aesthetic made the game somewhat likable. I completed the game and invested around 90 hours into it, so I enjoyed the game outside of battling.

      The world seems to be increasingly more offended about anything sex related. The body dimensions were laughable, but completely benign in my opinion.

    • Ade Adeoye

      May 23, 2018 at 9:48 am

      My personal opinion mostly comes from the fact that I’ve watched so much anime that I’ve started to hate the more prevalent archetypes. 4 years ago i’d probably have liked Mythra too, but now she just annoys me.

      Wish I could’ve expanded on this more, but when it comes to character design, I feel like strong pandering (e.g Sexualisation/use of prevalent tropes) often makes the character feel/look like they’re just copy pasted with a fresh coat of paint. I want to learn about characters over time, and knowing their exact personality because they’re a trope makes them shallow for me.

Leave a Reply

Your email address will not be published. Required fields are marked *