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Hall of Fame

Hall of Fame Entry #3: Super Mario World

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

A perfect introduction to the 16-bit powers of the Super Nintendo, SMW is an explosion of color and ideas that comes together so flawlessly, at least, one editor here believes it to be the greatest Mario game of all time. This was the last of the great Mario side-scrollers (sorry New Super Mario Bros. series), and to this day remains one of the purest, most fun platformers available on any classic or modern console. Super Mario World also gave us a new mascot in Yoshi, who would go on to star in the “sequel”, established the weird idea that Bowser has a family (all of whom you murder, thus wiping out the bloodline), and created a living, breathing world map, with regions seamlessly transitioning from one to the next, each named after some sort of delicious edible. This is also the first real instance of the humor that the series (and Nintendo) would begin to employ more and more. Try not to smile at Mario’s scorched face after a dynamite mishap.

But really where Super Mario World shines is in the gameplay. Never mind why a feather for some reason gives Mario a cape, and try not to think about all the Yoshis sacrificed on the way to 100% completion. From the moment you take off in flight, discovering the right rhythm on the d-pad that will allow you to coast, to hopping on the little green (or blue, red, yellow) dino’s back, slurping up and spitting out everything you come acrossSuper Mario World plays like a dream, offering multiple paths, hidden keyholes, and Star Warps on the way to defeating Bowser and his goon children (except Ludwig von Koopa, clearly a misunderstood genius). With a variety of gorgeous worlds and air-tight controls, Super Mario World is platforming perfection.

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Patrick Murphy grew up in the hearty Midwest, where he spent many winter hours watching movies and playing video games while waiting for baseball season to start again. When not thinking of his next Nintendo post or writing screenplays to satisfy his film school training, he’s getting his cinema fix as the Editor of Sordid Cinema, Goomba Stomp's Film and TV section.

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Hall of Fame

Hall of Fame #30: ‘The Legend of Zelda: Wind Waker’

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

Director Eiji Aonuma’s swashbuckling adventure The Legend of Zelda: The Wind Waker, set 100 years after the events in Ocarina of Time, stands as one of three best games released in the series thus far. Along with the N64 classic and A Link to the Past, The Wind Waker masterfully baits and hooks players in with its perfect blend of polished design, tightly crafted controls and beautiful presentation. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young Link who sets out on a long voyage across troubled seas, into dark dangerous dungeons and against ruthless foes to save his kidnapped sister. At the time of its release, it was immediately evident that Wind Waker was going to be different from the previous Zelda titles, yet it’s surprising that the grandeur of The Wind Waker‘s bold, thick strokes, lusciously saturated palette, and the notably boyish protagonist with his humongous, expressive eyes ever caused so much controversy back in 2003 — because over a decade later, the game’s legacy remains defined by its visuals.

Players with keen eyes and an appreciation for art will know that Nintendo doesn’t just do things for the sake of pure experimentation. When developing The Wind Waker, Nintendo not only created a hugely stylistic world down to every last detail but also pushed the power of GameCube to do so. Upon closer inspection, cel-shading clearly was the right choice. This is a game that emphasizes the vastness of the open ocean and the open sky, and, with the application of cel-shading, every wave, every gust of wind is beautifully pronounced against a backdrop of colorful hillsides, small villages, and coastal locales. And like all previous titles in the series, the dungeons prove to be the most enjoyable aspect of this game, despite having so few. It is within these dungeons that Wind Waker shines. The true beauty of the visuals stands out, as each dungeon is brought to life with an astounding amount of detail. It’s ultimately not difficult to see why The Wind Waker has become something of a classic in the years since its release. Overall the Wind Waker is a huge achievement in every way, from the classic mix of sword-swinging action, perplexing puzzles, stirring story lines, vibrant art, evocative soundtrack, a cast of colorful characters, beautiful melodies and a fantastic battle system that propels the adventure and exploration. For many, the Zelda brand represents the pinnacle of gaming, and The Wind Waker stands tall, side by side with the very best. (Ricky D)

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Hall of Fame

Hall of Fame #29: ‘Super Mario Bros.’

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

It’s hard to imagine a video game industry today without Super Mario Bros.. Here’s the title that single-handedly revitalized the gaming industry and solidified Nintendo as the King of the video game market. While the vast majority of early video games were largely designed by the programmers coding them, Super Mario Bros. was instead made by Shigeru Miyamoto, an artist first and foremost, who graduated with a degree in industrial design. As with Donkey Kong, character, and story mattered most. Players would play as Mario, accompanying him on his journey through the Mushroom Kingdom and his quest to rescue Princess Peach from the vicious Bowser, King of the Koopas. Miyamoto made Mario his go-to character, a plump, awkward Italian-American who could easily fit into any 8-bit graphics. Overalls made his arms more visible and his thick mustache appeared clearer than a thinly sketched mouth. He was given a hat so Miyamoto could sidestep designing hair and a big nose to accentuate Mario’s look.

One of the most amazing aspects of Super Mario Bros. is the game’s extraordinary level design in which Mario or Luigi must walk, run, or jump through various roadblocks throughout the levels comprised of bricks, underground pipes, menacing oceans and foreboding castles. Miyamoto’s motto was that a game should be easy to learn but difficult to master – one of the defining aspects of Super Mario that made it popular amongst dedicated gamers and casual players alike. Each castle grows increasingly difficult, and there are hidden warp zones that transport Mario or Luigi to higher levels – but if a player takes the incorrect routes, he will be transported back to the beginning of the level. Meanwhile, the clock ticking down at the corner of the screen becomes your biggest enemy. Chases and races are key ingredients for spicing up games and a race against time is perhaps the most exciting, suspenseful kind. Nothing creates on screen tension like an impending deadline or clock that counts down to the final seconds. In Super Mario Bros. time will eventually run out, resulting in an inevitable death.

Super Mario Bros.
is celebrated for its intricate levels, colorful characters and intuitive controls, but Koji Kondo’s sinister soundtrack rarely invites a discussion. Sure, just about anyone who’s played the game can whistle or hum the catchy theme song, but I’m referring to the complex score that elevates the game to a whole new level. Unlike any game before it, Super Mario Bros. wasn’t scored by a computer programmer – instead, Nintendo hired a talented composer. Kondo wrote the six-song musical score using only small pianos and yet still managed to create rich musical tapestries despite the limited resources. Koji Kondo’s Super Mario Bros. score not only redefined video game music, but it still resonates thirty years later. It’s easy to take Kondo’s work for granted but had Nintendo not hired a professional composer, the Super Mario Bros. soundtrack might have comprised of nothing more than odd sound-bites and background noise.

Super Mario Bros. quickly became synonymous with the Nintendo Entertainment System and helped the NES become the top-selling console of its time. The video game crash of 1983 was officially over, and the famous brick-busting duo became household names. Super Mario Bros. is one of the most iconic video games ever conceived due to the sprawling level design, clever enemy placement, hidden secrets, optional sub-routes, superb physics, legendary soundtrack and gorgeous sprite-work.

  • Ricky D
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Hall of Fame

Hall of Fame #28: ‘Super Smash Bros. Wii U’

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

I shouldn’t have to explain to anyone reading this why Super Smash Bros. for the WiiU and 3DS makes an appearance in our Hall of Fame. As someone who spent his every lunch hour in high school hanging out at the local arcade playing Mortal Kombat and Street Fighter, I have no reservations in calling this the greatest fighting game made to date. It isn’t just the roster of 49 iconic characters to choose from, or the assortment of weapons, nor the 8 player mode; it’s every painstaking detail, every pixel, every move set, in this smooth 60 frames per second masterpiece. Every fighter uses the same button presses to execute attacks and special moves, but each has their own distinct style, many of which are difficult to master. This is also the first game to integrate with Nintendo’s amiibo which has taken the world by storm, recently outselling the WiiU console by millions. Nearly every aspect of Smash Wii U seems fine-tuned to appeal to long-time Nintendo fans, and a generation of new gamers. Once you’re hooked, you won’t be able to put it down. (Ricky D)

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