Connect with us


‘Dark Souls III’ Bosses Ranked In Order Of Difficulty



Warning: This article contains spoilers for Dark Souls III; anyone who has yet to complete the game may want to do so before reading.

Dark Souls III has been out nearly a month now, with dozens of doomed individuals exploring the depths of Lothric. One of the most talked-about and punishing aspects of the Souls games are their boss battles, the type that can eat up hours of your time, forcing you to consider your life choices. But the harder they come, the harder they fall, and that feeling of achievement after finishing off a brutal boss is what Souls is all about. But which bosses were the most difficult? In this article, we will rate the bosses from easiest to hardest. Prepare to die!

(Please note that I am writing this list from the perspective of using no summoning.)

19) Iudex Gundyr


This confusingly named boss (iudex apparently means ‘to judge’ in latin, pronounced yoo-dex) is pretty standard fair and about the difficultly you would expect from the first boss of the game, with experienced players unlikely to struggle against it. While he can cause a fair bit of damage in his mutated second form, if you’re keeping your distance from his head the fight is pretty easy. On a scale of cruelty, he certainly isn’t as bad the Asylum Demon from the original Dark Souls in abusing first-time players.

Rating: This game isn’t as hard as everyone says…

18) Old Demon King


Technically there are easier fights than the Old Demon King, but considering that by this point players will be getting to grips with how to play the game, this boss fight is not just one of the easiest in the game, but also one of the worst. Its design and combat are both incredibly generic, and its slow attacks are easy to avoid, making it just a case of getting in behind and attacking the tail. Considering this area is optional, you think there would be a better reward for curious players who feel like slicing up a rickety bridge.

Rating: Really? Try harder.

17) Vordt of the Boreal Valley


The first boss in the game to have its own opening cinematic, despite not really deserving one, Vordt is very easy for those who have the power of fire. The fight really is only a matter of dodging his charging attacks, which can be very destructive if you don’t move out of the way in time, and lobbing fire at him from afar. Those without firebombs or pyromancy may struggle more, but his health is fairly low and attacks predictable.

Rating: FIRE!!!

16) Yhorm The Giant


This fight is the first of a couple of gimmicky fights. This basically means that the fight isn’t really a fight, it’s a more of a puzzle. As I’m sure you know it is simply a matter of grabbing the Storm Ruler and blowing him away with the Skill attack. He can still destroy you with a couple of attacks, though, so don’t get too complacent.

Rating: This boss goes down a storm (ugh, what a terrible joke).

15) Ancient Wyvern


The second gimmicky boss fight is much trickier to figure out what to do. It consists of completely ignoring the boss, running up a load of stairs, killing a hoard of annoying enemies, jumping off the top of some scaffolding and plunging your sword straight into it’s head. This fight can be very difficult if you decide to kill all the enemies en route to the top. However, you can run past most of them fairly easily and end the fight with very little fuss. Just make sure you time your jump right and you’re golden, don’t misjudge it and fall to your death like I did. Twice.

Rating: Use cowardice.

14) High Lord Wolnir


The key to this fight is to not let his massive, boney face scare you and go straight in for the kill. The longer the fight goes on, the more skeletons appear to get in your way. This is a boss which will probably kill most people a few times, mainly down to the purple gas he emits that can kill you in seconds. Aggression, as it is in real life, is the best solution to your problems, concentrating on the right hand first before wailing on the left. His attacks are very predictable and are easy to dodge.

Rating: Easy for the confident.

13) Deacons Of The Deep

053 - 6SQeZqA

This fight can seem overwhelming to start with, the temptation being to slash away blindly like a demented butcher in an abattoir. This can work well for the first form but can cause you to get unstuck in the second when the chief deacon summons some more powerful enemies. You will die during this fight, with the timing of the enemy attacks sometimes occurring at unlucky times and causing a succession of attacks reigning down on you. However, if you are patient and keep moving around, looking for angles to maneuver through the hordes to attack the chief, you will best him. Not locking on will also help to this end.

Rating: It’s all about timing.

12) Dragonslayer Armour


A fairly boring boss fight in both name, design and combat, Dragonslayer Armour is fairly easy considering how late in the game he appears. His attacks are fairly well telegraphed and allow plenty of time for you to get around the back to attack. The fight does get slightly harder when to use it’s official name, the weird floaty red phantom butterfly thing starts firing lasers at you. As long as you are aware of which side of the bridge it is on and stay the opposite of the fountain, the boss can be taken down with little fuss.

Rating: Manageable

11) Ocerios, The Consumed King


Ocerios is one of the oddest fights in the game, a weird dragon guy with man’s voice that lets out baby cries when he’s hit. That on top of the weird noises it makes when you are waiting outside it’s boss room makes it perhaps the most disturbing boss in the game. The fight itself though is nothing special, mainly consisting of the standard jumping, charging and mid ranged attacks. This is simply a matter of learning his attack patterns, attacking when you get the chance and repeating. The real challenge comes from how long the fight can last due to his high health, meaning the key is keeping on your toes and not messing up.

Rating: Be patient

10) Curse-Rotten Greenwood


The third boss that most players will face and possibly the first hard boss of the game. While its first form is fairly easy, simply a matter of avoiding the enemies around the battlefield and finding a good opportunity to go in for the kill, the second form is much more challenging. It has several weak spots based on its body and you want to take these out before you try and attack the front arm that comes during this second form. The less time you spend around that arm the better, as it can kill you in seconds. Range attacks make this fight much easier as you can avoid the lava the boss spews when trying to attack the weak spots. This is possibly the first taste of the real Dark Souls boss that new players will get during this game and much like Ocerios can last a long time, requiring a lot of concentration and composure. Once you have the technique down, though, the fight can be done fairly easily.

Rating: This is where the real fight begins

9) Crystal Sage


Those who are weak against magic be fearful as the Crystal Sage has some powerful magic at its disposal. This fight really demands ultra-aggression as the quicker the Sages’ doppelgängers are taken out the better as it is almost impossible to avoid all of their attacks when out in the open. The best technique here is to find a found to cower behind and working your way around the perimeter of the arena, killing them all one by one as you go around. Death is an inevitability here as it’s orb attacks can kill you in one hit if you are weak against magic. But stick with it and try and kill it as quickly as possible.

Rating: Time for attacking

8) Dancer Of The Boreal Valley

Dancer Of The Boreal Valley is an apt name for this boss. Its dancing is much like mine at a nightclub, i.e. unwieldy and quite likely to kill anyone nearby. Like a lot of these fights, players must  find the pattern in her move set in order to get the opportunity to attack, although due to how quick the boss is, it can be quite hard to get around her. Players must react fast since her attacks bring almost certain death.

Rating: Blimey

7) Champion Gundyr


A reprise of the fight at the beginning of the game, Champion Gundyr’s real difficulty really lies in his relentlessness and how quickly he can drain your stamina bar when you’re blocking his attacks. This makes rolling the only option, but even that can be dangerous during his second form. His health can be whittled down fairly quickly, so your best hope is to just keep rolling and dodging and hoping for the best. This fight is a testament to how far you have come as a player by this point in the game and serves as a great reminder of how much better you have become since the beginning of the game.

Rating: Bloody hell

6) Pontiff Sulyvahn


This is a fight which entirely changes halfway through. While the first half can be simply negotiated by rolling, the second phase requires you to deal with the Pontiff’s clone as well. While both of them are there things are infinitely more difficult, with the attacks coming one after another. You’re only hope is to kill the clone as quickly as possible and take on the Pontiff on his own. Even then this is no walk in the park, as his attacks are incredibly powerful.

Rating: Sheesh…

5) Abyss Watchers


The first boss the game which I would describe as eye-gouging difficult, the Abyss Watcher is a wily customer. He is quick and gives you little respite, especially when his minions start appearing. Using the second minion, that fights on your side, to your advantage is the key to the first half of the fight, but won’t help you in the second form. His fire attacks have a massive range and his attacks can easily drain your stamina in a blink of an eye. Those who have high stamina and a knight build will have a better time against this guy, but this is the fight where the game really takes it up a notch in terms of difficulty.

Rating: Stressful

4) The Twin Princes


This fight is all about the rolling. Wearing light armour and any rings that help with stamina or rolling are advisable as this is the best way to defeating these guys. The attacks remain similar in both forms and are fairly predictable, the main problem coming from the grabbing and beam sword attacks that will probably kill you in one hit. Keeping your distance will not help you either as they can teleport all over the place. Rolling round the back and hacking away is the only hope here, and this is always a risky tactic, as a quick death is never far away.

Rating: Punishing

3) Aldrich, Devourer Of Gods


The title  ‘Devourer Of Gods’ isn’t one which I imagine is handed out lightly, as God devouring is not for the faint of heart, and neither is this boss. Between the disappearing acts and the long distance magic attacks, there is not a safe spot in the room to keep Aldrich at bay. The main ace he has up his sleeve is the homing sword attack which summons a trail swords that rain down from the roof. This attack directly killed me on countless occasions, whilst also making me run into another one his attacks numerous times as well. It is never a good sign in a boss fight when you frantically running around the room hoping your stamina doesn’t run out. Keeping Aldrich close to you at all times is the only answer here.

Rating: Cripplingly hard

2) Soul Of Cinder


As you would expect from the final boss, this guy is ridiculous. Not only does he have four different phases in his first form, meaning there is a load of attacking patterns you need to memorise, he switches randomly between them. The boss is clearly designed to test your full skills as a player, with deadly short, long and mid-range moves in every phase. The second form he takes is actually much easier, but getting caught by one move can send you into an attack-spiral that you cannot get out of. It is best to be cautious here and only chip away at his health when you are certain you have time to get away. This is a fight which pumps you full of adrenaline so it is important to be composed at these stressful times. As difficult as it is, the fight is the perfect test of all your skills and a fitting way to end the game.

Rating: Please, have mercy

1) Nameless King


Possibly the hardest boss to find in the game (without looking online), the Nameless King has rightly hidden away as the he brings RSI-inducing levels of pain. The first form is fairly difficult, mainly due to the huge health bar he has at its disposal. The second form though is brutal with a wide range of attacks, almost all of which can decrease your health bar in half with one mistimed dodge. The length of these fights becomes incredibly frustrating when you inevitably die, forcing you to repeat the first stage of the fight over and over again. Much like the Soul Of Cinder, extreme caution is the  best way of proceeding, jumping in and getting quick attacks away whenever possible. He will eventually be staggered so you must take full advantage of that if you hope to be at all successful in beating one of the hardest bosses the Souls series has even seen. Whoever came up with this fight is demented and probably should be sectioned to stop them inflicting more suffering upon
the world.

Rating: Soul-destroying

Based in Huddersfield in the United Kingdom. Lover of anything Nintendo flavoured as well as the Souls series and much more. Also a British comedy and Radiohead geek.



  1. Andrew Newman

    August 3, 2020 at 10:58 pm

    I agree up until 12… Dragonslayer armor is far far more difficult that Curse rotted greatwood, crystal sage, and abyss watchers, all three should be far closer to the bottom. Aldrich I beat first try on my first run, it’s just a matter of staying close and the arrows are not hard to dodge at all anyways. Pontiff should be higher seeing as your going by first playthrough, and champion and dancer should also be a bit higher.

Leave a Reply

Your email address will not be published. Required fields are marked *

Game Reviews

‘Super Mario 3D All-Stars’ Defines Three Incredible Generations

Super Mario 3D All-Stars is the best bang for your buck compilation that the Super Mario Bros. franchise and the Nintendo Switch currently has to offer.



Super Mario 3D All-Stars

Super Mario 3D All-Stars Review

Developer: Nintendo | Publisher: Nintendo | Genre: Platformer, Action | Platforms: Nintendo Switch | Reviewed On: Nintendo Switch

After nearly half a year of rumors, it was no surprise that Nintendo was going to jump up super high with another compilation title on their red plumber’s next special numbered anniversary. It’s absolutely undeniable to say that Super Mario 3D All-Stars is the best bang for your buck compilation that the Super Mario Bros. franchise and the Nintendo Switch currently have to offer. However, there are still a few pesky problems that persist through its leaking warp pipes. Nonetheless, what you are getting here is three updated masterclass retro classics that I probably don’t have to sell you on.

Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy are not only some of the most critically acclaimed titles on their respective systems, but they’re also among the most influential games ever made. Having all these platformers on one modern console handheld hybrid system sounds certainly promising, but how do they hold up in comparison to other games out on the market today? Is this really the best way to play these three classics? Have they been obliterated by time? Of course they all still hold up exceptionally well, but there are some upsetting answers to be found. Veterans and newcomers of Mario’s three-dimensional adventures will be rather pleased though by what is being offered in Super Mario 3D All-Stars.

3D All-Stars is a great best-hits package that can sometimes skimp out on features and upgrades, but it’s simply exceptional nonetheless.

Taking it all the way back to the past, 1996’s Super Mario 64 still holds a candle to many of today’s modern platformers as it flaunts its rebellious spirit through open environments and selective mission paths. The Nintendo 64’s shining star is just as good as you’ve heard or remember it to be. Despite some of its troublesome camera rotation and weird analog movement, the first three-dimensional Super Mario title still lives up to that high standard you would expect from a Nintendo release. Even after all these years, Super Mario 64 still comes out on top as the king of its generation.

There are plenty of cleaned-up trimmings, including new textures and user interface icons sprinkled here and there that benefit the original game’s noticeably aging areas throughout it’s latest rerelease. In comparison to its bundled successors, however, Super Mario 64 received the short end of the enhanced stick. While I certainly won’t say that Super Mario 64 was utterly cheated out on receiving the gleaming treatment it deserves, in comparison to something like Rare’s remasters of Banjo-Kazooie and Banjo-Tooie, Bethesda’s recent DOOM 64 port, or even just the other games within 3D All-Stars for that matter, Nintendo’s fifth-generation golden goose has disappointingly been adapted to Switch, to say the least.

Not only is the game not in widescreen like the other titles, but the framerate is still capped at 30 frames per second. Nintendo has created an authentic experience for those looking for the same adventure players witnessed when this groundbreaking masterpiece initially hit the public, but that does not mean these features could not have been optional. Considering Super Mario Galaxy is running at 1080p, sixty frames per second, surely Nintendo could have gotten the more primitive Nintendo 64 title up to that pristine quality.

Revisiting 2002’s summer vacation to Isle Delfino was a tear-worthy experience for me that one could say was fludding with nostalgia. I am not going to lie, Super Mario Sunshine was one of the very first console games I ever owned and it is still one of, if not my all-time favorite titles out there. However, ignoring my deep-rooted connection with the GameCube, objectively speaking Sunshine may perhaps be the Mario game that benefits the most from this compilation. Not only does the game look fantastic in widescreen format and high definition like the other games, but that extra field of view increases Delfino’s sense of scale and vision. It is truly incredible how well some of Nintendo’s earliest library of sixth-generation titles hold up visually despite being almost twenty years old.

The biggest concern longtime fans of Super Mario Sunshine will have going into this collection is how the control scheme would function. As someone who has played through the GameCube release dozens of times, I can happily confirm that Nintendo has done a fine job porting the game over to Switch. For those who are unaware, Sunshine originally allowed you to dictate the amount of water pressure F.L.U.D.D. would power out depending on how far you held the right trigger in. Due to the Switch’s lack of back analog triggers, replicating the original game’s experience was going to be difficult from the get-go. Nintendo’s solution was to make the character operate entirely on full power mode. This may sound like a major change, but in reality, the old control scheme was merely a feature that was fun to mess around with rather than a game-changing aspect. Outside of the late game’s irritating casino pachislot before the King Boo boss fight, there is no other area affected by the alteration.

While Nintendo’s newest GameCube emulation is surely impressive, it may not be entirely flawless for every perfectionist’s liking. Sunshine does indeed contain some minor faults that can likely be fixed in a future patch if Nintendo ever so chooses to release one. There are two notable quirks that will bother longtime fans although it should be mentioned that these are incredibly nitpicky changes in the grand scheme of things. For one, I noticed that a specific sound effect heard multiple times before timed missions had been changed to an oddly annoying censored beep- way to make El Piantissimo and Blooper racing bother more newcomers. Secondly, during some of the Fluddless missions focused on platforming, textured blocks that players are not supposed to see can appear that indicate an object’s trajectory.

Speaking of trajectories, its time to talk about the outer space adventure veterans probably have the most questions about. To bring this library to a close, we have 2007’s astronomical hit Super Mario Galaxy– the most critically praised game in this entire package, with the highest Metacritic and OpenCritic scores out of these three monoliths. Super Mario Galaxy is definitely the closest game to hit the modern standard of Mario’s latest globe-trotting adventures. When it comes to gorgeously designed landscapes and compact areas to explore, there are times where Galaxy could quite honestly stand toe to toe with Super Mario Odyssey from a distance. On top of this, we have what is arguably the most heartfelt Mario story to date as its beautifully constructed narrative never pulls any punches with its wholesome story entirely told through chapters of short text and subcontext.

Galaxy heavily utilized the Wii remote and nunchuck, but Nintendo is offering players with quite a few ways to now enjoy the title. Both Pro-Controller and Joy-Con proclaimers can breath easy because Galaxy supports both formats. While they may not be as pinpoint accurate as they previously were, the latest control schemes are exceptional. When playing with either of these controller options, you will have to utilize either motion or gyro to move the Luma cursor used to collect star bits, stop enemies, or solve various puzzles. Since the Switch lacks the intricately designed motion controls of the Wii, the developers have smartly mapped the right trigger to reset the cursor to the center of the screen.

The only aspect of Super Mario Galaxy that can often become problematic is when the game is being played in handheld mode, but this really only applies to specific sections of the game. In regards to on the go action, the game’s motion controls have been optimized for the touch screen, however, anyone who has played the Wii release can probably tell why this would not always work efficiently. When it comes to specifically collecting star bits, Galaxy can be a nightmare to try and multitask as you have to either pull your hand away from moving the left stick or inputting basic action commands like jumping. Menus and motion puzzles work great in handheld mode and can even be easier to play at times, but it is odd that the docked and tabletop control schemes can not be used with attached Joy-Cons.

Outside of the core three titles, Nintendo has opted out of including any special modes or features, unlike some of their various other notable anniversary titles such as Kirby’s Dream Collection or even the original Super Mario All-Stars rerelease on Wii. Without the additional extra content that properly commemorates the history of the Super Mario Bros. series, this anniversary can feel dishearteningly shallow as it looks more like a hangout than a massive birthday on the surface. Aside from including each game’s incredible soundtracks that double down as a way to always mix up your main menu experience, there are no art pages, interviews, design documents, or anything significant to glance at in this collection when it comes to additional trincites to awe at.

At the bare minimum, Nintendo could have at least included each title’s original manual for players to browse through, but even that is absent here. Even Super Mario Maker’s physical release came with a special booklet for fans to peruse five years ago. The games are obviously what matters most, but for something made to celebrate such a noteworthy milestone, audiences will definitely be expecting more from a character as iconic as Mario. The Super Mario Bros. franchise has such a fascinating history with a literal ocean of trivia and art worth exploring that you can find across several official artbooks, social media platform pages, and wikis. It is truly a shame that Nintendo did not go the extra mile to include any of this when commemorating 35 years of their mascot, but once again, the games at the spotlight are what truly matters most.

Despite its minor emulation issues and missing opportunities, 3D All-Stars manages to defy three incredible generations in one worthwhile package.

With its outstanding lineup of three masterclass generation-defining titles, Super Mario 3D All-Stars exceeds in a value rightfully way above its retail price tag as it bundles together three incredible journies into one package. Whether it is your first time getting to know Mario’s fantastical world or you are coming back to relive your childhood memories, this is a special title that offers some of the finest platforming adventures the red plumber has embarked on. Outside of the fact that it is literally a limited-time release, Nintendo’s latest anniversary best-hits extravaganza is well worth running out to purchase. If you have not played Super Mario 64, Super Mario Sunshine, or Super Mario Galaxy, you owe it to yourself to experience every one of these games.

Super Mario 3D All-Stars is indeed lacking in bonus content to make this truly feel like a shebang worth celebrating, but its three games keep the entire party from ever being less than exceptional. All three games included still remain tremendously entertaining as they prove to excel upon the passage of time. Perhaps it is not the grand superstar it could have potentially been, but it will put a huge smile on any veteran or newcomer’s face as they explore Peach’s castle grounds, take on a thwarted island vacation, or skyrocket into the cosmos that have brought decades of enjoyment to audiences of all ages. Collect your coins and get it while you can or begin plotting a Bowser-like scheme to score a copy in the distant future.

Continue Reading


PAX Online: ‘Unpacking’ and ‘Infernax’

Our PAX Online coverage continues with a game the calm and relaxing Unpacking and the not-so calm and relaxing Infernax.



Unpacking and Infernax

Our PAX Online coverage continues with a game that takes a hated activity and somehow makes it relaxing and another game that will leave you clenching your buttocks.


Unpacking game

Platforms: PC
Release: 2021

As someone who is coming fresh off of moving just a little over a month ago, you couldn’t have blamed me for being a little skeptical going into what was dubbed a “zen puzzle” game based on the final stretch of the process. Unpacking is just that, though. It’s a calming, almost therapeutic exercise that happened to serve as a wonderful way for me to unwind at the end of a day.

Unpacking is exactly what it says on the tin. There are no scores, no timers, no leaderboards, just you, and a few boxes with various items in them that need to be placed somewhere. The demo starts with a single bedroom in 1997. There’s nothing in the game that tells you where something should go, only your own taste and intuition; a locked diary would probably go in a desk-drawer while a soccer trophy would probably be displayed on a shelf.

As I slowly unearthed items one-by-one, I gradually got a feel for what the room’s new inhabitant was most likely like. The endless supply of stuffed animals implied someone of younger age while the numerous art supplies indicated someone inclined to right brain thinking. It’s rather engaging to learn about this person’s life purely by their belongings.

Every item taken out was like a delightful surprise and would sometimes even make me feel a little sentimental such as when I took out a small device that was clearly a Tamagotchi. More importantly, Unpacking nails that sinking feeling of when you feel like you’ve used all your available space but still have boxes left. Reaching the point of just throwing stuff wherever it fits is such an immediately relatable feeling that I was almost offended. And that was only for a single bedroom!

Unpacking game

The demo’s second stage was a little more involved with a bedroom, bathroom, and kitchen in the year of 2004. The hilarious moments of finding a boot in your kitchenware box or a bra with your toiletries also felt like a call-out to my own hodge-podge packing methods. It’s something I can’t help but let out an exasperated chuckle at.

It was also neat to see how this person has grown since their earlier abode. Much fewer stuffed animals but more art supplies and a brand new computer imply this character is maybe entering the working adult world. I’ve never actually seen this character, but I can’t help but feel a connection to them already, and that was only after two moves. The full game will have eight total moves to follow them through and I am genuinely curious to see how our nameless and faceless protagonist grows throughout them.

Now if only unpacking in real life could be this soothing.



Platforms: PC
Release: TBA

Some players may recognize Berzerk Studio for their excellent 2018 bullet-hell, rhythm game Just Shapes & Beats. Coming hot of the heels of that hit they immediately pivoted in the new direction with Infernax, a delightfully edgy 8-bit adventure platformer that takes cues from old-school Castlevania titles.

Our hero returns to his land after a successful crusade only to find it overrun by horrible monstrosities in every which direction. With nothing but mace in hand, he sets out on a quest anew to rid the land of the undead filth. Immediately apparent upon starting is just how tightly the game controls; anyone fond of earlier NES titles will feel right at home with Infernax. I quickly got a handle on my exact attack reach down to the pixel and began mowing down the zombies in front of me. It emphasized how much joy a game is possible of eliciting from simply a jump and attack button.

Getting to that proficiency is important too because the game doesn’t waste any time in taking off the training wheels! Even the base enemies shaved off half my HP if I got careless and that difficulty ramped up at a rapid rate as new enemy types were introduced at a decent clip such as flying evil eyes and jumping rodents. Not only do these foes burst into tasty experience points and gold to be spent on upgrades, but also into extremely satisfying fountains of blood.

Infernax isn’t particularly shy about turning up the gore factor, but it’s still impressive by just how creative they get with it using simple pixel art. Nowhere is this more apparent than when you are killed. Every single enemy type has a unique kill animation when they deal the final blow to our hero. From the chump ass pillbugs to the big bad bosses, all of them mutilate you in a different way and it’s honestly morbidly mesmerizing to witness. It made me want to suicide against every enemy I came across just so I could see what creative way they took my life.


Depending on your playstyle you might not want to do this, though, as Infernax features two different ways to respawn when you die. Hardcore respawn sends you all the way back to your last save point, just like in those classic NES titles. Casual respawn lets you restart right where you left off with no loss in progress, but choosing to do so locks you out from Hardcore the rest of the game. It’s a sort of mark of shame that I was glad to wear during the demo after I came up against the final boss and promptly got my ass handed to me. It sounds a little cheeky on paper but is actually very consistent with the game’s overtly edgy tone.

Infernax feels like a game that was lost to time during the NES era and is just now being rediscovered. Those looking for for a game that harkens back to the simplicity of the olden days need not look any further.

Continue Reading


Indie Games Spotlight – Going Full Circle

We’re featuring five exciting indie games in our latest spotlight, including the internship roguelike Going Under and the cozy puzzles of Lonesome Village.



Journey of the Broken Circle

Indie Games Spotlight is Goomba Stomp’s biweekly column where we highlight some of the most exciting new and upcoming independent games. Summer may have come to a close, but that hasn’t stopped big announcements from rolling in. With events like PAX Online and the recent PlayStation 5 Showcase flooding the web with announcements, trailers, and gameplay footage, there’s been a constant deluge of news to keep up with. With so much coming on the horizon, we’re spotlighting five exciting indies that you’ll be able to play sooner rather than later. Whether you’re in the mood for a brutally addictive action game or a cozy adventure and social sim, there’s bound to be a game that speaks to you in this spotlight.

Moving Up Professionally in Going Under

Work is its own payment in Going Under. In this action game from developer Aggro Crab, you’re put in the shoes of an unpaid intern who must explore the endless ruins of failed tech startups while fighting off the monsters that spawn within them. It’s hard work to do without a single paycheck—but hey, at least you’re gaining valuable experience!

As a former unpaid intern myself, the writing in Going Under certainly resonates with me and it’s sure to strike a chord with anyone who’s ever felt underappreciated or overworked. Its vibrant and colorful 3D graphics, as well as its satirical story, only make it all the more enticing. It really should offer a great working experience when it hits all consoles and PC via Steam on September 24.

Animated GIF

Fill in the Gaps in Journey of the Broken Circle

Something’s missing in Journey of the Broken Circle. Like its name would suggest, this puzzle platformer follows a Pacman-like circle with a hole to fill. It wanders through a world that is whimsical and existential at once, searching for a companion to fill its gaps. As the circle rolls through ethereal environments, it encounters different shapes to use that allow for new gameplay mechanics.

Journey of the Broken Circle might be about an abstract shape, but in its quest to become whole, it strives to capture the human experience. It promises to be an intimate experience that clocks in at about five hours to complete. If you’re interested in getting this ball rolling, it’s already available now on Switch and Steam.

Prepare to Get GORSD

There’s a delicate balance between unsettling the player without being outright scary. GORSD treads the line here as a one-hit-kill shooter that stars humans encased in the skins of octopuses, dragons with human faces, and nightmarish environments. Something feels off about GORSD, but that’s exactly what makes it so interesting.

Brought to life with detailed pixel art, GORSD supports up to four players who can face off in chaotic matches in varied arenas. It also features a full-fledged single-player campaign with a vast overworld with dozens of unique stages. Its concept is inspired by its developers’ native Southeast Asian cultures, making for a unique gameplay and aesthetic experience. If you’re ready to dive in and see it for yourself, it’s available now on all consoles and PC via Steam.

Get Ready For a Foregone Conclusion

Saying Foregone is a 2D Dark Souls would be cliché, but accurate nonetheless. It’s a hardcore action game where you’ll fight against insurmountable odds to prevent monsters from overrunning the world. It has a brutally addictive gameplay loop—its difficulty may be excruciating, but because it offers a wide assortment of abilities to leverage, it’s immensely euphoric once you overcome the challenges before you.

This beautiful 3D/pixelated hybrid action game has been available on PC in early access since February, but at long last, it’s seeing its full console release in October. It’s been a promising title ever since its pre-release days, and now that it’s finally seeing its complete iteration, there’s never been a better time to dive in and give it a shot. It’s hitting all platforms on October 5, so there’s not long to wait!

Finding Good Company in a Lonesome Village

Mix Zelda with Animal Crossing and you might get something like Lonesome Village. This newly-revealed puzzle adventure game features Zelda-like adventure in a hand-drawn world populated by animal characters. Players control a wandering coyote who stumbles upon a strange village and decides to investigate its mysterious happenings by interacting with villagers, solving puzzles, and exploring its dungeons.

It’s more than a simple adventure game. In addition to puzzle-solving, you’ll interact with Lonesome Village’s eclectic cast of characters to forge relationships and unravel brooding mysteries. It’s showing plenty of potential with its cozy gameplay loop, and if you want to give it a shot, check out its official demo from its Kickstarter page! It’s already been fully funded in less than 24 hours, but if you want to help the developers out even further, consider contributing to their campaign.

Continue Reading

We update daily. Support our site by simply following us on Twitter and Facebook