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Watch This The Last of Us Part I Gameplay Commentary

Check out the gorgeous locations and wide range of accessibility options in this developer commentary video!



With the release of The Last of Us Part I right around the corner on September 2nd, it’s finally time to see exactly what has been upgraded in this from-the-ground-up remake of Naughty Dog’s 2013 masterpiece. The official PlayStation YouTube channel has released a ten-minute developer commentary video outlining many of the changes and upgrades players can expect to see in the final product, from graphical fidelity to accessibility and more.

The Last of Us Part I side-by-side comparison to the PS4 remastered version
The Last of Us Part I (left) versus The Last of Us Remastered (right). Image: Sony

First and foremost, the graphical fidelity in The Last of Us Part I is nothing short of outstanding. Various locations and cutscenes from the game are shown to be considerably visually upgraded, better representing a post-apocalyptic land teeming with foliage reclaiming decrepit cities after decades of negligence. According to the developers, these updated locations are much closer to the original creative vision, and from the footage shown it’s hard to deny the striking beauty of this vision.

The Last of Us Part 1's enemy pathing upgrade
NPC buddies will now move according to where enemies will be in future. Image: Sony

Another prominent factor in The Last of Us Part I is the updated enemy and ally AI. Not only will enemies act much more similarly to their behaviour in The Last of Us Part II, with advanced communication and flanking manoeuvres, but NPC allies will now move more dynamically based on enemy pathing. Rather than the awkward moments in the original game where your allies would stand in full view of the enemy, this time around they’ll move to safe spots away from the line of fire. Every addition in The Last of Us Part I is designed to create a more “immersive” experience.

TLOU Part I's accessibility option to highlight the player and enemies in bright colours to act as a visual aid.
Accessibility features remove barriers for players. Image: Sony

Accessibility options are also carried over from The Last of Us Part II, with game director Matthew Gallant calling the upcoming remake the “first PlayStation game that has audio description built into the game… and that’s really the way we’ve tried to push the frontier of accessibility in this game.” Colourblind modes, other visual aids, and many more options that made Part II a huge pioneer for accessibility, will all exist to remove barriers for as many players as possible.

TLOU Part I: The giraffe petting scene, which will now incorporate DualSense haptic feedback.
The PS5 DualSense controller will enhance many aspects of the game. Image: Sony

Finally, the remake will make the most of the DualSense controller, adding extra realism to the gameplay and increasing the level of immersion. Shotguns will have noticeable feedback on both parts of the pump animation, enhanced even further by the speaker on the controller. Additionally, in quieter moments, the DualSense will still be used to enhance the experience, such as the giraffe petting scene in the final act that will allow players to feel the gentle touch of the giraffe and heighten the immersion of the moment.

It’s become very clear that The Last of Us Part I is a passion project for the developers. While the debate over the game’s hefty $70 price tag is still ongoing, there are nonetheless a number of very important features that will make the remake an appealing purchase for many players.

James is a university graduate based in England whose main hobbies are history, languages, and of course video games. His favourite games are Hollow Knight, Horizon Zero Dawn, and anything made by Atlus or FromSoftware, and you can usually find him on Twitter @sacGOONER63 drooling over these games and many more. You can also read his weekly ramblings about games at if you so wish.