Game Reviews
Vox Populous — ‘The Mims Beginning’
We don’t tend to see a lot of god-games anymore, do we? Sure, we have city planning games like Cities: Skylines and Sim City, and The Sims offers you the ability to mess around with virtual people, but actual god-games, where you take on the role of an omnipresent overlord, are few and far between. It’s this rarity of the genre that makes The Mims Beginning stand out that much more; but is it enough to elevate it to the classics like Black and White or Populous? Or is this just another false god in the pantheon?
The setup of Mims is that the titular creatures, which resemble three fingered hands with two eyes on each finger, are stranded in the cosmos and need to find the various pieces of their starship in order to re-create their destroyed empire. You are a benevolent being that’s given command of the Mims in order to aid them in their task. The plot rarely deviates from this, however there are cut-scenes at the beginning of each level that tell you where you are, what you need to do, and offer humorous insights into the Mims’ culture. While the English translation is less then stellar, that actually tends to add to the charm of these scenes, and there’s a lot of humor, both intentional and otherwise, that gives Mims a great deal of character.
Don’t let that fool you into false sense of security, though, as this is a really challenging game. You have two resources. The first is bio-material, which is collected by tossing fruits into a giant blender building. More important are crystals, which are collected either by sending off a trading ship to sell animals or gathered from rare deposits around the island. Making sure you budget your crystals is probably the single most important aspect of this game. If you run out of crystals before establishing a trade system, you must restart the level.
That’s not a complaint against the game, since plenty of games have necessary actions, but what is a complaint is the inability to save mid-mission. Missions can take a really long time, especially when the difficulty starts to ramp up and concepts like combat are introduced. It’s easy to get stuck half-way through a mission and find out that you need to restart the whole thing, losing a lot of time and potentially patience with the game.
Gameplay is, thankfully, simple to learn. You only have a little bit of direct control over the Mims, and instead hand out orders, mostly just to build new buildings or upgrade existing ones. Other than that the Mims are completely autonomous, going about collecting resources and resting when necessary. Your only other interaction with the world is through the use of Psi powers, replenished by having Mims devote time at your town hall. Psi powers range from granting health or speed bonuses to Mims, to throwing fire and sending out blasts of energy to damage enemies and clear the landscape. In many ways it’s reminiscent of the god powers of Black and White, and using it to affect the world gives you a great sense of power.
Graphically, the game wisely leans more towards style then substance. Simply put, Mims Beginning isn’t a good-looking game, but it is a nice-looking game. It’s very reminiscent of early 3D games, and looks like it came straight out of 2004-2006. There’s a lot of great art direction though, and everything is unique and cool to look at. The Mims themselves have a lot of character and the different classes each look distinct and interesting, as do the various buildings you place. But the real star is the levels, with each campaign map looking completely unique from the others, with a lot of visual flare scattered around, occasionally hiding secretes if you click the right triggers.
On the audio side, the game is spartan at best. There’s a bit of music, but it’s mostly just generic sci-fi fantasy stuff you’d hear in any kid’s adventure TV show or game. What few sound effects there are sound okay, but there’s really nothing worth talking about. There is some credit to be given out concerning the Mims’ voices, which sound alien and weird, but the repeating clips get boring after a while.
The Mims Beginning is a type of game we just don’t tend to see as often as we probably wish we did. As a love letter to old god-games like Black and White it’s a near perfect imitation, and for fans of the genre absolutely starved for new titles, this is a must. It does suffer from a few issues, like no saving mid-mission and really dated visuals even at the max settings, but these tend to fall by the wayside, along with the hours, as you spend time helping the Mims in their quest for glory.
-
Features4 weeks agoCheap and good PCs for gaming: what you can realistically expect in 2026
-
Gaming News4 weeks agoWill GTA 6 Have a Casino? Here’s What We Know So Far
-
Technology4 weeks agoThe Rise of Online Gaming Platforms: A Deep Dive into the Future of Digital Entertainment
-
Features4 weeks agoBeyond the Board: How Backend Logic Modernizes Digital Tabletop Games
-
Esports4 weeks agoHidden Gem CS2 Patterns Like AK-47 Gold Arabesque: 2026 Value Picks
-
Games That Changed Our Lives3 weeks agoInside the Mines Game: Origins, Variations, and Interesting Facts
-
Features3 weeks agoWhy Limited-Time Game Events Are Worth the Hype
-
Features3 weeks agoTop 5 Must-Watch Romance Anime This Valentine’s—Even If You’re Single 🫠
-
Culture4 weeks agoFrom Sandbox to Steam: Why CS2 Skins Are the Ultimate Digital Asset
-
Features4 weeks agoThe Cancellation of Ashes of Creation and the Growing Crisis of Big-Budget Games
-
Gaming News2 weeks agoSuper Mario Galaxy Movie: New Trailer Reveals Yoshi, Birdo, and a T-Rex Showdown
-
Game Reviews2 weeks agoSkull and Bones Review: Ubisoft’s Pirate Game Finally Sets Sail After Years of Delays

