We sit down with the Co-Founder of 1P2P and Young Souls to discuss character customization, co-op, and a story centered around family.
Eldest Souls has a haunting and hype-inducing soundtrack. Composer Sergio Ronchetti shares his inspirations with us in this interview.
We interview the creators of Last Stop to learn about their creative process, inspirations, the importance of comedy in game storytelling, and much more.
We interview the creative director of Lost Words: Beyond the Page to learn how he created such a poignant story of childhood grief.
A deep dive into the creative process behind Maquette. From curating the soundtrack to writing the story, the creative director shares all.
Boyfriend Dungeon launches later this year, so to celebrate, we caught up with director Tanya X. Short and took a deep dive into the game.
We spoke with Yacht Club Games' marketing manager about discovering Cyber Shadow and making the team's publishing debut.
Celia Schilling from Yacht Club Games joins the show to talk Cyber Shadow! This week on the NXpress Nintendo Podcast, the next generation of hosts, Cameron Daxon, Marc...
We spoke with Road 96 creative director Yoan Fanise about cult cinema, DIY mo-cap, and the challenges of procedurally generated storytelling.
Gabe Durham guest hosts the show this week! This week on the NXpress Nintendo Podcast, the next generation of hosts, Cameron Daxon, Marc Kaliroff, and Campbell...
We spoke to the developer of ‘Gestalt: Steam & Cinder’ about creating a steampunk world influenced by books, anime, and JRPGs.
Soon you will be able to duke it out as Corgis, Dinosaurs, Rabbits, and more in the upcoming multiplayer brawler Party Animals from Recreate Games...
The developer of Faeria takes us behind the scenes of the game's beautiful art design, discussing inspirations and techniques.
We discuss the nuances of indie masterpiece Timelie with creative director Parimeth Wongsatayanon, finding hope in infinite possibility.
We spoke with the developer of Waking about near-death experiences, facing your personal demons, and getting picked by ID@Xbox.
We talked to the developer of Bug Fables about modernizing the classic roleplaying formula and carrying on the Paper Mario legacy.
We had the opportunity to ask the head of business development at publisher Walkabout Games, Piotr Gnyp, about adapting the medium of comic books as best...
In this interview and impressions feature, we look at how Wintermoor Tactics Club modernizes the best of the tactical classics.
As protests and a global pandemic rock Chile, indie developers are trying to hold on as best they can. Camila Gormaz wants to do more.
In this wide-ranging interview, Shantae co-creator Matt Bozon talks Shantae and the Seven Sirens and how to keep an iconic series fresh.