Soon you will be able to duke it out as Corgis, Dinosaurs, Rabbits, and more in the upcoming multiplayer brawler Party Animals from Recreate Games...
The developer of Faeria takes us behind the scenes of the game's beautiful art design, discussing inspirations and techniques.
We discuss the nuances of indie masterpiece Timelie with creative director Parimeth Wongsatayanon, finding hope in infinite possibility.
We spoke with the developer of Waking about near-death experiences, facing your personal demons, and getting picked by ID@Xbox.
We talked to the developer of Bug Fables about modernizing the classic roleplaying formula and carrying on the Paper Mario legacy.
We had the opportunity to ask the head of business development at publisher Walkabout Games, Piotr Gnyp, about adapting the medium of comic books as best...
In this interview and impressions feature, we look at how Wintermoor Tactics Club modernizes the best of the tactical classics.
As protests and a global pandemic rock Chile, indie developers are trying to hold on as best they can. Camila Gormaz wants to do more.
In this wide-ranging interview, Shantae co-creator Matt Bozon talks Shantae and the Seven Sirens and how to keep an iconic series fresh.
We talked to the Sky Racket developers about cartoon visuals, arcade games, and what it takes to create an all-new genre.