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Hall of Fame

Hall of Fame #23: ‘Resident Evil 4′

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

Let’s be honest here. This game is probably the main reason you bought a GameCube! I know it was for me. Well despite whether it was or not, Resident Evil 4 was not only a masterpiece of a videogame but also groundbreaking in horror/action titles. Enter Leon Kennedy making a return from Resident Evil 2. Now a U.S government special agent, your mission is to rescue Ashley Graham who has been abducted by an unknown cultist group in a remote rural area of eastern Europe. Resident Evil 4 made leaps and bounds over its predecessors. Breaking from its traditional fixed camera angles to an over-the-shoulder, third-person view gave the game a more claustrophobic look and even introduced new enemies to gun your way through. Zombies are gone! And it was a well received new take for the series. The controls were more refined as well from its predecessors, giving you the ability to target specific locations. RE4 also introduced QTE (quick time events) in its cutscenes. Reminiscent to Shenmue, you were made to rapidly tap buttons, or press on the directional buttons during some cutscenes. The game was full of relentless and terrifying moments, but it was well worth it. Shinji Mikami is still revered as the godfather of action horror and Resident Evil 4 is a true testament to that statement. (Aaron Santos)

Humans by birth. Gamers by choice. Goomba Stomp is a Canadian web publication that has been independently owned and operated since its inception in 2016.

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