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Time Travel, Rebirth and Everything To Know About Hideo Kojima’s ‘Death Stranding’ So Far

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At E3 earlier this week, Hideo Kojima revealed his latest project Death Stranding, starring a naked and greasy Norman Reedus. Kojima, the trailer, and any information in regards to Death Stranding are completely enigmatic and fans are determined to gather and decipher any clues available. Kojima only gave two obscure interviews about his project and is notoriously known for being extremely vague and trolling his audiences. Here’s what we know so far.

‘Death Stranding’ is in VERY early development

Kojima carefully expressed in several interviews that Death Stranding is in its very early stages of development and wants fans to create their own stories and ideas about the game from the teaser. No plot, no characters, no names- nothing else was explicitly discussed. Kojima hasn’t chosen a game engine yet and predicts the game will take a few years to develop. Death Stranding has no connection to Silent Hills, P.T. or anything he was developing at Konami. There is no set genre, although Kojima did hint that the game may be action based and  players familiar with the genre would be comfortable playing it, but different from anything else they’ve created. When asked if the game would be anything psychological, Kojima didn’t respond with a concrete answer.

The Meaning of the Title 

What Kojima does discuss in the interview embedded above, is the meaning of “death stranding” which is when whales, sea mammals or creatures end up beaching themselves — as seen in the teaser when the camera pulls back and reveals a darkened beach stacked with various dead and even decaying sea mammals. Kojima explains that when whales purposefully beach themselves it’s called a “life stranding” but when they’ve already died it’s called a “death stranding”. What one can take away from this is the possibility that the main character played by Norman Reedus had died and has essentially washed up upon this shore along with the many other decaying corpses. Decaying is a reoccurring them in the teaser as depicted by the blackened and rotting babies, beaches, and bodies.

The “Game” Has Already Begun

Kojima took to Twitter using the official Kojima Productions twitter account to discuss Death Stranding in a total wave of nine tweets. Kojima mainly drops clues about “connecting stands” and suggests that “the ‘game’ has already begun.”  The “strands” that Kojima mentions are the ones that brought him to Sony and to Norman Reedus. Kojima also puts a heavy emphasis on death within gaming and states that “‘death’ will have a new meaning.” However, Kojima does explicitly say that the gaming mechanics will be something that players are familiar with and uses the example of driving, emphasizing the importance of how ‘Death Stranding’ should feel. The Twitter posts continue to become more compelling- toying with the idea of the evolution of man and the use of tools, specifically the use of a stick and rope. In light of all the flooding of information for the mystery behind Death Stranding, Kojima makes it evident that he wants players to look deep into every little thing.

Stranding Quote

 

What We Theorize:

Time Travel, Rebirth, and Paradoxes

After the teaser was revealed at Sony’s press conference, fans began decrypting the trailer and the other promotional material released. In a thread brought up on the Death Stranding subreddit, u/tuomas146 explains that the dog tags or flash drives around Reedus’ neck contain equations: The Schwarzschild Radius  and The Dirac Equation which could create a link between general relativity and quantum mechanics within this universe. Both general relativity and quantum mechanics are used in theoretical physics to talk about time. Under Einstein’s theory of general relativity, gravity and traveling near the speed of light can bend time, essentially creating time travel. Fans saw these equations – coupled with the futuristic handcuffs and newborn baby – as hints towards themes of time travel or rebirth. The thread gets even deeper, bringing up a SciFi story by Geoffry A. Landis called “Ripples in the Dirac Sea” from his book  A Time Traveller’s Almanac. The story is essentially about a scientist who prepares for a time travel excursion, while being very meticulous about avoiding paradoxes makes one fatal mistake. The narrator recounts his discovery of time travel and his ever looming death, described as a “crashing wave”.

Life, Death, and Purgatory

Some of the clear themes within this trailer are the themes of life, death and purgatory. If one is branching off of the defined theme of a stranding and the theorized theme of travel, another theory is that Reedus has been reborn, or landed himself in purgatory. One thing that is very clear within the available promotional material and the teaser is the use of lines or “strands”, as Kojima has stated before. The text on the poster has black dripping lines, Reedus’ character has scars in the form of lines on his torso, and there are black umbilical cords lining the beach. Nothing represents life better than the attachment of an umbilical cord but how this is connected to any plot is still unknown, or even fully theorized about yet.

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Regardless of what one may know, or mainly doesn’t know for that matter, it is still incredible and exciting to have a teaser packed full of so much possible meaning. Nobody, maybe not even Kojima, knows what this game could entail, but it’s incredible that Kojima is in full creative control of a product and that still has Norman Reedus involved. We still have long ways to wait but in the meantime one can still look into all of the small details and possible story elements for further deciphering.

  • Katrina Lind

Death Stranding

Katrina Lind is a Writer, Editor, and PR Manager for Goomba Stomp. She has an affinity for everything Indie Gaming and loves the idea of comparing the world of gaming to the world of art, theater, and literature. Katrina resides in the Pacific Northwest where she swears she grew up in a town closely resembling Gravity Falls and Twin Peaks.

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Sad News DS Fans: The Nintendo 3DS Has Been Discontinued

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After almost ten years in service, Nintendo’s portable 3DS console has officially been discontinued according to Nintendo’s official website. This applies to all the various models of the console: the 3DS, the 2DS, the New 3DS, the New 2DS, the 3DS XL, the New 3DS XL and the New 2DS XL.

The 3DS was an innovative handheld gaming console upon its release in 2011, combining 3-D technology and gaming without the need for special 3-D glasses. The 3D effect was obtained via an optical illusion with the systems screen- a stereoscopic effect that could be turned on with a slider. I remember the awe I felt the very first time I used the 3DS. It felt like a whole new era of gaming encased in a small and sleek package.

Although not hugely popular when it was first released, sales of the console grew a few years after. Since the release of the Nintendo Switch in 2017, sales of the 3DS have been steadily declining so it is not a huge surprise that Nintendo have made this decision. However, it is still a sad moment for DS fans as it means the end of solely portable consoles for Nintendo. I have a lot of fond memories from my 3DS and my plain old DS. I still remember getting the original DS for my birthday in 2006 and spending the rest of the day playing Nintendogs. Good times.

So raise a glass, bid farewell and press F to pay your respects to the 3DS and the DS console in general. You will be missed, dear friend.  

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The ‘Mass Effect’ Remastered Trilogy Rumours Are Back in Full Swing

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Desperate Mass Effect fans- myself included- have long been hoping for an announcement of a remaster of Bioware’s epic space drama trilogy. Despite no news coming from Bioware themselves or publishers EA, the fandom has been clutching at straws in regards to a remaster. However, there have been a couple of suggestions here and there- such as the listing of a Mass Effect art book coming in March 2021- that point towards a remaster coming our way. The most recent suggestion is possibly the strongest yet so let’s take a look.

A Portuguese retail website recently posted a listing for the Mass Effect Trilogy game, complete with box art and various console versions. The listing showed three different versions of the remaster: A PlayStation 4 version, an Xbox One version and a Nintendo Switch version. Prices were also posted with the retail listing- though they are listed as the euro currency due to the location of the site- with the PS4 and Xbox One versions listed as 59.99 euros and the Switch one down as 49.99 euros. The listing has since been deleted by the retailer site but thanks to Twitter- more specifically the Twitter user Nibel– you can check out the listing below.

This is very encouraging for us Mass Effect fans. It’s not so good for the person responsible for the listing though. Let’s be honest, they are losing their job for sure. The trilogy remaster has been circulating the gaming rumour mill for a while so here’s hoping that we will get some concrete information- and an actual confirmation- sometime soon.

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Square Enix Announces ‘Final Fantasy XVI’ for PlayStation 5

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FINAL FANTASY XVI FOR PLAYSTATION5 ​​​

During today’s PlayStation 5 Showcase event, Square Enix revealed that acclaimed creators Naoki Yoshida (Final Fantasy® Xiv, Dragon Quest X) and Hiroshi Takai (Final Fantasy Xiv, The Last Remnant) are collaborating on an all-new standalone mainline Final Fantasy game, titled Final Fantasy XVI, for the PlayStation 5 system.

The news was revealed via the Final Fantasy XVI“Awakening” trailer which can be viewed below.

Here’s what Producer Naoki Yoshida had to say:

Final Fantasy Xvi producer (that’s right, just producer) Naoki Yoshida here. How did you enjoy the trailer? The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game. In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay.

Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for Final Fantasy XVI, but for Final Fantasy XIV, too. Needless to say, I’ll be working hard on both!

Final Fantasy XVI

And here is what director Hiroshi Takai had to say:

When Final Fantasy I was released, I was just another player─a young student with big dreams. By the time Final Fantasy V was in the works, I had earned myself a seat at the developers’ table… albeit at the very end. From there, I moved “online” leaving my mark on both Final Fantasy XI and XIV.

And now…XVI.

From the establishment of an all-new development environment, to learning the ins-and-outs of the PS5, the team and I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied Final Fantasy franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. However, I promise it will be worth the wait!

Final Fantasy XVI

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