President Trump took office around a week ago and in that time a new global trend has emerged – doing a quick search on Google News for “Donald Trump” a couple of times a day just to see what the massive, bejowelled, orange-faced troglodyte has done this time. It’s like rubbing a cut on the roof of your mouth with your tongue to make sure that it still hurts; you know it’s probably going to, but you do it anyway just to make sure. I mean, we can’t really say it’s a surprise, can we? The guy did practically everything he could to demonstrate that he was a massively unqualified, misogynistic, racist, generally bigoted, petty egomaniac during his campaign for the Presidency, and now he’s just following through on that promise.
Still, it’s somewhat surprising just how spectacularly facepalm-worthy his first week as President has been. Between pledging to spend American tax dollars on investigating the alleged voting fraud that he himself invented as an excuse for potentially losing the popular vote, to his staffers attempting to dismiss their own lies about negative news reporting regarding his inauguration as not lies but “alternative facts”, to enacting a ridiculous and widely condemned Muslim ban and then getting upset about people calling his Muslim ban a Muslim ban – good gravy, it’s been a tumultuous first week in charge for the new President of the United States, and we probably all wish it had gone a little smoother. We can’t be too hard on him though. After all, President of the United States is the first job that Donald Trump has ever applied for. We’ve all had crappy first jobs, I’m sure.
As much as we enjoy a little chinwag about what’s going on in the world, here at Goombastomp.com we like to talk escapism even more. As the world transforms into a sometimes terrifying and depressing place, at least we’ve got video games to help us forget that the real world exists. If the thought of giving the codes for the entire United States arsenal of nuclear weaponry to a former reality TV star whose catchphrase used to be “You’re fired” is too mind-boggling for you to comprehend, then here’s a list of the top five worst politicians from video game history to remind you that things could be worse.
5. Me and you (Saints Row IV)
“I’m the patron Saint of America. We should probably look to changing the Pledge of Allegiance to One Nation Under Me.”
It’s easy to sit here and belittle everything that Donald Trump is doing while typing this out, munching on a packet of peanuts and sipping a hot coffee from the comfort of my own home. I mean, it’s really easy, just look at what he’s doing. But it would be remiss of us not to point that sceptical and judgemental eye upon ourselves just as readily as we do with the 45th President of the United States. We too make bad decisions, and we’re not always as eloquent as we wish we could be. We too make stupid Tweets. And granted, most of us don’t brag about the women we’ve sexually assaulted, but hey, let’s not split hairs. The point is that being POTUS isn’t a walk in the park, and if we were given control of the country, are we sure we wouldn’t make a pig’s breakfast of it?
Saints Row IV begins with our player character saving the world from nuclear annihilation while that Aerosmith song from Armageddon plays triumphantly in the background. It’s kind of an amazing opening sequence, actually. Our intrepid hero is so beloved by the people of the world that the next logical step is into the White House. It’s all going well in the beginning. Your first decision upon ascending to the Presidency is whether you’d prefer to cure cancer or solve world hunger, but it’s not long after that when aliens invade and you wind up having to come out of retirement for one last job and save Earth from the alien horde.
While our character undoubtedly begins the game with good intentions, once they’re under our control all hell has a tendency to break loose. Gunfire on the streets. Explosions as far as the eye can see. If you play the game like I do then there’s wanton destruction on all fronts from basically the moment you’re put in charge, and you’ll end up amassing millions of dollars worth of damage to property, killing countless innocent bystanders, and committing a heinous amount of health insurance fraud. My character – a giant, blonde beefcake baring an uncanny resemblance to a stereotypical professional wrestler – might have looked absolutely fabulous in a cute little pencil skirt and some killer high heels, but his cavalier attitude towards death and mayhem means that he won’t be getting his face carved into Mount Rushmore any time soon.
4. President Johnson (Metal Gear Solid 2: Sons of Liberty)
“I want absolute power. I’m just a figurehead, the real power lies in The Patriots hands.”
The original Metal Gear Solid sees a band of terrorists take over an abandoned missile base in Alaska, only for series hero Solid Snake to turn up and ruin their party via a mixture of choke-holds and blowing things up. At the end of the game it’s revealed that not only did the President, George Sears, know about the terrorist plot in advance, and not only did he have a double agent in the terrorist group reporting to him the whole time, but he was also the cloned brother of the aforementioned Solid Snake and a bit a of an all-round naughty boy to boot. That alone should be enough to cement his place amongst our rogue’s gallery of politicians here, but then in Metal Gear Solid 2 it’s revealed that the world is being secretly run by a clandestine group of kingmakers and influencers known as The Patriots, and everything that George has been doing has been to unravel their nefarious plans. So he’s a bit of a shit, but his end goal is fairly noble.
On the other hand, the President who replaces George Sears, James Johnson, is an utterly spineless and despicable cur who’s misgivings are often forgotten about thanks to the vampires, the fat man on roller skates, the sword fight atop Federal Hall, and the giant, robotic, walking battle tanks strewn throughout the game. Amongst the flashy, overblown villains and the many, many, many plot twists and turns, it’s easy to forget that the President knows the truth about the Patriots, and rather than trying to bring about an end to their secret plans, he’s actually trying to use his position to leverage his way into their organisation.
His lust for power at all costs ends up being his undoing, as Revolver Ocelot – George Sears’ double agent from the first game – cold-bloodedly shoots the President dead before he can reveal too many of the Patriots’ secrets. James Johnson never becomes a major player in the Metal Gear Solid series, but his politics are ruthless, self-serving and ignoble. As a side note, when our hero, Raiden, first meets him, Johnson grabs him by the crotch, presumably trying to grab him by the pussy, only to realise that Raiden is in fact a man, and that means he doesn’t have a pussy. He has a penis. I’m not really sure why any of that happens in the game, but hey, at least he didn’t brag about it afterwards.
3. John Henry Eden (Fallout 3)
“The Brotherhood of Steel will fail. All those who oppose the Enclave will fail! I am President John Henry Eden, and this is my pledge – no one… NO ONE will take this great nation away from me!”
Tensions between the United States and rising super-power China escalate, eventually boiling over and kick-starting a short but devastating war; nuclear weapons are launched by both sides, and America is left obliterated and irradiated. No, that’s not a startling prediction of what will happen if Donald Trump continues to poke the Chinese bear with a pointy stick – it’s the set-up for post-apocalyptic RPG series Fallout.
In Fallout 3 the player will eventually come across small floating robots playing messages from the President of what’s left of the United States, and the leader of the Enclave faction, John Henry Eden. The speeches are largely based around his views on many of the inhabitants of the wasteland, and in particular his disdain for the Brotherhood of Steel faction. He’s a bit pompous, but hey, he’s the President, and if you can’t trust the President then who can you trust? Well, it turns out that Eden isn’t a man at all, but part of an AI program that was originally designed to handle the preservation of government should a catastrophe wipe out the entire cabinet at once. The AI gained sentience, learned the ways of the Constitution by reading through old historical records, and formed a personality made from the amalgamated back-stories of each and every President up until that date.
Perhaps he had a little too much Nixon in his blood, or perhaps AI really is just destined to go rogue given half a chance like so many movies have taught us, but the future for America that Eden dreams up is one where it starts up a new American Civil War, decimates the factions that aren’t loyal to the Enclave, and kills off any and all mutated beings living in the post-nuclear fallout world. But he just wants to make America great again, guys.
2. The Council (Mass Effect series)
“Ah, yes, Reapers. The immortal race of sentient starships allegedly waiting in dark space. We have dismissed that claim.”
While most of the politicians on this list fall somewhere between needlessly callous and full blown evil, the Council in Mass Effect has the dubious honour of making the cut based purely on their cowardice and utter incompetence. Commander Shepard – all round space hero, serial alien romancer and appalling dancer – is tasked with tracking down a rogue soldier named Saren that is in command of a gigantic spaceship the likes of which the galaxy has never seen. On his journey he discovers that the spaceship is actually a sentient being named Sovereign, and that this giant robot baddie has a bunch of friends who are eager to head to the Milky Way and start smashing things up real good.
Naturally, Shepard warns the council of the terrifying prophecy of their destruction at the hands of Sovereign’s buddies – a race of living spaceships known as Reapers – and the Council rightly makes preparations for the upcoming invasion so as to make sure they have the best chance of survival once the war starts. No, wait, that’s not what they do. What they actually do is bury their collective heads in the sand, ignore Shepard’s warnings, and just assume that everything is going to work out nicely in the end if they all wish real hard.
Fast forward a couple of years and predictably the Reapers arrive in the Milky Way and they’re not playing games. Entire worlds are obliterated before the forces of the galaxy even have a chance to respond. You’d think that would be the point at which the Council would say a billion sorries to Commander Shepard for not listening and immediately hand over whatever resources he needs to defend the galaxy but that would be too sensible, so instead they take part in a series of childish political squabbles, withhold pertinent information, and one of them even tries to blackmail Shepard into sabotaging the efforts to help another species, all while the Reapers are wiping out planets for fun. Politicians are often accused of only looking out for themselves, but the Council in Mass Effect are so spectacular in their ineptitude that not only do they fail to look after themselves, but they help take everyone else down with them.
1. Senator Steven Armstrong (Metal Gear Rising: Revengeance)
“I’m using war as a business to get elected… so I can end war as a business!”
Armstrong is a Colorado Senator running for the Presidency, and he figures that the best way to do that is to form a plot to bump off the current President utilising a cybernetic mercenary group, and then injecting himself with nano-machines that makes him nigh indestructible in battle, just in case. He’s got some child soldiers on the go at one point just for some bonus evil points. And I think he also got investigated for embezzlement or something while he was CEO of a cybernetics company. That bit’s not so bad, upon reflection.
The evil senator tops our list here for numerous reasons. First, he’s stark raving bonkers, with his end goal being to create an America that thrives on warfare, and that culls the weak among society in order to cultivate the strong. Second, he’s ruthless, evil, and uses his time as a politician only to further his own ends. And third, he’s a massive dick.
Eventually, our hero Raiden tracks down the evil senator and does battle with him in what is one of the most frustratingly awful boss battles in living memory. There’s a giant mechanical spider thing involved at one point, there’s unskippable cut-scenes you’ll likely have to watch over and over again, there’s quick time events galore; it’s hilarious, terrible and infuriating in almost equal measure. Senator Armstrong is an abhorrent politician, a ridiculous character, and a dreadful final boss. He’s earned his place on the list.
See? It could be worse.
‘New Super Lucky’s Tale’ is Polished, Pleasing Platforming
Streamlined, focused, and tons of fun, New Super Lucky’s Tale is a fantastic reworking for the Switch that absolutely nails the lighter side of Nintendo-style 3D platforming. Tight controls and a nearly flawless camera support running and jumping challenges which more often than not emphasize creativity over complexity, and it’s all set against a colorful, pun-filled, charming world full of quirky characters and light satire. Though the experience is not as epic or razzle-dazzle as something like Super Mario Odyssey, developer Playful has wisely trimmed the collect-a-thon fat that so many others in the genre employ in order to pad play time. The result lasts long enough to satisfy, yet also instills a fervent desire to see more adventures from its fearless, furry hero.
In the fine tradition of its gaming ancestors dating back to the N64 days, the basics of New Super Lucky’s Tale revolve around acquiring arbitrary objects sprinkled through various stages in order to unlock doors and move on to the next area. This time it’s pages from the mystical Book of Ages, which contains the power to travel between worlds, and is the endgame of an nefarious cat sorcerer named Jinx and his gang of cartoonish thugs, the Kitty Litter. As part of a secret organization sworn to defending this kiddie-friendly Necronomicon knockoff, it’s up to Lucky to track down as many of these clover-embossed pages as he possibly can, and hopefully complete the book before his nemesis can get his claws on it.
It’s doubtful that the story will be what compels most players to keep going, and to that end, New Super Lucky’s Tale‘s simple setup also fits right in with its genre brethren. Still, Lucky is an amiable and upbeat fox to follow around, and Playful does an excellent job of surrounding him with a cast of gibberish-spouting weirdo goofballs that includes hayseed grub worms, supremely zen Yetis, loyal rock golems, and slick carny ghosts. Though their dialogue does little to drive any sort of narrative, it is endlessly amusing and often witty in its cheesy wordplay. In other words, the writing has a very Nintendo-like feel in its eccentricities that adds to the overall fun.
Those jokes would be less endearing without fantastic gameplay, but New Super Lucky’s Tale delivers some of the best running and jumping this side of Mario. Though this fabulous fox can’t quite match the plumber’s precision, Lucky does feel extremely responsive, and has a nice sense of weight and momentum that never feels out of control. He also comes out of the den with a well-rounded moveset, including a nifty double jump, a swishy tail (a la Mario’s spin punch), and the ability to burrow under ground. These moves can be chained together to create a satisfying flow both when exploring 3D stages and side-scrolling ones alike, and will surely inspire players to use them in creative ways in order to access seemingly out-of-reach spots.
And they’ll have to if they want to find all four pages hidden in each stage. New Super Lucky’s Tale requires a bare minimum of these leaflets to be found (and simply beating the stage merits one as a reward), but it’s in rooting around those nooks and crannies where much of the fun lies, and it gives the developer a chance to squeeze every ounce out of the unique mixture of environments they’ve created. From the assorted carnival games of a haunted amusement park to a beach party dance-off, there are a surprising amount of different things for Lucky (and players) to do here, with hardly any two stages ever feeling alike. One 3D level might task Lucky with casually exploring a farm as he gathers up the members of country jug band, while a side-scrolling obstacle course sees him dodging canon fire from an airship piloted by a feline Napolean. Some stages have a platforming bent, while others emphasize searching out secrets tucked away in mini puzzles.
It’s an absolutely delightful mix, and that sheer variety keeps New Super Lucky’s Tale fresh all the way through to the epic battle with fat cat Jinx himself. And though platforming veterans might find the overall challenge a bit too much on the friendly side, a few of the later bosses and and bonus stages may make that 100% goal a little tougher than it at first seems. And yet, it’s hard not to want to go back to incomplete stages or that block-pushing puzzle that stumped the first time around; the brisk pace and clever design will likely compel many players to find every scrap of paper out there.
No, Lucky isn’t the second coming of Mario, but there are few 3D platformers that offer such a polished, concise, joyful experience as New Super Lucky’s Tale. It may have taken a couple of efforts to get there (and for those who have played the original Super Lucky’s Tale, levels and bosses have been reworked here), but Playful has nailed a balance between creativity and efficiency that begs for more.
How Do ‘Pokemon Sword and Shield’s’ Max Raid Battles Measure Up?
Max Raid Battles are one of Pokemon Sword and Shield’s premier new features. Do they live up to their full potential? Let’s find out.
One of the most heavily promoted new features of Pokémon Sword and Shield have been their Max Raid Battles. These gargantuan fights are both a key part of the online experience and likely the first taste most players will get of Dynamaxed Pokémon in-game. So, how’d this take on Pokémon Go’s raid system pan out in the series’ first mainline entry on console?
Well, on the plus side, getting into the thick of a raid is super straightforward. After the opening hour or two, players are introduced to the Wild Area and can access Max Raid Battles straight away by walking up to a pillar of red light on the field. From there you can invite others, challenge the raid with NPCs, and choose which Pokémon you want to use.
Real Friends Raid Together
Playing with friends online, though, is a bit more convoluted. There’s no “Invite Friends” option to be seen. Instead, all social features are handled through the Y-comm (literally accessed by pressing the Y button). It’s here that players can Link Trade, Link Battle, exchange player cards, and more.
After actively connecting to the internet–which has to be done each play session and each time the Switch is put into sleep mode–it’s up to the host of the match to find a portal and send an invitation to everyone. A notification will pop for friends on the side of the screen, and then it’s up to everyone to join the match directly through the Y-comm interface.
If players want real people to fill in any remaining slots (all raids are four-person affairs), they’ll need to join before the room fills up. Setting a Link Code avoids this hassle by creating a room but, unlike Salmon Run in Splatoon 2, only computer players can fill remaining spots after friends finish joining this way.
After some experimenting and fudding about, my buddy and I were able to hop into matches fairly quickly without much issue. Nonetheless, it’s hard to shake the feeling that creating friend lobbies is only such a headache because it had to be tied to the Y-comm. Pair this with the fact that battling while waiting for a friend to create a room can cause the notification not to pop, and getting a group together is a bit more painful than it should be.
Max Raid Battle Rundown
The raids themselves are a surprisingly engaging twist on the classic Pokémon battle formula. Groups of four challengers work together to take on a Dynamaxed raid boss. Each raid boss has a different star rating, and even the 1-star battles are no joke the first few times around. These boss Pokémon are merciless, and regularly one-shot lower leveled ‘mons with ease.
To combat these monstrous foes, one random trainer in every group is granted the ability to Dynamax their chosen Pokémon and lead the charge. The Dynamaxed Pokémon gets the benefit of having extra-powerful moves and increased HP, though it’s rather disappointing that there only seems to be one Max Move per move type (one Grass move, one Dark move, and so on). Each of these has a secondary effect on the battlefield; some trigger sandstorms, others trigger a health regeneration field that heals everyone a bit each turn. Regular moves with type advantages deal a significant chunk of damage, but it’s Max Moves that can truly turn the tide of battle.
If one of the group’s Pokémon faints, that trainer has to sit out for a turn before it automatically gets revived (a smart design choice to keep all trainers actively involved). However, the fainting of each Pokémon triggers the storm above to become more and more vicious. After four faints or ten turns, everyone is booted out of the raid sans rewards.
The Fruits of Victory
Two of the easiest ways to better your odds are 1) Choose a Pokémon with a type advantage going into battle, and 2) Manage who Dynamaxes when. Each trainer’s Dynamax meter grows periodically and, though only one trainer can use it at a time, multiple players can activate it over the course of a raid. It also seems like each raid’s star rating is tied directly to the raid boss’ level, so bringing a generally powerful Pokémon to a lower-level raid is another viable strategy for success.
Aside from the chance to capture the raid boss itself (and some Pokémon are Max Raid Battle-exclusive), winning a raid nets players some very worthwhile rewards. These include everything from EXP candies and berries to nuggets and TMs. It’s not so much of a haul that it hurts the overall balance of the game, but there’s enough to make getting a few friends together and grinding raids for a couple of hours worth it.
Though Max Raid Battles are just a small part of the overall Sword and Shield package, they’ve ended up being a rather fun take on Pokémon’s traditional multiplayer offerings. For as unnecessarily complicated as playing with friends is, there are also a few cool ideas here, like being able to join a raid from anywhere on the map as long as the host is at the raid pillar. There’s some good fun to be had here if you prefer to battle alongside your friends instead of against them.
15 Years Later: ‘Metal Gear Solid 3: Snake Eater’ Is Kojima’s Espionage Love Letter
On November 17th, 2004, ‘Metal Gear Solid 3’ was released, marking the first entry in what would become a major part of the Metal Gear Saga.
“After the end of World War II, the world was split into two — East and West. This marked the beginning of the era called the Cold War.”
On November 17th, 2004, Metal Gear Solid 3: Snake Eater released in North America and Japan marking the first entry in what would later become a line of prequel games within the Metal Gear Saga. Big Boss’s story would finally be expanded upon in the Hollywood action game that forever changed the course of video game storytelling.
The legendary mercenary’s journey began in Kojima’s espionage love letter to the ’60s that broke the primordial gaming standards of both interactive design and visual storytelling through immeasurable gameplay depth piled onto a mind-boggling top-notch origin story. Snake Eater was only the beginning of a tale of how one of gaming’s greatest heroes descended into a villain through what is not only arguably the most compact and well-executed Metal Gear story, but Kojima Productions story ever conjured up to date.
Taking the Narrative Back
Snake Eater ditched Solid Snake and Raiden’s current predicaments in a postmodern world to provide audiences with background knowledge and explanations for the previous chapters that came before it in what was intended to be Hideo Kojima’s final Metal Gear game at the time. Cold War political fiction and espionage thrillers from the game’s time period such as the Sean Connery and Roger Moore James Bond 007 films became the foundation for this entry’s story and tone; a balance of both goofiness and seriousness that is simply unmatched when compared to the rest of the series.
Metal Gear Solid 3 marked the beginning of a prequel series of games that would later proceed to continue after Solid Snake’s story had concluded in Metal Gear Solid 4: Guns of the Patriots. Snake Eater threw players back in time to tackle the story of Metal Gear and Metal Gear 2: Solid Snake villain Big Boss, who was formerly referred to as three different names being John, Jack, and of course the iconic codename Naked Snake — the first character to take on the reptilian infiltration name.
Whereas Metal Gear Solid and Sons of Liberty questioned the fantasy aspects of the story, Snake Eater fully embraced the campiness that it provided. A gun-slinging, cat-growling GRU Major or a man who is able to manipulate bees are never questioned by the game’s characters. Nothing feels out of place due to how accepting everyone is of what is going on in their interpretation of history. The first fantasy aspect that players encounter is during the opening 5 minutes of the game when Naked Snake makes the HALO jump. The location the game takes place, Tselinoyarsk, is not the actual name of the location and isn’t an area of the world that has jungles.
Political fiction often comes into play during the story by incorporating real figures and the game’s characters into events that actually happened during the height of the Cold War. For example, Eva and Ocelot are depicted as the two NSA codebreakers, Martin and Mitchell, who defected to the Soviet Union. Weapons and designs featured in the game such as the hybrid screw-propelled metal gear, the Shagohod, are based on real blueprints for military weapons of the time period. While the story incorporates science fiction and fantasy aspects, the story still remains grounded and has its own limits even in gameplay.
A Whole New Meaning to Survival
When Hideo Kojima and Yoji Shinkawa saw the 1987 movie Predator, one concept from the film that stuck with them was how the technologically advanced alien Predator used camouflage within the jungle setting to stealthily take out a military rescue team lead by Arnold Schwarzenegger. Camouflage became part of the foundation for Snake Eater‘s gameplay that delved into the realism and campy side of the series. Players could swap outfits and face paints at any given moment to adapt to their current surroundings. The top right-hand corner has a camouflage index that constantly keeps track of how well-hidden you are in the environment.
Just as gadgets are a critical part of James Bond’s arsenal of weapons, Snake Eater saw the Metal Gear Solid series expand on the variety and utilization of items. The number of different ways to tackle standard environmental obstacles and boss battles was exponentially increased due to how many ways one could actually use their equipment. Grenades, lethal firearms, night-vision goggles, cigarettes, and even cardboard boxes all inherited a multi-functional philosophy that most players would never even discover unless they had experimented during their playthrough or were told to do a specific action. Even food became a weapon of war that could be used to poison and distract guards if it had gone spoiled.
On the topic of food, alongside the standard health bar, Snake has a stamina meter that must be ministered to constantly by eating foods found on-site and administering proper medical treatment. Animals, fruit, medicinal items, and various packaged resources must be collected and watched over throughout the game. All food items ran on a real-time clock leaving food to go unsanitary and rotten after a matter of real-time days.
The Beginning of Product Placement
The Metal Gear Solid series kickstarted Hideo Kojima’s constant usage of product placements within his games that are still ongoing today. These products include but are certainly not limited to clothing, accessories, toys, household items, and of course, food. Snake Eater began a trend of future Kojima Production games featuring real-life items that are purchasable in many small scale and large retail stores throughout Japan through the brand of nutritional energy bars and gels, CalorieMate.
The chocolate-flavored CalorieMate Block appeared in the original version of Snake Eater, while the maple-flavored kind replaced it in the HD Collection due to it being the latest flavor release at the time. Advertisements for CalorieMate during the game’s release showed Naked Snake holding a chocolate-flavored Block saying “If you wanna survive in the jungle, your going to need one of these.”
When initiating a Codec call with Paramedic after eating a CalorieMate Block, the character will question the legitimacy of the food. In reality, CalorieMate first released in 1983, contradicting the 1960’s setting of the story, therefore, making its placement in the game an anachronism; an object or person that is displaced in time.
A Legacy Worthy of The Big Boss Rank
At the time of Snake Eater’s release, although the game garnered a completely positive reception from critics with a 91 Metacritic score, it was highly debated whether the sequel-prequel was superior to the entries that came before it. Critics commonly praised the graphics and cinematics the game had to offer but questioned whether the gameplay was too complex for its own good. Snake Eater also had to ride the coattails of unsatisfied audiences originating from the previous entry’s lack of Solid Snake being the protagonist which ultimately lead to sales of the game being significantly lower than the previous Solid entries.
Over time, Snake Eater became the fan-favorite entry of the series and would go on to receive the most re-releases out of all the Metal Gear games to date. Most notably, in 2006 Metal Gear Solid 3: Subsistence expanded upon the online mode in the game and added a completely new third-person controlled camera system that enhanced the overall experience and became the right analog stick standard for future entries. Buyers of this version were also treated with the original two MSX Metal Gear games found on the main menu- the first time the original Metal Gear and Metal Gear 2: Solid Snake had ever been localized outside of Japan.
2011 saw the release of the Metal Gear Solid HD Collection, a compilation title that included an updated version of Subsistence — arguably the best way to play Snake Eater today. In 2012 the game also saw a release on the Nintendo 3DS dubbed Metal Gear Solid 3D: Snake Eater which included a new real-life camera camouflage system and multiple gameplay changes inherited from Metal Gear Solid: Peace Walker to accommodate the 3DS’s lack of dual analog sticks.
Metal Gear Solid 3: Snake Eater is a true patriot that definitively holds its ground against the rest of the series today due to its creative liberties that the series never quite revisited in complete depth. Hideo Kojima and his team of masterminds behind Kojima Productions are well deserved of a salute for the tremendous efforts they put into creating a groundbreaking title that forever changed what it meant to be a cinematic video game. From its action-packed plot to its cinematic orchestra inspired-score, even after 15 years the pure indigenous nature of creativity from the studio never ceases to amaze audiences.
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