Technology
How Indie Game Soundtrack Channels Are Cracking the YouTube Algorithm
Great music still gets buried if your channel packaging is sloppy.
When I’m researching ways creators can get more YouTube views, I really enjoy looking at indie game soundtrack channels for some kind of pure case study. The channels that don’t do any clickbaity drama, or super-quick edits, are seeing the bulk of the long watch time, repeat views, and dedicated audience. It’s a real platform algorithm playground, and they’re experiencing some kind of a renaissance.
A Niche That Doesn’t Feel Like One
While indie soundtrack channels may seem a little obscure, their audiences have completely normal viewing habits. These are soundtracks to video games, so people listen to them while studying or doing homework, or while they’re doing household chores like washing dishes or ironing. Others listen to them to help them sleep. YouTube rewards not just clicks, but time spent watching videos. A long compilation of 2 hours that gets watched in its entirety can easily outperform a more tightly edited 3-minute video.
This makes sense because even a small channel with few subscribers can outrate a popular music account with millions if the small channel has retention and the account with millions does not. Understanding how creators get more views on YouTube often comes down to this exact principle. At the heart of this is the viewer who isn’t evaluating whether or not they like a creator, all they’re doing is trying to maintain the status quo – and if the next video is more of the same thing they just watched, they’re going to choose to watch it over moving on to something else.
What’s behind this recent VGM renaissance? Part of it probably is just the quality ceiling rising, and curated lists of composer picks like this best VGM picks Videogameschronicle are a really powerful indicator that the medium is being taken seriously as a scene. And we consume game music primarily through YouTube.
The Playlist Effect
Playlists are secret discovery engines. One uploaded track may get a single view, but it ends up in a playlist where it’s actually seen for an hour or more. In favor of recommending a playlist for your mood, as opposed to every song you’ve uploaded, are tags like: Cozy farming OSTs, Boss fight energy, Rainy pixel towns, No vocals, just dungeon.
I made the list with a slightly obsessive attention to detail. I tried to have the list curve in terms of energy in a smooth way. I swapped in a few tracks as new games came out. Most people mess playlists up by treating them like a dropbox for random songs and having the first two songs jarring enough to make you not wanna play with the list anyway.
I like that YouTube recommends your videos based on watchers history, it’s hard to abuse this system into an ad channel but you can still leverage outside promotion within it. This is also where you can test different hooks for a video within a playlist to see what gets the most watchers. Using a service like Artist Push to purchase one 30 second advert to help kickstart the test is likely to be cheaper than running a series of experiments.
Thumbnails and Titles That Work
Some of the most successful channels for YouTube’s suggestion algorithm are based on CTR, and it’s not because they have the most engaging thumbnails. Rather, they are consistent and avoid some common pitfalls. The most notable is the use of one readable font for all thumbnails, and often just one character or element of the show’s key art. Many have also adopted a single color palette per series, which makes for a simpler and more recognizable thumbnail in the sidebar view.
The title formula I used is extremely basic, and that’s kind of the point. It’s game name + mood + how you plan to use the video. I’ve seen plenty of videos with generic titles like “Hollow Knight – Calm Cave Ambience (Sleep/Study)” or “Stardew Valley – Cozy Winter Tracks (1 Hour).” I tried to follow suit with the way people typically speak while doing something else at the same time.
Community as Algorithm Fuel
Comments are not just “engagement” they are content ideas, a way to stick to page after the video ends, and free QA. I notice that the Soundtrack comment thread has reached lengths comparable to my main comment threads because by posting things on the channels that get the regular viewers (a strong signal that they are returning viewers) I get longer threads that will pull the regular viewers back on a predictable schedule, right on time for a new upload.
Never forget that a rhythm for releasing human uploads to your audience is more important than a brutal schedule. I find that putting up videos Weekly or Every two weeks is best, because they are long, and people can expect to find a whole playlist uploaded on those days. The big trap is to be on a tear for two months, and then upload five videos a weekend for a week, only to return to the original schedule and have people who had built up a habit to check for new videos on weekends just never show up because they haven’t for a while.
What This Means for Indie Developers
For developers, a music YouTube channel represents an additional dimension of marketing that doesn’t feel like marketing. A well done video about an OST becomes a gateway to the store page, the wishlist, the Discord. But that’s not the end of the cycle, as players who found the game searching for the soundtrack can also share a playlist to their friends.
Indie music operates outside of the traditional industry model, with many artists and fans embracing a “do it yourself” (DIY) approach to creation and distribution. The “DIY indie definition” describes this phenomenon nicely (Hmc). Similarly, the soundtrack market can operate on a low overhead model with high replay value, and with enough cultural momentum that it doesn’t require the budget of a major label.
Make more views by not treating the OST as bonus content. Package it, organise it as an editor would and let people live there for a while.
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