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Hall of Fame

Hall of Fame #30: ‘The Legend of Zelda: Wind Waker’

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Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.

Director Eiji Aonuma’s swashbuckling adventure The Legend of Zelda: The Wind Waker, set 100 years after the events in Ocarina of Time, stands as one of three best games released in the series thus far. Along with the N64 classic and A Link to the Past, The Wind Waker masterfully baits and hooks players in with its perfect blend of polished design, tightly crafted controls and beautiful presentation. Utilizing a completely new look with cel-shaded graphics, the game casts players in the role of a familiar young Link who sets out on a long voyage across troubled seas, into dark dangerous dungeons and against ruthless foes to save his kidnapped sister. At the time of its release, it was immediately evident that Wind Waker was going to be different from the previous Zelda titles, yet it’s surprising that the grandeur of The Wind Waker‘s bold, thick strokes, lusciously saturated palette, and the notably boyish protagonist with his humongous, expressive eyes ever caused so much controversy back in 2003 — because over a decade later, the game’s legacy remains defined by its visuals.

Players with keen eyes and an appreciation for art will know that Nintendo doesn’t just do things for the sake of pure experimentation. When developing The Wind Waker, Nintendo not only created a hugely stylistic world down to every last detail but also pushed the power of GameCube to do so. Upon closer inspection, cel-shading clearly was the right choice. This is a game that emphasizes the vastness of the open ocean and the open sky, and, with the application of cel-shading, every wave, every gust of wind is beautifully pronounced against a backdrop of colorful hillsides, small villages, and coastal locales. And like all previous titles in the series, the dungeons prove to be the most enjoyable aspect of this game, despite having so few. It is within these dungeons that Wind Waker shines. The true beauty of the visuals stands out, as each dungeon is brought to life with an astounding amount of detail. It’s ultimately not difficult to see why The Wind Waker has become something of a classic in the years since its release. Overall the Wind Waker is a huge achievement in every way, from the classic mix of sword-swinging action, perplexing puzzles, stirring story lines, vibrant art, evocative soundtrack, a cast of colorful characters, beautiful melodies and a fantastic battle system that propels the adventure and exploration. For many, the Zelda brand represents the pinnacle of gaming, and The Wind Waker stands tall, side by side with the very best. (Ricky D)

Some people take my heart, others take my shoes, and some take me home. I write, I blog, I podcast, I edit, and I design websites. Founder and Editor-in-Chief of Goomba Stomp and the NXpress Nintendo Podcast. Former Editor-In-Chief of Sound On Sight, and host of several podcasts including the Game of Thrones and Walking Dead podcasts, as well as the Sound On Sight and Sordid Cinema shows. There is nothing I like more than basketball, travelling, and animals. You can find me online writing about anime, TV, movies, games and so much more.

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