Gaming News
Publishers Should Have More Faith in Live Service Games, Says Warframe Boss
Live service games are a hot topic in the gaming industry. While many believe they are unsustainable, Digital Extremes CEO Steve Sinclair has a different view. He argues that big publishers give up on these titles too soon.
In an interview with VGC, Sinclair emphasized the need for more faith in live service projects. He pointed out that many publishers abandon their games quickly after a poor launch. Sinclair believes this is a mistake, as these games often have great potential.

Sinclair explained that publishers get scared by the high operating costs of live service games. When the initial response is not great, they back off instead of sticking with their titles. This prevents many games from reaching their full potential.
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“It comes out, doesn’t work, and they throw it away,” Sinclair said. He highlighted the importance of persistence, noting that some titles see success after overcoming early struggles. For instance, Battlefield 2042 faced a tough start but later found success.
High-profile live service games like Knockout City, Crossfire X, and Babylon’s Fall shut down within a short time after launch. Sinclair’s own game, Warframe, launched in 2013 and continues to thrive with regular updates and a dedicated community.
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