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Let’s Debunk This Myth Once and For All: No, Video Games Don’t Promote Violence

 

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The debate over whether violent video games contribute to real-world violence has been ongoing for decades, often fueled by what researchers describe as a ‘history of moral panic’. Despite a landmark 2011 Supreme Court ruling that found no credible evidence linking violent video games to criminal behaviour, media reports and policymakers continue to draw connections between the two.

The idea that video games promote violence has been debunked time and time again. Numerous studies, such as those from the University of Michigan and the Guardian, confirm no direct link between playing violent video games and engaging in real-world violence. Instead of leading to aggression, video games can offer stress relief and cognitive benefits. This extends to playing similarly themed online casino games because they too can have intricate plotlines peppered with characters who are fighting against each other.

The misconception persists, but it’s crucial to base opinions on facts, not myths. So, as you unwind with your favourite games or explore the best no deposit bonuses, remember—enjoying video games doesn’t make you violent. It’s time we put this myth to rest once and for all. Keep reading to find out how video games do not promote violence. 

Video Games Aren’t Always Violent

Contrary to popular belief, not all video games are violent. In fact, research shows that non-violent video games can actually reduce aggressive thoughts and feelings. The level of violence in video games varies widely, from mild to intense, complicating any direct connection between gaming and real-world aggression. Therefore, making a blanket statement that video games promote violence is simply untrue.

While first-person shooter (FPS) games are among the most popular video game categories, there is no direct link to the rising rates of gun violence in the US. Unfortunately, video games are often scapegoated by politicians who are unwilling to confront the more complex reasons behind the increase in mass shootings. 

The exact root causes may be difficult to pinpoint due to the often unpredictable nature of these events, but common contributing factors include the fact that Americans now possess more guns than ever before, with US gun sales reaching a record 23 million in 2020—a 65% increase from 2019—remaining high in 2021.

Experts also suggest that the rise in life stressors, including financial, employment, and family or relationship hardships—particularly those exacerbated by the pandemic—may play a role. Additionally, “toxic masculinity” is considered a significant factor, as nearly all mass shooters (around 98%) are male.

We Are More Than the Games We Play

We’re influenced by much more than just the video games we play. While violent games are often blamed for causing aggression, the reality is that many other factors contribute to our behaviour. Personality, family environment, and social circles all play significant roles in shaping how someone reacts to certain situations and can be key factors in what drives a person to become violent.

For instance, a person might become aggressive because they’re enraged at someone or feel threatened and fear harm. Alcohol and drugs can also play a role in violent outbursts, as they impair judgment and lower inhibitions. It’s important to recognize that individuals are more complex than we often give them credit for, and playing video games alone isn’t going to make someone violent.

The Evidence Speaks for Itself

Most importantly, extensive research has repeatedly shown that video games do not promote violence. A comprehensive meta-analysis published in the Royal Society Open Science examined 28 studies on the link between video games and aggression. The findings revealed that, while there was a statistically significant correlation, it was extremely small—so minor that it does not even qualify as a “small effect.”

This minimal correlation suggests that video games alone do not significantly contribute to aggression. The evidence highlights the need to look beyond video games when addressing issues of aggression and violence. Understanding the broader context in which aggressive behaviour develops is crucial for creating effective interventions and solutions.

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