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Cyberpunk 2077 – Everything We Know So Far (Updated)



Updated 13/6/18:

Since CD Projekt Red began on the interview circuit at E3 we’ve had a lot of new information confirmed for Cyberpunk 2077. The biggest news is that Cyberpunk will be in first-person perspective, but with a greater focus on narrative RPG elements than a traditional FPS– here’s all the information we know so far:

Cyberpunk 2077 will have three main classes, inspired by the 2020 tabletop game, you’ll be able to spec your attributes and cyber-enhance your way into  the roles of Netrunner, Techie, or Solo. As we suspected, these roles will resemble the hacker, rigger, and street Samurai archetypes and also lend themselves to different playstyles. In Cyberpunk 2077 weapons come in the form of Power, Tech, and Smart weapons allowing you to blast through enemies, hack into controls, or perform recon on an area before starting your mission. This is 2077, and nothing is off limits to a good hacker, so you’ll also be able to glitch out your enemies guns, and potentially even their cyberwear, in the middle of combat sequences.

Full character customization is confirmed, and you’ll be able to play as either a man or a woman with full voice acting for either choice. You can shape V, the main character, into whatever you decide with a selection of ‘life paths’, or backstories, that help determine who you are.

We also learnt a lot about Night City, a metropolis with character all of its own. The city with have six distinct districts, with enormous megabuildings that you can lose yourself inside. Compared to Witcher 3 the game will have far more vertical world design—sprawling below and stretching high into the sky, instead of a wide-open world map. CD Projekt Red said they want the player to feel claustrophobic, but at the same time part of an enormous matrix of a city. The world will have day/night cycles and weather systems, so we’ll see both the scorching SoCal cyber-life and the rain drenched neon night that some gamers found lacking in the trailer.

Finally, Cyberpunk 2077 will have two XP systems: main quests will drive story, XP, and upgrades, whilst side quests will level your Street Cred with different social circles, and unlock new encounters and fixers to interact with. Overall it’s clear that Cyberpunk 2077 will be a game that stays true to its narrative role play core, and we look forward to bringing you more updates on its progress.


Original Post:

Cyberpunk 2077 was one of our most anticipated games of E3 2018. Coming from CD Projekt Red: the team behind The Witcher 3, this game has been six years in the making and has some truly enormous expectations to live up to – and the details are finally coming out.

Cyberpunk 2077 hacked their way into Microsoft’s E3 2018 press conference with a new in-engine game trailer, not only showing off new characters and locations but also hiding a Q&A easter egg in the very frames of the video. So, with no further ado, here’s everything we know about Cyberpunk 2077 so far:


What Kind of Game is it?

Cyberpunk 2077 is “a true single player, story-driven RPG”, in the open-world setting of Night City, California: a dystopian metropolis that you’ll have to drive, shoot, and hack your way through. They’ve also mentioned that the game will include some form of multiplayer, and sandbox elements, though the main focus will be on the main single-player story. Think of battling your way through cybered-up street thugs, disappearing into a world of virtual reality, and infiltrating the intoxicating lives of megacorp high-society.

CD Projekt Red has set expectations high by claiming Cyberpunk 2077’s world will be big, “seriously big”, but they still “have no bloody idea” exactly how sprawling it’s going to be. That said if we can expect to see a world that rivals The Witcher Three we’ll certainly be satisfied.



On the other hand, Will Gibson, the father of cyberpunk and author of Neuromancer isn’t so impressed. In a tweet, he likened the Cyberpunk 2077 trailer to a generic 80s re-skin of GTA, and echoed the worries of gamers who don’t want to see Cyberpunk 2077 turned into a soulless mainstream action game. But CD Projekt Red are confident that they’ll be delivering a tight narrative-driven game, and one which, we hope, will stay true to cyberpunk’s rebellious core.

Who do you play as?

You’ll be playing as V, a cyberpunk on their first step to becoming an urban legend. We’ll no doubt be flung into the dingiest of backstreets, beset by lowlife gangs and neon stimulants, and pitched against the immovable forces of the mega-corporations.

“The in-between is where decadence, sex and pop culture mix with violent crime, extreme poverty and the unattainable promise of the American Dream.”

However, Cyberpunk 2077 will also have character customization, so the androgynously named ‘V’ will likely be whomever you design them to be. Cyberpunk 2077 lets you create your own character, and we’re likely to see classes like those glimpsed in the trailer: street samurai (0:55), riggers (1:00), and deckers (1:10).



The game is based on the 90’s pen and paper roleplaying game Cyberpunk 2020 and Mike Pondsmith, who worked on the original tabletop game, is working with CD Projekt Red as a consultant on Cyberpunk 2077. We know that Cyberpunk 2077 will feature “cyber-enhanced street warriors, tech-savvy netrunners and corporate life-hackers”, so it sounds like we’ll be speccing our characters towards combat and hacking, as well as dabbling with a mix of cyber enhancements and street drugs to push us through our Chiba City blues.

Will it have Microtransactions?

“In a single player role-playing game? Are you nuts?” That’s a big ‘No’ from CD Projekt Red.

When can I play it?

We don’t know yet. CD Projekt Red have said that the game will be done “when it’s ready”, but it’s also been suggested that the game is heading into its later stages of development. While there’s no beta on the horizon, we could hope for a release in late 2019 now that the game is Red’s number one priority, but there are no promises to be made, and the developers seem determined to stick with Cyberpunk 2077 until it’s at a stage they can be proud to show off. Our next best guess is a release date sometime in 2077. The good news? Cyberpunk 2077 is coming to PS4, Xbox One, and PC.


What is Cyberpunk?

Last but not least, If you haven’t heard of cyberpunk before you should check out some of the fantastic cyberpunk-inspired games and films we’ve reviewed over the years. But the gist of it is this: cyberpunk is high tech meets low life. Think Bladerunner dystopia, a world thrumming with technological enhancement, but everywhere the gap between lowlife street dwellers and the privileged megacorp classes is widening.

Life has become something cyber, something synthetic, the streets pulse with neon, and the sky has darkened to the hazed “color of television, tuned to a dead channel”. But somewhere in the intersection of wire and blood, of VR and meatspace, of the streets and the dazzling skyline, a rebellion is starting. That’s cyberpunk.


Helen Jones is a Ravenclaw graduate who likes to apparate between her homes in England and Denmark. She spends her time reading fantasy novels, climbing mountains, and loves to play story-focused and experimental indie games like The Stanley Parable or Night in the Woods. She also covers tabletop and board games over at Zatu Games, and you can follow her twitter @BarnacleDrive for updates, blogs, and pictures of mushrooms.

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Best Video Game Soundtracks 2019



Best Video Game Soundtracks 2019

Awesome Mixtape Vol. 5

It’s that time once again in which I bring to you my awesome mixtape featuring the best tracks from the best video game soundtracks of the year. Last year, my mixtape featured tracks from Triple-A titles such as Red Dead Redemption 2 and indie darlings like Celeste. In 2017, my picks for best soundtracks included tracks from some of my favorite games including Cuphead, Breath of the Wild and Into the Woods, to name just a few. Well, 2019 has been another banner year for the industry and as always, the games were blessed with an astounding selection of musical scores— some would argue the soundtracks were even better than the actual games at times. As always, it wasn’t easy deciding which songs to include and what to leave out— and as always, I’ve also mixed in some audio clips from various cut scenes while trying to keep it spoiler-free. Feel free to share this link and let me know if you think I’ve missed any great soundtracks in the comments below.

Best Video Game Soundtracks 2019 Playlist

Death Stranding clip
Death Stranding
: Low Roar – “I’ll Keep Coming”
Life Is Strange 2 clip
Life is Strange 2: Seyr – “Colour To Colour”
Life is Strange 2: Jonathan Morali – “Into the Woods”
Life Is Strange 2 clip
Sayonara Wild Hearts: Daniel Olsen – “Sayonara Wild Heart”
Sayonara Wild Hearts: Daniel Olsen – “Wild Hearts Never Die”
Death Stranding: CHVRCHES – “Death Stranding”
Afterparty clip
Untitled Goose Game – Dan Golding – “Title and Credits”
Afterparty: scntfc – “Hades Gonna Hate”
Afterparty: scntfc – “Schoolyard Strangler”
Untitled Goose Game – Dan Golding – “The Garden”
Octopath Traveler: Yasunori Nishiki – Main Theme
Octopath Traveler: Yasunori Nishiki – Cyrus the Scholar
Kingdom Hearts 3 clip
Fire Emblem Three Houses clip
Fire Emblem Three Houses: Yuka Tsujiyoko, Hirokazu Tanaka – “Main Theme”
Fire Emblem Three Houses: Yuka Tsujiyoko, Hirokazu Tanaka – “Blue Skies and a Battle”
Devil May Cry 5 clip
Devil May Cry 5: Kota Suzuki – “Urizen Boss Battle Music”
Untitled Goose Game – Dan Golding – “The Garden”
FAR: Lone Sails: Joel Schoch – “Colored Engine”
Days Gone: Nathan Whitehead— “Soldier’s Eye”
Death Stranding: Low Roar – “Easy Way Out”
Death Stranding clip
Death Stranding: Low Roar – “Easy Way Out”
Metro Exodus: Alexey Omelchuk – “Main Theme”
Resident Evil 2 Remake clip
Resident Evil 2 Remake: Masami Ueda, Shusaku Uchiyama, Shun Nishigaki – “Mr.X Theme Music (T-103)”
Sayonara Wild Hearts: Daniel Olsen – “Begin Again”
Life is Strange 2: Lincoln Grounds, Pat Reyford – “Morning Good Morning”
Life is Strange 2: Sufjan Stevens – “Death With Dignity”
Luigi’s Mansion 3 clip
Luigi’s Mansion 3: Koji Kondo – “Main Theme”
Ape Out: Matt Boch – “Intro”
Deltarune: Toby Fox – “Field of Hopes and Dreams”
Return of the Obra Dinn: Lucas Pope – “Loose Cargo”
“Star Wars: Imperial March” Hip Hop Remix
Star Wars Jedi: Fallen Order: John Williams and the London Symphony Orchestra
Death Stranding: Silent Poets – “Asylum for The Feeling”
Catherine: Full Body: Shoji Meguro – “Tomorrow”
The Legend of Zelda: Link’s Awakening: Koji Kondo – “Marin’s Ballad of the Windfish”
Metro Exodus – Alexey Omelchuk: “Teardrops”
Sekiro: Yuka Kitamura – “Ashina Reservoir”
Return of the Obra Dinn: Lucas Pope – “The Doom”
Medley: Eye of Death / Wild Hearts Never Die / Dragon Heart / Clair De Lune

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Game Reviews

‘New Super Lucky’s Tale’ is Polished, Pleasing Platforming



Streamlined, focused, and tons of fun, New Super Lucky’s Tale is a fantastic reworking for the Switch that absolutely nails the lighter side of Nintendo-style 3D platforming. Tight controls and a nearly flawless camera support running and jumping challenges which more often than not emphasize creativity over complexity, and it’s all set against a colorful, pun-filled, charming world full of quirky characters and light satire. Though the experience is not as epic or razzle-dazzle as something like Super Mario Odyssey, developer Playful has wisely trimmed the collect-a-thon fat that so many others in the genre employ in order to pad play time. The result lasts long enough to satisfy, yet also instills a fervent desire to see more adventures from its fearless, furry hero.

New Super Lucky's Tale carnival

In the fine tradition of its gaming ancestors dating back to the N64 days, the basics of New Super Lucky’s Tale revolve around acquiring arbitrary objects sprinkled through various stages in order to unlock doors and move on to the next area. This time it’s pages from the mystical Book of Ages, which contains the power to travel between worlds, and is the endgame of an nefarious cat sorcerer named Jinx and his gang of cartoonish thugs, the Kitty Litter. As part of a secret organization sworn to defending this kiddie-friendly Necronomicon knockoff, it’s up to Lucky to track down as many of these clover-embossed pages as he possibly can, and hopefully complete the book before his nemesis can get his claws on it.

It’s doubtful that the story will be what compels most players to keep going, and to that end, New Super Lucky’s Tale‘s simple setup also fits right in with its genre brethren. Still, Lucky is an amiable and upbeat fox to follow around, and Playful does an excellent job of surrounding him with a cast of gibberish-spouting weirdo goofballs that includes hayseed grub worms, supremely zen Yetis, loyal rock golems, and slick carny ghosts. Though their dialogue does little to drive any sort of narrative, it is endlessly amusing and often witty in its cheesy wordplay. In other words, the writing has a very Nintendo-like feel in its eccentricities that adds to the overall fun.

New Super Lucky's Tale factory

Those jokes would be less endearing without fantastic gameplay, but New Super Lucky’s Tale delivers some of the best running and jumping this side of Mario. Though this fabulous fox can’t quite match the plumber’s precision, Lucky does feel extremely responsive, and has a nice sense of weight and momentum that never feels out of control. He also comes out of the den with a well-rounded moveset, including a nifty double jump, a swishy tail (a la Mario’s spin punch), and the ability to burrow under ground. These moves can be chained together to create a satisfying flow both when exploring 3D stages and side-scrolling ones alike, and will surely inspire players to use them in creative ways in order to access seemingly out-of-reach spots.

And they’ll have to if they want to find all four pages hidden in each stage. New Super Lucky’s Tale requires a bare minimum of these leaflets to be found (and simply beating the stage merits one as a reward), but it’s in rooting around those nooks and crannies where much of the fun lies, and it gives the developer a chance to squeeze every ounce out of the unique mixture of environments they’ve created. From the assorted carnival games of a haunted amusement park to a beach party dance-off, there are a surprising amount of different things for Lucky (and players) to do here, with hardly any two stages ever feeling alike. One 3D level might task Lucky with casually exploring a farm as he gathers up the members of country jug band, while a side-scrolling obstacle course sees him dodging canon fire from an airship piloted by a feline Napolean. Some stages have a platforming bent, while others emphasize searching out secrets tucked away in mini puzzles.

New Super Lucky's Tale farm

It’s an absolutely delightful mix, and that sheer variety keeps New Super Lucky’s Tale fresh all the way through to the epic battle with fat cat Jinx himself. And though platforming veterans might find the overall challenge a bit too much on the friendly side, a few of the later bosses and and bonus stages may make that 100% goal a little tougher than it at first seems. And yet, it’s hard not to want to go back to incomplete stages or that block-pushing puzzle that stumped the first time around; the brisk pace and clever design will likely compel many players to find every scrap of paper out there.

No, Lucky isn’t the second coming of Mario, but there are few 3D platformers that offer such a polished, concise, joyful experience as New Super Lucky’s Tale. It may have taken a couple of efforts to get there (and for those who have played the original Super Lucky’s Tale, levels and bosses have been reworked here), but Playful has nailed a balance between creativity and efficiency that begs for more. 

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How Do ‘Pokemon Sword and Shield’s’ Max Raid Battles Measure Up?

Max Raid Battles are one of Pokemon Sword and Shield’s premier new features. Do they live up to their full potential? Let’s find out.



max raid battles

One of the most heavily promoted new features of Pokémon Sword and Shield have been their Max Raid Battles. These gargantuan fights are both a key part of the online experience and likely the first taste most players will get of Dynamaxed Pokémon in-game. So, how’d this take on Pokémon Go’s raid system pan out in the series’ first mainline entry on console?

Well, on the plus side, getting into the thick of a raid is super straightforward. After the opening hour or two, players are introduced to the Wild Area and can access Max Raid Battles straight away by walking up to a pillar of red light on the field. From there you can invite others, challenge the raid with NPCs, and choose which Pokémon you want to use.

Real Friends Raid Together

Playing with friends online, though, is a bit more convoluted. There’s no “Invite Friends” option to be seen. Instead, all social features are handled through the Y-comm (literally accessed by pressing the Y button). It’s here that players can Link Trade, Link Battle, exchange player cards, and more.

After actively connecting to the internet–which has to be done each play session and each time the Switch is put into sleep mode–it’s up to the host of the match to find a portal and send an invitation to everyone. A notification will pop for friends on the side of the screen, and then it’s up to everyone to join the match directly through the Y-comm interface.

If players want real people to fill in any remaining slots (all raids are four-person affairs), they’ll need to join before the room fills up. Setting a Link Code avoids this hassle by creating a room but, unlike Salmon Run in Splatoon 2, only computer players can fill remaining spots after friends finish joining this way.

After some experimenting and fudding about, my buddy and I were able to hop into matches fairly quickly without much issue. Nonetheless, it’s hard to shake the feeling that creating friend lobbies is only such a headache because it had to be tied to the Y-comm. Pair this with the fact that battling while waiting for a friend to create a room can cause the notification not to pop, and getting a group together is a bit more painful than it should be.

Max Raid Battle Rundown

The raids themselves are a surprisingly engaging twist on the classic Pokémon battle formula. Groups of four challengers work together to take on a Dynamaxed raid boss. Each raid boss has a different star rating, and even the 1-star battles are no joke the first few times around. These boss Pokémon are merciless, and regularly one-shot lower leveled ‘mons with ease.

To combat these monstrous foes, one random trainer in every group is granted the ability to Dynamax their chosen Pokémon and lead the charge. The Dynamaxed Pokémon gets the benefit of having extra-powerful moves and increased HP, though it’s rather disappointing that there only seems to be one Max Move per move type (one Grass move, one Dark move, and so on). Each of these has a secondary effect on the battlefield; some trigger sandstorms, others trigger a health regeneration field that heals everyone a bit each turn. Regular moves with type advantages deal a significant chunk of damage, but it’s Max Moves that can truly turn the tide of battle.

If one of the group’s Pokémon faints, that trainer has to sit out for a turn before it automatically gets revived (a smart design choice to keep all trainers actively involved). However, the fainting of each Pokémon triggers the storm above to become more and more vicious. After four faints or ten turns, everyone is booted out of the raid sans rewards.

max raid battles

The Fruits of Victory

Two of the easiest ways to better your odds are 1) Choose a Pokémon with a type advantage going into battle, and 2) Manage who Dynamaxes when. Each trainer’s Dynamax meter grows periodically and, though only one trainer can use it at a time, multiple players can activate it over the course of a raid. It also seems like each raid’s star rating is tied directly to the raid boss’ level, so bringing a generally powerful Pokémon to a lower-level raid is another viable strategy for success.

Aside from the chance to capture the raid boss itself (and some Pokémon are Max Raid Battle-exclusive), winning a raid nets players some very worthwhile rewards. These include everything from EXP candies and berries to nuggets and TMs. It’s not so much of a haul that it hurts the overall balance of the game, but there’s enough to make getting a few friends together and grinding raids for a couple of hours worth it.

max raid battles

Though Max Raid Battles are just a small part of the overall Sword and Shield package, they’ve ended up being a rather fun take on Pokémon’s traditional multiplayer offerings. For as unnecessarily complicated as playing with friends is, there are also a few cool ideas here, like being able to join a raid from anywhere on the map as long as the host is at the raid pillar. There’s some good fun to be had here if you prefer to battle alongside your friends instead of against them.

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