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‘Bloodborne’: A new moon rises with From Software’s latest

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From Verdite to Boletaria and from Lordran to Drangleic, death and curses have been prevailing themes of the universes created by Japanese developer From Software. From returns to Sony exclusivity with Bloodborne, the spiritual successor to the Souls series; the same series that made it fun to die over and over again.

Bloodborne, follows in its predecessor’s footsteps with its town of Yharnam suffering from a disease that plagues its citizens and has torn everything to shreds with paranoia, hunts, and death. Fire, corpses, beasts, and coffins litter every inch of road and brick. As a foreign hunter struck with this devilish illness, the path to a cure leads right into Yharnam’s plague-ridden roads.

The story is just as ambiguously brilliant as the Souls games with every detail in the environment, in each item description and in the placement of enemies, cleverly placed to tell their grueling tale. From has never forced a story down the audience’s throat like most AAA games. They have found the perfect medium to do so that doesn’t sacrifice gameplay for exposition and they continue to use it with Bloodborne.

While traveling through Yharnam, slaughtering beasts and unraveling all of its secrets, the hunter will travel to The Hunter’s Dream by resting near a lit lantern, Bloodborne‘s version of a bonfire. In this surreal island in the clouds, the hunter can use the blood echoes he gathered from slaughtered beasts to level up, buy items and upgrade weapons. Unlike hub worlds like The Nexus, you’ll be rather lonely here as most NPCs will remain in the waking world.

Despite the rampant wave of death that has totaled the city, there are a few remaining townsfolk who are attempting to wait out the night. Completing their sidequests will access more items, weapons, and optional bosses. While definitely an intriguing aspect to the lore of the game, the amount of townsfolk is limited compared to past games and the sidequests they offer lack in depth of any kind. It’s all meeting a person in a certain area or telling them to go to a certain place. You won’t find anything as in-depth or heart-wrenching as Siegmeyer of Catarina’s tragic tale from Dark Souls.

Bloodborne-Boss

The inhabitants of Yharnam live in their brooding Victorian labyrinth doomed by a curse they’ll never fully understand. Yharnam is appropriately chaotic and unnerving in its architecture. Standing amidst a sea of stone, a feeling of helplessness is difficult to fight away. Looking out over the horizon of Yharnam is like looking into an M.C. Escher painting, everything is beautifully and nonsensically built together.

The hunter will travel to a variety of areas throughout the night, with each new place a maze of twists and turns that seem to expand until forever. The beauty of Bloodborne is in the level design. While Dark Souls 2, felt like a linear, start-at-point-A-end-at-point-B, adventure, Bloodborne will have you explore whichever way the player desires. Each path feels like a step of progression and will lead to something, for better or worse.

bloodborne-crazyeyed-dog

Of course, beasts of all shapes and sizes lurk in every dark alleyway of Yharnam, waiting to spill a hunter’s blood at any moment. But beware, do not go into battle expecting slow moving and attacking enemies like those in Dark Souls. Bloodborne boasts the fastest combat in the series, even faster than Demon’s Souls. It’s an offense-focused game where those who attack quickly and decisively are rewarded over more patient and lingering fighters.

A new gameplay mechanic called rallying has been implemented that further solidifies the highly offensive combat. When an enemy takes damage from the hunter, the missing damage turns yellow and will linger for a few seconds. In this time, the hunter has a choice to make. He can either back off, heal with a blood vial, and think of another plan of attack or attack the beast back and retain the lost health. Rallying balances the attack-heavy combat and lack of shields by giving the player a bit of an incentive to strike madly against the enemies like the beasts to which they are slowly becoming.

There are two types of weapons to master in Bloodborne, trick weapons and firearms. Trick weapons are right handed weapons that have many forms of attack. They all have their hard and regular attacks, same as the other Souls games, but now by pressing the R1 button, they can transform into a variant. The variant of each trick weapon can change it’s range, its strength as well as the kind of damage it inflicts. Knowing a trick weapon inside and out and how to control them is the key to victory especially seeing as each is actually two weapons in one.

The firearms are left-handed weapons that shoot long-ranged projectiles. Most of them don’t pack much of a punch, but they do create vital openings in the enemies’ attack patterns for a devastating visceral attack.  They replace the shields of the Souls games that allowed for a more defensive means of combat. InBloodborne, there’s nothing to hide behind, so the only means of defense is offensively shooting the enemy to prevent their attack or by quickly side-stepping to find an opening.

bloodborne-creepy-statue

All weapons can be embedded with blood gems which give them different attributes like higher overall damage, lightning damage, or arcane damage. While all weapons can be leveled up to +10, blood gems are the only way to allow for different properties. Don’t expect to max out the level of most of your weapons, however, because there is only one item per playthrough that will get any weapon, firearm or trick, to +10.

Arcane takes the place of faith and intelligence this time around. The arcane spells are treated as ordinary items that have unlimited use only if the arcane skill is leveled high enough. Unfortunately, the number of these Hunter’s Tools is embarrassingly limited with only nine found throughout the game. While useful and adding more variety to combat, the limited number discourages arcane builds.

The firearms and trick weapons call for different strategies on the part of the player but it feels like a step backward from Dark Souls. While Bloodborne‘s combat is much quicker, it’s also much more shallow. There’re not nearly as many weapons in this iteration. It is actually possible to attain every weapon rather quickly in one playthrough. Bosses won’t actually give a means to make new weapons but rather defeating certain enemies will unlock badges that will open up more options from the merchant messengers in The Hunter’s Dream, which could also be newer weapons. Souls fans might be disappointed, especially with the fact that attaining every weapon in the past was a major process that took multiple playthroughs and more dedication.

In fact, most of the items, sidequests, and weapons can be achieved in one playthrough. Even covenants are limited in Bloodborne. There is only a total of three and once they’ve been joined there’s not much to do with them. There isn’t much for dedicated covenant areas, either. You won’t see anything to the extent of The Doors of Pharros in Dark Souls 2.

Bloodborne-Reaper

Player versus player, cooperation, and combat return with items called beckoning bells. If you’re having trouble fighting a certain boss or passing through a particularly tough area, beckon a fellow hunter and rid the beasts side by side. If you want to experience some of the most chaotic and skill-testing battling of the series, play online and try invading to see how you stack up against the hunters around the world.

Being a Souls game, dying will no doubt be common. However, because of one glaring technical flaw, death becomes a much bigger annoyance this time around. The load times in Bloodborne wouldn’t be nearly as much of a problem if dying wasn’t a huge focus on the game. During boss battles, one can expect to die quite a few times. You’ll die and want to get back to the battle as fast as possible to retrieve lost blood echoes. Treading through an entire area while running past enemies is one thing but add the 30 to 50 second load times to the mix and frustration is guaranteed to arise.

The blood vials, which heal the hunter, and the quicksilver bullets used for the firearms will need to be constantly in stock as they will not be replenished upon resting at a lantern like in Dark Souls. This actually feels like a throwback to farming grass in Demon’s Souls. It’s nice to have a little more to lose upon death than just blood echoes seeing as how insight and max health don’t deplete.

While playing through the main game, hunters will come across special chalices that can be used on tombstones in The Hunter’s Dream. By using these chalices along with special sacrificial items, a dungeon will be procedurally created for the player to explore.

If you think the 30-hour main game is short, the chalice dungeons can easily double that time. There are about 30 different chalices that will procedurally generate a dungeon to explore so that every time you place a chalice, the experience is different. If you explore a certain dungeon that is particularly unique, you can even upload it to the Bloodborne servers for others to share or even help you out. There are vastly different enemies and bosses only found here as well so these extra dungeons are vital to gaining the entire Bloodborne experience.

Bloodborne is a bold new direction for the series but fans of the past Souls games will find the experience overall to be underwhelming. With all of the aspects that Bloodborne lacks, it remains a perfectly competent game and one that could hold its own among its peers. The score, enemy design and voice acting are all superb and memorable. This genuinely unnerving world is one that shouldn’t be missed. Don’t be afraid to venture into this hunt, you’ll be sure to walk away bloody and satisfied.

Ryan Espinoza

Gamer, Writer, and a lover of pro-wrestling. Being born and raised in Phoenix, Arizona he took up gaming and writing at a young age to shield himself from the blazing heat. Ever since he first got his hands on Sonic the Hedgehog 2 at the age of 3, gaming has been apart of his life and wishes to revolve his life around the industry and the art of writing. When he's not gaming, he's attending the Walter Cronkite School of Journalism at ASU or watching some pro wrestling!

Game Reviews

‘Super Mario 3D All-Stars’ Defines Three Incredible Generations

Super Mario 3D All-Stars is the best bang for your buck compilation that the Super Mario Bros. franchise and the Nintendo Switch currently has to offer.

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Super Mario 3D All-Stars

Super Mario 3D All-Stars Review

Developer: Nintendo | Publisher: Nintendo | Genre: Platformer, Action | Platforms: Nintendo Switch | Reviewed On: Nintendo Switch


After nearly half a year of rumors, it was no surprise that Nintendo was going to jump up super high with another compilation title on their red plumber’s next special numbered anniversary. It’s absolutely undeniable to say that Super Mario 3D All-Stars is the best bang for your buck compilation that the Super Mario Bros. franchise and the Nintendo Switch currently have to offer. However, there are still a few pesky problems that persist through its leaking warp pipes. Nonetheless, what you are getting here is three updated masterclass retro classics that I probably don’t have to sell you on.

Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy are not only some of the most critically acclaimed titles on their respective systems, but they’re also among the most influential games ever made. Having all these platformers on one modern console handheld hybrid system sounds certainly promising, but how do they hold up in comparison to other games out on the market today? Is this really the best way to play these three classics? Have they been obliterated by time? Of course they all still hold up exceptionally well, but there are some upsetting answers to be found. Veterans and newcomers of Mario’s three-dimensional adventures will be rather pleased though by what is being offered in Super Mario 3D All-Stars.

3D All-Stars is a great best-hits package that can sometimes skimp out on features and upgrades, but it’s simply exceptional nonetheless.

Taking it all the way back to the past, 1996’s Super Mario 64 still holds a candle to many of today’s modern platformers as it flaunts its rebellious spirit through open environments and selective mission paths. The Nintendo 64’s shining star is just as good as you’ve heard or remember it to be. Despite some of its troublesome camera rotation and weird analog movement, the first three-dimensional Super Mario title still lives up to that high standard you would expect from a Nintendo release. Even after all these years, Super Mario 64 still comes out on top as the king of its generation.

There are plenty of cleaned-up trimmings, including new textures and user interface icons sprinkled here and there that benefit the original game’s noticeably aging areas throughout it’s latest rerelease. In comparison to its bundled successors, however, Super Mario 64 received the short end of the enhanced stick. While I certainly won’t say that Super Mario 64 was utterly cheated out on receiving the gleaming treatment it deserves, in comparison to something like Rare’s remasters of Banjo-Kazooie and Banjo-Tooie, Bethesda’s recent DOOM 64 port, or even just the other games within 3D All-Stars for that matter, Nintendo’s fifth-generation golden goose has disappointingly been adapted to Switch, to say the least.

Not only is the game not in widescreen like the other titles, but the framerate is still capped at 30 frames per second. Nintendo has created an authentic experience for those looking for the same adventure players witnessed when this groundbreaking masterpiece initially hit the public, but that does not mean these features could not have been optional. Considering Super Mario Galaxy is running at 1080p, sixty frames per second, surely Nintendo could have gotten the more primitive Nintendo 64 title up to that pristine quality.

Revisiting 2002’s summer vacation to Isle Delfino was a tear-worthy experience for me that one could say was fludding with nostalgia. I am not going to lie, Super Mario Sunshine was one of the very first console games I ever owned and it is still one of, if not my all-time favorite titles out there. However, ignoring my deep-rooted connection with the GameCube, objectively speaking Sunshine may perhaps be the Mario game that benefits the most from this compilation. Not only does the game look fantastic in widescreen format and high definition like the other games, but that extra field of view increases Delfino’s sense of scale and vision. It is truly incredible how well some of Nintendo’s earliest library of sixth-generation titles hold up visually despite being almost twenty years old.

The biggest concern longtime fans of Super Mario Sunshine will have going into this collection is how the control scheme would function. As someone who has played through the GameCube release dozens of times, I can happily confirm that Nintendo has done a fine job porting the game over to Switch. For those who are unaware, Sunshine originally allowed you to dictate the amount of water pressure F.L.U.D.D. would power out depending on how far you held the right trigger in. Due to the Switch’s lack of back analog triggers, replicating the original game’s experience was going to be difficult from the get-go. Nintendo’s solution was to make the character operate entirely on full power mode. This may sound like a major change, but in reality, the old control scheme was merely a feature that was fun to mess around with rather than a game-changing aspect. Outside of the late game’s irritating casino pachislot before the King Boo boss fight, there is no other area affected by the alteration.

While Nintendo’s newest GameCube emulation is surely impressive, it may not be entirely flawless for every perfectionist’s liking. Sunshine does indeed contain some minor faults that can likely be fixed in a future patch if Nintendo ever so chooses to release one. There are two notable quirks that will bother longtime fans although it should be mentioned that these are incredibly nitpicky changes in the grand scheme of things. For one, I noticed that a specific sound effect heard multiple times before timed missions had been changed to an oddly annoying censored beep- way to make El Piantissimo and Blooper racing bother more newcomers. Secondly, during some of the Fluddless missions focused on platforming, textured blocks that players are not supposed to see can appear that indicate an object’s trajectory.

Speaking of trajectories, its time to talk about the outer space adventure veterans probably have the most questions about. To bring this library to a close, we have 2007’s astronomical hit Super Mario Galaxy– the most critically praised game in this entire package, with the highest Metacritic and OpenCritic scores out of these three monoliths. Super Mario Galaxy is definitely the closest game to hit the modern standard of Mario’s latest globe-trotting adventures. When it comes to gorgeously designed landscapes and compact areas to explore, there are times where Galaxy could quite honestly stand toe to toe with Super Mario Odyssey from a distance. On top of this, we have what is arguably the most heartfelt Mario story to date as its beautifully constructed narrative never pulls any punches with its wholesome story entirely told through chapters of short text and subcontext.

Galaxy heavily utilized the Wii remote and nunchuck, but Nintendo is offering players with quite a few ways to now enjoy the title. Both Pro-Controller and Joy-Con proclaimers can breath easy because Galaxy supports both formats. While they may not be as pinpoint accurate as they previously were, the latest control schemes are exceptional. When playing with either of these controller options, you will have to utilize either motion or gyro to move the Luma cursor used to collect star bits, stop enemies, or solve various puzzles. Since the Switch lacks the intricately designed motion controls of the Wii, the developers have smartly mapped the right trigger to reset the cursor to the center of the screen.

The only aspect of Super Mario Galaxy that can often become problematic is when the game is being played in handheld mode, but this really only applies to specific sections of the game. In regards to on the go action, the game’s motion controls have been optimized for the touch screen, however, anyone who has played the Wii release can probably tell why this would not always work efficiently. When it comes to specifically collecting star bits, Galaxy can be a nightmare to try and multitask as you have to either pull your hand away from moving the left stick or inputting basic action commands like jumping. Menus and motion puzzles work great in handheld mode and can even be easier to play at times, but it is odd that the docked and tabletop control schemes can not be used with attached Joy-Cons.

Outside of the core three titles, Nintendo has opted out of including any special modes or features, unlike some of their various other notable anniversary titles such as Kirby’s Dream Collection or even the original Super Mario All-Stars rerelease on Wii. Without the additional extra content that properly commemorates the history of the Super Mario Bros. series, this anniversary can feel dishearteningly shallow as it looks more like a hangout than a massive birthday on the surface. Aside from including each game’s incredible soundtracks that double down as a way to always mix up your main menu experience, there are no art pages, interviews, design documents, or anything significant to glance at in this collection when it comes to additional trincites to awe at.

At the bare minimum, Nintendo could have at least included each title’s original manual for players to browse through, but even that is absent here. Even Super Mario Maker’s physical release came with a special booklet for fans to peruse five years ago. The games are obviously what matters most, but for something made to celebrate such a noteworthy milestone, audiences will definitely be expecting more from a character as iconic as Mario. The Super Mario Bros. franchise has such a fascinating history with a literal ocean of trivia and art worth exploring that you can find across several official artbooks, social media platform pages, and wikis. It is truly a shame that Nintendo did not go the extra mile to include any of this when commemorating 35 years of their mascot, but once again, the games at the spotlight are what truly matters most.

Despite its minor emulation issues and missing opportunities, 3D All-Stars manages to defy three incredible generations in one worthwhile package.

With its outstanding lineup of three masterclass generation-defining titles, Super Mario 3D All-Stars exceeds in a value rightfully way above its retail price tag as it bundles together three incredible journies into one package. Whether it is your first time getting to know Mario’s fantastical world or you are coming back to relive your childhood memories, this is a special title that offers some of the finest platforming adventures the red plumber has embarked on. Outside of the fact that it is literally a limited-time release, Nintendo’s latest anniversary best-hits extravaganza is well worth running out to purchase. If you have not played Super Mario 64, Super Mario Sunshine, or Super Mario Galaxy, you owe it to yourself to experience every one of these games.

Super Mario 3D All-Stars is indeed lacking in bonus content to make this truly feel like a shebang worth celebrating, but its three games keep the entire party from ever being less than exceptional. All three games included still remain tremendously entertaining as they prove to excel upon the passage of time. Perhaps it is not the grand superstar it could have potentially been, but it will put a huge smile on any veteran or newcomer’s face as they explore Peach’s castle grounds, take on a thwarted island vacation, or skyrocket into the cosmos that have brought decades of enjoyment to audiences of all ages. Collect your coins and get it while you can or begin plotting a Bowser-like scheme to score a copy in the distant future.

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Game Reviews

‘AVICII Invector Encore Edition’ Review: Rhythm and Melancholy

‘AVICII Invector: Encore Edition’ is a music and rhythm game perfect for newcomers and fans of the genre.

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AVICII Invector Encore Edition Review

Developer: Hello There Games | Publisher: Wired Productions | Genre:  Rhythm | Platforms: Nintendo Switch, PlayStation 4, Xbox One, Steam | Reviewed on: Nintendo Switch


In terms of a pure adrenaline rush, nothing tops a well-designed rhythm game. Good rhythm games let players feel a euphoric sense of flow and even excitement. But the best the genre has to offer taps into the heart of music itself. AVICII Invector Encore Edition is a rhythm game perfect for newcomers to the genre but also works as a moving tribute.

I can’t tell where the journey will end
But I know where to start

Whether it’s tapping buttons in time with the beat, smashing feet on a dance pad, or moving an entire body in front of an IR camera, rhythm and music games have always been popular. AVICII Invector Encore Edition takes inspiration from music games that came before it but stands firmly on its own. It’s wonderfully accessible, truly a music game for anyone. From diehard fans of the rhythm game genre to people who are simply AVICII fans who also have a console, Invector checks a lot of boxes.

Levels across AVICII Invector play largely the same. The player picks a track and a difficulty level, and is off to the races. They control a slick spaceship moving forward along a track, and must tap or hold buttons as the ship passes over them. This “falling jewel” style has been popular from the Guitar Hero franchise and beyond, but Invector finds ways to make it feel unique. The art direction is breathtakingly stellar, taking players on far-out trips through cyberpunk-esque cities and crumbling pathways. There are even portions of each level where the player can steer their spaceship Star Fox-style through rings and around pillars to keep their point multiplier up.

Invector feels like it’s trying to affect as many sensory inputs as it can. Though Encore Edition is fully playable on handheld mode on Switch, Invector shines brightest on a big screen with a thumping sound system. The neighbors might get annoyed, but who would hear them complaining?

Tracks are divided up by worlds, with four to five tracks each. Worlds must be cleared sequentially, by scoring at least seventy-five percent on each level in that world. While this may sound initially restrictive, Encore Edition gives players access to two extra worlds with five tracks each right out of the gate, so players have plenty to play with at the start.

There are three difficulties available, and each mode offers a different experience. For players who just want to experience AVICII’s music in a low-stress way while enjoying amazing visuals and ambiance, Easy mode is the way to play. Anything above that amps the difficulty up significantly, with Hard mode escalating the required precision to an unbelievable degree. Building up a competitive high score can only be achieved by hitting multipliers and keeping a streak going. At higher difficulties, Invector feels challenging but exhilarating. Scoring above ninety percent on any difficulty mode above Easy feels extremely good, and the online leaderboards are the perfect place to boast about that achievement. During high level play, earning a high score feels transcendent.

Worlds and levels are strung together with brief, lightly-animated cutscenes. It’s a slim justification for a rhythm game, but they’re better than nothing and provide just enough context to keep things interesting. AVICII Invector is both visually and aurally pleasing, but even if the player isn’t a diehard fan of EDM or House music, there is plenty to love.

This world can seem cold and grey
But you and I are here today
And we won’t fade into darkness

AVICII Invector is a truly fantastic rhythm game. But it’s also more than that. It is impossible to play Invector and not feel a twinge of melancholy. The game is a tribute to a hard-working perfectionist, but the man behind the music had his demons. Though the visuals are enticing and the gameplay electric, it is difficult not to feel sad from the opening credits. It is to Invector‘s credit that all throughout, the game feels like a joyful celebration of Tim Bergling’s music. It is a worthy tribute to a man who revitalized and reinvigorated the EDM and House music scene.

At the end of the day, almost every aspect of AVICII Invector reflects a desire to connect. For players connected to the internet, global leaderboards are a great opportunity to share high scores. Invector is much more forgiving than Thumper or Rez or even anything in the Hatsune Miku catalog. Players can cruise through this game on Easy mode if they want, and they won’t be punished. The Encore Edition even includes a split-screen multiplayer, which is fantastically fun.

In his music, Bergling worked across genres to expand what pop music could look like. With Invector, music lovers and players of nearly any skill level can have a pleasing experience. In video games, that’s rare, and it should be celebrated.

According to publisher Wired Productions’ website, all music royalties from AVICII Invector Encore Edition will support suicide awareness through the Tim Bergling Foundation.

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Game Reviews

‘Tamarin’ Review: Monkey Trouble

Like Yooka-Laylee before it, Tamarin flounders in its attempts to recreate its source material for a more modern audience.

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Tamarin Game Review

Developer: Chameleon Games | Publisher: Chameleon Games | Genre: 3rd Person Shooter/Platformer| Platforms: PlayStation 4, PC | Reviewed on: PlayStation 4

You have to be of a certain age to recall a game like Jet Force Gemini. One of Rare’s one-off titles of the N64 era, like Blast Corps, Jet Force Gemini never earned itself a sequel but was a fun sci-fi adventure for its time. It’s this same energy that Tamarin, from Chameleon Games, attempts to channel.

Made up of former Rare staff, the folks at Chameleon Games are almost certainly the best team to make an attempt at rekindling such a long dead franchise with their spiritual successor. However, as can be the case with retro throwbacks, sometimes it’s better to ask whether you should bring back an older style of gaming, rather than if you could.

As we’ve seen with games like Yooka Laylee and Mighty No. 9, it often seems that the idea of an older game or franchise being resurrected for modern audiences is better to imagine than to actually play. While the occasional Bloodstained does come along to buck the trend, more often than not we get a game which is too faithful to its sources to make a mark or too different to rekindle that old love and nostalgia.

All of which is to say that Tamarin, while very faithful to its inspirations, never quite hits the mark that brings it to the next level. Part of this is the natural aging process, particularly of the first era of 3D platformers and adventure games which spawned on the PlayStation and Nintendo 64. While many of the games of that generation packed in endless hours of fun, so too have many of their mechanics aged terribly.

Tamarin Game Review

This accounts for Tamarin‘s weakest point, which is undoubtedly its combat. The shooting sections of the game, while channeling another Rare franchise that balanced cuteness with cartoonish violence, are just so mechanically terse that they drag the game down egregiously each time they crop up.

Like with Jet Force Gemini, players will spend much of Tamarin battling troubling insectoid enemies that threaten the peace of all of civilization. Also like the game which was such a clear inspiration for Chameleon, Tamarin brings back the clunky 3D aiming reticle. Not only is the shooting janky here, it feels downright unwieldy when you first get your hands on a firearm.

Though players can get the hang of it with a little effort and some reworking of how they see shooters, there seems to be little point in doing so. Tamarin‘s braindead AI and sparse few enemy types make combat feel like much of an afterthought to the experience, despite how central it is to progressing through the game.

To be fair, Tamarin does also bring some of the good from its spiritual forebear. The gradually growing arsenal of laser guns and rocket launchers does feel fun to play with, and the game is peppered with plenty of upgrades for the guns along the way. Sadly, then another of the Space Invaders style mini-games will pop up and derail things all over again.

Yes, there is a strange reference to yet another long gone gaming franchise here. Unlocking certain doors requires players to start from the center and aim the analog stick around firing at hovering, shifting rows of bugs. Again, it feels very unwieldy, and by the end most players will simply settle for spinning the analog stick wildly while firing with the machine gun for maximum ease.

Fortunately, more successful are the platforming sections. Making up the other side of Tamarin‘s coin, is a game more inspired by Banjo-Kazooie and Donkey Kong Country 64 than anything else. As players travel through the outside world, gathering collectibles and gaining new abilities as they go, Tamarin shows much more variety than its combat sections.

With clear cues marked on the terrain to denote which areas require upgrades or new abilities to traverse, Tamarin is generally able to point you in the right direction across its world, though a map or minimap would help matters considerably. Though the game is split into many separate areas, they often look so similar that it can make the game hard to navigate and harder to remember where previous markers were for exploration. Even a rudimentary map feature would make this far less of an issue.

Alas, the exploration flounders on occasion as well. Jumping sometimes feels a bit too flighty and can even break the game at times, allowing players to jump off of surfaces they shouldn’t be able to normally. Further, the need to hold down a button and press another to grab certain collectibles is totally unintuitive and is another feature that seems to be more or less pointless.

As such, for all of it’s cute mascot spiritedness and lovingly attributed influences, Tamarin ultimately falls short in bringing back some of the best franchises of yesteryear. Though the effort is a valiant one, Tamarin, hampered by the flaws of the games it attempts to emulate, is just too clunky in its execution.

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