Gaming News
Redfall’s Planned Offline Mode Scrapped as Arkane Austin Shuts Down
Arkane Austin, the development studio behind the vampire-themed shooter Redfall, was reportedly on the verge of releasing an offline mode for the game this May. However, the studio’s sudden closure by Microsoft has halted all development, including this much-anticipated update.
According to reports from IGN, Arkane Austin was actively working on this feature up until the announcement of the studio’s shutdown. The offline mode was a part of the game’s Hero Pass, which also promised to introduce two new characters around Halloween. This update was set to address the game’s previously criticized always-online requirement for single-player mode.

Redfall’s launch had been rocky, with critiques focused on its mandatory online connectivity even for solo play. The planned offline mode was intended to alleviate these concerns and enhance player experience by allowing solo gameplay without an internet connection.
Also Read: Win a Life-Size Elden Ring Statue in Bandai’s Latest Contest
The decision to close Arkane Austin was part of a larger reduction by Microsoft that also affected other studios under the Bethesda umbrella. This move has been widely criticized across the gaming industry, with former Blizzard president Mike Ybarra even commenting on the situation, highlighting the personal difficulty of these decisions.
As it stands, the future of Redfall is uncertain. With the offline mode unlikely to be released and potential server shutdowns in the future, the game could become unplayable in single-player mode, leaving fans and players in a difficult position.
-
Anime4 weeks agoThis Unexpected Frieren x MapleStory Crossover Looks Too Perfect
-
Features4 weeks agoWhy Have Animal Characters Taken Over Every Corner Of Gaming?
-
Anime2 weeks ago6 Years Later, Haikyu!! Returns in the Last Way Fans Expected
-
Features4 weeks ago6 Gaming Platforms That Push Originality to the Forefront
-
Features4 weeks agoHow Much Does Player Housing Really Cost in WoW Midnight?
-
Features2 weeks agoWhy Randomness Makes Some Video Games So Interesting
-
Features2 weeks agoStruckd on Windows: Making 3D Games Without Writing a Line of Code
-
Anime3 weeks agoAnime You’ll Be Glad You Added to Your Fall Watchlist (Part-1)
-
Features6 days agoWhy Side Activities Make Open Worlds Feel More Alive
-
Features2 weeks agoFrom Arcade Cabinets to Digital Cards: The Psychology of the Push-Your-Luck Mechanic
-
Features2 weeks agoKeyboard vs Controller Gaming: Which One Is Better?
-
Features2 weeks ago5 Masterful Video Games Where The Element of Chance Shaped the Narrative