Every day, we are faced with choices, each one setting off a chain of events wherein the consequence is eventually felt by us.
In commemoration of Goomba Stomp’s second-anniversary staff list champion, our Level-by-Level feature will be diving into The Legend of Zelda: Ocarina of Time, dungeon-by-dungeon. Although Breath...
Semiotics is something crucial to game design, that most players barely even notice. Semiotics is the study of signs, visual landmarks that can be interpreted and...
After the latest Nintendo Direct made a slight mention of Super Mario Bros. finally coming to the Nintendo Switch, the Goomba Stomp staff have decided which...
I used to think meditation was a religious thing. You cross your legs, sit on a mat and hum in front of a statue of your...
Not so Final Fantasy is a tri-weekly column dedicated to all things Final Fantasy; from specific aspects of specific titles, to the universal features that set...
It was a very jolly Christmas eve when I opened my copy of Final Fantasy XII: The Zodiac Age. As Cristina – my fiancèe – well knew,...
Robin Hunicke, Marc LeBlanc, and Robert Zubek describe aesthetic within video games as the desired emotional response a player has to a game’s systems (MDA: A...
The Experiment I’ve been playing video games since I was five years old, and writing about them since I was 19. I’ve gone from playing Spongebob...
To: Before the Storm and Deck Nine A game is designed to be played a certain way. I recently wrote in a piece about Hellblade’s sound...