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‘NBA 2K17’ is a slam dunk and the best sports game yet

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NBA 2k17 is the latest entry in one of the most critically acclaimed video game series of all time — a series that has had a strong hold on the video game basketball market for over a decade, delivering a level of quality that no other sports series has rivaled since. So how do you follow-up the 2014, 2015, and 2016 editions, all of which were pretty darn close to perfect? You deliver what is arguably the best basketball game created thus far. NBA 2K17 is a prodigious achievement, made by people who love basketball for people who love basketball, and blessed with a career mode that conveys the fabric of modern American life, aspirations and incidentally, sports, in close-up and at length. NBA 2K17 is a slam dunk. It moves like Isiah Thomas, fast and smooth, breaks ankles like Alan Iverson and delivers a winning formula like the 1995–96 Chicago Bulls.

NBA 2K releases year-in and year-out and is the only viable option for fans seeking out a video game about the sport that is actually well worth your hard-earned money. The games have been incredibly polished over the past four years, and in fact, little has changed from last year’s game, but what little has changed has taken the series to a whole new level. If 2K16 was The Godfather of basketball video games, 2K17 is The Godfather Part II. It’s a labor of love, and the love for basketball culture is visible across every pixel. Few corners are cut, the game delivers impressive visuals, a pricey soundtrack with a strong list of headliners including Drake, Future and Skepta (to name a few), and plenty of modes to keep you busy until next September.

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Where NBA 2K17 really soars is in its revamped MyCareer mode. If you liked last year’s disappointing mode in Spike Lee’s Livin Da Dream (your typical urban poverty tale), you’ll love the improvement, this time, around. NBA 2K17, taps Aaron Covington and Michael B. Jordan (writer and star of Creed) to tell a rich, complex, and ultimately deeply rewarding story that uses high school hoops as a jumping-off point to achieving the American Dream. Those who downloaded 2K’s The Prelude earlier this month played 2K17’s initial MyCareer chapter allowing you to play for one of 10 college teams and a stint on the modern USA Basketball squad. But wait until you try Post-Prelude, because it’s one Hell of an adventure. Each day features a heap of obstacles for your player to encounter: Events, meetings, individual practice, team practice, spending time with your family and friends, and doing whatever it is you have to do in order to achieve your goal of playing for your favorite NBA team. Hard work and success are the primary motifs in this edition, and this time, around and it unfolds like life itself, with unexpected ups and downs, joys and disappointments both small and large, and a sense of lived experience. The career mode has no business being this good, but it truly is, blessed with moments of pure jubilation. As the player, you can’t help but get caught up in The President’s dreams and his dreams become yours.

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NBA 2K17 offers a wide variety of ways to play the game. Single player modes allow you to simply practice against the computer AI on numerous difficulty settings. You can also find countless hours of entertainment in both MyGM and MyLEAGUE. Meanwhile, My Team, game mode returns with single and multiplayer modes, offering players challenges to earn card packs and build a squad. Virtual Currency is feeling as pervasive as ever and it could cost you hundreds of dollars to fully level a character. On a positive note, unlike recent years the online connectivity has been relatively smooth thus far. 2K has righted the ship, let’s hope it remains that way.

What makes NBA 2K17 the best in the series so far is the actual gameplay. It becomes right away obvious that the 2K developers spent more time on how it feels to actually play a game of basketball. On the court, NBA 2K17 is best in class. If you’re looking for realistic NBA hoops action, you can look no further. A new focus on defense is the biggest change. The AI is smarter and I do mean smarter. Going one-on-one won’t work most of the time and good luck driving to the net to perform spectacular 360 dunks. The steal system is drastically different as well, and it’s much easier to strip the ball away from weak ball handlers. The game is tough but in the most rewarding way possible and characters really do mimic their real life counterparts. If you want to pull a killer crossover and actually get to the net, you’ll need to use a player known for his dribbling skills. The only one easily soaring and scoring is Michael Jordan. After six consecutive years of having Michael be part of the game, they finally perfected his role. In a matchup against the Golden State Warriors, MJ stood out by a mile. I beat my old 2014 record of 101 points, scoring 119 points until Jordan was injured with only two minutes left in the fourth quarter. He was out for the season and my hopes of winning the championship went down the drain right then and there. That’s right, injuries are more common this time around and if you make the fatal mistake of keeping a player on the court too long like I did, you might just lose your star player for the remainder of the playoffs. More importantly, there’s an emphasis on teamwork and the introduction of the “Dynamic Duo”—a potentially devastating stat booster that gives certain pairs of players a performance bonus whenever they’re on the court together. Another major change is the texture—There’s a sense of friction when you charge down the lane this time around. You can’t just charge toward the hoop for example, and expect to easily walk through the other team. People who are in your way are actually in your way and you’re more likely to get called for charging if you run into someone. It’s a new dynamic that rewards a player’s dribbling skills without noticeably slowing the game. Timing mechanisms have also been included for all shots in the game, and I do mean all. The idea here is that there is a skill required for every shot that you take, be it a layup or a simple jump shot or a shot from deep three-point range. Learning the nuance of each and every player in the game certainly is rewarding. 2K Sports even took a page out of EA Sports’ NHL franchise handbook and essentially moved every offensive movement to the right stick. Every dribble, every shot type is right there, and the ability to string multiple moves and counters on the fly requires skill. Regardless if you’ve been playing 2K games for the past decade, you’ll need to adjust your gameplay.

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NBA 2K’s latest entry comes equipped with an impressive update on its pregame, in-game, and halftime presentation. The sheer amount of familiar NBA voices you’ll hear throughout your hours of playing NBA 2K17 is amazing. The star-studded cast includes David Aldridge, Greg Anthony, Kevin Harlan, Clark Kellogg, Brent Barry, Doris Burke, Steve Smith, Chris Webber, Ernie Johnson, Shaquille O’Neal, and Kenny Smith (Charles Barkley is a noteworthy absent). 2K clearly spent a lot of time making sure that each arena feels both significant and different. Visual Concepts traveled to every NBA team’s home turf to record and analyze the different sounds exclusive to each arena. In all, the developers recorded more than 200 hours of NBA games. The authentic audio in NBA 2K17 includes the way the ball sounds when it bounces on the floor, hits the rim and backboard, and goes through the net; crowd noise, and team-specific buzzers. Even the facial scanning method that 2K uses in this year’s game works well, moving away from the system camera and pushing players to the NBA 2K app for better results. The production value is incredible. And NBA 2K17’s career mode includes the ability to expand the current 30-team league to 36 clubs, a first for any licensed team sports video game. League customization options were also added that allow users to insert edited or rebranded NBA teams, classic teams or teams from the Euroleague. You can even create and customize your very own arena. It’s all there including 45 teams from the past, from Bill Russell’s 1965 Celtics to LeBron James’ 2012-2013 Heat, as well as the 1992 Dream Team, the 2016 U.S. Olympic team, and the 2016 Australia Olympic team.

NBA 2K17 has raised the bar once again, not just for future iterations of the series but for every sports game developed moving forward. Hands-down 2K17 is the most authentic, and most entertaining hoops game on the market. Though not without its flaws, NBA 2K17 is the best there is, the best there was, and perhaps, the best there ever will be. Its world-class presentation and sheer ambition make it the best sports game yet.

  • Ricky D

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Some people take my heart, others take my shoes, and some take me home. I write, I blog, I podcast, I edit, and I design websites. Founder and Editor-in-Chief of Goomba Stomp and the NXpress Nintendo Podcast. Former Editor-In-Chief of Sound On Sight, and host of several podcasts including the Game of Thrones and Walking Dead podcasts, as well as the Sound On Sight and Sordid Cinema shows. There is nothing I like more than basketball, travelling, and animals. You can find me online writing about anime, TV, movies, games and so much more.

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Game Reviews

‘Woven’ Review: Comfortably Soft and Lumpy

Despite those blurry visuals and stilted gameplay, there’s something endearing about this innocent elephant’s adventure.

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With a sincere warmth and fuzziness that conjures up dreamy recollections of 3D games gone by, Alterego GamesWoven mostly overcomes its blurry visuals and technical jankery to somehow create a pleasant, old-fashioned experience. Those excited by modern gaming probably won’t give this lovable hand-me-down a second look, and perhaps they shouldn’t; extremely simple actions and soothing narration support a fairy tale quality that’s probably best suited to younger players. However, anyone willing to look past the well-worn exterior in search of a relaxing break from stressful button pushing may squeeze more fun out of this familiar stuffed toy than they might originally expect.

Woven tasks players with taking control of a meandering patchwork elephant named Stuffy, and guiding him through a sparsely populated knitted world that seems to have met an untimely demise. Because Stuffy has cotton for brains, he is assisted on this journey by a much smarter metal firefly named Glitch (a reference to his role in this story?), who floats alongside the curious-but-clumsy plush toy and provides hints as to how he can use his various abilities. Together, this odd couple will traverse open plains blanketed with colorful yarn grass, maneuver around impassable felt trees and plants, and hopefully discover the secret of where Stuffy’s clueless kin have all gone.

Along the way, the duo will walk great distances (often without much event), solve the occasional environmental puzzle, and generally just keep on keepin’ on.Woven is mostly straightforward in its campaign, merely about getting from point A to B by whatever means the path requires. Most often this involves finding new blueprints that allow players to change Stuffy’s design from an elephant into a wide variety of other animal shapes, each with a set of abilities that come with a new set of arms, legs, and a head. For instance, while the stocky (and adorable) bear can push plush boulders and perform a mighty stomp, the goat and frog can both use their legs to hop, while the kitty cat is able to push buttons on rusted consoles that activate dormant machinery.

However, these abilities are usually only able to activate when context-sensitive prompts from Glitch appear, so don’t expect some sort of platforming freedom. Woven handles a bit clumsily in that regard and others; strolling is definitely the order of the day, as long as Stuffy doesn’t get hung up on the geometry.

But these actions do help provide variety; a tropical bird of some sort (toucan, maybe?) can sing certain notes, while a pelican-thing can fly (sort of) over land and shallow water with great speed. And so, it often becomes necessary in Woven to alter Stuffy’s look with a total reweave. These designs can be applied at various sewing machine-like stations scattered about, which go a step further than just swapping Stuffy the deer for Stuffy the ape. Each blueprint is comprised of five parts, allowing for players to create a Frankenstein Stuffy made up of all the best abilities the player has on hand (or cushioned paw). By mixing certain sets, Stuffy will soon be able to scale mountainside crags, cross piranha-filled rivers, and pick up industrial cogs without the need to make a pit stop and bust out new needle and thread.

Some truly hilarious (or horrifying, depending on your sensibilities) aberrations can be created; seeing Stuffy hobble on hooves as he flaps a wing on one side and swings a muscular gorilla arm on the other, all with the head of a squirrel, is freakishly entertaining. In addition, for those who like to wander off the beaten path, there are a plethora of knitting patterns to discover, tucked away in both obvious and devious locations (and denizens). These cosmetic enhancements can also be applied at the sewing stations, essentially giving players seemingly endless amounts of customization. And these aesthetic changes even get in on the puzzle act every once in a while, especially when a pesky cobra shows up.

But outside the odd ‘connect the power line’ or ‘raise and lower platforms’ objectives, Woven doesn’t throw much at players that even young children shouldn’t be able to handle — and that seems to be the aim. Stuffy’s adventure lives or dies on its wholesome and serene vibe, which players either buy into or they don’t. There’s no combat here, very little to actually do outside hunting down those patterns, illuminating some painted caves, and activating some of Glitch’s ‘memories’ contained by machines hidden in the soft folds. Ongoing narration is pleasant to the ears, often conveying old-fashioned morals and cutesy jokes, but there’s no more story than in a classic fable.

And make no mistake — though the world is certainly bright and cheerful, it’s also quite fuzzy around the edges. The tactile nature of the cloth textures is lessened greatly by the low definition (at least on the Switch version), eliciting memories of the Wii-era. An increased crispness would have really made the world of Woven pop off the screen, perhaps luring in a larger audience who have become accustomed to such. There is still plenty of charm, but it feels like a missed chance at that true magical feeling the game seems to be shooting for.

Other stumbles come when certain worlds try to open up a bit more, which might lead a younger audience to get frustrated by the lack of direction (especially when they keep getting hung up on that geometry!); Woven definitely works better when it’s casually guiding players along, letting gamers of all ages envelop themselves in the easygoing atmosphere instead of requiring tedious backtracking. There’s just something nice about sitting back and relaxing to hummable music, watching the roly-poly amble of a stuffed kangaroo.

Woven will not be for everyone; those who play for challenge or eye candy won’t find either here. And yet, despite those blurry visuals and stilted gameplay, there’s something endearing about this innocent elephant’s adventure. Woven certainly has its share of lumpiness, but somehow remains cozy regardless.

‘Woven’ is available on PC, Xbox One, PS4, and Switch (Reviewed on Switch).

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Game Reviews

‘Destiny 2: Shadowkeep’ Review: Moon’s Haunted but Still Shines

‘Destiny 2: Shadowkeep’ returns to a familiar destination but Bungie is reworking Destiny with each expansion and Shadowkeep is no exception.

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Destiny 2 Shadowkeep Review

Destiny 2: Shadowkeep may be a return to a familiar destination, the Moon, but Bungie continues the trend of reworking Destiny with each new expansion, and Shadowkeep is no exception. Replete with a reworked season pass system, progression systems, customization options, sandbox re-tuning and quest interface, Shadowkeep is both a welcome iteration and extension of the existing Destiny 2 experience offering more RPG-esque player agency than Destiny has ever seen before. While the game is still haunted by some overly familiar issues, Shadowkeep is a welcome expansion and a promising start to the third year of Destiny 2.

Old Haunting Grounds

The Moon isn’t the only familiar face in Shadowkeep. Keeping with tradition, Eris Morn has returned from a long absence for another dark, lunar expansion (the first being D1′s The Dark Below when the character was first introduced) as she investigates a disturbance deep within the Moon. Quite literally haunted by the past, Eris has called upon the Guardians to assist her in finding the source of the phantoms plaguing the Moon and vanquishing “Nightmare” versions of familiar visages from the past.

All is not entirely as old players might remember. An immense hive structure, the Scarlet Keep, now overshadows previously unexplored territory on the Lunar surface. New Lost Sectors hide in the depths of the Moon, and new secrets a la the Dreadnaught or the Dreaming City lie waiting to be discovered by inquisitive players. And at the very center of the expansion an ancient, unknown threat lies in wait, an ominous foreshadowing of the trials ahead.

While the expansion does a decent job ensuring the familiar haunts don’t feel overly recycled, it’s hard to say Shadowkeep makes the most of the Moon. The campaign opens on such a high note as players storm the moon in an unexpectedly matchmade sequence before individual Fireteams independently uncover an unanticipated twist that absolutely shatters expectation. Unfortunately, the narrative quickly devolves into uninteresting fetch quests that fail to live up to the intrigue of the initial mission nor live up to the narrative heights of some of the most memorable missions the Moon previously housed including fan favorites The Sword of Crota and Lost to Light to name a few. That’s tough company to keep, and Shadowkeep fails to measure up.

Similarly, a bit of that intrigue is reintroduced in Shadowkeep‘s final mission, but, like the campaign as a whole, it’s over before the player knows it and fails to live up to the precedent set by previous, lengthier campaign conclusions. More mileage is gotten out of the narrative and destination in the post-game in the way of a new weapon farming system, a new activity known as Nightmare hunts that play like mini Strikes, and a Strike proper, but that does little to alleviate the disappointment of an overly terse campaign that reads like a teaser for what’s to come over a distinct, fleshed-out story.

A New Era, a New Season

Part of that is presumably courtesy of a shift in Bungie’s approach to content releases. While the previous expansion, Forsaken, similarly opted for procedurally released content over the course of the season, Bungie has doubled down on that strategy with Shadowkeep ensuring there’s something new to be experienced each week that players sign in. While certain activities have alway arrived post-launch including raids, dungeons, and exotic weapon pursuits, Shadowkeep and its “Season of the Undying” has seen new PvE and PvP activities launched after the expansion’s initial drop, adding to an already lengthy list of Destiny to-dos.

Central to the season is the new PvE, matchmade activity, the Vex Offensive, which pits six players against waves of Vex combatants paired and features some minor puzzle elements, all for the sake of earning a series of weapons exclusive to the mode. While the Black Garden locale of the mode is certainly eye-catching, the Offensive, with its recycled mechanics and familiar enemies, doesn’t leave much of an impression beyond that. It might pale in comparison to activities introduced in past seasons (like Warmind‘s Escalation Protocol, or last season’s Menagerie), but is intentionally terse, intended to match this new seasonal philosophy, and will be removed from the game after Season of the Undying (though the exclusive arsenal will still be available in the loot pool obtainable through undisclosed means). Like the Vex themselves, the Vex Offensive might not seem like much independently, but collectively is a piece of a greater whole challenging and rewarding players for participating within the specific season.

Bungie is further defining each season with the inclusion of a seasonal artifact and a season pass system. The artifact, again only available for the season, offers players an avenue for additional, limitless Power gains while also offering unlockable gameplay mods encouraging players to utilize specific classes and builds. The Oppressive Darkness mod, for example, debuffs enemies hit by void grenades, encouraging players to construct discipline-oriented, void builds. Another mod, Thunder Coil, increases the power of arc melee attacks by fifty percent, giving all new life to the Hunter’s Arcstrider subclass. Meanwhile, the season pass operates similar to that of Fortnite or any number of games and replaces the previous cosmetic only level up system of Destiny 2‘s past. From the season’s outset, any and all experience goes toward unlocking rewards from the pass including new armor, armor ornaments, exclusive weapons and exotics, and engrams. The experience requirement for each level is static, meaning progress is fair and steady throughout and never feels throttled. Both seasonal systems are fantastic new additions that reward players for playing the game while making experience gains more purposeful than any other time in Destiny‘s endgame.

New Duds to Boot

Shadowkeep also marks the debut of Armor 2.0, a new system that allows players more agency in character customization than ever before. Whereas armor previously rolled with random perks and a roll of only three stats (Mobility, Recovery, and Resilience), Armor 2.0 comes with no perks and six stats as Destiny 1‘s Intellect, Discipline, and Strength (determining the charge rates of player’s super, grenade, and melee abilities) make their triumphant return. Instead, Armor 2.0 has slots for modifiers so players can pick and choose whatever perks they want just as long as they’ve unlocked those mods. Mods are acquired from most activities, while enhanced mods (better versions of certain traditional mods) are exclusive to some of the game’s more challenging content. While the grind for mods seems excessive in the face of the rest of the game’s grind, it’s a one-time affair, some of the best mods are unlocked via the seasonal artifact, and the payoff is astounding, providing customization like never before.

Convoluting the process, unfortunately, is a messy elemental affinity system where certain mods can only be slotted into armor of a matching elemental type. Mods relating to pulse rifles, for example, are exclusive to Arc armor, so a piece perfectly rolled to a pulse-rifle-inclined player’s preference with a solar affinity won’t do them any good if they were hoping for pulse rifle perks. It was undoubtedly an intentional design decision to generate an arbitrary grind since players won’t need to chase armor with perfect perks any longer but is ultimately a mar on the face of an otherwise pretty great new system.

Convoluting the process, unfortunately, is a messy elemental affinity system where certain mods can only be slotted into armor of a matching elemental type. Mods relating to pulse rifles, for example, are exclusive to Arc armor, so a piece perfectly rolled to a pulse-rifle-inclined player’s preference with a solar affinity won’t do them any good if they were hoping for pulse rifle perks. It was undoubtedly an intentional design decision to generate an arbitrary grind since players won’t need to chase armor with perfect perks any longer but is ultimately a mar on the face of an otherwise pretty great new system.

Axe to Grind

Speaking to the grind, Destiny has often struggled and failed to find the perfect balance of meaningful power climb and tedious grinds recycling the same old activities. Luckily, at the outset of the climb towards max power, Shadowkeep strikes a much better balance centered on beloved ritual and new and or seasonal activities. Power drops now operate on a clearly labeled, tiered system, incentivizing players to prioritize new or challenging activities for maximum gains. Ritual activities (Strikes, Crucible, and Gambit), though tier one, retain their relevance by offering multiple weekly powerful drops for match completions, vendor bounties completed, and rank progression. Previous, otherwise irrelevant avenues towards power have been retired, but this is a welcome reduction and there is no shortage of powerful drops in the climb to max power. That isn’t to say that the grind couldn’t be shorter ensuring more players can participate in endgame activities when they first arrive, but progression generally feels smoother than any time in Destiny‘s past.

Conversely, content flow might overwhelm casual and even dedicated players as there’s simply too much to do and grind for players tight on time. Bungie now considers Destiny and MMO with proper RPG mechanics, and, in terms of time commitment, that really shows with Shadowkeep. On a certain week, a player might have an accomplished week in-game after sinking only three to five hours into the game. Other weeks the game seems to demand closer to the ten to twenty-hour range. One week, for example, saw the release of the new dungeon, a new Crucible game mode, an exotic quest, a new public event, and the start of the Festival of the Lost, a limited time, Halloween event. That’s simply too much, feels like poor pacing, and favors streamers, Destiny content creators, and hardcore players for whom Destiny is their exclusive hobby, a burgeoning theme with Season of the Undying. While it’s certainly exciting that there’s always something to do in D2, it doesn’t seem true to the game’s roots as a hybrid, a shooter with MMO elements, that could be taken at a more casual pace but still offered an engaging endgame for the dedicated audience. Now, there’s only an endgame with no end in sight.

A Better Destiny Awaits

That’s not necessarily a bad thing for players who want to pay a minimal price for seemingly unending content, and in that regard, Shadowkeep is a steal. A sensational new raid (minus some finicky new mechanics), a foreboding dungeon, an immense new arsenal to grind for, and a better tuned PvP and PvE sandbox in which to enjoy them mean Shadowkeep will keep Guardians’ attention the whole season long and is an excellent proof of concept for the seasonal structure going forward. If Bungie can keep this pace up, year three of Destiny 2 could easily be the best year in franchise history. As a general caution though, Destiny 2 now clearly caters to the hardcore, requires MMO levels of commitment, and is best enjoyed with a regular group; casual, time-restricted, and solo players beware. It might not be the best single expansion release in franchise history (that’s still a toss-up between The Taken King and Forsaken), but, beginning with Destiny 2: Shadowkeep, the third year of D2 is the closest the tumultuous title has ever come to Bungie’s ambitious vision for the shared-world shooter and the game fans have been waiting for these past five years.

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Game Reviews

‘Call of Duty: Modern Warfare’ Multiplayer Offers Classic Gameplay with a Couple of Twists

Love it or hate it, ‘Modern Warfare’ multiplayer is back and as nostalgic as ever, with a few twists.

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Call of Duty Multiplayer

Call of Duty: Modern Warfare often gets a bad rap as a formulaic franchise, especially when it comes to multiplayer. From the original Modern Warfare to more recent titles like WW2, the experience has often felt like a fresh coat of paint on an old, yet addicting, model.

This approach is not always a bad thing though. For fans of the series, the nostalgia and consistency is often the main selling point, and they are always ready to bring the same skills back into a new title’s running and gunning action.

So when Infinity Ward announced that the campaign of Call of Duty: Modern Warfare would focus on revolutionizing the franchise with realistic gameplay, no one was really sure what to expect. Naturally, fans were eager to see how this new combat and action would translate to a multiplayer experience but also wary of whether a radical change would ruin the experience they craved.

Well—love it or hate it—Call of Duty: Modern Warfare multiplayer is back and just as nostalgic and familiar as ever, although the update brings a couple of new twists. While it’s light years away from perfect, this newest installment in the franchise still offers up classic gameplay with a couple of interesting alterations. For longtime fans, these changes might be positive or negative, but Infinity Ward at least deserves some credit for trying.

Getting tactical

To put it simply, the Call of Duty: Modern Warfare multiplayer gameplay leans more towards what some would call a tactical, cover-based style of combat. In theory, this sounds like a fairly fresh approach to the run and gun style of the past. This new style forces teams to work together to slowly climb up the map, holding various chokeholds while pushing up on enemy positions.

With Call of Duty: Modern Warfare taking a more realistic approach to combat, it’s natural the multiplayer strategies will change as well. Like the campaign, guns feel more realistic and powerful, resulting in quicker kills and more damage taken. Combined with the new “mount” cover system, this often means that players get mowed down pretty quickly.

But—full disclosure—this new multiplayer gameplay generally means that the game rewards staying in one place for a majority of a match. For lack of a better word, camping. While past COD games placed a heavy emphasis on speed and movement, Call of Duty: Modern Warfare wants players to find a strong, defensible position and hold it.

Modern Warfare Multiplayer

Sure, running and gunning still have a place in Modern Warfare, but it’s definitely not as functional as it has been in the past. Often times, it means just blindly stumbling into the same quick death and missing out on those killstreaks. While not perfect—and a little unbalanced—switching the style up is an interesting move that could be successful with future updates, although no promises.

There’s no list like the quick playlist

It should come as no surprise that Call of Duty: Modern Warfare multiplayer’s best quality is its Quick Play maps. While the gameplay has shifted to a certain extent, this mode still is a grab-bag of the old nostalgic favorites that pretty much sum up the past decade or more of Call of Duty online. This option has all the old favorites—the traditional Team Deathmatch, Control, and Kill Confirmed—plus a few new additions.

For most COD veterans, these modes are the bread-and-butter of the franchise, and Infinity Ward has really boiled FPS fun down to a science. It’s that perfect video game balance of being both incredibly frustrating and insanely addicting at the same time, sucking players into a cycle of “yeah, okay, one more game.” The lobby keeps the matches coming, the ranks keep the unlocks rolling, and the stats make it all feel worthwhile.

No trouble with doubles

The newest Call of Duty: Modern Warfare multiplayer element, Gunfight, is absolutely a highlight of the experience. In this new mode, two teams of two duke it out in a close arena-style, last-team-standing match. Every player starts with the same gun and class and spawns in identical positions, and the first team to six wins takes the match. It’s a great example of leveling the playing field and letting the most skilled team win, and it is absolutely intense.

Like the rest of the gameplay, this mode seems to reward patience and teamwork. While running headfirst into danger is always an option, staying back and letting the enemy make the first move seems to be the best tactic and leads to the highest success rate.

While playing with a friend is always the best way to go, Gunfight is still an intense and fast-paced mode with a random partner. Yeah, it can be frustrating at times if players are paired with inexperienced or uncooperative teammates, but Infinity Ward seems to understand matchmaking fairly well.

Not all is perfect

Trying to keep up with other franchises, one of the major selling points for the Call of Duty: Modern Warfare multiplayer was the introduction of the new modes Special Ops and Ground War. While these ideas work on paper, they don’t exactly play out in practice.

Special Ops, the newest coop mode, feels a lot like Infinity Ward’s answer to the social shooter “Strikes” of games like Destiny 2. In teams of 4, players must work together to battle through waves of enemy bots and bosses to achieve different mission objectives and unlock more of the “story” (sort-of). In theory, it sounds awesome, but it’s mind-numbingly awful in execution.

In Special Ops, every objective is incredibly far apart, enemy bots feel both endless and worthless, and the incentive to keep continuing is nonexistent. Unlike Destiny 2 “Strikes,” there is no real coherent narrative that moves players from one objective to the next. Instead, it’s just cookie-cutter “shoot this character” or “stand by this area” quests that feel like huge wastes of time. Combine that with a large empty map and boring enemies, and it’s a recipe for disaster.

Modern Warfare Multiplayer

Similarly, Ground War—while a little more interesting—is just as much of a swing-and-a-miss. Taking a few pages out of the Battlefield franchise’s playbook, this mode has 32-man teams and vehicles fighting for control of strategic positions. Again, great in theory, but terrible in execution.

With this Call of Duty: Modern Warfare multiplayer game type, it isn’t that everything works poorly. It just doesn’t really sync up into a coherent experience. Ground War plays out exactly as one would expect with vehicles and a larger map, but it still somehow devolves into a convoluted mess of hallways shooting and rapid, almost random deaths. Simply put, its biggest issue is just an incompatibility between the Call of Duty and Battlefield models. The combat just does not feel well-suited to the style of gameplay and the mode just lacks the polish and balance of the Battlefield games.

Where’s the royale?

While many may still disagree, Call of Duty: Modern Warfare multiplayer feels like it needs a Battle Royal mode to round the whole experience out. As always, multiplayer quickplay is fun for a time, but having something else to break up the repetitive team deathmatch routine would be a welcome addition.

Infinity Ward could even try to mix their experience up a little bit by making a duos Gunfight-style mode the highlight of their BR offering. While single-player is probably the simplest way to play, adding an element of cooperation might make for an interesting and fresh experience.

Rumor has it that this multiplayer mode is in the works and coming in a later update, and it feels like a natural fit. The way that guns are upgraded in the class menu makes finding weapon parts a logical next step. Hopefully, this mode can revitalize the player base of Call of Duty once the holidays roll around.

More of the same

Overall, Call of Duty: Modern Warfare multiplayer is a slight variation of the traditional Quick Play-style gameplay that the franchise is known for, and that’s not always a bad thing. For diehard fans of the franchise, it’s the same old Modern Warfare package with a fresh coat of paint. Sure, the gunplay and combat changes do take a while to get used to, but after a few hours of mindlessly running through maps, players should be well on their way to 20 kill games.  

For those looking for a fairly basic Call of Duty multiplayer experience with some slight gameplay tweaks, this one is for you. But if you want something new and revolutionary, take a different route.

Check out our review of Call of Duty: Modern Warfare’s campaign mode.

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