Mind and pack an extra pair of socks.
More than one special knight is here.
Shovel Knight Pocket Dungeon has the most robust list of accessibility options yet seen in the franchise. Here's what to expect.
A double-edged blade of light.
It Takes Two is a beautifully weird and stunningly self-assured game that places cooperation front and center.
High up, but not quite in pole position.
Yacht Club Games reveals how Shovel Knight Pocket Dungeon came to be, how it affects the Shovel Knight lore, and teases what the future holds.
30 Years Later: Super Castlevania IV In late September of 1987, Tokyo-based game development company Konami released Castlevania for the Nintendo Family Computer (or Famicom) in...
Super Castlevania IV is just as much a love letter to the franchise as it is the definitive, one-of-a-kind Castlevania experience.
Cyberpunk 2077 is somehow nominated for two Game Awards… What Geoff Keighley has done for the entire industry with the Game Awards is nothing short of...
Spartans learn from Spartans.
Halo Infinite's initial suite of maps is incredibly strong, but which rise above the rest?
The legend should one day rise again.
In this week's Indie Games Spotlight, we're featuring the captivating A Musical Story, the newly-kickstarted Keylocker, and more!
Death’s Door is its own special symphony that borrows liberally (yet creatively) from the Zeldas and Dark Souls games before it.
Where Game Freak ran, ILCA fell.
Before you fight an elite four, you have to go through the tame eight.
It says quite a lot about the quality of the game that A Link to the Past’s contributions to The Legend of Zelda franchise are still,...
Donkey Kong Country 3 at 25 Donkey Kong Country is a game held in high regard and with good reason. It pushed the boundaries of what...
With MultiVersus just announced, the sky is the limit in terms of what characters could come to the fighter.