A Quick History I’ve never been a massive Assassin’s Creed fan, but there is no denying the impact the series has had on the broader gaming industry. The...
Semiotics is something crucial to game design, that most players barely even notice. Semiotics is the study of signs, visual landmarks that can be interpreted and...
I used to think meditation was a religious thing. You cross your legs, sit on a mat and hum in front of a statue of your...
Robin Hunicke, Marc LeBlanc, and Robert Zubek describe aesthetic within video games as the desired emotional response a player has to a game’s systems (MDA: A...
The Experiment I’ve been playing video games since I was five years old, and writing about them since I was 19. I’ve gone from playing Spongebob...
To: Before the Storm and Deck Nine A game is designed to be played a certain way. I recently wrote in a piece about Hellblade’s sound...
When Star Wars: Battlefront was rebooted in 2015, fans of the franchise were delighted. It was the first Star Wars game in years, and it was...
Context is important in virtually all aspects of life. We can’t understand why we should sympathize with a character in a film, without understanding the context...
If Call of Duty: WW2 is attempting to be the video game equivalent of Saving Private Ryan, then Wolfenstein 2: The New Colossus is most certainly...
Most of us have moved on from 2017, ready to embrace a whole new year of gaming, but January and February are traditionally quiet months. Maybe...