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What Goes Behind Making an Indie Game Like ‘Dead End Job’?

Dead End Job, the new game from Ant Workshop

We here at Goomba Stomp sure do love our indie video games. If you don’t believe us, just check out our list of the 25 best indie games of 2019. That’s why we try our best to promote any upcoming indies that we think our readers might be interested in — and that includes Dead End Job, the upcoming twin-stick, couch co-op, procedurally generated game that’s hitting PC and consoles in December. Developed by the former lead level designer on Red Dead Redemption, Dead End Job is described as an insane mash-up of Ren & Stimpy meets Ghostbusters.

You play as Hector Plasm, a simple salary-specter, employed with the Number One Experts in Paranormal Pest Control, Ghoul-B-Gone — Hector is tasked with ridding the wacky world of meddlesome spectral interlopers. The game, which promises to appeal to fans of 90’s cartoons and wacky ghost hunting adventures, puts you in the shoes of Hector as he heads all over town to offices overrun by spirits, wraith-infested restaurants, and other creepy community buildings with his good old ghost bustin’ vacuum pack and trusty ol’ plasma blaster, putting abhorrent apparitions to rest. I would imagine Dead End Job would appeal to fans of Luigi’s Mansion as you blast and suck up unsuspecting spooky ghouls.

Dead End Job Game

If you want to know more about the game, you’ll be happy to learn that Ant Workshop has released a new video interview that aims to answer all your questions and explain what the creation process was like for their new game.

Dead End Job is currently available exclusively on Apple Arcade, as it prepares for release on PC, Xbox One, PS4, and Nintendo Switch on Friday, the 13th of December. Watch the video interview below.

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