The list of best comic book space operas continues from Part 1 and enters the 21st century, with a pair of crossovers from Marvel and DC, some indie excellence from Image Comics, and the great Black Mask Studios among the top 5:
5. Annihilation (Marvel; 2006-2007)
Even though it was released at the same time as Marvel’s famous Civil War event, cosmic counterpart Annihilation arguably holds up better a decade later. Annihilation is a beautiful hybrid of military science-fiction and space opera, following a rag-tag band of Marvel cosmic characters as they battle Annihilus and his Annihilation Wave, a group of bug-like creatures who are being manipulated by Thanos and want to suck the whole universe into the Negative Zone. The stakes are immediately raised when they wipe out the entire Nova Corps, except for Richard Rider. Annihilation is responsible for bringing now-popular characters like Star-Lord, Drax the Destroyer, Nova, and Gamora into the limelight. Without this comic, there would probably be no Guardians of the Galaxy film, even if its tone is way grimmer, and Peter Quill is more crazy than sexy and charming in it.
Instead of crossing over into every Marvel comic under the sun, this event consisted of a prologue one-shot, five four-issue miniseries, and a six-issue core miniseries simply called Annihilation, written by Keith Giffen and drawn by Andrea DiVito. The minis remind me of George R.R. Martin using different narrators in A Song of Ice and Fire, and they provide different perspectives on the war against the Annihilation Wave. They are also more character-driven, whereas Annihilation is the big blockbuster finale, even if it doesn’t end in complete and utter triumph while leaving some threads open for Annihilation: Conquest and the excellent Nova solo comic, which immediately comments on how petty the heroes’ in-fighting in Civil War is in light of the events of its sister crossover.
Annihilation: Nova is the Hero’s Journey with a sense of humor, as future Guardians of the Galaxy writers Dan Abnett and Andy Lanning, along with superstar artist Kev Walker, show how Richard Rider goes from runt of the Nova Corps litter to the leader of the fight against the Annihilation Wave. Annihilation: Super Skrull and Annihilation: Ronan cast the Marvel villains Kl’rt the Super Skrull and Ronan the Accuser as noble figures, with Kl’rt making a heroic sacrifice. Ronan’s story has an added element of existential crisis from writer Simon Furman, as he must find purpose in a world where the Kree have stripped his Accuser rank and are ruled by bureaucrats who don’t care how many Kree warriors die. Annihilation: Silver Surfer is the most cosmic comic of the bunch, with Silver Surfer and former Heralds of Galactus banding together to stop the nefarious figures that are using Annihilus and his carnivorous insect crew like puppets on strings.
Andrea DiVito and Scott Kolins are the standouts on Annihilation and Annihilation Prologue, as far as the art is concerned. They can lay down a double-page spread showing the destruction of planets and cosmic beings, while also highlighting the human moments in the middle of the action, like the rage in Drax’s face every time Thanos is mentioned.
Annihilation and its follow-up, Annihilation Conquest (who can resist Ultron in space?), are memorable comics because they are good science fiction stories that happen to take place in the Marvel Universe. They add extra depths to characters that are one-note villains, like Super Skrull and Ronan, and tell a story about the cost of war and unlikely allies banding together in the face of disaster. If you pick up one Marvel “event comic” from the 2000s, make it Annihilation.
4. Sinestro Corps War (DC; 2007-2008)
In the DC Universe, the Green Lantern Corps are space cops who have overcome fear and can use their power rings to create projections of anything in their imagination to protect the universe. On the other side of the coin is the Sinestro Corps, who use yellow power rings to bring order to the universe through fear. The two sides comes to blows in the “Sinestro Corps War” storyline, told in the pages of Geoff Johns’ Green Lantern and Dave Gibbons’ and Peter Tomasi’s Green Lantern Corps, with art from Ethan Van Sciver, Ivan Reis, Patrick Gleason, Angel Unzueta, and countless fill-in pencilers, inkers, and colorists that bring these almost Biblical – and quite emotional – space battles to life. There are a lot of cooks in the kitchen, but “Sinestro Corps War” succeeds because Johns take these godlike characters’ feelings and insecurities seriously, while also lifting Sinestro into the pantheon of archvillains. It was a coming out party for the Green Lantern franchise and may have partially been responsible for the greenlighting of the 2011 film.
The idea for “Sinestro Corps War” came from an obscure Green Lantern story by Alan Moore and Dave Gibbons of Watchmen fame, one that is very rooted in DC Comics continuity. However, Johns leans on a tremendous team of artists, including Reis and Van Sciver, to depict past events, like Hal Jordan becoming evil in the 1990s, all the way through to the present conflict. His almost religious reverence for the DC stories of the past pairs nicely with Gibbons’ cheeky character-driven writing, which makes even the most D-list members of the Green Lantern Corps compelling, like the combat medic Soranik Natu, who patrols Sinestro’s home planet, or the planet-sized Green Lantern, Mogo. A throwaway joke in a Moore and Gibbons comic becomes the heart and soul of Johns, Reis, Gibbons, and Gleason’s creation.
Fear is a powerful motivation for most human beings’ actions, and Geoff Johns leans on this terrifying, yet true reality to orchestrate the DC Universe’s finest soap opera since the days of Jack Kirby. He uses the emotional component of the Green Lanterns and Sinestro Corps’ powers, not just for cool action scenes, but also to explore the motivations and feelings of those who wield them, including the walking mediocrity, Hal Jordan. “Sinestro Corps War” established Ivan Reis (currently on Justice League of America) and Patrick Gleason (currently drawing Superman) as their go-to artist for blockbuster stories, while still keeping in mind the human aspects of these big-time characters, and not just doing double-page spreads. Best of all, it set the stage for Blackest Night, the most epic non-Grant-Morrison-written DC comic that didn’t make this list (because it is more of a superhero/horror book than space opera).
3. Saga (Image; 2012 to present)
When I started thinking about comics I was going to write about for Space Opera Month, Saga immediately popped up into my head. This Eisner, Harvey, and Hugo Award-winning science fiction comic by Brian K. Vaughan (Y: The Last Man) and Fiona Staples (Archie) is about a couple named Alana and Marko, who are from the perpetually-warring planet and moon of Landfall and Wreath. They fall in love, have a beautiful daughter named Hazel, and then go on the run from a variety of pursuers, including morally-ambiguous bounty hunter The Will, Mario’s ex-fiance Gwendolyn, a spider-legged bounty hunter named The Stalk, an aristocrat with a TV for a head called Prince Robot IV, and a cat named Lying Cat (who is literally a lie detector). One of the best parts of Saga is seeing Staples’ creative – and occasionally disturbing – design for the different beings that Alana and Marko run into, including a hipster teenage ghost who is their babysitter, an adorable and loyal (fan favorite) seal creature named Ghus, anthropomorphic fishnet stockings who live on the pleasure planet Sextillion, and countless others.
Even though it happens on a variety of strange planets against the backdrop of complicated political intrigue, Vaughan and Staples make Saga about the difficulty of starting a family, even though there are plenty of fire fights, magical duels, and timely escapes. Alana and Marko fight a lot of the time, and recently in the comics they have been separated. The series also doesn’t keep Hazel (who is the comic’s narrator) a baby forever. At the time of this writing, she has grown into a rambunctious little girl, who is slowly becoming aware of what the outside world thinks of her parents’ actions.
Hazel’s coming of age and Alana and Marko’s relationship struggles keep Saga grounded, while Brian K. Vaughan and Fiona Staples indulge in some seriously cool worldbuilding – like a romance novel that’s a secret revolutionary treatise, or how Alana used to be a kind of soap opera actress – while fleshing out an ever-expanding supporting cast. At its core, however, Saga is about how creating and nurturing life is better than taking one, even if it seems like the senseless violence will never cease… (Warning: Saga kills off characters on a Whedonesque level)
2.Starlight (Image; 2014)
He’s most famous for his violent, entertaining, and more than a little sophomoric Kick-Ass and Kingsman series, as well as a revisionist take on Marvel heroes in Ultimates and Civil War, but Starlight showcases a more mature side of comics’ Scottish enfant-terrible, Mark Millar. It also has some gorgeous Moebius-meets-Norman-Rockwell (but with a sense of humor) art from Goran Parlov (Fury MAX). The comic is about an elderly man named Duke McQueen, who saved the planet Tantalus and its queen from the tyrannical Typhon when he was a young man. After his victory, he left Tantalus to be with his beloved wife, Joanne, who passes away from cancer in Starlight #1. Duke is ridiculed for the outlandish accounts of his adventures, and is a lonely old dude who is almost forgotten. However, in Starlight he is called to save Tantalus from a new tyrant – with the help of his number one fan Krish Moor, who looks like he belongs in the Speed Racer universe, but has a sad backstory similar to Batman.
What makes Starlight so endearing is the character of Duke McQueen. Sure, he ends up being a double blaster-wielding, double-fisted hero in the end, but the early issues set him up as a sad old man who misses his wife. Goran Parlov is fantastic at drawing vehicles and sci-fi weaponry, but he also nails the sad moments, like Duke sitting alone and smoking under the stars, or a place setting for a family dinner that no one bothered to show up to. These emotional sequences make the action in the back half of the series that much exhilarating, as Duke inspires the Tantalans to rise up against their new tyrant, Kingfisher (who looks like Darth Vader and has the appetite for luxury of Jabba the Hutt).
Starlight is the old New Testament quote “No prophet is accepted in his hometown,” but on an intergalactic level. Sure, Duke saved a whole planet, but he’s treated as a crank by his family and neighbors. Duke’s journey from retired hero to returning hero is thrilling, and he’s a selfless, noble man with wry one-liners to boot. The miniseries is worth reading for Goran Parlov’s command of the comics medium ,as he excels at everything from double-page spreads of tyrannical mining planets, to furious car chases, and even an old man watching the stars that he once saved. It’s a pity that this was his last interior art, as of early 2017.
1. Space Riders (Black Mask; 2015, 2017)
With its Jack-Kirby-meets-a-Grimes-album cover (or a really well-done punk rock zine), art from artist Alexis Zirritt, and anything goes/picaresque-style plotting from writer Fabian Rangel, Space Riders is a fucking awesome four-issue space opera miniseries from Black Mask Studios, one of comics’ most innovative publishers. Space Riders follows the adventures of Capitan Peligro (Spanish for “Captain Danger”), his first mate Mono (a religiously devout baboon), and Yara, a badass, yet level-headed female android (who saves the crew’s bacon multiple times). Their ship is the Santa Muerte, a literal flying skull that has been discontinued by the EISF, the Space Riders’ employer. There is an overarching plot featuring gods, a tomb, and the fate of the universe, but Space Riders is really a comeback story, as Capitan Peligro must prove himself to his superiors and regain his rank and ride. He must deal with the legacy of his father, who was also a Space Rider, as well as also try to get revenge against his rival, Hammerhead.
It only took a few pages of Space Riders #1 to make me fall in love with Alexis Zirritt’s art and colors. Every page that he draws deserves to either be a poster or an album cover. With his intense reds and wobbly, seemingly LSD-laced pencils, Zirritt makes faster-than-light travel seem like the scariest shit ever for a human being. Jumping to hyperspace isn’t some mash-a-button-and-escape deal for Capitan Peligro, but a dark night of the soul, as he goes a little mad and ends up wrecking the Santa Muerte. This comic is packed to the gills with generally cool stuff, like a double-page splash of a space whale getting harassed by Viking-themed space biker gangs, along with your usual space opera fare, including killer robots and tractor beams. There are layers to this coolness, however, like the space whale being a riff on Moby Dick (but with Peligro wanting to protect this majestic – and possibly divine – creature instead of killing it like that windbag Captain Ahab). It’s a nice environmental parable that isn’t schmaltzy thanks to the presence of Tarantino-esque one-liners, chest mounted machine guns and – did I mention the Viking motorcycle gang?
Space Riders is a wild ride of a comic book, and it’s one of the books on this list that I feel comfortable recommending even to people who aren’t into science fiction, but still like cool action and characters with problems. Fabian Rangel and Alexis Zirritt don’t waste time on oodles of exposition, instead just throwing readers into intense situations and never letting off the gas. Capitan Peligro gets a solid character arc as he evolves from an utter fuck-up, and refuses promotion so he can be free to fly through space with his crew, beating bad guys and figuring out more about the mysterious dying gods in the current series, Space Riders: Galaxy of Brutality.
A Cataclysmic Event: ‘No Man’s Land’ is The Double-Edged Sword of The Batman Mythos
Just like the story of the fictional Gotham City, No Man’s Land has always felt cut off from the rest of the Batman fandom…
Over 20 Years After Gotham Endured its Most Insufferable Time
Hush, Knightfall, The Killing Joke, Year One, The Long Halloween, and The Dark Knight Returns. Whenever anyone gets into a topic regarding Batman’s history of comics the same titles always get thrown around with unmistakable reasoning. All of these stories are phenomenal chapters of the dark knight’s legacy that fundamentally influenced and reforged the character of Bruce Wayne along with his world of allies and rogues time and time again. They changed the way in which audiences view not only Batman’s mythology but how other comic books unfold overarching plots focusing on both their lineup of complex interpretable heroes and villains.
Batman’s overwhelmingly large critically acclaimed catalog will forever be deemed as must-reads and well-known tales to those who have never even cracked open a comic book, however, there is one anomaly that is well-deserving of a place on the grand pedestal. It oddly never gets the acknowledgment it should have within the conversations of the Batman fandom, but it is still critically important to the caped crusader’s ever-expanding modern mythos.
It is truly ironic that Batman: No Man’s Land is arguably one of the most impactful pieces of media the world’s greatest detective has ever been featured in when accounting for his own history of storytelling. The saga always appears as the comic series that not many people seem to have even partially read, yet its creative influence on comic book culture still lurks from the turn of the century. Just like the story of the fictional Gotham City in the source material comic book, No Man’s Land has always felt cut off from the rest of the Batman fandom despite its neverending appeal to DC’s mainstay creators who forged the modern image of the billionaire who built their house.
With a sparse amount of collected releases and little to no spotlight from its parent company or fandom, Batman: No Man’s Land is arguably one of the most underappreciated stories of Gotham City, yet one of the most impactful.
No Man’s Land is a massive crossover event written by ten different writers through DC’s lineup of late 90s Bat-family comics. This included Detective Comics, Batman, Azreal, Robin, Nightwing, Catwoman, and a few miscellaneous issues from other DC characters. The eighty issue run started in 1998 and ended in the year 2000, however, the series has since been published as seven individual books under the Batman banner being Cataclysm, Road to No Man’s Land Volumes One and Two, and of course No Man’s Land Volumes One through Four.
Without spoilers, the story of Batman: No Man’s Land is focused on a massive self-centered crime war taking place on an isolated Gotham City after the dark knight’s home is struck by multiple natural disasters that cut the central island off from the mainland. Cataclysm is the first chapter in the No Man’s Land saga that depicts the destruction of Gotham by earthquakes. It is arguably the one part of the series that readers can skip as the story is easy to understand without any deep background knowledge of the situation.
The followup chapter Road to No Man’s Land is the real beginning of the consequential aftermath showing how the city fell into chaos as all of Arkham Asylum and Blackgate Prison’s inmates are left free of regulation. Bruce Wayne pleads the government for help but is initially denied any resources as the United States declares Gotham as the first-ever location in the USA to be exempted from their protected territory, leaving the Bat empty-handed and forced to adapt to a new breed of crime-fighting to save his home. While the government threw in the towel on the most crime-infested city in the world, The Gotham City Police Department lead by Commissioner James Gordon attempts to defend its remaining turf as they begin to embrace the unstoppable crisis.
No Man’s Land is the climax, falling action, and resolution of the story arc. It depicts a numerical day count to show how Gotham’s situation has not improved one bit despite the number of months that have passed since the gangs began carving up territory. As the counter slowly rises each issue, the situation further unfolds and resolves through a miracle uncommunicative collaborative effort between the GCPD, abandoned civilians, and the Bat-family.
If this all sounds familiar to you, it likely should. No Man’s Land was the core inspiration for the highest regarded Batman media outside of the comic books- stories that many fans judge the defender of Gotham by today. Batman Arkham City, Gotham, The New 52, and The Dark Knight Rises all borrow several plot elements and character setups from the introduction and rising action volumes of the comic series.
While it did not introduce many new characters the crossover did see the debut of the third Batgirl Cassandra Cain, a new relationship between Harvey Dent and Reena Montoya that would ooze into the first volume of Gotham Central, and most importantly character development for those introduced in the DC Animated Universe that were transitioning into the comics at the time such as the Joker’s sidekick lover Harley Quinn and Lex Luthor’s bodyguard Mercy Graves.
From a cast perspective, No Man’s Land further evolved Batman lore by extensively developing the relationships between specific rivalries and allies- Batman and Gordon most noticeably establish a more so friendly relationship rather than a “just coworkers” status. The core story itself is where the original comics thrive the most due to how it created a manipulative groundwork for other future narratives in the Batman franchise, but it also indisputably began establishing the character interactions we find in the mythos’ modern comics. Perhaps it might have even arguably developed Gotham City into its own character as the location itself draws a deeper persona amidst the chaos at hand during its most desperate hours.
Batman: No Man’s Land turned 20 recently and the only piece of media DC published that somewhat celebrated the original comics was the final season of FOX’s crime drama prequel series Gotham– a setup that was more than likely coincidental as the show’s story had always been building up to becoming a “no man’s land” warzone atmosphere. Gotham seasons four and five adapted several aspects from the books, but as expected the show mostly stuck to its own original plot despite heavily featuring numerous callbacks and references to the source material.
Typically DC usually puts out a new collected edition for an important comic book’s anniversary- if not maybe even a social media post at the very least- but No Man’s Land received surprisingly no recognition at all last year. As mentioned before, the latest release of this series was last published as seven separate volumes in 2011. There is currently no box-set or omnibus available for a reader’s convenience but the older publications are still in print and can be obtained at local comic book shops, online stores that sell graphic novels, or even digitally on DC Universe’s streaming service.
The No Man’s Land saga of the Batman mythos is like a double-edged sword. It is a fan-favorite for some, but an undiscovered gem for the vast majority. It passed by in a long string of storylines, yet its significance still has sunk deep into Bruce Wayne’s world no matter the form it is being adapted into. To the creators behind the scenes who continue to construct new features in the dark knight’s eighty-year legacy, it is a crucial precursor for the work that proceeded it despite the low impact it may have had on those who consumed it. The staggering length and price may push audiences away, but for those interested who have the means of seeing it through, it is well worth reading through the story of a dark island that inspired visionaries like Christopher Nolan and Bruno Heller’s interpretations of Batman’s home turf.
Will No Man’s Land ever resurface in a new compact collected edition? As said for all pieces of unpopular yet desired Batman media, “the world may seem dark…”
‘Read Only Memories’ Comic is Well Worth Reading
Based on the hit game of the same name.
Gritty detective stories set in the future have been a source of great creativity in a variety of media forms since the days of Blade Runner. Read Only Memories, the new title from IDW, is no exception to that. It takes classic tropes of both genres and mixes them with a new style.
Santa Cruz, California. 2067. Lexi Rivers is a private investigator who takes on a case from a newly sapient robot. She’s tough but not in that ubiquitous “badass” way female characters are often slotted into.
From moment one, she is interesting and engaging. Lexi starts by posing as a reporter to interrogate a target. Initially, her goal is to determine if the woman is faithful to her partner or not. It’s a classic detective case.
In many ways, Lexi’s a classic detective. She takes rough, morally questionable jobs to make ends meet. Lexi has feelings for a woman who’s probably too good for her. She sneaks favors from friends to make something out of nothing.
Lexi is a detective through and through.
After leaving one case behind, she encounters Hedy, a robot in search of its missing loved one. The story then deftly carries the reader through different locations and people. This is how the story introduces you to the futuristic world and defines Lexi’s life with as little exposition as possible.
Sina Grace, the writer, is extremely effective at doing just that.
Fortunately, a running internal monologue is a huge part of the detective genre. It gives the storyteller a means to get out important information and key details without seeming out of place. Realistically, Read Only Memories has a lot of details to pick up on in the early going.
It’s a big world filled with numerous moving parts. Thankfully, the story gives you what you need to understand. You’re not confused by what’s going on because some of it’s familiar from other stories. Read Only Memories successfully takes those familiar parts and does something interesting with them.
Realistically, it can be hard to set the tone of a futuristic detective story without feeling derivative. Stefano Simeone, the artist, has chosen a style that conveys the futuristic vibe well.
Quite smartly, Stefano uses a color palette that sets it apart from the standard detective genre but creates a futuristic feel. Mostly, it’s wonderful shades of pink, blue, and purple. The look is unique and fantastic.
Read Only Memories: What’s Next
Remember, this is only the first issue. In the end, it leaves you in that classic detective story moment. You realize that the simple case is a lot more complicated. Issue two should build nicely from there.
Additionally, it’s worth noting that issue one isn’t burdened by gratuitous or unnecessary violence. Lexi does get her clock cleaned by a gang member who doesn’t like her sticking her nose where it doesn’t belong. But that’s it.
Yet another classic detective moment.
There will certainly be more action in future issues but this is a smart way to start. It puts the focus on the narrative and not the violence. If it starts with an action-packed issue, then that is what readers will expect throughout the series.
Reading along as Lexi unravels the mystery presented by Hedy will be amazing. Truthfully, the true test of this story will be in its resolution. Preferably, the journey should be enjoyable but a mystery’s conclusion has to be satisfactory to be worth it.
The rest of the series will be more than worth the read if issue one of Read Only Memories is any indication.
Comics Editor Allison O’Toole Talks Kickstarter for Wayward Kindred
If you enjoyed the Wayward Sisters anthology from TO Comix Press, they have a Kickstarter for its spiritual successor, Wayward Kindred. After holding an open call for submissions earlier this year, Wayward Kindred is pressing forward with its goal to tell a wide range of stories about monsters and families. Previews of the anthology include a cursed skeleton uncle, half-vampire teens, siblings transformed into wolves by their aunt, and sentient insects teaching their language to a human child. It looks like a fascinating mix of different stories and art styles funneled through the captivating vision of monsters.
After editing the award-winning Wayward Sisters, Allison O’Toole is back to edit Wayward Kindred. A freelance comics editor, she’s worked on a growing list of comics, including Jason Loo’s The Pitiful Human-Lizard, Sam Beck’s Verse, and other TO Comix Press publications like volumes of The Toronto Comics Anthology. With a few days left to raise funds, O’Toole was able to speak with Goomba Stomp via email about the Kickstarter for Wayward Kindred and her work in editing comics.
GS: How would you describe your role as a comics editor? Is it a lot of project management and big picture development with some oversight over language?
Allison O’Toole: That does cover a lot of it! The editor has her hands on every stage of the comic, from the pitch all the way to the lettering, so you’re doing the expected editing tasks at each stage—requesting changes for clarity and storytelling, that sort of thing. But you’re also building schedules and chasing after people to get things in on time. Depending on the publisher, you may also be helping out with other administrative tasks and promotion.
Could you talk about your path to becoming a comics editor? What drew you to editing comics versus other career paths with them? (Like writing, drawing, lettering, etc.)
I started out in comics review, and moved into editing when I realized that it combined my creative impulses with my administrative experience. I love to collaborate with creators and to help them create the best comic they can, so editing seemed like the best fit for my interests and skillset!
How did you end up working with TO Comix Press?
When the publisher, Steven Andrews, was looking for assistant editors for Volume 3 of the Toronto Comics Anthology, I was actively looking for more work experience in editing! Part of the mandate at TO Comix Press is to support creators who are early in their careers, so I was able to come on and learn a lot from that experience, so after assistant editing two anthologies, Steven let me lead my own project: Wayward Sisters. It went well, so now we’re working on that project’s spiritual sequel.
Did the idea for Wayward Kindred come directly from Wayward Sisters, like the name suggests? Or did it originate somewhere else, followed by the realization that it could fit with Wayward Sisters?
I love monsters, so it was inevitable that I’d want to do more anthologies about them. I definitely want to suggest a connection between the two books, but they’re very different! The concept for this one came specifically from reading Nagabe’s gorgeous manga, The Girl from the Other Side, which I was reading while working on Sisters, so I decided that it would make a good follow up, rather than doing a traditional sequel.
Could you walk us through the process behind developing an anthology like Wayward Kindred?
Well, to keep it short, once you’ve got an idea, coming up with a budget is the next step—that dictates how many stories and creators you can take on. Then you make a timeline. Even for short comics, we try to allow 2-3 weeks for each stage of the process, so you can build back from your target launch date (for us, the Toronto Comic Arts Festival in May). You then can open up for submissions, decide on the line up that would make the strongest book, and get started! Some folks like to do crowdfunding at the beginning of the process, but we like to get that in once we have some gorgeous art to show off. Once the art is all in and edited, you send the proof to the printer, and then fulfill the Kickstarter!
You can learn more about the TO Comix Press method for running anthologies in the articles at our website.
Did you end up pairing unattached writers and artists for Wayward Kindred, like the submissions page said would happen if you received pitches from incomplete creative teams? If so, how did you approach matching artists to writers?
We always accept unpaired pitches at TO Comix Press! It’s part of helping creators with fewer print credits find a place to get published. We go through all of the artist submissions and try to decide which portfolios would bring out the best in the pitched story. Often that means looking for similar stories in the artist’s portfolio, but this is a sense that comes from experience looking and reading many, many comics. Reading comics is the best way to get started in making them!
What have you enjoyed most about editing Wayward Kindred?
It’s always so exciting to see stories come together, especially after months of working with creators. We’re getting letters in now, and I can imagine how the readers are going to feel when they have the stories in front of them, and that’s always a thrill for me.
TO Comix Press has previously held Kickstarter campaigns for other publishing projects. How do you approach crowdfunding for a publication?
We’ve got an article about this on the TO Comix website as well! We’ve found that Twitter is always a major source of income for our Kickstarters, so we do everything we can to get folks talking about the campaign on Twitter.
What draws you to monsters as characters and a source of storytelling?
I’m interested in monsters’ versatility as metaphor. They can stand in for any taboo you can think of, for any kind of outcast figure, for any kind of cultural anxiety—there are so many rich opportunities for storytelling!
Do you have any favorite monsters? Like werewolves, dragons, etc.?
Werewolves are my favourite, I just think they’re very cool. For more specific monster stories, I love Mary Shelley’s Frankenstein, an early example of a sympathetic monster. I enjoy scary monsters, but I love a sad monster the most—that’s probably part of why I love werewolves, too.
Editing a series has fewer moving parts than an anthology, so I like that. In an anthology, you’re editing many more pages, and wrangling many more creators, which can get a bit chaotic. A series is nice because you have a smaller team (on AFTERLIFT, it’s a team of only 4!), so it’s easier to keep track of. Then again, a series usually has a more rigid release schedule, which adds pressure, so they both have their pros and cons.
Do you have advice for anyone interested in editing comics?
If you want to edit, I’d say the same thing I say to any creators getting their start: networking is key! If you can’t meet people in person, then join Facebook groups, or forums online, find other folks who are hoping to learn as they go alongside you, and your careers can also grow together.
If you’re looking to edit and you don’t have a portfolio with comics experience (or editorial experience in a different medium), publishing reviews on a blog is a great way to show folks that you know and understand comics. You can also show that you can keep things on a schedule if you publish reviews on a regular basis. I got my early editorial experience editing at pop culture websites, which wasn’t exactly the same as editing comics, but got me started on scheduling and keeping on top of writers.
Is there anything else you’d like to say about Wayward Kindred?
I’m so excited about this anthology, and I hope that the readers love it as much as we do!
Thanks again for taking the time to chat. Good luck with Wayward Kindred and your other projects!
Wayward Kindred recently met its Kickstarter goal, but there are a few days left to raise more funds and pre-order a copy. The anthology is available to backers for a minimum of $15 as a digital download. Higher reward tiers include a physical copy and prints.
TO Comix Press advocates for transparency, and they have shared reports explaining how funds were used for a selection of their previous publications: Wayward Sisters, Shout Out, Yonge At Heart, and Toronto Comics: Volume 3.
Wayward Kindred is scheduled for release in May 2020.
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