The Top Ten Space Opera Comics
Before advances in visual effects, comic books and strips were arguably the best places to experience epic stories of swashbuckling heroes, princesses, and extraterrestrials in galaxies far, far away.
With a “special effects budget” that is only dependent on the imagination of the writer, artist, and colorist, comics are the perfect medium for space opera. Before advances in visual effects, comic books and strips were arguably the best places to experience epic stories of swashbuckling heroes, princesses, and extraterrestrials in galaxies far, far away. George Lucas himself wanted to make an adaptation of Alex Raymond’s comic strip Flash Gordon as his second feature film after THX-1138, but legendary Italian director Frederico Fellini had the rights. This compelled him to make his original space opera, Star Wars, and the rest is movie and merchandising history. Decades after the original Star Wars trilogy wrapped, its spirit of adventure survived in the Expanded Universe Dark Horse comics, a sort of homage to the movie’s debt to Flash Gordon as well as other comic books, like the bande dessinee Valerian and Laureline, and the future technology and machines found in the artwork of Jack Kirby.
Even though there are some great (and not so great) comics based on sci-fi franchises, like Star Wars, Serenity, Star Trek, Battlestar Galactica, all the comics on this list aren’t based on pre-existing media, however. Some of them take place in the shared Marvel and DC Universes, and others have inspired current or future films, but they are all original visions of war, the future, heroism, and cool stuff blowing up brought to life on the comic book page by some of fiction’s greatest creative minds, including Brian K. Vaughan, Fiona Staples, Dave Gibbons, Alejandro Jodorowsky, Moebius, Jim Starlin, and of course, the King of Comics himself, Jack Kirby.
In chronological order, here are the top ten best space opera comics that you should check out.
10. Valerian and Laureline (Dargaud; 1967-2010)
The long running series of Valerian and Laureline bande-dessinees are the perfect hybrid of time-travel science fiction and space opera, with some stories following the dashing pair of spatio-temporal agents to different planets, and others to different eras. The main setting is the 28th century, when Earth is a utopia, space and time travel are just a fact of life, and most of the inhabitants spend their time on leisure activities, not work. Valerian, Laureline, and other spatio-temporal agents protect this peaceful existence from space-time anomalies and other threats. The comics, which were all written by Pierre Christin, drawn by Jean-Claude Mezieres, and colored by Eveline Tranle, began as simple fights between good and evil, but became much more complex as the series progressed and looked into the nature of death, feminism, and democracy, especially its ability to be corrupted and turned into imperialism.
Christin writes Valerian not as a superhero or moral authority, but as kind of goofy, someone stumbling into situations feet first. For example, in the first Valerian story, “The City of Shifting Waters,” he complains about climbing skyscraper stairs in a ruined 1986 New York, and is taken captive by a gang of looters until Laureline saves him. Laureline is definitely the smarter of the pair, even though she sometimes ends up in damsel in distress (which Christin plays for satire of gender roles in later installments). The dynamic between Valerian and Laureline gives the comics a lot of energy to go with Christin’s dense, yet fast moving scripts, Mezieres’ glorious and humorous art, and Tranle’s shrewd color choices.
The Valerian and Laureline comics are truly a joy to read, espousing humanism and cooperation in the face of tyranny and evil through exciting 50 page bites. For a modern reader, they feel like the perfect combination of Star Wars (which was influenced by the comic) and Doctor Who, with space battles, time travel, foot chases, and witty banter galore. You haven’t lived until you’ve witnessed a human/robot fight in Yellowstone National Park with bison peacefully grazing in the background.
9. “Fourth World Saga” (DC Comics; 1970-1974, 1985)
After saying that dialogue bubble filler and carnival barker Stan Lee was the sole creator of the Marvel Universe, and generally treating him like garbage, Jack Kirby jumped ship to DC Comics in 1970. He was basically given a blank check, and after passing on marquee titles like Superman, he became the writer and artist on Superman’s Pal Jimmy Olsen. From this Z-list title, he launched his famous “Fourth World Saga” and created iconic characters like the New Gods Mister Miracle, Big Barda, and Orion, along with their arch-nemesis Darkseid, who is set to appear in a future Justice League film.
The “Fourth World Saga” spread across the New Gods, Mister Miracle, and Forever People comics, focusing on different inhabitants of the planet New Genesis, which is locked in eternal warfare with the totalitarian Apokolips. New Gods tells the story of Orion, the champion of New Genesis, who goes to Earth to prevent Darkseid from finding the nefarious Anti-Life Equation and wreaking havoc in the universe. It’s biblical in scope and scale, and contains the great twist (almost a decade before Empire Strikes Back) that Darkseid is Orion’s father. Forever People is like American Graffiti with superheroes, as a team of young inhabitants of New Genesis also trying to stop Darkseid and his mortal allies, Intergang, who are led by the new publisher of the Daily Planet. Mister Miracle is about Scott Free, an escape artist from New Genesis, who takes on the mantle of Mister Miracle after his mentor is killed. What makes this comic stand out from the other Fourth World titles is the strong relationship between the physically unimposing Scott and his warrior-wife, Big Barda, who formerly worked for Darkseid’s Female Furies.
Jack Kirby’s purple prose and “hip” slang in the Fourth World books may not have aged well, but few artists have rivaled the power of his figures. From Orion wrestling with Darkseid’s Parademons, to the the Forever People zooming by or Mister Miracle make a death defying escape, Kirby’s art is full of energy, and the punches and holds he draws have real weight behind them. His trademark “Kirby krackle” adds to the otherworldly factor of his work, and complements the outlandish, yet enduring costumes for characters like Orion, the enigmatic Metron, Mister Miracle, and Big Barda.
“The Fourth World Saga” is filled to the brim with imaginative ideas that could take a whole series of articles to describe, and features some of Jack Kirby’s most kinetic pencils. It stands with Frank Miller’s Daredevil and Chris Claremont’s Uncanny X-Men as one of the greatest comics of the 1970s, and also inspired the DC Animated Universe, as well as modern storylines like Final Crisis.
8. Dreadstar (Epic/First Comics/Malibu; 1980-1991, 1994-1995)
Although he was responsible for killing off the second Robin, Jason Todd, writer/artist Jim Starlin is probably the best known American space opera comics creator. He even wrote and drew a Thanos graphic novel for Marvel as recently as 2016. His greatest original creation is the long running series Dreadstar, a blend of the fantasy, post-apocalyptic, sci-fi, and superhero genres that featured an anthropomorphic cat as a POV character. It was the flagship title of Epic Comics, a creator-owned imprint from Marvel that was a forerunner of DC’s Vertigo, home of classic comics like Sandman, Hellblazer, and Fables.
Dreadstar is both a swashbuckling adventure comic and a meditation on war and religious fundamentalism. The basic setup of the world is that there is war between the authoritarian Monarchy and the Instrumentality, a kind of Spanish Inquisition-meets-Scientology theocratic government with special teleporting technology. Starlin’s drawing of Vanth Dreadstar, the last survivor of the Milky Way galaxy and receiver of a magical weapon, resembles DC Comics’ socially conscious hero Green Arrow, and he renounces violence to be a farmer until the planet of cat people he lives on is destroyed. He then ends up leading a crew of misfits to end the war between the Monarchy and the Instrumentality, and bring a kind of peace to the remaining galaxies – except that he, the cybernetic magician Darklock, the cat person Oedi, and the telepath Willow occasionally work with the Monarchy, as Dreadstar isn’t just a simple good vs evil story.
Jim Starlin’s art has power and energy like Jack Kirby’s work ,although his faces are a little more distinct than the King’s. He also uses colors and angles that give off a trippier vibe, like when Dreadstar and his crew rob a vault, or the Lord Papal is imbued with special abilities by a nefarious higher power. Making the magic more surreal and the scientific elements of Dreadstar clean and more technical reinforces the sprawling comic’s main ideological conflict between the sacred and secular. Unfortunately, the series has never been properly concluded by either Starlin or his replacement writer, Peter David (X-Factor).
7. The Incal (Humanoids;1981-1988)
The Incal is a series of five graphic novels written by Spanish filmmaker Alejandro Jodorowsky and drawn by legendary French artist Moebius. It is considered one of the masterpieces of the comics medium, and follows the rough-and-tumble misadventures of a hard-drinking, prostitute-frequenting P.I. named John DiFool, who comes into possession of the Light Incal, an object of great power. He and his talking pet seagull Deepo go on the run from a variety of factions, including the badass mercenary Metabaron, seeking to take the Incal for themselves while simultaneously embarking on a spiritual journey.
Moebius’ art and Yves Chaland’s colors capture the essence of dystopia in The Incal. Sure, there are cool flying ships and aliens, but also overcrowded public transportation, filthy tunnels, and a president who makes his own cloning into the television event of the season (after reruns of a game show called Piss and Feces). There is a clear distinction between the “glowing” upper class and the “unwashed masses” in power and opportunity. However, Chaland uses irridescent tones any time the Incal speaks to DiFool while trying to break him out of his slumber and into a spiritual awakening. He eventually ends up teaming up with the Metabaron and others in a great battle of good and evil between the Dark and Light Incal.
Alejandro Jodorowsky and Moebius capture humanity at its most grotesque and most transcendent in The Incal. This is a comic that features an elderly upper class woman seeing a wolf man prostitute, but also a flawed man finding self-realization through something that would be a mere MacGuffin in another creative team’s hand. The Incal has a political and spiritual conscience as well as cool vehicles and gorgeous Moebius cityscapes.
6. Infinity Gauntlet (Marvel; 1991)
One can only hope that the upcoming Avengers Infinity War film is at least as half as epic as writer Jim Starlin and artists George Perez and Ron Lim’s Infinity Gauntlet miniseries. In the story, Thanos, who collected all the Infinity Gems in the Thanos Quest series, puts them in the Infinity Gauntlet and wipes off half the life in the universe to impress his mistress, Death. This half includes the Fantastic Four, X-Men, and Daredevil. Thanos is on a hubristic a rampage for the most of the miniseries, and even defeats such powerhouses as Chaos, Order, and Eternity
Though he left the series after issue 4, Infinity Gauntlet is a testament to George Perez’s mastery of both the superhero team-up and the cosmic epic. He and Lim draw scenes like Thanos becoming one with the universe or the death of the Devil of Hell’s Kitchen with style and ease, providing readers with iconic moments, like when Captain America, leading a troop of battered, beleaguered heroes, tells Thanos that he’ll never win. Infinity Gauntlet is a study in escalation and hubris, with Thanos finally bested by his own insecurity after a roller coaster ride of a series.
Infinity Gauntlet is what Marvel and DC Comics events should aspire to be. The stakes are high and the splash pages are big, yet Starlin, Perez, and Lim leave room for characterization. Infinity Gauntlet provides the climax of the messianic journey of Adam Warlock that began when Starlin created him in the 1970s. Thanos’ final fate is pretty brilliant, and it’s a shame that multiple “Infinity” sequels had to ruin that fantastic ending.
A Cataclysmic Event: ‘No Man’s Land’ is The Double-Edged Sword of The Batman Mythos
Just like the story of the fictional Gotham City, No Man’s Land has always felt cut off from the rest of the Batman fandom…
Over 20 Years After Gotham Endured its Most Insufferable Time
Hush, Knightfall, The Killing Joke, Year One, The Long Halloween, and The Dark Knight Returns. Whenever anyone gets into a topic regarding Batman’s history of comics the same titles always get thrown around with unmistakable reasoning. All of these stories are phenomenal chapters of the dark knight’s legacy that fundamentally influenced and reforged the character of Bruce Wayne along with his world of allies and rogues time and time again. They changed the way in which audiences view not only Batman’s mythology but how other comic books unfold overarching plots focusing on both their lineup of complex interpretable heroes and villains.
Batman’s overwhelmingly large critically acclaimed catalog will forever be deemed as must-reads and well-known tales to those who have never even cracked open a comic book, however, there is one anomaly that is well-deserving of a place on the grand pedestal. It oddly never gets the acknowledgment it should have within the conversations of the Batman fandom, but it is still critically important to the caped crusader’s ever-expanding modern mythos.
It is truly ironic that Batman: No Man’s Land is arguably one of the most impactful pieces of media the world’s greatest detective has ever been featured in when accounting for his own history of storytelling. The saga always appears as the comic series that not many people seem to have even partially read, yet its creative influence on comic book culture still lurks from the turn of the century. Just like the story of the fictional Gotham City in the source material comic book, No Man’s Land has always felt cut off from the rest of the Batman fandom despite its neverending appeal to DC’s mainstay creators who forged the modern image of the billionaire who built their house.
With a sparse amount of collected releases and little to no spotlight from its parent company or fandom, Batman: No Man’s Land is arguably one of the most underappreciated stories of Gotham City, yet one of the most impactful.
No Man’s Land is a massive crossover event written by ten different writers through DC’s lineup of late 90s Bat-family comics. This included Detective Comics, Batman, Azreal, Robin, Nightwing, Catwoman, and a few miscellaneous issues from other DC characters. The eighty issue run started in 1998 and ended in the year 2000, however, the series has since been published as seven individual books under the Batman banner being Cataclysm, Road to No Man’s Land Volumes One and Two, and of course No Man’s Land Volumes One through Four.
Without spoilers, the story of Batman: No Man’s Land is focused on a massive self-centered crime war taking place on an isolated Gotham City after the dark knight’s home is struck by multiple natural disasters that cut the central island off from the mainland. Cataclysm is the first chapter in the No Man’s Land saga that depicts the destruction of Gotham by earthquakes. It is arguably the one part of the series that readers can skip as the story is easy to understand without any deep background knowledge of the situation.
The followup chapter Road to No Man’s Land is the real beginning of the consequential aftermath showing how the city fell into chaos as all of Arkham Asylum and Blackgate Prison’s inmates are left free of regulation. Bruce Wayne pleads the government for help but is initially denied any resources as the United States declares Gotham as the first-ever location in the USA to be exempted from their protected territory, leaving the Bat empty-handed and forced to adapt to a new breed of crime-fighting to save his home. While the government threw in the towel on the most crime-infested city in the world, The Gotham City Police Department lead by Commissioner James Gordon attempts to defend its remaining turf as they begin to embrace the unstoppable crisis.
No Man’s Land is the climax, falling action, and resolution of the story arc. It depicts a numerical day count to show how Gotham’s situation has not improved one bit despite the number of months that have passed since the gangs began carving up territory. As the counter slowly rises each issue, the situation further unfolds and resolves through a miracle uncommunicative collaborative effort between the GCPD, abandoned civilians, and the Bat-family.
If this all sounds familiar to you, it likely should. No Man’s Land was the core inspiration for the highest regarded Batman media outside of the comic books- stories that many fans judge the defender of Gotham by today. Batman Arkham City, Gotham, The New 52, and The Dark Knight Rises all borrow several plot elements and character setups from the introduction and rising action volumes of the comic series.
While it did not introduce many new characters the crossover did see the debut of the third Batgirl Cassandra Cain, a new relationship between Harvey Dent and Reena Montoya that would ooze into the first volume of Gotham Central, and most importantly character development for those introduced in the DC Animated Universe that were transitioning into the comics at the time such as the Joker’s sidekick lover Harley Quinn and Lex Luthor’s bodyguard Mercy Graves.
From a cast perspective, No Man’s Land further evolved Batman lore by extensively developing the relationships between specific rivalries and allies- Batman and Gordon most noticeably establish a more so friendly relationship rather than a “just coworkers” status. The core story itself is where the original comics thrive the most due to how it created a manipulative groundwork for other future narratives in the Batman franchise, but it also indisputably began establishing the character interactions we find in the mythos’ modern comics. Perhaps it might have even arguably developed Gotham City into its own character as the location itself draws a deeper persona amidst the chaos at hand during its most desperate hours.
Batman: No Man’s Land turned 20 recently and the only piece of media DC published that somewhat celebrated the original comics was the final season of FOX’s crime drama prequel series Gotham– a setup that was more than likely coincidental as the show’s story had always been building up to becoming a “no man’s land” warzone atmosphere. Gotham seasons four and five adapted several aspects from the books, but as expected the show mostly stuck to its own original plot despite heavily featuring numerous callbacks and references to the source material.
Typically DC usually puts out a new collected edition for an important comic book’s anniversary- if not maybe even a social media post at the very least- but No Man’s Land received surprisingly no recognition at all last year. As mentioned before, the latest release of this series was last published as seven separate volumes in 2011. There is currently no box-set or omnibus available for a reader’s convenience but the older publications are still in print and can be obtained at local comic book shops, online stores that sell graphic novels, or even digitally on DC Universe’s streaming service.
The No Man’s Land saga of the Batman mythos is like a double-edged sword. It is a fan-favorite for some, but an undiscovered gem for the vast majority. It passed by in a long string of storylines, yet its significance still has sunk deep into Bruce Wayne’s world no matter the form it is being adapted into. To the creators behind the scenes who continue to construct new features in the dark knight’s eighty-year legacy, it is a crucial precursor for the work that proceeded it despite the low impact it may have had on those who consumed it. The staggering length and price may push audiences away, but for those interested who have the means of seeing it through, it is well worth reading through the story of a dark island that inspired visionaries like Christopher Nolan and Bruno Heller’s interpretations of Batman’s home turf.
Will No Man’s Land ever resurface in a new compact collected edition? As said for all pieces of unpopular yet desired Batman media, “the world may seem dark…”
‘Read Only Memories’ Comic is Well Worth Reading
Based on the hit game of the same name.
Gritty detective stories set in the future have been a source of great creativity in a variety of media forms since the days of Blade Runner. Read Only Memories, the new title from IDW, is no exception to that. It takes classic tropes of both genres and mixes them with a new style.
Santa Cruz, California. 2067. Lexi Rivers is a private investigator who takes on a case from a newly sapient robot. She’s tough but not in that ubiquitous “badass” way female characters are often slotted into.
From moment one, she is interesting and engaging. Lexi starts by posing as a reporter to interrogate a target. Initially, her goal is to determine if the woman is faithful to her partner or not. It’s a classic detective case.
In many ways, Lexi’s a classic detective. She takes rough, morally questionable jobs to make ends meet. Lexi has feelings for a woman who’s probably too good for her. She sneaks favors from friends to make something out of nothing.
Lexi is a detective through and through.
After leaving one case behind, she encounters Hedy, a robot in search of its missing loved one. The story then deftly carries the reader through different locations and people. This is how the story introduces you to the futuristic world and defines Lexi’s life with as little exposition as possible.
Sina Grace, the writer, is extremely effective at doing just that.
Fortunately, a running internal monologue is a huge part of the detective genre. It gives the storyteller a means to get out important information and key details without seeming out of place. Realistically, Read Only Memories has a lot of details to pick up on in the early going.
It’s a big world filled with numerous moving parts. Thankfully, the story gives you what you need to understand. You’re not confused by what’s going on because some of it’s familiar from other stories. Read Only Memories successfully takes those familiar parts and does something interesting with them.
Realistically, it can be hard to set the tone of a futuristic detective story without feeling derivative. Stefano Simeone, the artist, has chosen a style that conveys the futuristic vibe well.
Quite smartly, Stefano uses a color palette that sets it apart from the standard detective genre but creates a futuristic feel. Mostly, it’s wonderful shades of pink, blue, and purple. The look is unique and fantastic.
Read Only Memories: What’s Next
Remember, this is only the first issue. In the end, it leaves you in that classic detective story moment. You realize that the simple case is a lot more complicated. Issue two should build nicely from there.
Additionally, it’s worth noting that issue one isn’t burdened by gratuitous or unnecessary violence. Lexi does get her clock cleaned by a gang member who doesn’t like her sticking her nose where it doesn’t belong. But that’s it.
Yet another classic detective moment.
There will certainly be more action in future issues but this is a smart way to start. It puts the focus on the narrative and not the violence. If it starts with an action-packed issue, then that is what readers will expect throughout the series.
Reading along as Lexi unravels the mystery presented by Hedy will be amazing. Truthfully, the true test of this story will be in its resolution. Preferably, the journey should be enjoyable but a mystery’s conclusion has to be satisfactory to be worth it.
The rest of the series will be more than worth the read if issue one of Read Only Memories is any indication.
Comics Editor Allison O’Toole Talks Kickstarter for Wayward Kindred
If you enjoyed the Wayward Sisters anthology from TO Comix Press, they have a Kickstarter for its spiritual successor, Wayward Kindred. After holding an open call for submissions earlier this year, Wayward Kindred is pressing forward with its goal to tell a wide range of stories about monsters and families. Previews of the anthology include a cursed skeleton uncle, half-vampire teens, siblings transformed into wolves by their aunt, and sentient insects teaching their language to a human child. It looks like a fascinating mix of different stories and art styles funneled through the captivating vision of monsters.
After editing the award-winning Wayward Sisters, Allison O’Toole is back to edit Wayward Kindred. A freelance comics editor, she’s worked on a growing list of comics, including Jason Loo’s The Pitiful Human-Lizard, Sam Beck’s Verse, and other TO Comix Press publications like volumes of The Toronto Comics Anthology. With a few days left to raise funds, O’Toole was able to speak with Goomba Stomp via email about the Kickstarter for Wayward Kindred and her work in editing comics.
GS: How would you describe your role as a comics editor? Is it a lot of project management and big picture development with some oversight over language?
Allison O’Toole: That does cover a lot of it! The editor has her hands on every stage of the comic, from the pitch all the way to the lettering, so you’re doing the expected editing tasks at each stage—requesting changes for clarity and storytelling, that sort of thing. But you’re also building schedules and chasing after people to get things in on time. Depending on the publisher, you may also be helping out with other administrative tasks and promotion.
Could you talk about your path to becoming a comics editor? What drew you to editing comics versus other career paths with them? (Like writing, drawing, lettering, etc.)
I started out in comics review, and moved into editing when I realized that it combined my creative impulses with my administrative experience. I love to collaborate with creators and to help them create the best comic they can, so editing seemed like the best fit for my interests and skillset!
How did you end up working with TO Comix Press?
When the publisher, Steven Andrews, was looking for assistant editors for Volume 3 of the Toronto Comics Anthology, I was actively looking for more work experience in editing! Part of the mandate at TO Comix Press is to support creators who are early in their careers, so I was able to come on and learn a lot from that experience, so after assistant editing two anthologies, Steven let me lead my own project: Wayward Sisters. It went well, so now we’re working on that project’s spiritual sequel.
Did the idea for Wayward Kindred come directly from Wayward Sisters, like the name suggests? Or did it originate somewhere else, followed by the realization that it could fit with Wayward Sisters?
I love monsters, so it was inevitable that I’d want to do more anthologies about them. I definitely want to suggest a connection between the two books, but they’re very different! The concept for this one came specifically from reading Nagabe’s gorgeous manga, The Girl from the Other Side, which I was reading while working on Sisters, so I decided that it would make a good follow up, rather than doing a traditional sequel.
Could you walk us through the process behind developing an anthology like Wayward Kindred?
Well, to keep it short, once you’ve got an idea, coming up with a budget is the next step—that dictates how many stories and creators you can take on. Then you make a timeline. Even for short comics, we try to allow 2-3 weeks for each stage of the process, so you can build back from your target launch date (for us, the Toronto Comic Arts Festival in May). You then can open up for submissions, decide on the line up that would make the strongest book, and get started! Some folks like to do crowdfunding at the beginning of the process, but we like to get that in once we have some gorgeous art to show off. Once the art is all in and edited, you send the proof to the printer, and then fulfill the Kickstarter!
You can learn more about the TO Comix Press method for running anthologies in the articles at our website.
Did you end up pairing unattached writers and artists for Wayward Kindred, like the submissions page said would happen if you received pitches from incomplete creative teams? If so, how did you approach matching artists to writers?
We always accept unpaired pitches at TO Comix Press! It’s part of helping creators with fewer print credits find a place to get published. We go through all of the artist submissions and try to decide which portfolios would bring out the best in the pitched story. Often that means looking for similar stories in the artist’s portfolio, but this is a sense that comes from experience looking and reading many, many comics. Reading comics is the best way to get started in making them!
What have you enjoyed most about editing Wayward Kindred?
It’s always so exciting to see stories come together, especially after months of working with creators. We’re getting letters in now, and I can imagine how the readers are going to feel when they have the stories in front of them, and that’s always a thrill for me.
TO Comix Press has previously held Kickstarter campaigns for other publishing projects. How do you approach crowdfunding for a publication?
We’ve got an article about this on the TO Comix website as well! We’ve found that Twitter is always a major source of income for our Kickstarters, so we do everything we can to get folks talking about the campaign on Twitter.
What draws you to monsters as characters and a source of storytelling?
I’m interested in monsters’ versatility as metaphor. They can stand in for any taboo you can think of, for any kind of outcast figure, for any kind of cultural anxiety—there are so many rich opportunities for storytelling!
Do you have any favorite monsters? Like werewolves, dragons, etc.?
Werewolves are my favourite, I just think they’re very cool. For more specific monster stories, I love Mary Shelley’s Frankenstein, an early example of a sympathetic monster. I enjoy scary monsters, but I love a sad monster the most—that’s probably part of why I love werewolves, too.
Editing a series has fewer moving parts than an anthology, so I like that. In an anthology, you’re editing many more pages, and wrangling many more creators, which can get a bit chaotic. A series is nice because you have a smaller team (on AFTERLIFT, it’s a team of only 4!), so it’s easier to keep track of. Then again, a series usually has a more rigid release schedule, which adds pressure, so they both have their pros and cons.
Do you have advice for anyone interested in editing comics?
If you want to edit, I’d say the same thing I say to any creators getting their start: networking is key! If you can’t meet people in person, then join Facebook groups, or forums online, find other folks who are hoping to learn as they go alongside you, and your careers can also grow together.
If you’re looking to edit and you don’t have a portfolio with comics experience (or editorial experience in a different medium), publishing reviews on a blog is a great way to show folks that you know and understand comics. You can also show that you can keep things on a schedule if you publish reviews on a regular basis. I got my early editorial experience editing at pop culture websites, which wasn’t exactly the same as editing comics, but got me started on scheduling and keeping on top of writers.
Is there anything else you’d like to say about Wayward Kindred?
I’m so excited about this anthology, and I hope that the readers love it as much as we do!
Thanks again for taking the time to chat. Good luck with Wayward Kindred and your other projects!
Wayward Kindred recently met its Kickstarter goal, but there are a few days left to raise more funds and pre-order a copy. The anthology is available to backers for a minimum of $15 as a digital download. Higher reward tiers include a physical copy and prints.
TO Comix Press advocates for transparency, and they have shared reports explaining how funds were used for a selection of their previous publications: Wayward Sisters, Shout Out, Yonge At Heart, and Toronto Comics: Volume 3.
Wayward Kindred is scheduled for release in May 2020.
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