Whenever someone who doesn’t read comics asks me what comic I would recommend, I always answer The Fade Out…
Modern noir masterminds Ed Brubaker and Sean Phillips began their five-year deal with Image Comics in 2014. It was an unprecedented deal, allowing them to do anything they want with total freedom, total control, and total ownership over their projects. Their first project would be The Fade Out, a sprawling saga of corruption and redemption set against a gritty West Coast Hollywood backdrop.
As the premiere storytellers of crime/noir comics, The Fade Out saw them return to the familiar conventions of the genre, weaving a tangled web through the underbelly of a 1940’s film industry. In addition to unsettling narrative themes of ambiguity and violent death, certain stylistic characteristics immediately spring out: stark, angular shadows; the isolated feel of modern cities; conflicted anti-heroes and boiled down dialogue. It is everything a fan of detective stories could want. The multi-layered plot grabs you immediately — and Brubaker’s achievement as a writer cannot be overrated. This first issue alone moves swiftly from scene to scene, yet finds ample time to quickly define his characters. More importantly, it is quick to establish a mystery, making readers eager to see what happens next. And as you keep reading, The Fade Out keeps spooling out more narrative twists until the ingenious maze turns into an oppressive tangle.
What is it About?
The Fade Out tells the story of Charlie Parish, a struggling screenplay writer who finds himself smack in the middle of the murder of a Hollywood starlet named Valeria Sommers. The story is framed from the perspective of Charlie, a man plagued with nightmares from the war, and now struggling to hide a dark and terrible secret. Luckily for him, a power-crazed Hollywood mogul and his security chief will do anything to avoid another scandal, including a cover-up that frames the crime as an act of suicide. That’s just the beginning, as Brubaker’s script quickly establishes the central conflict before moving on to introduce the key players.
Via Charlie’s quintessential, hard-boiled third-person narration and various flashbacks, we meet a heap of supporting players including Earl Rath (an Errol Flynn lookalike and movie star womanizer) – Gil Mason (one time writer and full time alcoholic) – Dotty Quinn (publicity girl and all-around sweetheart) – Phil Brodsky ( the studio’s Head of Security), and the aforementioned Valeria Sommers, an up and coming actress killed before her time. Like Laura Palmer in Twin Peaks, Valeria is a mystery and remembered differently by different people and part of the fun in reading The Fade Out is discovering exactly who Valeria Somers actually was. The rest of the cast comes across as the usual noir stereotypes – a collection of tough guys, femme-Fatales and corrupt businessmen, but everyone seems to hold some dark secret that makes them necessary in telling the bigger story. And while our protagonist fits the mold of a noir anti-hero, he quickly becomes a likable and sympathetic character, and someone we can root for.
At the center of this series is the relationship between Charlie and his partner Gil. Brubaker presents Gil as an alcoholic devastated by his professional blacklisting in Hollywood while being investigated for communism. For the unfamiliar, the Hollywood blacklist was rooted in events of the 1930s and the early 1940s, encompassing the height of the Great Depression and World War II. The U.S. government began turning its attention to the possible links between Hollywood and the party during this period and many screenwriters, producers, and directors were banned. In The Fade Out, for example, we learn that Gil has been working as a ghostwriter for Charlie. The two support one another both financially and artistically and despite his addiction, Gil remains a proficient author of successful screenplays and uses Charlie’s name to allow his work to be sold and brought to life on the big screen. Gil may be a drunk, but he’s a talented drunk, but for Charlie, he’s a mere typist who’s experienced in the war have left him with a prolonged writer’s block.
Brubaker does a superb job in sketching out the main cast here and fleshing out a larger sense of emotional damage the protagonist Charlie Parish carries with him. Charlie is more or less an anti-social loner that is subject to existential angst. He’s burdened with a sense of guilt, desperation, and frustration. Much like Fred MacMurray’s Walter Neff in Double Indemnity, Charlie is a nice guy, modestly successful, but a man with a faint smell of cynical opportunism within his persona. While he may be our protagonist, he can’t be trusted, and so we sense that his fall from grace isn’t from a great moral height.
The Fade Out is a Modern Masterpiece
What makes The Fade Out great is how quick it establishes many subtle, subliminal clues between the flashbacks and real-time sequences; every page is loaded with rich painstaking detail, making this the most ambitious series yet from the award-winning duo. Brubaker pulls from the decades-old lineage of hardboiled tough guys channeling the likes of Sam Spade, Walter Neff, and Joe Gillis. Tension and suspense are increased by the use of Charlie’s inner monologues and flashbacks, in that the audience is always cognizant of impending doom. The seamless connection and disconnection, between the thoughts of a character and what we see on the page, is brilliant. The voice-over in the series isn’t used to tell us what we are seeing, rather tell us what we aren’t seeing. More so, it lulls the reader into a false sense of security. Notes of racism, sexism, and antisemitism are also peripherally present, but this allows for Brubaker and Phillips to naturally explore a time and place where these behaviours were socially acceptable.
As the story unfolds, The Fade Out moves away from beaten-down protagonists Charlie Parish, shifting its spotlight on new characters while more familiar faces slide into the background. Using unexpected flashbacks and unique third-person narration, Brubaker reveals the complicated personalities of these additional characters at the opposite end of the Hollywood spectrum. Included are Mr. Thursby (head of Victory Street Pictures who has been doing everything in his power to silence the true nature of Valeria Sommers’ death), and Maya Silver (a young actress hoping to replace Valeria’s lead role in an upcoming film). Ed Brubaker shows us more of the dirty side of the film industry, capturing the various power struggles and moral dilemmas that come with seeking fame and fortune. Maya, for example, is an actress waiting for her big break and hoping to fill the void left behind by Valeria Sommers. She’s been promised the role that once belonged to the now-deceased actress, but she’s had to endure countless indignities to help get her to where she is now. Maya has certainly been a victim of a horribly sexist system, but while she is preyed upon, she’s far from weak. Her past continues to haunt her, but with the help of a new friend, she may be able to finally escape her demons.
Many of the characters in The Fade Out are polar opposites but they share one common goal: they will do anything it takes to ensure the film moves forward, and that they each remain involved. Thursby who wields immense power in Hollywood, reflects on his voluptuous past, wishing he could go return to the life he once knew; meanwhile Maya longs to escape her demeaning past and climb up the ladder of success. Thursby is a man who was once happy and free, only now he seems trapped by the studio system. In a way, he probably feels just as trapped as his actors do. As The Fade Out slowly begins to pull the curtain back, the story reveals a chilling noir tale about murder, immorality, gender roles, lust, greed and the position of women in the early 20th century.
Characters are the focus of The Fade Out, not just plot beats and despite the central mystery, The Fade Out is not about solving the question of who killed Valeria Sommers, but about the consequences that a corrupt Hollywood system had on her, and continues to have on everyone else involved. If anything, The Fade Out is a study of men and women destroyed by the 50s success ethic, left broken, alone, and in some cases, left dead.
If there was ever a comic that would make a great television series, it is this…
The artwork for The Fade Out is exquisite. Each panel is framed and lit much like a movie from the late 40s, and as you are reading, you can’t help but visualize it on the big screen. Sean Phillips is indisputably one of the most talented artists in the business, and when it comes to depicting gritty, realistic settings, he’s the best. Phillips’ character designs are so photo-realistic that one Tyler Graves looks like a young Montgomery Clift reincarnated in animated form.
Phillips has been a regular collaborator of Brubaker’s for quite a while now, but this is the first time they’ve worked with Elizabeth Breitweiser, and her work here is a blessing. Everything from the backgrounds, landscapes, dutch angles, heavy shadows, low-key lighting, and depth of field captures the era and look of noir perfectly. Meanwhile, Elizabeth Breitweiser must also be given credit for her fabulous work as the colourist. There’s something to appreciate around every corner — most of all, visuals to astound and amaze. Mostly, though, the book comes across like the fever dream of an artist who’s been up all night watching every black-and-white crime movie made in the ‘40s.
The series also masters the art of juxtaposition juggling between multiple timelines and subplots seamlessly. Along with the third person narrative, Brubaker and co. communicate subtle relationships between characters, plot, and an overall arching theme of corruption. The level of detail and the attention to every line of dialogue speaks to the effort to capture 1940s Hollywood as accurately as possible – so much so – they hired Amy Condit (a Hollywood expert who manages the L.A. Police museum), as a research assistant.
A Classic take on Classic Hollywood
Brubaker’s name has been synonymous with the noir genre from the very start of his career, but The Fade Out marked his first trip into Hollywoodland, the never-innocent city of illusions. The Fade Out relishes in classic Hollywood tropes – so much so – that every page looks like a storyboard from an Anthony Mann film. This is clearly, a labor of love from its creative team who even went the extra mile by assembling a series of supplementary content that helps readers get into the mindset of the time. The painstaking attention to historical detail cannot be overlooked. Using the murder of a Hollywood starlet as a catalyst to expose the web of dark secrets that runs through the City of Angels, the award-winning team has put together one of the most intriguing comics of the decade and a series that is destined to be a cult classic. Everything from the distinctive characters to the shadowy visuals to the thick labyrinthine plot, the cynical, hopeless tone, the dialogue and so on, makes it an incredibly fascinating read.
Ed Brubaker and Sean Phillips will always be remembered as one of the greatest teams in comics’ canon. Their work is unmistakable, and consistent in quality since their early days working on the indie crime series Sleeper, to the modern masterpiece that is Criminal. Like Jack Kirby and Stan Lee or Frank Miller and David Mazzucchelli, they can do no wrong when working side by side. Fade Out isn’t quite up there with classic Hollywood noirs, but it’s the closest thing since Chinatown. This is a wonderfully entertaining series in which dark secrets; the mystery and allure of Hollywood; double-crossing; and secret alliances, are all but some of the ingredients found.
Ed Brubaker’s darker than dark drama about the inner workings of Hollywood is essential reading and further proof that Brubaker and Sean Phillips are two of the industry’s best, performing at the top of their game. Every chapter of The Fade Out is designed to set up the many things to come and advances the plot a few inches forward while exploring the backgrounds of the entire cast. The dead body which turns up at the start is just but one mystery – The Fade Out has so many more mysterious for readers to unravel.
Given the success of The Fade Out, it shouldn’t come as a surprise that the bestselling, multiple Eisner Award-winning creators renewed their exclusive deal with Image Comics in 2018. And thanks to Image Comics, the duo can continue to follow their creative instincts and continue to produce what is arguably some of the best stories you’ll find in the medium without having to sacrifice their artistic and creative freedom.
– Ricky D
A Cataclysmic Event: ‘No Man’s Land’ is The Double-Edged Sword of The Batman Mythos
Just like the story of the fictional Gotham City, No Man’s Land has always felt cut off from the rest of the Batman fandom…
Over 20 Years After Gotham Endured its Most Insufferable Time
Hush, Knightfall, The Killing Joke, Year One, The Long Halloween, and The Dark Knight Returns. Whenever anyone gets into a topic regarding Batman’s history of comics the same titles always get thrown around with unmistakable reasoning. All of these stories are phenomenal chapters of the dark knight’s legacy that fundamentally influenced and reforged the character of Bruce Wayne along with his world of allies and rogues time and time again. They changed the way in which audiences view not only Batman’s mythology but how other comic books unfold overarching plots focusing on both their lineup of complex interpretable heroes and villains.
Batman’s overwhelmingly large critically acclaimed catalog will forever be deemed as must-reads and well-known tales to those who have never even cracked open a comic book, however, there is one anomaly that is well-deserving of a place on the grand pedestal. It oddly never gets the acknowledgment it should have within the conversations of the Batman fandom, but it is still critically important to the caped crusader’s ever-expanding modern mythos.
It is truly ironic that Batman: No Man’s Land is arguably one of the most impactful pieces of media the world’s greatest detective has ever been featured in when accounting for his own history of storytelling. The saga always appears as the comic series that not many people seem to have even partially read, yet its creative influence on comic book culture still lurks from the turn of the century. Just like the story of the fictional Gotham City in the source material comic book, No Man’s Land has always felt cut off from the rest of the Batman fandom despite its neverending appeal to DC’s mainstay creators who forged the modern image of the billionaire who built their house.
With a sparse amount of collected releases and little to no spotlight from its parent company or fandom, Batman: No Man’s Land is arguably one of the most underappreciated stories of Gotham City, yet one of the most impactful.
No Man’s Land is a massive crossover event written by ten different writers through DC’s lineup of late 90s Bat-family comics. This included Detective Comics, Batman, Azreal, Robin, Nightwing, Catwoman, and a few miscellaneous issues from other DC characters. The eighty issue run started in 1998 and ended in the year 2000, however, the series has since been published as seven individual books under the Batman banner being Cataclysm, Road to No Man’s Land Volumes One and Two, and of course No Man’s Land Volumes One through Four.
Without spoilers, the story of Batman: No Man’s Land is focused on a massive self-centered crime war taking place on an isolated Gotham City after the dark knight’s home is struck by multiple natural disasters that cut the central island off from the mainland. Cataclysm is the first chapter in the No Man’s Land saga that depicts the destruction of Gotham by earthquakes. It is arguably the one part of the series that readers can skip as the story is easy to understand without any deep background knowledge of the situation.
The followup chapter Road to No Man’s Land is the real beginning of the consequential aftermath showing how the city fell into chaos as all of Arkham Asylum and Blackgate Prison’s inmates are left free of regulation. Bruce Wayne pleads the government for help but is initially denied any resources as the United States declares Gotham as the first-ever location in the USA to be exempted from their protected territory, leaving the Bat empty-handed and forced to adapt to a new breed of crime-fighting to save his home. While the government threw in the towel on the most crime-infested city in the world, The Gotham City Police Department lead by Commissioner James Gordon attempts to defend its remaining turf as they begin to embrace the unstoppable crisis.
No Man’s Land is the climax, falling action, and resolution of the story arc. It depicts a numerical day count to show how Gotham’s situation has not improved one bit despite the number of months that have passed since the gangs began carving up territory. As the counter slowly rises each issue, the situation further unfolds and resolves through a miracle uncommunicative collaborative effort between the GCPD, abandoned civilians, and the Bat-family.
If this all sounds familiar to you, it likely should. No Man’s Land was the core inspiration for the highest regarded Batman media outside of the comic books- stories that many fans judge the defender of Gotham by today. Batman Arkham City, Gotham, The New 52, and The Dark Knight Rises all borrow several plot elements and character setups from the introduction and rising action volumes of the comic series.
While it did not introduce many new characters the crossover did see the debut of the third Batgirl Cassandra Cain, a new relationship between Harvey Dent and Reena Montoya that would ooze into the first volume of Gotham Central, and most importantly character development for those introduced in the DC Animated Universe that were transitioning into the comics at the time such as the Joker’s sidekick lover Harley Quinn and Lex Luthor’s bodyguard Mercy Graves.
From a cast perspective, No Man’s Land further evolved Batman lore by extensively developing the relationships between specific rivalries and allies- Batman and Gordon most noticeably establish a more so friendly relationship rather than a “just coworkers” status. The core story itself is where the original comics thrive the most due to how it created a manipulative groundwork for other future narratives in the Batman franchise, but it also indisputably began establishing the character interactions we find in the mythos’ modern comics. Perhaps it might have even arguably developed Gotham City into its own character as the location itself draws a deeper persona amidst the chaos at hand during its most desperate hours.
Batman: No Man’s Land turned 20 recently and the only piece of media DC published that somewhat celebrated the original comics was the final season of FOX’s crime drama prequel series Gotham– a setup that was more than likely coincidental as the show’s story had always been building up to becoming a “no man’s land” warzone atmosphere. Gotham seasons four and five adapted several aspects from the books, but as expected the show mostly stuck to its own original plot despite heavily featuring numerous callbacks and references to the source material.
Typically DC usually puts out a new collected edition for an important comic book’s anniversary- if not maybe even a social media post at the very least- but No Man’s Land received surprisingly no recognition at all last year. As mentioned before, the latest release of this series was last published as seven separate volumes in 2011. There is currently no box-set or omnibus available for a reader’s convenience but the older publications are still in print and can be obtained at local comic book shops, online stores that sell graphic novels, or even digitally on DC Universe’s streaming service.
The No Man’s Land saga of the Batman mythos is like a double-edged sword. It is a fan-favorite for some, but an undiscovered gem for the vast majority. It passed by in a long string of storylines, yet its significance still has sunk deep into Bruce Wayne’s world no matter the form it is being adapted into. To the creators behind the scenes who continue to construct new features in the dark knight’s eighty-year legacy, it is a crucial precursor for the work that proceeded it despite the low impact it may have had on those who consumed it. The staggering length and price may push audiences away, but for those interested who have the means of seeing it through, it is well worth reading through the story of a dark island that inspired visionaries like Christopher Nolan and Bruno Heller’s interpretations of Batman’s home turf.
Will No Man’s Land ever resurface in a new compact collected edition? As said for all pieces of unpopular yet desired Batman media, “the world may seem dark…”
‘Read Only Memories’ Comic is Well Worth Reading
Based on the hit game of the same name.
Gritty detective stories set in the future have been a source of great creativity in a variety of media forms since the days of Blade Runner. Read Only Memories, the new title from IDW, is no exception to that. It takes classic tropes of both genres and mixes them with a new style.
Santa Cruz, California. 2067. Lexi Rivers is a private investigator who takes on a case from a newly sapient robot. She’s tough but not in that ubiquitous “badass” way female characters are often slotted into.
From moment one, she is interesting and engaging. Lexi starts by posing as a reporter to interrogate a target. Initially, her goal is to determine if the woman is faithful to her partner or not. It’s a classic detective case.
In many ways, Lexi’s a classic detective. She takes rough, morally questionable jobs to make ends meet. Lexi has feelings for a woman who’s probably too good for her. She sneaks favors from friends to make something out of nothing.
Lexi is a detective through and through.
After leaving one case behind, she encounters Hedy, a robot in search of its missing loved one. The story then deftly carries the reader through different locations and people. This is how the story introduces you to the futuristic world and defines Lexi’s life with as little exposition as possible.
Sina Grace, the writer, is extremely effective at doing just that.
Fortunately, a running internal monologue is a huge part of the detective genre. It gives the storyteller a means to get out important information and key details without seeming out of place. Realistically, Read Only Memories has a lot of details to pick up on in the early going.
It’s a big world filled with numerous moving parts. Thankfully, the story gives you what you need to understand. You’re not confused by what’s going on because some of it’s familiar from other stories. Read Only Memories successfully takes those familiar parts and does something interesting with them.
Realistically, it can be hard to set the tone of a futuristic detective story without feeling derivative. Stefano Simeone, the artist, has chosen a style that conveys the futuristic vibe well.
Quite smartly, Stefano uses a color palette that sets it apart from the standard detective genre but creates a futuristic feel. Mostly, it’s wonderful shades of pink, blue, and purple. The look is unique and fantastic.
Read Only Memories: What’s Next
Remember, this is only the first issue. In the end, it leaves you in that classic detective story moment. You realize that the simple case is a lot more complicated. Issue two should build nicely from there.
Additionally, it’s worth noting that issue one isn’t burdened by gratuitous or unnecessary violence. Lexi does get her clock cleaned by a gang member who doesn’t like her sticking her nose where it doesn’t belong. But that’s it.
Yet another classic detective moment.
There will certainly be more action in future issues but this is a smart way to start. It puts the focus on the narrative and not the violence. If it starts with an action-packed issue, then that is what readers will expect throughout the series.
Reading along as Lexi unravels the mystery presented by Hedy will be amazing. Truthfully, the true test of this story will be in its resolution. Preferably, the journey should be enjoyable but a mystery’s conclusion has to be satisfactory to be worth it.
The rest of the series will be more than worth the read if issue one of Read Only Memories is any indication.
Comics Editor Allison O’Toole Talks Kickstarter for Wayward Kindred
If you enjoyed the Wayward Sisters anthology from TO Comix Press, they have a Kickstarter for its spiritual successor, Wayward Kindred. After holding an open call for submissions earlier this year, Wayward Kindred is pressing forward with its goal to tell a wide range of stories about monsters and families. Previews of the anthology include a cursed skeleton uncle, half-vampire teens, siblings transformed into wolves by their aunt, and sentient insects teaching their language to a human child. It looks like a fascinating mix of different stories and art styles funneled through the captivating vision of monsters.
After editing the award-winning Wayward Sisters, Allison O’Toole is back to edit Wayward Kindred. A freelance comics editor, she’s worked on a growing list of comics, including Jason Loo’s The Pitiful Human-Lizard, Sam Beck’s Verse, and other TO Comix Press publications like volumes of The Toronto Comics Anthology. With a few days left to raise funds, O’Toole was able to speak with Goomba Stomp via email about the Kickstarter for Wayward Kindred and her work in editing comics.
GS: How would you describe your role as a comics editor? Is it a lot of project management and big picture development with some oversight over language?
Allison O’Toole: That does cover a lot of it! The editor has her hands on every stage of the comic, from the pitch all the way to the lettering, so you’re doing the expected editing tasks at each stage—requesting changes for clarity and storytelling, that sort of thing. But you’re also building schedules and chasing after people to get things in on time. Depending on the publisher, you may also be helping out with other administrative tasks and promotion.
Could you talk about your path to becoming a comics editor? What drew you to editing comics versus other career paths with them? (Like writing, drawing, lettering, etc.)
I started out in comics review, and moved into editing when I realized that it combined my creative impulses with my administrative experience. I love to collaborate with creators and to help them create the best comic they can, so editing seemed like the best fit for my interests and skillset!
How did you end up working with TO Comix Press?
When the publisher, Steven Andrews, was looking for assistant editors for Volume 3 of the Toronto Comics Anthology, I was actively looking for more work experience in editing! Part of the mandate at TO Comix Press is to support creators who are early in their careers, so I was able to come on and learn a lot from that experience, so after assistant editing two anthologies, Steven let me lead my own project: Wayward Sisters. It went well, so now we’re working on that project’s spiritual sequel.
Did the idea for Wayward Kindred come directly from Wayward Sisters, like the name suggests? Or did it originate somewhere else, followed by the realization that it could fit with Wayward Sisters?
I love monsters, so it was inevitable that I’d want to do more anthologies about them. I definitely want to suggest a connection between the two books, but they’re very different! The concept for this one came specifically from reading Nagabe’s gorgeous manga, The Girl from the Other Side, which I was reading while working on Sisters, so I decided that it would make a good follow up, rather than doing a traditional sequel.
Could you walk us through the process behind developing an anthology like Wayward Kindred?
Well, to keep it short, once you’ve got an idea, coming up with a budget is the next step—that dictates how many stories and creators you can take on. Then you make a timeline. Even for short comics, we try to allow 2-3 weeks for each stage of the process, so you can build back from your target launch date (for us, the Toronto Comic Arts Festival in May). You then can open up for submissions, decide on the line up that would make the strongest book, and get started! Some folks like to do crowdfunding at the beginning of the process, but we like to get that in once we have some gorgeous art to show off. Once the art is all in and edited, you send the proof to the printer, and then fulfill the Kickstarter!
You can learn more about the TO Comix Press method for running anthologies in the articles at our website.
Did you end up pairing unattached writers and artists for Wayward Kindred, like the submissions page said would happen if you received pitches from incomplete creative teams? If so, how did you approach matching artists to writers?
We always accept unpaired pitches at TO Comix Press! It’s part of helping creators with fewer print credits find a place to get published. We go through all of the artist submissions and try to decide which portfolios would bring out the best in the pitched story. Often that means looking for similar stories in the artist’s portfolio, but this is a sense that comes from experience looking and reading many, many comics. Reading comics is the best way to get started in making them!
What have you enjoyed most about editing Wayward Kindred?
It’s always so exciting to see stories come together, especially after months of working with creators. We’re getting letters in now, and I can imagine how the readers are going to feel when they have the stories in front of them, and that’s always a thrill for me.
TO Comix Press has previously held Kickstarter campaigns for other publishing projects. How do you approach crowdfunding for a publication?
We’ve got an article about this on the TO Comix website as well! We’ve found that Twitter is always a major source of income for our Kickstarters, so we do everything we can to get folks talking about the campaign on Twitter.
What draws you to monsters as characters and a source of storytelling?
I’m interested in monsters’ versatility as metaphor. They can stand in for any taboo you can think of, for any kind of outcast figure, for any kind of cultural anxiety—there are so many rich opportunities for storytelling!
Do you have any favorite monsters? Like werewolves, dragons, etc.?
Werewolves are my favourite, I just think they’re very cool. For more specific monster stories, I love Mary Shelley’s Frankenstein, an early example of a sympathetic monster. I enjoy scary monsters, but I love a sad monster the most—that’s probably part of why I love werewolves, too.
Editing a series has fewer moving parts than an anthology, so I like that. In an anthology, you’re editing many more pages, and wrangling many more creators, which can get a bit chaotic. A series is nice because you have a smaller team (on AFTERLIFT, it’s a team of only 4!), so it’s easier to keep track of. Then again, a series usually has a more rigid release schedule, which adds pressure, so they both have their pros and cons.
Do you have advice for anyone interested in editing comics?
If you want to edit, I’d say the same thing I say to any creators getting their start: networking is key! If you can’t meet people in person, then join Facebook groups, or forums online, find other folks who are hoping to learn as they go alongside you, and your careers can also grow together.
If you’re looking to edit and you don’t have a portfolio with comics experience (or editorial experience in a different medium), publishing reviews on a blog is a great way to show folks that you know and understand comics. You can also show that you can keep things on a schedule if you publish reviews on a regular basis. I got my early editorial experience editing at pop culture websites, which wasn’t exactly the same as editing comics, but got me started on scheduling and keeping on top of writers.
Is there anything else you’d like to say about Wayward Kindred?
I’m so excited about this anthology, and I hope that the readers love it as much as we do!
Thanks again for taking the time to chat. Good luck with Wayward Kindred and your other projects!
Wayward Kindred recently met its Kickstarter goal, but there are a few days left to raise more funds and pre-order a copy. The anthology is available to backers for a minimum of $15 as a digital download. Higher reward tiers include a physical copy and prints.
TO Comix Press advocates for transparency, and they have shared reports explaining how funds were used for a selection of their previous publications: Wayward Sisters, Shout Out, Yonge At Heart, and Toronto Comics: Volume 3.
Wayward Kindred is scheduled for release in May 2020.
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