A game with a curious and questionable past, The Eternal Castle [REMASTERED] is set for a release in Europe on the Nintendo Switch this August. As the title suggests, the game is apparently a remaster of a game that was released in 1987 called Eternal Castle – or El Castillo De La Eternidad. If you didn’t know otherwise, you would have no need to question the authenticity of the game’s position as viable remaster. However, if you look into it a little harder into the history of the game, everything gets a little muddled. There is a history of internet users delving into this mystery, starting in September 2016 with certain game files that may well have been an original Eternal Castle title. Unfortunately, these did not work. When more users looked into it in 2017, they delved further and found that there were even more discrepancies in these files, such as code from games such as Prince of Persian and Doom– both released after 1987.
The developers themselves even included a suggestion to the fabrication of the Eternal Castle’s history in their press release, “The team is made by three passionate independent developers… who put all their minds and souls to achieve something that gets as close as possible to the dream-game they wish they could’ve played when they were kid”. Real or not, there is a certain respect to be had for the developers for going all in on this. I never would have questioned the existence of an original Eternal Castle game if I hadn’t looked into it. Not only that, but the remaster game looks genuinely fantastic and tons of fun so this may well be a brilliantly clever marketing ploy.
The Eternal Castle [REMASTERED] is already available on now on the American eShop and Steam but will released for the Nintendo Switch in Europe on August 21st.
22 of July 2020 – TFL Studios are proud to announce the European release of The Eternal Castle [REMASTERED] on Nintendo Switch (eshop link, trailer). This cinematic platformer sends you on a powerful journey packed with dangers and challenges through fast-paced melee action, calibrated ranged attacks, and/or cautious stealth approaches. Immerse yourself or speedrun through levels featuring random events, encounters, traps, riddles, and exploration, in a semi-procedural world designed for replayability. Each world features a unique atmosphere, written through different personal and second-hand experiences, re-applied to fit a post-A.I. fallout world set several hundred years in the future.