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Epic ‘Pokémon: Detective Pikachu’ Concept Art Shows Off Some Scrapped Ideas

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Pokémon Detective Pikachu did what seemed impossible even a few years ago: it brought the world of Pokémon to the big screen in a blend of live action and CG animation. Not only that, but it was actually good and arguably broke the curse of the video game movie adaptation. We see various Pokémon and different environments during the course of the film, but some concept art by the talented R.J Palmer- who worked on the film- shows off some of what the audience didn’t get to see.

R.J Palmer’s concept art depicts a ferocious battle between Charizard and Gyarados with Tim and Pikachu caught in the crossfire.

One of the most striking pieces from Palmer is of a battle between Gyarados and Charizard.  Whilst these Pokémon are used in the movie, it isn’t to the extent that we see in the image above. The Pokémon are battling it out in what appears to be the marketplace shown briefly in the film not long after Tim encounters Detective Pikachu. Gyarados stands menacingly tall and is surrounded by a surge of water. Charizard is equally large and breathes flame towards Gyarados whilst Tim and Pikachu stand helplessly in between them. The scene in the film occurs on a much smaller scale. The noticeable difference here is Charizard’s size. In the concept art, he is huge and almost on par with Gyarados whilst in the film he is much smaller and is easily overpowered by Gyarados’s water beam. A battle between two oversized Pokémon would have been fun to watch (not that the actual scene between Pikachu, Gyarados and Charizard wasn’t fun in the film) but I can understand the decision to make Charizard smaller in order to reflect the original character design.

An unused Charizard design shows how much bigger the Pokémon could have been.

Speaking of character design, some of Palmer’s unused concepts for other Pokémon can also be seen. A lot of his designs are interesting as they reflect real life creatures. For instance, a concept for Charizard shows a more reptilian style that almost looks like it could be a creature from the prehistoric era. As mentioned previously, he is also a lot bigger in the concept art which could have made for a more frightening version of Charizard.

Venusaur only appears in the background in the film but his concept art also shows a much larger and more realistic design

There is also some Venusaur concept art that has a similar oversized reptilian style, emphasising a more realistic design. This could have made for a fascinating take on the Pokémon world. Making the creatures more realistic would have brought more believability to them. However, I am personally glad that they went with designs that were true to their original design. Pokémon isn’t about realism, it is absolute fun and fantasy and the cuter and more absurd designs of the creatures emphasises the fictional world. That being said, Palmer’s designs are amazing and I hope that they are put to use in any future Pokémon films.

One of my personal favourites of R.J Palmer’s designs is this concept art for Arcanine, one of my absolute fave Pokémon. Though only appearing briefly in the film, the design is pretty much what we get in the finished film.

Pokémon: Detective Pikachu is available now on Blu-ray, DVD and for digital download.

For more of R.J Palmer’s work, check out his links below.

Website: https://www.rj-palmer.com/

Store: https://rjpalmerstore.com/

ArtStation: https://www.artstation.com/arvalis

Twitter: https://twitter.com/arvalis

Instagram: https://www.instagram.com/rjpalmerartist/

DeviantArt: https://www.deviantart.com/arvalis

Antonia Haynes resides in a small seaside town in England where she has lived her whole life. She's a simple girl with a passion for zombies, writing, film, television, drawing, superheroes, Disney and, of course, video games. Her ideal day would consist of junk food, fluffy pyjamas and video games because quite frankly going outside is overrated. Follow her on Twitter on @RainbowMachete

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Sad News DS Fans: The Nintendo 3DS Has Been Discontinued

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After almost ten years in service, Nintendo’s portable 3DS console has officially been discontinued according to Nintendo’s official website. This applies to all the various models of the console: the 3DS, the 2DS, the New 3DS, the New 2DS, the 3DS XL, the New 3DS XL and the New 2DS XL.

The 3DS was an innovative handheld gaming console upon its release in 2011, combining 3-D technology and gaming without the need for special 3-D glasses. The 3D effect was obtained via an optical illusion with the systems screen- a stereoscopic effect that could be turned on with a slider. I remember the awe I felt the very first time I used the 3DS. It felt like a whole new era of gaming encased in a small and sleek package.

Although not hugely popular when it was first released, sales of the console grew a few years after. Since the release of the Nintendo Switch in 2017, sales of the 3DS have been steadily declining so it is not a huge surprise that Nintendo have made this decision. However, it is still a sad moment for DS fans as it means the end of solely portable consoles for Nintendo. I have a lot of fond memories from my 3DS and my plain old DS. I still remember getting the original DS for my birthday in 2006 and spending the rest of the day playing Nintendogs. Good times.

So raise a glass, bid farewell and press F to pay your respects to the 3DS and the DS console in general. You will be missed, dear friend.  

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The ‘Mass Effect’ Remastered Trilogy Rumours Are Back in Full Swing

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Desperate Mass Effect fans- myself included- have long been hoping for an announcement of a remaster of Bioware’s epic space drama trilogy. Despite no news coming from Bioware themselves or publishers EA, the fandom has been clutching at straws in regards to a remaster. However, there have been a couple of suggestions here and there- such as the listing of a Mass Effect art book coming in March 2021- that point towards a remaster coming our way. The most recent suggestion is possibly the strongest yet so let’s take a look.

A Portuguese retail website recently posted a listing for the Mass Effect Trilogy game, complete with box art and various console versions. The listing showed three different versions of the remaster: A PlayStation 4 version, an Xbox One version and a Nintendo Switch version. Prices were also posted with the retail listing- though they are listed as the euro currency due to the location of the site- with the PS4 and Xbox One versions listed as 59.99 euros and the Switch one down as 49.99 euros. The listing has since been deleted by the retailer site but thanks to Twitter- more specifically the Twitter user Nibel– you can check out the listing below.

This is very encouraging for us Mass Effect fans. It’s not so good for the person responsible for the listing though. Let’s be honest, they are losing their job for sure. The trilogy remaster has been circulating the gaming rumour mill for a while so here’s hoping that we will get some concrete information- and an actual confirmation- sometime soon.

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Square Enix Announces ‘Final Fantasy XVI’ for PlayStation 5

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FINAL FANTASY XVI FOR PLAYSTATION5 ​​​

During today’s PlayStation 5 Showcase event, Square Enix revealed that acclaimed creators Naoki Yoshida (Final Fantasy® Xiv, Dragon Quest X) and Hiroshi Takai (Final Fantasy Xiv, The Last Remnant) are collaborating on an all-new standalone mainline Final Fantasy game, titled Final Fantasy XVI, for the PlayStation 5 system.

The news was revealed via the Final Fantasy XVI“Awakening” trailer which can be viewed below.

Here’s what Producer Naoki Yoshida had to say:

Final Fantasy Xvi producer (that’s right, just producer) Naoki Yoshida here. How did you enjoy the trailer? The exclusive footage, comprised of both battles and cutscenes running in real-time, represents but a fraction of what our team has accomplished since the start of development on this, an all-new Final Fantasy game. In that span, the team’s size has grown from a handful of core members to a full-fledged unit that continues to polish and build upon what they have created so far, all to provide players an experience unmatched in terms of story and gameplay.

Our next big information reveal is scheduled for 2021, so in the meantime, I expect everyone to have fun speculating, as we have a lot in store—not only for Final Fantasy XVI, but for Final Fantasy XIV, too. Needless to say, I’ll be working hard on both!

Final Fantasy XVI

And here is what director Hiroshi Takai had to say:

When Final Fantasy I was released, I was just another player─a young student with big dreams. By the time Final Fantasy V was in the works, I had earned myself a seat at the developers’ table… albeit at the very end. From there, I moved “online” leaving my mark on both Final Fantasy XI and XIV.

And now…XVI.

From the establishment of an all-new development environment, to learning the ins-and-outs of the PS5, the team and I have taken on countless challenges during our journey to bring you the sixteenth chapter in the storied Final Fantasy franchise. And though we’re pouring our hearts and souls into this project each and every day, it may still be some time before we can get it into your hands. However, I promise it will be worth the wait!

Final Fantasy XVI

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