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Part 2 of Nintendo’s ‘Twilight Princess’ video retrospective focuses on story



Nintendo has released the second part of their developer retrospective on making The Legend of Zelda: Twilight Princess, this time focusing a bit on story and a few key characters. How did they decide on a wolf form for Link? Turns out Aonuma has some pretty weird dreams, and because of that we now have a classic game and an awesome new amiibo. Script writer Aya Kyoguko also shares how elements from the story were influenced by aspects of gameplay, and vice versa. On top of that we learn who Aonuma’s favorite character is, and how he wouldn’t mind being scolded by her… Check out the video below for these tidbits and more, and for more strange and interesting insights into the minds of Twilight Princess’ makers, be sure to also take a look at Part 1 of this video series!

The Legend of Zelda: Twilight Princess HD releases on March 4th.

Patrick Murphy grew up in the hearty Midwest, where he spent many winter hours watching movies and playing video games while waiting for baseball season to start again. When not thinking of his next Nintendo post or writing screenplays to satisfy his film school training, he’s getting his cinema fix as the Editor of Sordid Cinema, Goomba Stomp's Film and TV section.

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