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Link Joins ‘Super Mario Maker 2’ as a Playable Character

Super Mario Maker 2 Adds Link from The Legend of Zelda Series

One of my favourite additions to the original Super Mario Maker is the ability to add various playable characters so long as you have the amiibo for the character you want to add. Not only does this feature make use of the pricey amiibo figures but it allows players to get even more creative by designing stages thematically linked to whatever amiibo character you scan. One of my favorite levels for example was a Donkey Kong themed level I created which featured Diddy Kong as a play character with instead of the usual Mario. It’s a feature sadly lacking in Super Mario Maker 2 but as of December 5, players will be able to at least add one more legendary character to the mix.

Super Mario Maker 2 is getting a legendary free update this week and adding Link from the Legend of Zelda series as a playable character, as well as new course parts and a new gameplay mode.

After downloading the Ver. 2.0.0 update, the new Master Sword item will be available to use exclusively in the 8-bit Super Mario Bros. style. When this new course part is picked up, Mario will transform into Link, equipped with a new set of moves like attacking with a sword, shooting arrows and dropping bombs.

Transforming into Link using the Master Sword opens up a whole new world of design possibilities for creators. Using his arrows, Link can shoot far off switches that Mario would normally not be able to hit. His new down thrust move with the sword will defeat usually protected enemies like spike-covered Spinies. And with bombs, some walls that would normally be impassable by Mario and friends can easily be blown up.

Super Mario Maker 2 Link

In addition to Link, the update also adds more course parts and enemies, as well as a new Ninji Speedruns mode, perfect for players looking for a challenge.

Dash Block: Available in the Super Mario 3D World style, the Dash Block course part gives Mario a major speed burst when stepped on.

Frozen Coin: These coins are surrounded by a block of ice and can only be released if melted by fireballs or other fire elements, including a certain angry sun.

P Block: When a P Switch is hit in the course, invisible P Blocks temporarily turn into hard platforms, or vice-versa.

Spike: This classic enemy coughs up massive spike balls and launches them at Mario. If used in the snow environment, Spike will toss snowballs instead!

Pokey: The iconic stacked cactus from multiple Super Mario games joins Super Mario Maker 2 for the first time. Players can even edit the height of each Pokey.

In the new Ninji Speedruns mode, players can take on a timed challenge in courses created by Nintendo exclusively for this mode. Other players’ Ninji Ghosts will run alongside players as they compete against rivals from around the world. The Ninji Ghosts that appear are selected from player data at a similar performance level, so players can gradually improve their performance by running the course alongside other players’ Ninji Ghosts. Players can also collect stamps by clearing courses and redeem them in-game to get special Mii costumes.

Each Ninji Speedrun event will run for about one week, with new courses distributed periodically. During the event, players will be ranked by their play time in that course. Players can still run the course alongside Ninji Ghosts and collect stamps even after the event period has ended.

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