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‘High Score’ is Netflix’s Preeminent Retro Gaming-Centric Documentary Series

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High Score Review

For an industry with such a captivating history of wonderful breakthrough stories powered by both users and creators, there are surprisingly few professional documentaries spotlighting the rise, fall, and return of video games. As you would expect from the streaming giant that manages to score the voice of Super Mario himself, Charles Martinet, as their narrator, Netflix has not just knocked it out of the park with their new retro-focused series High Score. Netflix has rightfully earned the top of the leaderboard. High Score is the holy grail of video game documentaries as it flaunts its creative minds, engaging visuals, and its almost perfectly orchestrated narrative that pulls together multiple stories to form one engaging overarching theme. It is an intricately crafted six-episode series that fully dives into some of the most fascinating aspects of the gaming industry. It features everything from the design philosophy of the arcade cabinets craze, to the hidden histories of interchangeable cartridges, to the painstakingly high legal battles that could have changed the digital world forever.

Netflix does what the industry don’t- make a damn good gaming-centric docuseries featuring more than just developers or players.

High Score contains a string of correlated stories from multiple perspectives during the golden age of gaming. It brings its many tales together to show audiences the uphill battle that early video games faced when evolving from toys to an important entertainment platform in the public eye. In the same fashion as its opening episode that presents how the industry was off to the races after the smash hit of several arcade titles, High Score is out to explore as much as it can during its runtime. It takes viewers on a journey, beginning by explaining how the days of a few crack shot programmers helped Silicon Valley find its footing with Atari at the helm and ending at the dawn of three-dimensional graphics and online multiplayer during the fourth generation of home consoles–albeit with some slight interruptions, but we will get to that later. Even if you think you are a seasoned veteran that might know all the information that will be featured in the series based on its array of topics, there is a high chance you are still going to walk out with a bag of new facts.

While High Score’s incredible lineup of inventors behind some of the industry’s most influential titles steals the spotlight, there are plenty of players, lawyers, salespeople, and pop culture icons that the show appropriately pays tribute to. It always manages to include some underdog who unexpectedly had a larger impact on history than it may seem. Whether it’s John Kirby, who defended Nintendo against Universal over copyright infringement for Donkey Kong, or famous football coach and sportscaster John Madden who had a hand in creating his flagship named franchise with Electronic Arts that skyrocketed Sega to the forefront, the series is packed with a lot of unexpected variety from individuals who are not programmers. By far one of the most unexpected moments the show dives headfirst into is the origins of Nintendo Power and the famous Game Counselor call line.

While its stories are phenomenal, where High Score truly never skimps out on is its reliance on remaining visually appealing up until its closing. As should be the case with a documentary highlighting video games, the visuals should not just be a bunch of figureheads talking or roaming around buildings. With a focus on the past, the series thrives between clever usage of archived stock footage of recorded events and newly digitized 8 to 16-bit recreations of scenes that have no available videos or photos for that matter. Focusing on the archived stock footage, the production crew has managed to find the cleanest quality possible of various commercials, behind the scenes recordings, and tournaments available. It may sometimes rely on screen cropping, but the show’s careful editing format will ensure that viewers are never pulled out of the world they are embracing. As if the show had not embodied its 70s to 90s esthetic with that enough though, the pixelized scenes created to explain undocumented events are the cherry on top. It never pulls any punches on the visual spectrum of its run.

Despite its phenomenal approach to storytelling, the series does fall short when splitting time between the present and past during two specific episodes that lose focus.

The only episode that suffers from a lack of the two distinctive visual styles that is, upsettingly, the finale. This concluding episode is tightly focused on the creation of three-dimensional graphics and online multiplayer over landline through Nintendo’s Star Fox and Id Software’s DOOM. It certainly has a story as great as its predecessors that builds up to the creation of two of gaming’s most iconic 16-bit era releases, but it lacks the charm and passion that the other episodes unmistakably have. Maybe it is because of a lack of archived stock footage available from the time of the games’ creation or budgeting reasons, but at the very least the editing team could have used photos of the crew or created more retro stylized animations to accompany the story. While the finale never falls visually flat, it is disappointingly underwhelming. Outside of that nitpick though, the biggest problem High Score has is its pacing, which is disrupted by two peculiar parts.

While I will reiterate that each chosen story does indeed have a longterm purpose in allowing the show to helm a consistent and coherent narrative along with a theme, a quarter of the episode ends up coming off rather clunky for a specific reason. The initial order of the episodes may seem as if the season follows a very specific timeline and while it does indeed do this, there are two episodes that time jump and focus on the present day rather than the past just too much. Since this a documentary series, that can make some of its events come off as feeling rather unimportant. Episodes 3 and 5 (Role Players and Fight!) are intriguing episodes on their own but are seemingly the only troublesome additions to the series that cause these issues. Fight!’s focus on eSports, while not completely out of place, is noticeably unorthodox from what High Score attempts to accomplish.

On a side note, one flaw that is often noticeable throughout the series has to do with its sudden, often confusing name placements. Whenever a non-English speaker is introduced–and there are a lot as you would expect from a series talking about products mostly originating in Japan–the creator’s name often pops up while they continue to speak. These non-English speakers are never dubbed. Due to viewers focusing on reading subtitles, it can be often hard to catch their names at first glance as the show’s editing style provides no time to shift your reading focus. This is not a problem as Martinet always ends up saying who the person is, but it can be bothersome on the eyes at times as you shift your perspective to another area of the screen and are forced to rewind to continue reading subtitles you missed.

Between its incredible archive of footage and newly documented facts, the show continually provides gaming wonders.

The production team behind High Score is clearly more than just researchers targeting the gaming industry. This team has been carefully crafted of fanatics and historians determined on keeping some of technology’s most important stories and artifacts alive in the most clever and honorable fashion possible. Netflix has put extensive love and care into capturing the impact of some of gaming’s most influential pieces of history. They have managed to keep the legacy of classic games alive in an approachable and exciting modern documentary. This ultimately creates a show that is not only appreciable for younger players unaware of what an Atari 2600 is, but something for those who did–and even did not–grow up with video games in any form, whether that be PCs that could barley generate graphics, arcade cabinets at the local shopping mall, or a Nintendo home console in the living room. Besides its sometimes disruptive focus on the present and slight editing mishaps, High Score is a piece of technical glory well worth your attention.

Creative writer, producer, and Games Editor. I have always held a high interest in the fields of professional writing and communications. You can find me with my head deep in the espionage genre or in a kayak upstream. I’ll always be first in line for the next Hideo Kojima or Masahiro Sakurai game.

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The Boys Season 2 Episode 3 Review: “Over the Hill With the Swords of a Thousand Men”

The Boys’ marks an improvement and pays big dividends in an explosive, violently revealing hour.

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The Boys Over the Hill With the Swords of a Thousand Men

Half bottle episode and half coming out party, “Over the Hill With the Swords of a Thousand Men” is a sneaky little showcase for The Boys, and just how big its world’s suddenly gotten in season two. Though ostensibly an episode designed around two events – the boys getting stuck on the boat, and Stormfront revealing her inner racist sociopath – “Over the Hill” navigates a number of brewing conflicts in fascinating ways, building and building until the violent explosion at the episode’s conclusion. With a nimble script and a game group of performers, The Boys‘ second season is turning out to be a distinct pleasure – albeit one heading down a gruesome, dark path I sure hope it’s capable of navigating.

“Over the Hill With the Swords of a Thousand Men” navigates a number of brewing conflicts in fascinating ways, building and building until the violent explosion at the episode’s conclusion.

It does take a little while for “Over the Hill With the Swords of a Thousand Men” to get going; beginning three miles offshore with The Boys and the reunited super-siblings, the first quarter feels like it’s simply restating the stakes. It’s a nimble trick, though; led by Kimiko and Kenji, The Boys begins to feel like it is approaching a true moral quandary for the group. Which door descending into hell will they choose?

The Boys Over the Hill With the Swords of a Thousand Men

While The Boys often likes to posture its presenting characters with complex dilemmas, the show’s unnerving nihilism often upends any sort of nuance it looks for in its debates around “necessary” violence. Here, Kimiko’s presence throws a fascinating wrench into the proceedings; with most of the group’s members clinging to whatever mirage of family they have left (save for Hughie, who has… forgotten his dad exists?), even Butcher can’t deny having conflicting feelings about what to do with Kenji, and the deal that’s been offered to him if he turns him in.

Elsewhere, “Over the Hill” throws the brazen personalities of The Seven into their own little blenders, as Stormfront begins to sow discord through Vought, and abuse her powers to casually murder a lot of people – nearly all of them minorities, in a way that feels like an explosion of character, rather than an unpeeling of some complicated identity. Stormfront simply doesn’t give a fuck; and with her supernatural ability to manipulate feminist views (her speech to the reporters is magnificent, both in how it develops Stormfront’s character and nods to the simplistic ways in which the evilest people in society disguise themselves among the “good”).

While she’s kicking up tornadoes and electrocuting everyone that gets in her way, characters like The Deep and Homelander continue to benefit from the much-improved writing of season two. The show is still struggling to make Becca something more than the Ultimate Mother Protector trope, but Homelander’s warped sense of responsibility to his son is interesting, surely a bad sign for the upbringing of this world’s Superboy (will he also don a cool leather jacket and weird cyberpunk sunglasses? Who knows!). It’s clearly not going well; even he seems to recognize the danger in bringing his son’s powers to the surface, as its the first time in his life he’s facing a challenge as the world’s strongest hero (that is, until Stormfront doubles that total later in the episode, further frustrating Homelander’s attempts to hold domain over everything in his grasp).

The Boys Over the Hill With the Swords of a Thousand Men

It’s not going well for The Deep, either, as his slow descent into cult life is bringing his desperation for acceptance further to the surface. Like with Homelander’s stories, I wish The Deep’s story was a little tighter and more thoughtful (some of the body image stuff seems to be treated trivially, in a way that borders on insensitive and uninformed for the sake of easy jokes), but there’s no denying his character is infinitely more interesting this season, a test case for what a superhero trying to learn their own limits would struggle with. The Deep works best as a pathetic character, but not when it’s a pathetic character The Boys just kick around with bad punchlines; when he’s treated as a byproduct of a deeply flawed human being trying to find a path to good intentions, his fumbles and weak-minded rhetoric is much more amusing – and at times, the tiniest bit empathic (his sadness over Billy’s, well, butchering of his whale buddy was such an earnest, raw and twistedly funny moment).

The Boys has needed to accelerate its internal stakes for a while; the introduction of “super terrorists” to the world by Homelander, and Compound V’s reveal to the public might make the show’s world feel a bit smaller than intended – I think a lot about the “big” fight scenes at the end of Arrow‘s third season, where the ‘entire city’ is fighting, but there’s never more than six people around – The Boys does that on a narrative level sometimes. But as the stories of the show dig a little deeper into its characters – Maeve’s disillusionment, Homelander’s failure to emulate paternal behavior, A-Train’s desperation, it’s beginning to feel like the writers have a deeper understanding of its characters and world, and how to wield its inherent sadistic cynicism to more interesting ends. “Over the Hill With the Swords of a Thousand Men” benefits massively from that, setting up a number of intriguing dominoes for the back half of season two to knock over (in bloody fashion).

Other thoughts/observations:

  • Look, I’m bummed how the Kenji character played out; he was such an interesting character, an examination of everything horrible about what power and war can do to a human being. It’s sad to see The Boys dispose of such an intriguing presence, especially as its a death of a minority character in service of mostly white-related stories – however, with such a hateful, nasty character like Stormfront waiting in the wings, it is easy to see how the writers found their way down that path. (like, she could’ve killed Black Noir and this show would’ve literally lost nothing… just sayin’).
  • Can A-Train just collapse or whatever, so we can get this storyline moving? We’ve been doing this since the second episode!
  • Why haven’t we seen any reaction to Becca seeing Butcher in person at the end of season one? She hasn’t mentioned it or even had a longing look off-screen to violin music.
  • Man, I’m so glad they cast Aya Cash as Stormfront.
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The Best Golden Girl is Sophia Petrillo

Sophia Petrillo was a legend in her own mind who always had her way and like Mighty Mouse, always won.

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Sophia Petrillo The Golden Girls

A seemingly harmless little old lady with curly white hair, oversized glasses, and an innate ability to tell a great story shows up on her daughter’s doorstep when the retirement home she was put in by said daughter burns down. With a simple, “Hi there,” the world meets Sophia Petrillo. For seven years on NBC’s The Golden Girlsa show about the senior set—Sophia lived with her intelligent and extremely sarcastic divorced daughter Dorothy Zbornak and her two roommates, sexy, eternally horny southern belle Blanche Devereaux and sweet but dim-witted Minnesotan Rose Nylund. Each is memorable in their own way, but it’s Sophia, “feisty, zesty, and full of old-world charm,” that stands out the most.

When TV was full of generic, sweet grandma types, Sophia was anything but. Sure, she looked the part with her bifocals, pearls, and now iconic straw and bamboo-beaded handbag, but Sophia was always trying to make a quick buck. She conned Rose into going into a sandwich-making business that pit them against the mob, faked being paralyzed to try and collect insurance, and constantly “borrowed” money from Dorothy’s purse. Instead of helping Dorothy, Blanche and Rose get out of jail when they are mistaken for hookers (don’t ask, just Youtube it). She stole their tickets to go to a party and meet Burt Reynolds. She also stole Rose’s car, worked at a fast-food restaurant, and won a marathon. Not bad for a woman in her eighties. Sophia had a sharp wit and an acerbic tongue, blaming her stroke for leaving her without the ability to self-censor. She was always ready with a zinger or a comeback, some of which she saved for her very own daughter.

Sophia Petrillo The Golden Girls

Sophia Petrillo is the Secret Star of The Golden Girls

That’s not to say she’s all schemes and insults. Beneath her tough exterior is a kind woman with a big heart who loves her family and friends. Viewers don’t often get to see her softer side, which makes the moments they do seem that much more special. One of the best Sophia episodes showed her reaction to the death of her son, Phil. She put up a wall of anger which Rose was finally able to break down in the final moments of the episode, revealing Sophia’s true feelings of guilt over Phil’s cross-dressing as she bursts into tears. Another favourite was when Dorothy expressed concern about her mother not doing enough with her days. We then get to see exactly what she gets up to sticking up for her friend and causing a scene at the grocery store while claiming to represent a fictional senior citizens union, volunteering at a sick kids hospital and later, conducting a senior citizens jazz band. Meanwhile, Dorothy, Rose, and Blanche do next to nothing except sit around and eat. When she’s asked what she did all day upon her return, she simply says she bought a nectarine, and Dorothy, Rose, and Blanche are none the wiser.

But if Sophia has one claim to fame, it is her colorful old-world tales about Sicily, which often as not, contain a pearl of wisdom or embellishment of some kind. We would have loved to have known her during her “picatta period (a wedge of lemon and a smart answer for everything),” when she was the most beautiful girl at a resort and all the men fought over her (so beautiful, in fact, that she had “a butt you could bounce a quarter off of”). She was also once painted by Picasso and was best friends with Mama Celeste. But I digress. Sophia Petrillo was a legend in her own mind who always had her way and like Mighty Mouse, always won. Her hunches were never wrong, and rarely, if ever did she meet her match. Sophia was, in short, a one-woman show. And thanks to re-runs and fan appreciation, that show will never be gone.

  • Dasilva

Editor’s Note: This article was originally published under our old brand, Sound On Sight.

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30 Years Later: The Fresh Prince of Bel-Air

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30 Years Later: The Fresh Prince of Bel-Air
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