Goomba Stomp’s Hall of Fame is reserved for only those Nintendo titles that can be called absolute classics. Chosen by the crew of the NXpress Nintendo Podcast, these bite-sized capsule reviews reflect what we’ve discussed on the podcast over the past six months. Look for more entries every 25 episodes we record.
The second installment in The Legend of Zelda series titled The Adventure of Link is often considered the black sheep of the family. Despite being one of the best-selling games in the entire series, many fans hate it and with good reason. The game is tough and I do mean tough. Players must be prepared for repeated failure when sitting down to play Zelda II, but that is sort of what makes the game so great. The sense of accomplishment a player feels when finishing Zelda II is perhaps unmatched by any other game in the NES library.
The Adventure of Link was a bold and radical departure for the series, but it has its supporters and many fans will argue it is not only one of the five best games released on the Nintendo Entertainment System but the most punishing game of the 8-bit generation. It offers players one of the most engrossing gaming experiences available on the console and features some of the best boss battles the series has to offer. The Adventure of Link was an incredibly assured attempt to rewrite the rules and introduced many elements that would become commonplace in future Zelda games including a larger focus on storytelling and side quests. Yes it is difficult and yes it is different, but for better or for worse, that is what makes it standout from all the other entries in the series. Zelda II is unique, but frustrating – flawed but brilliant – and without question, an important game that helped define what the Zelda games would ultimately be. (Rick D)