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Five Things You Didn’t Know About the making of ‘Battletoads’

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In 1991, Rare developers Tim and Chris Stamper created Battletoads, a game that became infamous for its difficulty and praised for its gameplay, its personality and its sense of humour. It was a landmark beat-em-up and one of the most graphically advanced video games ever released for the NES. It featured two space mutant anthropomorphic toads known as Rash and Zitz, who embark on a mission to defeat the evil Dark Queen on her planet in hopes of rescuing their kidnapped friends, Pimple and Princess Angelica. The game won six awards from the 1991 Nintendo Power Awards and led to Rare developing various sequels — although none as unforgiving as the original. Battletoads is a rare game indeed and by that I mean it is a game that although regarded as one of the most difficult video games ever created, is also ridiculously fun to play, especially if you have a friend tagging along. We’ve discussed Battletoads at length on our NXpress podcast but with our month-long spotlight on Rare ending tonight, I thought it wouldn’t hurt to point your attention to the following videos. The first video shares some relatively unknown insider facts courtesy of the good folks who worked at Rare developing the game, while the second video focuses specifically on the making of the Battletoads. Enjoy!

This article is part of our month-long spotlight on Rare Studios.

Humans by birth. Gamers by choice. Goomba Stomp is a Canadian web publication that has been independently owned and operated since its inception in 2016.

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