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Dragon Ball – Adaptation Analysis Part 10: Return to the Tournament

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22nd Tenkaichi Budokai arc Part I

Chapters 113 – 134, Episodes 79 – 101

What are the similarities and differences between the anime and manga iterations of Dragon Ball? Renan dives deep to discover which format of Akira Toriyama’s masterpiece reigns supreme in ‘Adaptation Analysis’. 

Only four arcs into its run, Dragon Ball has already established the Tenkaichi Budokai as a genuine spectacle: an event all characters can look forward to under the unified desire to crown themselves “Strongest Under the Heavens.” Through the tournament format, the series is able to quickly develop characters, produce meaningful action, and expand upon the story’s themes. It is a proven structure that works both as a status quo changing event for the audience and the main characters. That said, Toriyama does not tread old ground by any means in reusing the tournament format so soon after its inception. While the 21st Tenkaichi Budokai very deliberately built up to Goku’s inevitable loss at the hands of Jackie Chun, the 22nd Tenkaichi Budokai runs on no such preconceived notions, narratively or thematically.

The last story arc ended with Son Goku stronger than ever, so naturally he should come back to win the championship; at the same time, Muten Roshi is disguising himself as Jackie Chun, implying his students still need humbling, especially in light of Goku’s rapid growth; and to top it all off, the series introduces the Crane School, a group of antagonists, serving as direct rivals for the main characters, who clearly need to drive the plot of the arc for their inclusion to be justified. The concept of the 22nd Tenkaichi Budokai arc is similar to that of the 21st, but its subject matter and how Toriyama approaches the plot could not be more worlds apart. Where the 21st Tenkaichi Budokai was structured on a clear foundation, the 22nd Tenkaichi Budokai embraces unpredictability as a means of reconfiguring Dragon Ball.

Dragon Ball’s first three story arcs more or less saw the story continuously move from beat to beat. The Hunt for the Dragon Balls immediately transitioned into Goku training with Kame Sen’nin, which built up to the 21st Tenkaichi Budokai, which led into the Red Ribbon Army arc. While the series made use of minor time jumps prior, the shift from the end of Uranai Baba’s tournament to the start of the 22nd Tenkaichi Budokai sees a three year gap, narratively distancing the new tournament from the story arcs which preceded it. Although initially jarring to skip past so much training and build up, the series’ major timeskip allows Dragon Ball to better adapt to its new tone.

Roughly halfway through the Red Ribbon Army arc, Akira Toriyama introduced Taopaipai, an assassin working on behalf of the army who kills the series’ first named character and nearly kills Goku in the process. Taopaipai’s introduction marked the first instance of genuine life or death tension for the series and, while Uranai Baba’s tournament ended the Red Ribbon Army arc on a lighthearted note, Dragon Ball had undergone a legitimate tonal shift. The series was ready to embrace darker subject matter with higher stakes, and jumping right to the 22nd Budokai keeps the story’s flow steady, skipping past ancillary details and jumping right to the heart of the action.

In skipping three years, it is not as if Dragon Ball abandons its pre-established story either. Although the narrative is no longer following one singular thread that moves from beat to beat, the plot of the 22nd Tenkaichi Budokai is directly tied to that of the previous two story arcs. A former rival of Kame Sen’nin, Tsuru Sen’nin enters his two students, Tenshinhan and Chaozu, into the 22nd Tenkaichi Budokai in order to assert the Crane School’s dominance over the Turtle School in light of Goku and Kuririn representing Kame Sen’nin in the 21st Tenkaichi Budokai. Not only that, Kuririn’s matchup against Chaozu in the preliminaries sees the latter using Taopaipai’s Dodonpa, connecting the assassin to Tsuru Sen’nin while giving the Crane students a reason to see Goku, Taopaipai’s murderer, killed.

The Crane School makes their first appearance in the manga, Viz translation

A considerable amount of tension looms over the 22nd Tenkaichi Budokai from as early as the first match. Despite defeating Yamcha in every sense, Tenshinhan chooses to end their bout by breaking Yamcha’s leg, leaving him crippled for the remainder of the arc. The 21st Tenkaichi Budokai had a sense of drama in Muten Roshi actively trying to keep Goku and Kuririn from winning, but the sheer brutality shown by Tenshinhan in the opening match recontextualizes the tournament from a test of a martial artist’s skill to a war of attrition between the Turtle School and Crane School. Goku wants revenge on Yamcha’s behalf; Tsuru Sen’nin wants Muten Roshi’s students killed in honor of Taopaipai; and Kame Sen’nin seeks the dissolution of Tsuru Sen’nin’s school of thought by choosing to see the good in Tenshinhan.

With the 22nd Tenkaichi Budokai, Dragon Ball finally begins to embrace its dramatic qualities to their fullest. Gags are still present, but nowhere near as prevalent as they once were. Humor is used as a means of levity rather than a focus of the narrative’s core writing. The heart of the 22nd Tenkaichi Budokai is the redemption of Tenshinhan, the merits of Kame Sen’nin’s teachings, and the full acceptance of the next generation’s prowess. It is a story arc that ties into the series’ core themes while moving the characters forward. In terms of sheer quality, the 22nd Tenkaichi Budokai sees Dragon Ball enter its prime.

In typical anime fashion, five episodes are dedicated to transitioning out of the Red Ribbon Army arc and into the 22nd Tenkaichi Budokai rather than jumping straight to the tournament. Instead of creating a singular arc out of Goku’s solo training, each episode more or less serves as its own side-story to fill in the three year gap between the Red Ribbon Army arc and the 22nd Tenkaichi Budokai. Structurally, Goku’s solo training adventure feels more in line with the former arc than it does the latter.

Specifically, the five episodes revolving around Goku in the three year gap see him visiting vastly different locations and meeting new people, an extension of one of the core tenets of the Red Ribbon Army arc. Aesthetically, this batch of filler does help widen the scope of Dragon Ball’s world on the anime side. Martial arts villages, a Chinese inspired dojo, a new metropolis, and even the gates of the Demon Realm serve as set pieces for Goku’s adventure. For as much good as the Red Ribbon Army arc did by showing off the diversity of Dragon Ball’s world, the manga’s worldbuilding would never see that same amount of care again. The anime expanding Dragon Ball’s geography, even just for five more episodes, is a net positive for the adaptation as a whole.

Of note, Goku’s solo training filler is used to introduce both Tenshinhan and Chaozu earlier than they otherwise would be. In the penultimate episode of the filler batch, Goku has a run in with Tenshinhan and Chaozu as they essentially swindle a village out of their money by unleashing their own monster on them, only to ask for compensation to subdue the beast. Narratively, introducing Tenshinhan early allows Goku to form an antagonistic relationship with him, giving the two history when the time comes for them to fight during the 22nd Tenkaichi Budokai.

Tenshinhan tries to kill Son Goku three years ahead of schedule, Clyde Mandelin translation

Conceptually, this is a fine enough idea. Goku and Tenshinhan lack a defined bond up until their final match in the tournament. In recontextualizing how the two meet, there is a personal disdain from both sides leading up to 22nd Tenkaichi Budokai’s final round. Such a detail is unnecessary to the dynamic between Goku and Tenshinhan, however. What makes their final match so compelling isn’t a shared history, but how they push one another as martial artists and as people. Goku represents the fruit of Kame Sen’nin’s teaching, and Tenshinhan slowly grows to recognize that as Goku recognizes the inner good in Ten. Giving the two a personal connection is an interesting idea, but it is ultimately a contrivance which adds nothing to the actual purpose of the tournament’s final fight.

On a whole, while Goku’s solo training is mostly harmless- save for Tenshinhan’s early introduction- the 22nd Tenkaichi Budokai handles filler rather poorly. In the manga, the tournament moves at an incredibly brisk pace in large part due to the supporting cast leaving after the match. Bulma, Pu’er, and Lunch all head to the hospital with Yamcha after his leg is broken. As a result, the supporting cast cannot comment on the action as they once did in the 21st Tenkaichi Budokai. Characters do still react to battles, but said commentary is mostly reserved for participants of the tournament, ensuring that each cutaway benefits the flow of the 22nd Tenkaichi Budokai while keeping the focus on the arc’s main characters.

While commentary from someone like Bulma has its own merits and serves to keep her relevant in the context of Dragon Ball’s greater narrative, the structure of the 22nd Tenkaichi Budokai is so intimate in nature that it only makes sense to trim the fat. At the core of the arc is a story about the Turtle School and the Crane School. There is no need to keep the supporting cast present, and having them all leave with Yamcha adds further weight to Tenshinhan breaking his leg. There are real consequences to Ten’s actions, conveying to the audience that Goku, Kuririn, and even Muten Roshi are in legitimate danger.

Not wanting to commit to a smaller cast, the anime breaks up the structure of the 22nd Tenkaichi Budokai in order to keep the supporting characters as involved as possible. Rather than taking place over the course of a single day, the tournament is stretched out over the course of four days. In theory alone, this is enough to throw off the pacing of the arc entirely. Instead of fights weaving in and out of each other, the tournament takes frequent breaks to allow the cast to decompress and converse with one another. This is not an arc that needs decompression or frequent levity, however.

In splitting up the action so haphazardly, the anime’s adaptation of the arc lacks a clear flow or structure. Tournament days are split up seemingly at random, and the non-battle interactions only serve to detract from the arc’s overall quality. Their only benefit is to show just how much of a spectacle even the Tenkaichi Budokai is in the context of Dragon Ball, but even that is too unimportant to actually justify the frequency at which filler material litters the story arc. What makes the source material work so well is just how little time Toriyama wastes. Every line has context; every panel has purpose; and every fight has meaning. The same cannot be said for the anime.

Tenshinhan and Yamcha build up to their match, Viz translation

Take the first match of the tournament for instance. Through the preliminaries, the manga actively builds the idea of a rivalry between Tenshinhan and Yamcha, with the former specifically believing the latter to be Kame Sen’nin’s star pupil. When it comes time for the two to fight, Yamcha even manages to impress Ten with an improved version of the Rogafufu-Ken. Yamcha even becomes the third character to use the Kamehameha, but the the fight quickly sees Tenshinhan deflecting the blast and beating Yamcha into submission. When Ten breaks Yamcha’s leg, there’s an impact to Goku rushing over to his unconscious body and the supporting cast in turn leaving. As big of a moment this is, though, the tournament does not stop on Yamcha’s behalf. This was only the first fight of the tournament and, although Tenshinhan was far more violent than he needed to be, the 22nd Tenkaichi Budokai progresses as intended.

Yamcha’s defeat in the anime serves as a stopping point for filler. In a sense, this does allow Yamcha’s defeat to simmer as its own moment, but it is at the expense of the pacing of the arc. What gives his defeat impact is the urgency at which Goku rushes over and the supporting cast abandons the tournament. There is no need for deeper reflection as the direct aftermath says everything that needs to be said in one succinct beat while immediately transitioning into the next match of the tournament. Stopping the tournament after Yamcha breaks his leg actually detracts from the moment’s weight as Tenshinhan’s brutality is no longer depicted as so morbidly casual.

This is not to say the anime does an entirely poor job at adapting the tournament, however. Yamcha and Ten’s fight is actually handled exceptionally well, particularly through the use of Wolf Hurricane, an insert song all about Yamcha which plays over the first minute and a half of the match. Wolf Hurricane actually gives the impression that Yamcha can win regardless of how narratively out of place a victory over Tenshinhan this early would be. What best defines the 22nd Tenkaichi Budokai from other tournaments in the series is just how equal the main characters seem in power. Each match gives the impression that anyone could logically win, and Wolf Hurricane scoring the first fight brings that concept to life so fully that it’s easy to forget that Dragon Ball is first and foremost telling a story.

As far as adapted material goes, the 22nd Tenkaichi Budokai does great justice to the source material. The pacing is hurt considerably due to all the filler, but the actual matches come to life terrifically. Yamcha versus Tenshinhan is inarguably better in the anime than in the manga due to just how much Wolf Hurricane ends up benefiting the fight. With that in mind, all the filler is actually quite sad as the 22nd Tenkaichi Budokai could very easily have ended up the best adapted arc in the series had the anime simply not chose to divert from the manga’s structure so radically.

Following Tenshinhan’s complete domination of Yamcha is a gag fight between Jackie Chun and Man-Wolf. Angry at Chun for destroying the moon in the last tournament, Man-Wolf wants revenge as he can no longer turn into a man during the full moon which means he can no longer go out on dates. As Jackie Chun participated in three rather serious fights in the 21st Tenkaichi Budokai, it does make sense to pair him off with a gag character, especially since he is no longer serving as a totem pole for how strong each character is. Placing Chun and Man-Wolf in the second fight likewise allows for a brief moment of humor after Yamcha’s defeat at the hands of Tenshinhan and before Kuririn’s fight with Chaozu, at least in regards to the manga which takes no breaks during the course of the tournament.

Man-Wolf yells at Jackie Chun, Clyde Mandelin translation

Where the first fight sets a tone for the 22nd Tenkaichi Budokai, and the second acts as a decompressor following Ten’s brutality, the third and fourth matches of the quarter-finals serve to circle back to the theme of the next generation. Although Muten Roshi initially entered the tournament so not to lose to his pupils, he quickly comes to see and accept just how much Goku and Kuririn have grown as martial artists. Likewise, Kame Sen’nin sees potential in Tenshinhan, recognizing not only the Turtle School as pioneers for the next generation of martial arts, but the Crane School as well.

Kuririn’s match against Chaozu has one particular moment where Kame Sen’nin fears for his student’s life as he plans to fire an improvised Kamehameha at his opponent. To his surprise, Kuririn pulls the attack off while also nearly knocking Chaozu out of bounds, demonstrating just how much Kuririn has progressed as a martial artist. The fight itself adds a layer of urgency back to the tournament as Goku reveals himself as Taopaipai’s killer, prompting Tsuru Sen’nin to command Chaozu to murder Kuririn. Although the second half of the fight does have a comical edge, with Kuririn outsmarting Chaozu with basic math problems, it does work to show off Kuririn’s resourcefulness.

Despite losing his only match in Uranai Baba’s tournament, Kuririn devises an elaborate plan in order to allow Yamcha to win his fight against Suke-san. This level of on the fly critical thinking comes back in his match against Chaozu when he realizes that he needs to lower his opponent’s hands somehow in order to break free from his paralysis. Kuririn is placed into an absurd situation, but it’s one that feels properly Dragon Ball while also giving the character a chance to shine intellectually. The first half of the battle showed how strong Kuririn had become, and the second showed how quick witted he had become. Considering how versatile Kame Sen’nin’s training was, it is only natural that his pupils demonstrate an equal mix of strength and ingenuity. Muten Roshi even specifically comments on Kuririn’s growth after he knocks Chaozu out through strategy, and not raw power.

Goku’s match against Panpoot follows a similar trajectory, with a demonstration of strength and skill. Interestingly, the anime plays around with the context of the match by greatly expanding Panpoot’s character and status as a celebrity martial artist. The filler ultimately amounts to very little as the end result is more or less the same, but this does allow the anime to mask just how similar Panpoot’s role in the 22nd Tenkaichi Budokai is compared to Chappa-o’s prior to the tournament’s actual start.

In the preliminaries, Goku faces off against Chappa-o, a legendary martial artist said to have won his fair share of non Tenkaichi Budokai competitions. Goku makes quick work of his opponent, however, showing off just how powerful he’s become. When Goku faces off against Panpoot, he takes out his fellow combatant in a single panel, seemingly once again showing just how strong Goku has become. While these two events are undeniably comparable in every sense, they do actually serve two different purposes regardless of medium.

Goku’s victory over Chappa-o is legitimately a show of his growth. Goku is so powerful that he can take out a renowned martial artists even when admittedly holding back. Goku’s victory over Panpoot has explicit thematic context, however, while also sharing similarities to Kuririn’s defeat of Chaozu. Although it appears that Goku takes out Panpoot with one single blow, Tenshinhan quickly notes how Goku parried his opponent’s attack with his right hand in order to rapidly elbow him with his left. It is a mix of skill and strength which allows Goku to earn such a clean win over Panpoot. The two victories are undeniably comparable, but the latter has thematic weight that goes on to infer the next match.

As Jackie Chun steps up to face Tenshinhan in the semi-finals, he recognizes the dawn of a new era. Goku and Kuririn have progressed considerably as martial artists, relying not just on power alone. The two pupils demonstrate their skills in little, yet meaningful, ways. Even Yamcha, who suffered a brutal defeat at the hands of Tenshinhan, managed to refine his Rogafufu-Ken and fire a Kamehameha at Ten. Tenshinhan and Chaozu act as antitheses to the Turtle School’s philosophy, but are members of the next generation nonetheless. One thing is clear as Jackie Chun steps up to fight Tenshinhan: Dragon Ball is on the cusp of the next generation of martial arts.

An avid-lover of all things Metal Gear Solid, Devil May Cry, and pretentious French lit, Renan spends most of his time passionately raving about Dragon Ball on the internet and thinking about how to apply Marxist theory to whatever video game he's currently playing.

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‘Weathering With You’ Isn’t Quite the Storm It Wanted to Be

Makoto Shinkai’s Weathering With You delivers a gorgeous film that doesn’t quite resonate as much as it wanted to.

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Weathering With You Hina

Climate change and global warming have been topics of concern and discussion for years now, with melting ice caps and rising ocean temperatures being some of many signs. Director Makoto Shinkai — acclaimed the world over for his 2016 work Your Name — aims to show just how at the mercy humans are to the weather with his newest animated film, Weathering With You. Although he presents a visually stunning depiction of Mother Nature in all her various moods, Weathering With You ultimately lacks the storming power it seeks to bear upon its audience.

Tokyo has been having a particularly rainy year, seeing precipitation almost every day and nary a sight of the sun or clear blue skies. It’s during this unusual time that high school boy Hodaka arrives in the metropolis seeking escape from the suffocating life he had on his island. The young teenager naturally has trouble finding his bearings on his own in the oftentimes unforgiving hustle and bustle of the city. It’s in these early scenes that Weathering With You has some of its strongest moments, depicting the uglier side of Japanese society not often seen in anime, while also highlighting Hodaka’s strength of character to make it on his own. 

Weathering With You Hodaka and Hina

As Hodaka gradually carves out his own place in the city, he eventually has an encounter with a young girl named Hina. Matching her sunny and cheerful disposition, Hina has the ability to make it stop raining and have the sunshine in very localized spots by praying to the sky. In a place where the rain never ceases, it’s easy to see why Hodaka latches onto Hina to use for the greater good (while also making a little pocket change along the way).

“The hand-drawn rain is downright mesmerizing in all its forms — fierce and calm — while the sunshine that follows seems to hang in the air caught by the leftover humidity.”

Gloomy skies and damp grounds can take their toll on one’s mood and psyche, which someone who lives in such a climate can surely relate to. Even the briefest moments of sunshine revitalize us and give a glimpse of the “light at the end of the tunnel.” Hodaka and Hina’s “100% Sunshine Girl” services to those in need of that light boldly underscore that fact, and make for a strong argument for how the weather affects us all beyond its objective physicality, along with providing some much-appreciated levity to the story. 

That power of weather is beautifully illustrated by CoMix Wave Films’ stupendous animation efforts. The hand-drawn rain is downright mesmerizing in all its forms — fierce and calm — while the sunshine that follows seems to hang in the air, caught by the leftover humidity. Tokyo itself isn’t to be outdone either, with its streets running the gamut between peaceful neighborhoods to grimy and dark back alleys with dilapidated buildings. The animation is punctuated by the return of Japanese band RADWIMPS, who create numerous memorable tracks to complement the wild swings in mood that weather can elicit.

That makes it all the more unfortunate, however, that the greater narrative is so weak.

The progression of Weathering With You is made painfully obvious right from the outset of the story — so much so that it’s hard to wonder if it’s actually the set-up for a bait-and-switch. As a result, much of the first half of the film is simply waiting for the other shoe to drop, making it difficult to really settle in and become intimate with its characters. 

Weathering With you Hodaka and Hina

This would be less of an issue if the cast had smaller interactions that were a delight to watch, but they fall short in that regard as well. All of the characters have a charm to them for sure — with Hina’s younger elementary school brother, Nagi, putting modern playboys to shame being a particular standout — but the story never quite makes a compelling case as to why they are as close as they are, especially Hina and Hodaka. They’re fun enough to watch be together, but don’t quite make that emotional attachment with the viewer that the story wants to create.

That lack of an emotional connection is distinctly felt in Weathering With You’s second act, when unnecessary confrontations and bizarre plot directions converge to create an artificial sense of stakes amidst a central conflict that would have been fine on its own. What’s meant to strengthen the impression of the characters’ bonds instead cheapens it, undermining the already faulty progress the first half did make. The result is a narrative that’s hard to care about, although its ending does leave the viewer with some potentially interesting questions to ponder.

Weathering With You is far from a bad movie, however. It has a clear direction and vision with a message to say about our climate crisis. The characters are endearing enough, and there are a handful of heartfelt scenes because of that. It also cannot be understated just how drop-dead gorgeous the animation is. The story, however, is simply too straightforward for its own good, resulting in an experience that is at times enjoyable, and at others plain boring.

And that’s only when being judged in a vacuum on the movie’s own merits. When compared to Shinkai’s recent masterpiece that is Your Name, it’s hard to see Weathering With You as anything but a disappointing follow-up. That’s perhaps the film’s greatest weakness, but fortunately, it’s one that Shinkai’s next work won’t have, and we can still look forward to it because of that fact.

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How Rimuru Tempest Changed the Game for Isekai Protagonists

That Time I Got Reincarnated as a Slime shines within the vast sea of generic isekai thanks in no small part to protagonist Rimuru Tempest.

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that time i got reincarnated as a slime

The core premise of the isekai genre–a character being transported from their everyday life on Earth to a parallel universe–has become wildly popular for a reason: it’s an immensely appealing fantasy. Just as audiences everywhere fell in love with the seminal Spirited Away in the early 2000s, it’s still exciting to fantasize about discovering a new world and going on all manner of crazy adventures. However, the incessant flood of new isekai every season to capitalize on this trend has resulted in some of the most generic, overly-manufactured protagonists in any genre.

Though this sea of formulaic main characters is vast, it makes it all the easier to recognize when one bucks the typical conventions and actually proves that there’s room for unique takes on the genre. That Time I Got Reincarnated as a Slime adheres to a few cliches, but it also manages to set a new bar for what a captivating isekai protagonist can be.

Rimuru in That Time I Got Reincarnated as a Slime

Breaking the Mold

That Time I Got Reincarnated as a Slime is as wholesome and optimistic an anime as they come. The tone can be deceptive at first; when Satoru Mikami is suddenly stabbed when trying to protect his junior, his dying wish is for his computer’s hard drive to be destroyed. But after being reincarnated as a slime–and gaining the new name Rimuru Tempest–his true desires become clear: world peace and a simple, comfortable life with friends.

What’s immediately striking about Rimuru as the main character is that he starts off as an average 37-year-old man. He spent his life working hard and appeasing his higher-ups to climb the corporate ladder. Shady hard drive aside, he lived a respectable and long life compared to the vast majority of protagonists in the genre. This significant age difference is evident in nearly every action and major decision Rimuru makes; he looks at situations practically before jumping headfirst into conflict.

That Time I Got Reincarnated as a Slime

When Rimuru gets a drink poured on him by a noble in a bar, for instance, he quells his anger in consideration of the bar and the friends around him. When someone asks for his aid in an impending battle, he pauses to go over all the available information and reaches a consensus among everyone before agreeing. And when protecting a goblin village from a pack of wolves, he doesn’t just mindlessly slaughter all the wolves; he looks for the way of least resistance (killing the leader of the pack) before ultimately integrating them with the goblins as equals. Though his human form looks young, it’s the wisdom behind his actions that makes those around him respect his leadership.

This is especially impressive considering just how overpowered Rimuru is. His transformation into a slime came with resistances to fire, cold, electric currents, pain, paralysis, and the ability to absorb, analyze, and take the form of anything he wants. In other words, he could go down the path of the typical shounen protagonist and solve his problems with his fists, but he never lets his overwhelming power dictate his decision-making process.

Rimuru meeting with his commanders.

Leading a Nation

That Time I Got Reincarnated as a Slime is as much about Rimuru’s adventures as it is about the rise of the independent monster nation he helps establish. Instead of running off in search of adventure, the little slime decides to nurture the goblin village he protected at the outset. He helps the goblins and wolves “level up” by naming them, shows them sustainable ways to gather food and build makeshift defenses, and even brings back dwarves to introduce blacksmithing and carpentry.

Through expansion, industrialization, and conflict, Rimuru manages to orchestrate the creation of his country in a way that’s genuinely believable. His ambitions for a peaceful and integrated world play out in his willingness to accept other goblin tribes, ogres, lizardmen, and even friendly humans in his country. Being able to rationally read situations makes forging alliances and negotiating with neighboring nations possible. When a major calamity threatens all life in the forest, Rimuru wastes no time in holding a summit and allying with other forest dwellers over a common interest.

None of this would be possible without the uncanny, Luffy-like ability to inspire a sense of trust and reliability in those he comes across. Just like the members of the Straw Hat Pirates follow Luffy out of respect and loyalty, Rimuru’s commanders follow him because of his sound judgment and dedication to seeing everyone in his nation be happy. It’s satisfying seeing members of Rimuru’s guard take personal offense when others talk poorly of him because it’s clear that he’s earned the respect he’s given.

If isekai is to continue growing in popularity and thriving long-term, room must be made for different types of protagonists. Be they depraved, refreshingly honest characters like Kazuma or upstanding yet easygoing leaders like Rimuru, both demonstrate how valuable it is to shake up the formula and try new approaches to the genre. If the constant barrage of isekai has bittered your tolerance to it as a whole, That Time I got Reincarnated as a Slime is well worth giving a shot.

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Anime Ichiban 23: New Decade, Same Questionable Tastes

Hatsune Miku at Coachella? Mangadex getting targeted for legal issues? People defending OreImo? 2020 is off to a crazy start!

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Welcome to 2020, Anime Ichiban listeners!

Lots of things have happened in the past few weeks, not the least of which is Hatsune Miku making her Coachella debut. After catching up on industry news, we take a look back at some of our more questionable choices in anime and how on earth we manage to defend them.

TIMESTAMPS

0:00 – Introduction and what we’ve been playing
17:46 – Hatsune Miku to Perform at Coachella
25:29 – Crunchyroll’s “Most Watched Shows of the Decade”
30:03 – Funimation’s Popularity Awards
38:13 – Wages in the Japanese Animation Industry
45:38 – Miki Yoshikawa’s New, Fan-Picked Serialization
47:08 – Legal Trouble Brewing for Mangadex
57:02 – Highest Grossing Domestic Anime Films for Japan in 2019
59:33 – What shows surprised us and which ones do we struggle to defend?

TRACKS

Intro – “Dream X Scramble!” by Airi (Keijo!!!!!!!! OP)
Outro – “Lucky☆Orb feat. Hatsune Miku” by emon(Tes.)

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