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‘Monster Hunter World,”All Walls Must Fall,’ and ‘Dead Island’ Devs using Kickstarter – Fist Fight Ep. 3

This week on Fist Fight we get heated over Monster Hunter World and then interview some AAA developers who worked on Dead Island 2, but are now focused on their Xcom-like game, All Walls Must Fall.



Welcome to Fist Fight, Goombastomp’s newest podcast, made in collaboration with Quiet Stories. There are plenty of podcasts out there that cover the latest news and reviews, so why would we try and compete? Each week Chris (myself) and Casey talk about a single game. One of us argues why it is a great game worth playing, while the other tries to poke holes in their argument and play devil’s advocate. We then say goodbye to Casey for the second half of the show, while I sit down with an indie developer and discuss great titles you may not have heard of and game development tips.

This week on Fist Fight we get heated over Monster Hunter World and then interview some AAA developers who worked on Dead Island 2, but are now focused on their Xcom-like game, All Walls Must Fall. Find out what going indie and using Kickstarter taught them.

  1. Is Wolfenstein 2 Terrible? – Fist Fight Ep. 1
  2. Prey and Hidden Agenda are Worth Your Time – Fist Fight Ep. 2

You can find every episode at and

You can also get each episode on iTunes and Soundcloud.

Feature Writer/ Reviewer for Goombastomp and founder of Quiet Stories For more info on upcoming books, podcasts, articles and video games follow me @OurQuietStories on Twitter. On a more personal note i'm a beard fanatic, calamari connoisseur and professional fat guy.

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Nintendo Podcast

NXpress Nintendo Podcast #185: The Importance of Visuals, and the Pokemon Backlash

Plus a review of indie game, ‘Woven’



Pokemon Sword and Shield Podcast Review

It’s a cozy episode this week on the NXpress Nintendo Podcast, as Tim and Patrick are joined by…no one! However, that doesn’t mean the guys don’t have plenty to talk about. Patrick kicks things off with his review of Woven, a pleasant — if blurry — stroll through a woolen world that young gamers should especially enjoy. The cheery, fairy tale atmosphere overcomes the simplicity of the gameplay, but could those fuzzy visuals have made the relaxing experience better and more accessible?

This question leads into the second segment, which finds Tim and Patrick discussing the issue of the importance of game visuals, and how tied they can be to the success of certain games. Sure, everyone loves eye candy, but when do cutting-edge graphics matter more than gameplay, and vise versa? Would games like Luigi’s Mansion 3 or Breath of the Wild be less effective with lesser looks? Does anyone care that Fire Emblem: Three Houses isn’t the prettiest game on the Switch?

Of course, Pokemon Sword and Shield have lately received their fair share of criticism for a perceived lack of major upgrades in the visuals department. In the third segment, the guys take a brief look at this issue, attempt to determine just where the outrage came from, and whether they agree with it. For all this and more, have a listen!


LFXIV – NXpress Intro
Nintendosage: Woven Review
Woven Trailer
Main Event: The importance of visuals in games
Pokemon Sword and Shield soundtrack
Bonus Content: Pokemon Sword and Shield backlash
Pokemon Sword and Shield  soundtrack

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Game Boys

Game Boys, Ep. 169: Of Pets and Peeves



Earned or not, there’s been an unceasing uproar in the gaming community centering on one controversy or another for what feels like ages. From Pokémon Sword and Shield‘s Pokédex controversy to disatisfaction with Death Stranding, there seems to be no reprieve from gamer rage in general, and the Game Boys are fed up with it. This week, their biting back and sharing their biggest pet peeves in all of gaming. What are the positive takeaways when looking at gamings biggest announces? Find out!

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Email Game Boys at

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Follow Alex on Twitter

And Check Out Alex’s Work on!

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Before the Internet

Watchmen Podcast: Breaking Down “If You Don’t Like My Story, Write Your Own”



Watchmen Podcast If You Don’t Like My Story, Write Your Own

With its fourth episode, titled “If You Don’t Like My Story, Write Your Own,” HBO’s Watchmen examines questions of legacy and inheritance but also leaves the viewers scratching their heads trying to figure out what the series is all about. There are countless jaw-dropping scenes in the fourth episode, but there are also scenes that have didn’t quite work for us. Needless to say, the episode left us somewhat disappointed this week. Tune in and find out why.

Our Watchmen podcast will see Simon Howell and an assortment of guests tackle the entire series (or at least the first season). In this fourth episode, Simon Howell, Kate Rennebohm and Randy Dankievitch, take a deep dive into “If You Don’t Like My Story, Write Your Own” and note some of the more astonishing facts of the episode you might have missed.

And for those of you wondering, in order to keep things simple, we’ve decided to upload each episode to the same feed as our other podcast, Before the Internet.

Listen here on iTunes or listen here on Stitcher. 

You can also catch our show on Pocketcast and on Spotify, or simply listen via the player embedded below.

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